Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsL12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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Great! I’ll stay up for Italy.
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I’ll try not to take too long
India2 with 22, pays 5 for a researcher
Rolling 1:
(3) -
my only hope to get back all those german ftrs luck stole from me is your non-productive research… but then I say that and US will get shipyards, again! :-(
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UK2 with 36, buy 5 INF, SS, TP, DD
India2 with 17, buy INF, ART, MECH, ARMCombat moves -
Gib - INF (Sco) 2 INF, ARM (UK)
Z92 - BMB (UK)
Irq - 2 INF, ART (TrJ) MECH, ARM (Egy) INF, MECH (Ind) BB (Z39)
Z98 - FTR, TAC (TrJ) FTR (Z81)
Sud - INF (Egy) transported
Sud - CA (Z76) TAC (Z81)Sud
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Some exciting battles this time!
Irq
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 14@1: (5, 2, 2, 3)2@2: (5, 6)1@3: (1)1@4: (6)
Rolls: 3@2; Total Hits: 13@2: (1, 6, 6)
Gib
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 1, 5)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Yeah, I live and die by tech.
Irq2
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (4, 3, 3)2@2: (5, 3)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Irq3
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 3)2@2: (5, 1)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Yet another Battlemap crash :-( -
Very tough battle
Irq4
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (3, 5)2@2: (3, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)Z92
Rolls: 1@4; Total Hits: 11@4: (1)
Rolls: 1@3; Total Hits: 01@3: (6) -
Yes!!! I would have been very disappointed if that failed
Irq5
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 4)2@2: (4, 5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
Z98
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 3)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
After all that trouble in Iraq, a stellar UK round of dice!
After coming out tough, the Iraqis ran out of bullets… Miraculously I only lose 2 infantry, which could have easily happened in a 1 round battle…Whew. Well, I certainly paid my dues in other battles in various games the past 2 days… This is something I can sleep well on.
Noncoms now
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Oh, wow. I just realized I could have taken in fighter(s) to Z92 because Algeria is still there. Lucky for me I got away with it - I would really be kicking myself if the bomber had been shot down and then I saw it like that…. :roll:
Whew!!
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NCM -
Fwa - BMB (Z92)
UK - 2 AA, FTR (Sco)
Alx - 3 INF, ART, AA (Egy) FTR, TAC (Z98)
Z81 - FTR (Z98) TAC (Sud)
Cpr - INF (Epr)
Wind - 2 INF (Sum)
Ind - 4 INF, 3 AA (Bur)
Bur - 3 INF (Shn)
Z79 - DD (Z81)
Z110 - DD (Z124)
Z119 - DD (Z111)And now I’m seeing ANZ fighters and forgot to count them in on my UK move… whoops
Place 5 INF (UK)
Place SS, DD (Z109)
Place TP (Z106)
Place INF, ART, MECH, ARM (Ind)
Collect 36, 36 on hand
Collect 21, 21 on handSorry so slow. If I go much faster, I’ll screw something up and ruin the game for both of us… can’t have that!
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ok Italy now
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DECLARE WAR ON USSR
buy
2trn,dd
cm
bomber form sita to 91 - kill trns
arm from hun to bal
alg
inf, art from mor to alg
ftr from tobcon
2inf,art from kencc
alg
A
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
Well if you’re going to be that fast, maybe I can get ANZ outta the way tonight.
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alg cleared
ncm
army in tob to lib
army in tun to lib,except mech
ftr in alg to tun
ss in 95 to 97
bomber in 91 to sfr
2inf from yugo to rom
aa from yugo to rom
ss from 92 to 97
bb, cc from 93 to 97 (oh, thanks for repairing my BB :wink:)
mech from nita to hun
arm in sfr to yugo
rest of army in sfr to nitaplace all in 97
collect
24 -
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(oh, thanks for repairing my BB :wink:)
Sure, it made me feel better after sinking 4 ships without loss
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signing off…. if you get anzac up I’ll do germany first thing tomorrow
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ANZ2 with 14, buy INF, ART, TP
NCM -
Bur - INF (Shn)
Ind - 2 INF, 2 FTR (Jav) FTR (Shn)
Z37 - DD (Z57)
NGu - INF (Nze) ART (Que)
Sau - INF (Que)Collect 14, 14 on hand
Fra2
UK - INF (Sco)
Irq - INF (TrJ)
Fea - INF (Nig)





