@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
change, art from ger to wgr
I mean change art going from ger to pol to ger to wgr
and bmb to nov - got it
R5 with 26, buy 8 INF (save 2)
Combat moves -
Arc - INF (Volo)
Smo - INF (Volo) INF, 2 FTR, TAC (Rus)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 2)2@3: (2, 4)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
FYI, I am going to attack your fleet off car for the game (or rather, if I lose you win). Before I lose you, what is order of loss? Right up combat value with hit points first?
Rus - 2 FTR, TAC (Smo) AA (Volo) MECH, 4 ARM (Bry) ARM (Novo)
Bry - 5 INF, 4 ART (Rus)
Volo - INF (Novo)
Sam - 6 INF (Novo)
Novo - 11 INF, 2 AA (Tim)
Ura - 2 INF (Tim)
Place 8 INF (Rus)
Collect 24, 26 on hand
I would enjoy seeing it round by round and making choices round by round…
I promise I will check frequently so you won’t have to wait long. I hope you don’t mind. OK?
oh, not a prob. You know me, easy.
So I’ll have to think about how I am going to do it first. It’s a big move. If I win, then the Axis gets some breathing room. If I fail, then…. :oops: The calc says a little more than 50% odds of victory. But as we know, the dice in naval battles can be very volatile.
It’ll be a few before I get it going.
I’ll be checking regularly the rest of the night. Take your time
My home-made calculator has you clearing it with a couple of airplanes left over (but I’m calculating conservatively for me), so I think I agree with your calculator pretty much
And yeah - seems you need not just a victory but a lopsided one to make it a game… :-)
Ok Japan!
Well, I think the Axis need to make a break through now or it will be a long slow downhill ride. So, Japan is going to roll some tech. I need luck, like I did not have luck early on. I am counting on the fabled idea that luck travels in circles… (although I admit while it does it seems to do so between games not with in them) If no luck, well then the fates have spoken.
Japan
buy 5 dice!
roll:
Rolls: 5@6; Total Hits: 55@6: (6, 5, 5, 4, 5)
got one! Ok! That’s all I need!
Doing shipyards chart.
Rolls: 1@6; Total Hits: 11@6: (1)
(please! anything but 4!)
super subs? huh, ok. Not the best but ok
Long range aircraft would have been the ticket!
buy with 30
6inf
2ss
cm
inf from yen to eve
inf from hop to she
inf from dza to olg
inf from sui to kan
inf from jav to sum on trn in 42
cel
inf, art from phi on trn from bor
2inf from phi and bor on trn from 35
anh
2inf, 2art from hop
fic
inf from kwa
5tacb
55
dd from 42
ss from 37
sz22
dd from 16
ss from 6
33
cv, ss, dd, 2 ftr from 35
4ftr from 42
ftr, tacb from 6
2tacb (swtiching out on ftrs on cv in 35), 2 bomb from kwa
will start on small stuff first, try to shake out the crazy dice
cc
55
A
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3)
cel
A
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 5)2@2: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
cel
A
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 2)2@2: (6, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
cel
A
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 1)2@2: (4, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
22
A
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
lose ss,
anh
A
Rolls: 4@2; Total Hits: 04@2: (6, 4, 6, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
anh
A
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)