Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsL12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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115 cleared
arg! I see I also foot to post inf from fin to kar and vyb… I assume will allow as these are obvious moves with no impact on other battles
sbr
Rolls: 1@1; Total Hits: 11@1: (1) -
oh god… are you serious!
are you serious! :x :x :x :x :x :x :x :x
blah
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I might as well just throw away the german airforce, they can’t do anything right
ncm
3trn from 112 to 115, land 4inf from nor, 2art from ger in bal
army from pol to bel, with 1aa peeling off to epl
arm and mech in ger to bal
ss from 112 to 113
mech from wfr to wgr
art from wfr to fra
art from fra to wgr
2inf from hol to wgr
tacb, 2ftr in 115 to bal, ftr, tacb to cv in 115
bomber in 115 back to wgr
3arm from greece to rom
3inf from greece to bul
tacb from sita to balplace
9inf, art in ger
miIC in rom
ftr in wgrcollect 50
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But Euro-Axis ground forces continue to kick ASS!!
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They have to! Otherwise the axis are doomed. Getting shot down on the very first Sbr is so irritating!
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They have to! Otherwise the axis are doomed. Getting shot down on the very first Sbr is so irritating!
Believe me, I know what that’s like.
But yes, I agree they have to2nd infantry to Vyb per map
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Looks like you moved 6 infantry and 2 artillery out of Romania, with 1 to East Poland and the rest to Baltic States. You must have moved them twice or something.
I need to shower first anyway, then I can do Russia. You need to fix the ground units from Romania
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No, actually you moved one out of East Poland that you can’t move, and I have one more infantry on the map than you do… Did you delete 2 in East Poland or something?
Here’s what I have based on your typing, plus infantry to Vyb
I know they’re the super race, but I still don’t think they should be able to march 2 spaces in 1 turn :wink:
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hmmm… let me check
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Thanks!! I go shower - Russia coming up soon
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hmm, not sure what you are seeing.
ok, so there were 7inf, 2art in rom at start
you had 3inf, aa in epl
I attacked epl with 5inf, 2art from rom, and lost 1 inf
1inf from rom went to bes
14inf moved from pol to bal ncm
4 more were landed by trns into balso there should be 18 inf in bal, and 4inf in epl
Conclusion: I think there should be an extra german inf in epl
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Yeah, ok, looked at your map, I think you moved the inf from pol into epl for the battle when they came from rom
That make sense?
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OK, looks like we have the same thing now
I looked at rom and thought poland
But I caught an extra infantry for you, so you can’t be too mad :-) -
no prob, I am the one short changing myself by putting 3inf in epl instead of 4 which it should be
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if you get USSR I’ll get Japan out so you can have the allies to contemplate
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You know it! USA/UK usually takes me a long time
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Studied for almost an hour…
Not ready to pull the trigger on R3 yet. Later today/tonight





