@mikawagunichi i can probably have like 1 guy and fighter on it right?
where do you want your stuyff?
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :7
Combat Move - Hisaichi
            1 Tank moved from Abakan to Achinsk
            1 Tank moved from Maltan to Achinsk
            2 Tanks moved from Bengal to Nagpur
            1 Tank moved from Bengal to Nagpur
            4 Infantry moved from Malaya to sz60
            4 Infantry moved from sz60 to Java
            1 Infantry and 1 Marine moved from Manila to sz68
            1 Infantry, 1 Marine and 1 Transport moved from sz68 to sz60
            1 Infantry and 1 Marine moved from sz60 to Java
            2 Submarines moved from sz81 to sz46
            2 EarlyFighters moved from sz81 to sz46
            1 Tank moved from New Guinea to sz81
            1 Artillery moved from Ceram to sz81
            1 Artillery, 1 Tank and 2 Transports moved from sz81 to sz59
            1 Transport moved from sz81 to sz59
            1 Artillery moved from sz59 to Java
            1 Tank moved from sz59 to Java
            1 Battleship, 1 Carrier and 2 Destroyers moved from sz81 to sz59
            2 Marines moved from Bengal to E.India
            1 Tank moved from Tsingnan to Nancheng
                  Hisaichi take Nancheng from Chinese
            1 Tank moved from Tsingnan to Ming Jong
                  Hisaichi take Ming Jong from Chinese
            1 Tank moved from Tsingnan to Quyan
                  Hisaichi take Quyan from Chinese
            4 Tanks moved from Tsingnan to W.Mongolia
Purchase Units - Hisaichi
            Hisaichi buy 16 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
            Battle in sz46
                Hisaichi attack with 2 EarlyFighters and 2 Submarines
                Anzac defend with 1 Battleship
                    Hisaichi roll dice for 2 Submarines in sz46, round 1 :  0/2 hits
                    Hisaichi roll dice for 2 EarlyFighters in sz46, round 1 :  1/2 hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship in sz46, round 1 :  1/1 hits
                    1 Submarine owned by the Hisaichi lost in sz46
                    Hisaichi roll dice for 1 Submarine in sz46, round 2 :  1/1 hits
                    1 Battleship owned by the Anzac lost in sz46
                Hisaichi win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Submarine
                Casualties for Anzac: 1 Battleship
            Battle in Achinsk
                Hisaichi attack with 2 Tanks
                Russians defend with 1 AAGun, 1 Factory and 4 Infantry
                    Hisaichi roll dice for 2 Tanks in Achinsk, round 1 :  1/2 hits
                    Russians roll dice for 4 Infantry in Achinsk, round 1 :  1/4 hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Russians lost in Achinsk
                    Hisaichi roll dice for 1 Tank in Achinsk, round 2 :  0/1 hits
                    Russians roll dice for 3 Infantry in Achinsk, round 2 :  1/3 hits
                    1 Tank owned by the Hisaichi lost in Achinsk
                Russians win with 3 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tanks
                Casualties for Russians: 1 Infantry
            Battle in Java
                Hisaichi attack with 1 Artillery, 5 Infantry, 1 Marine and 1 Tank
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Java, round 1 :  1/1 hits
                    1 Infantry owned by the Anzac lost in Java
                Hisaichi win, taking Java from Anzac with 1 Artillery, 5 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Nagpur
                Hisaichi attack with 3 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 3 Tanks in Nagpur, round 1 :  1/3 hits
                    British roll dice for 1 Infantry in Nagpur, round 1 :  1/1 hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Nagpur
                Hisaichi win, taking Nagpur from British with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for British: 1 Infantry
            Battle in W.Mongolia
                Hisaichi attack with 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Tanks in W.Mongolia, round 1 :  2/4 hits
                    Chinese roll dice for 1 Infantry in W.Mongolia, round 1 :  1/1 hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Mongolia
                Hisaichi win, taking W.Mongolia from Chinese with 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
            1 AAGun moved from Tsingnan to Gobi
            1 Tank moved from N.Shangsi to Tsingnan
            1 Infantry moved from Shangsi to Gansu
            2 Tanks moved from E.Shansi to Gansu
            3 Tanks moved from Shansi to Gansu
            8 Mech.Infs moved from Peking to Gobi
            2 Infantry moved from Peking to Ulaan
            4 Infantry moved from Tientsin to Peking
            1 Infantry moved from Korea to sz79
            1 Infantry and 3 S.Subs moved from sz79 to sz1
            1 T.Boat moved from sz79 to sz15
            1 Infantry moved from sz1 to Yakutsk
            3 Infantry moved from Amursk to sz1
            3 Infantry moved from sz1 to Yakutsk
            2 EarlyFighters moved from sz46 to Moresby
Place Units - Hisaichi
            3 Mech.Infs placed in N.French I.
            3 Mech.Infs placed in Peking
            8 Mech.Infs placed in Seoul
            2 Mech.Infs placed in Amursk
Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 82 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :7
Combat Move - Thai
            1 Tank moved from Bhopa to W.India
                  Thai take W.India from British
            1 Tank moved from W.India to Dheli
            5 Tanks moved from Bhopa to Dheli
Purchase Units - Thai
            Thai buy 1 Fighter, 8 Infantry and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
            Battle in Dheli
                Thai attack with 6 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 6 Tanks
                    Thai roll dice for 6 Tanks in Dheli, round 1 :  2/6 hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 6 Tanks in Dheli, round 1 :  2/7 hits
                    1 Tank owned by the British and 2 Tanks owned by the Thai lost in Dheli
                    Thai roll dice for 4 Tanks in Dheli, round 2 :  0/4 hits
                    British roll dice for 1 Bunker and 5 Tanks in Dheli, round 2 :  4/6 hits
                    4 Tanks owned by the Thai lost in Dheli
                British win with 1 Bunker and 5 Tanks remaining. Battle score for attacker is -25
                Casualties for British: 1 Tank
                Casualties for Thai: 6 Tanks
Non Combat Move - Thai
            2 Artillerys, 4 Infantry and 3 Marines moved from Bengal to E.India
            1 Infantry moved from Bengal to E.India
            6 Tanks moved from Burma to E.India
            5 Infantry moved from Thailand to Burma
            2 Mech.Infs moved from Phuket to Bengal
            2 Infantry moved from Phuket to Thailand
            2 Marines moved from Phuket to Thailand
            4 Infantry moved from Malaya to Thailand
            2 Tanks moved from Malaya to Burma
            4 Infantry moved from S.Borneo to sz60
            4 Infantry moved from sz60 to Malaya
Place Units - Thai
            1 Fighter, 4 Infantry and 1 Marine placed in Phuket
            4 Infantry placed in S.Borneo
Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :7
Combat Move - British
            1 unit repaired.
            1 Infantry moved from C.India to Nagpur
            2 Tanks moved from Dheli to Nagpur
                  British take Bhopa from Thai
            2 Tanks moved from Dheli to Bhopal
            1 Tank moved from Dheli to W.Tibet
                  British take W.Tibet from Yamamoto
            6 Infantry moved from Calcutta to C.India
            1 S.Sub moved from sz63 to sz57
            1 S.Sub moved from sz63 to sz57
            2 T.Boats moved from sz66 to sz61
            1 Carrier moved from sz66 to sz56
            1 Fighter moved from sz66 to sz57
            1 EarlyFighter moved from sz66 to sz57
            1 Lancaster moved from Calcutta to Amdanam
            1 Infantry moved from Janeca to sz6
            1 Tank moved from Janeca to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz11
            1 Infantry moved from sz11 to Midway
            1 Tank moved from sz11 to Midway
Purchase Units - British
            British buy 1 B.Transport, 2 Bunkers and 11 Infantry; Remaining resources: 0 PUs;
Combat - British
            Battle in sz57
                British attack with 1 EarlyFighter, 1 Fighter and 2 S.Subs
                Yamamoto defend with 2 Battleships and 1 Destroyer
                    British roll dice for 2 S.Subs in sz57, round 1 :  2/2 hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    British roll dice for 1 EarlyFighter and 1 Fighter in sz57, round 1 :  1/2 hits
                    Yamamoto roll dice for 2 Battleships and 1 Destroyer in sz57, round 1 :  2/3 hits
                    1 EarlyFighter owned by the British , 1 Destroyer owned by the Yamamoto and 1 S.Sub owned by the British lost in sz57
                    British roll dice for 1 S.Sub in sz57, round 2 :  0/1 hits
                    British roll dice for 1 Fighter in sz57, round 2 :  0/1 hits
                    Yamamoto roll dice for 2 Battleships in sz57, round 2 :  2/2 hits
                    1 Fighter owned by the British and 1 S.Sub owned by the British lost in sz57
                Yamamoto win with 2 Battleships remaining. Battle score for attacker is -28
                Casualties for British: 1 EarlyFighter, 1 Fighter and 2 S.Subs
                Casualties for Yamamoto: 1 Destroyer
            Battle in Bhopal
                British attack with 2 Tanks
                Yamamoto defend with 1 Tank
                    British roll dice for 2 Tanks in Bhopal, round 1 :  0/2 hits
                    Yamamoto roll dice for 1 Tank in Bhopal, round 1 :  0/1 hits
                    British roll dice for 2 Tanks in Bhopal, round 2 :  0/2 hits
                    Yamamoto roll dice for 1 Tank in Bhopal, round 2 :  0/1 hits
                    British roll dice for 2 Tanks in Bhopal, round 3 :  1/2 hits
                    Yamamoto roll dice for 1 Tank in Bhopal, round 3 :  0/1 hits
                    1 Tank owned by the Yamamoto lost in Bhopal
                British win, taking Bhopal from Yamamoto with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Nagpur
                British attack with 1 Infantry and 2 Tanks
                Hisaichi defend with 2 Tanks
                    British roll dice for 1 Infantry and 2 Tanks in Nagpur, round 1 :  0/3 hits
                    Hisaichi roll dice for 2 Tanks in Nagpur, round 1 :  1/2 hits
                    1 Infantry owned by the British lost in Nagpur
                    British roll dice for 2 Tanks in Nagpur, round 2 :  1/2 hits
                    Hisaichi roll dice for 2 Tanks in Nagpur, round 2 :  2/2 hits
                    1 Tank owned by the Hisaichi and 2 Tanks owned by the British lost in Nagpur
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Tank
                Casualties for British: 1 Infantry and 2 Tanks
Non Combat Move - British
            1 Destroyer moved from sz66 to sz56
            1 Destroyer moved from sz66 to sz56
            1 Submarine moved from sz65 to sz56
            1 Submarine moved from sz65 to sz56
            3 Submarines moved from sz65 to sz56
Place Units - British
            1 Bunker placed in Calcutta
            1 Bunker placed in Dheli
            8 Infantry placed in Calcutta
            3 Infantry placed in Dheli
            1 B.Transport placed in sz6
Turn Complete - British
            British collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :7
Combat Move - Anzac
            4 Submarines moved from sz37 to sz46
Purchase Units - Anzac
            Anzac buy 5 Transports; Remaining resources: 1 PUs;
Combat - Anzac
            Battle in sz46
                Anzac attack with 4 Submarines
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 4 Submarines in sz46, round 1 :  1/4 hits
                    Hisaichi roll dice for 1 Submarine in sz46, round 1 :  0/1 hits
                    1 Submarine owned by the Hisaichi lost in sz46
                Anzac win with 4 Submarines remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
Place Units - Anzac
            5 Transports placed in sz37
Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :7
Combat Move - Americans
            3 Carriers moved from sz18 to sz70
            2 Fighters moved from sz18 to Davao
            4 EarlyFighters moved from sz18 to Davao
            1 S.Sub moved from sz18 to sz75
            1 Destroyer moved from sz18 to sz75
            1 Submarine moved from sz18 to sz70
            1 Destroyer moved from sz18 to sz70
            2 Battleships moved from sz18 to sz70
            1 Infantry moved from Marcus to sz18
            1 Artillery moved from Marcus to sz18
            1 Artillery, 1 Infantry and 1 Transport moved from sz18 to sz70
            1 Infantry moved from sz70 to Davao
            1 Artillery moved from sz70 to Davao
            1 Infantry moved from Buala to sz42
            1 Artillery moved from Buala to sz42
            1 Elite moved from Arawa to sz42
            1 Artillery moved from Arawa to sz42
            1 Infantry moved from Arawa to sz42
            1 Infantry moved from Buala to sz42
            2 Artillerys, 3 B.Transports, 1 Elite and 3 Infantry moved from sz42 to sz70
            2 Artillerys moved from sz70 to Davao
            3 Infantry moved from sz70 to Davao
            1 Elite moved from sz70 to Davao
            5 Submarines moved from sz42 to sz70
            2 Destroyers moved from sz42 to sz70
            2 S.Subs moved from sz5 to sz4
            4 S.Subs moved from sz10 to sz4
            1 Destroyer and 1 Submarine moved from sz10 to sz4
            2 Elites moved from Pearl Habour to sz25
            1 B.Transport and 2 Elites moved from sz25 to sz30
            1 Infantry moved from Los Angeles to sz23
            1 Tank moved from Los Angeles to sz23
            2 Marines moved from Los Angeles to sz23
            1 Marine moved from Los Angeles to sz23
            1 Elite moved from Los Angeles to sz23
            1 Elite moved from Los Angeles to sz23
            2 B.Transports, 2 Elites, 1 Infantry, 3 Marines and 1 Tank moved from sz23 to sz12
            1 Carrier moved from sz23 to sz12
            1 L.Fighter moved from sz23 to sz12
            2 Destroyers moved from sz20 to sz11
            2 Submarines moved from sz20 to sz11
Purchase Units - Americans
            Americans buy 8 Artillerys, 2 B.Transports, 1 Elite, 7 Infantry and 1 L.Fighter; Remaining resources: 3 PUs;
Combat - Americans
            Battle in sz4
                Americans attack with 1 Destroyer, 6 S.Subs and 1 Submarine
                Masaharu defend with 1 S.Sub
                    Americans roll dice for 6 S.Subs and 1 Submarine in sz4, round 1 :  2/7 hits
                    Masaharu roll dice for 1 S.Sub in sz4, round 1 :  0/1 hits
                1 S.Sub owned by the Masaharu lost in sz4
                Americans win with 1 Destroyer, 6 S.Subs and 1 Submarine remaining. Battle score for attacker is 9
                Casualties for Masaharu: 1 S.Sub
            Battle in Davao
                Americans attack with 3 Artillerys, 4 EarlyFighters, 1 Elite, 2 Fighters and 4 Infantry
                Yamamoto defend with 1 AAGun, 1 Factory and 11 Infantry
                    AA guns fire in Davao :  2/6 hits
                    2 EarlyFighters owned by the Americans lost in Davao
                    Americans roll dice for 2 Battleships in Davao, round 1 :  1/2 hits
                    1 Infantry owned by the Yamamoto lost in Davao
                    Americans roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 2 Fighters and 4 Infantry in Davao, round 1 :  2/12 hits
                    Yamamoto roll dice for 10 Infantry in Davao, round 1 :  3/10 hits
                    2 Infantry owned by the Yamamoto and 3 Infantry owned by the Americans lost in Davao
                    Americans roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 2 Fighters and 1 Infantry in Davao, round 2 :  3/9 hits
                    Yamamoto roll dice for 8 Infantry in Davao, round 2 :  2/8 hits
                    1 Artillery owned by the Americans , 3 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                    Americans roll dice for 2 Artillerys, 2 EarlyFighters, 1 Elite and 2 Fighters in Davao, round 3 :  4/7 hits
                    Yamamoto roll dice for 5 Infantry in Davao, round 3 :  2/5 hits
                    1 Artillery owned by the Americans , 1 Elite owned by the Americans and 4 Infantry owned by the Yamamoto lost in Davao
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 2 Fighters in Davao, round 4 :  5/5 hits
                    Yamamoto roll dice for 1 Infantry in Davao, round 4 :  1/1 hits
                    1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Davao
                Americans win, taking Davao from Yamamoto with 1 Artillery, 1 EarlyFighter and 2 Fighters remaining. Battle score for attacker is -22
                Casualties for Yamamoto: 11 Infantry
                Casualties for Americans: 2 Artillerys, 3 EarlyFighters, 1 Elite and 4 Infantry
            Battle in sz75
                Americans attack with 1 Destroyer and 1 S.Sub
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 S.Sub in sz75, round 1 :  1/1 hits
                1 T.Boat owned by the Yamamoto lost in sz75
                Americans win with 1 Destroyer and 1 S.Sub remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
Non Combat Move - Americans
            2 Fighters moved from Davao to sz70
            1 EarlyFighter moved from Davao to sz70
Place Units - Americans
            1 B.Transport placed in sz23
            1 B.Transport placed in sz25
            3 Infantry placed in Pearl Habour
            8 Artillerys, 1 Elite, 4 Infantry and 1 L.Fighter placed in Los Angeles
Turn Complete - Americans
            Americans collect 81 PUs; end with 84 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :7
Combat Move - Masaharu
            1 Artillery, 4 Infantry and 1 Marine moved from Tulun to Kaask
            3 Tanks moved from Ulaan Ude to Kaask
            3 Tanks moved from Jinquan to Kaask
            3 Bombers moved from Palana to sz12
Purchase Units - Masaharu
            Masaharu buy 7 Infantry, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Masaharu
            Battle in sz12
                Masaharu attack with 3 Bombers
                Americans defend with 2 B.Transports, 1 Carrier, 2 Elites, 1 Infantry, 1 L.Fighter, 3 Marines and 1 Tank
                    Masaharu roll dice for 3 Bombers in sz12, round 1 :  2/3 hits
                    Americans roll dice for 2 B.Transports, 1 Carrier and 1 L.Fighter in sz12, round 1 :  1/4 hits
                    2 Elites owned by the Americans , 1 Infantry owned by the Americans , 3 Marines owned by the Americans , 1 Bomber owned by the Masaharu , 2 B.Transports owned by the Americans and 1 Tank owned by the Americans lost in sz12
                    Masaharu roll dice for 2 Bombers in sz12, round 2 :  0/2 hits
                    Americans roll dice for 1 Carrier and 1 L.Fighter in sz12, round 2 :  2/2 hits
                    2 Bombers owned by the Masaharu lost in sz12
                Americans win with 1 Carrier and 1 L.Fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 2 B.Transports, 2 Elites, 1 Infantry, 3 Marines and 1 Tank
                Casualties for Masaharu: 3 Bombers
            Battle in Kaask
                Masaharu attack with 1 Artillery, 4 Infantry, 1 Marine and 6 Tanks
                Russians defend with 1 AAGun, 1 Factory and 12 Infantry
                    Masaharu roll dice for 1 Artillery, 4 Infantry, 1 Marine and 6 Tanks in Kaask, round 1 :  2/12 hits
                    Russians roll dice for 12 Infantry in Kaask, round 1 :  6/12 hits
                    1 Artillery owned by the Masaharu , 2 Infantry owned by the Russians , 4 Infantry owned by the Masaharu and 1 Marine owned by the Masaharu lost in Kaask
                    Masaharu roll dice for 6 Tanks in Kaask, round 2 :  4/6 hits
                    Russians roll dice for 10 Infantry in Kaask, round 2 :  0/10 hits
                    4 Infantry owned by the Russians lost in Kaask
                    Masaharu roll dice for 6 Tanks in Kaask, round 3 :  2/6 hits
                    Russians roll dice for 6 Infantry in Kaask, round 3 :  0/6 hits
                    2 Infantry owned by the Russians lost in Kaask
                    Masaharu roll dice for 6 Tanks in Kaask, round 4 :  4/6 hits
                    Russians roll dice for 4 Infantry in Kaask, round 4 :  1/4 hits
                    4 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Kaask
                Masaharu win, taking Kaask from Russians with 5 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 12 Infantry
                Casualties for Masaharu: 1 Artillery, 4 Infantry, 1 Marine and 1 Tank
Non Combat Move - Masaharu
            3 Tanks moved from Gobi to Haixi
            3 Tanks moved from Hsingan to Ulaan Ude
            6 Infantry moved from Vladivostok to Manchuria
            6 Infantry moved from Akina to sz15
            6 Infantry and 3 Transports moved from sz15 to sz1
            6 Infantry moved from sz1 to Yakutsk
            1 Fighter moved from Akina to Palana
            1 T.Boat moved from sz1 to sz15
            1 Infantry moved from Akina to sz15
            1 Infantry moved from sz15 to Vladivostok
Place Units - Masaharu
            1 S.Sub placed in sz15
            7 Infantry placed in Akina
            3 Mech.Infs placed in Hsingan
Turn Complete - Masaharu
            Masaharu collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :7
Purchase Units - Russians
            Russians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;
Place Units - Russians
            1 Elite, 1 Infantry and 2 Tanks placed in Achinsk
Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Research Technology - Yamamoto
Combat Move - Yamamoto
            2 units repaired.
            2 Tanks moved from E.Tibet to W.Tibet
            6 Mech.Infs moved from E.India to Dheli
                  Yamamoto take Bhopa from British
            1 Tank moved from Agra to Bikaner
                  Yamamoto take Bikaner from British
            1 Tank moved from Bikaner to Bhopal
            1 Tank moved from Cheng to Bhopal
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            3 Infantry moved from S.Japan to sz74
            1 Infantry moved from S.Japan to sz74
            1 Infantry moved from Nagasaki to sz74
            8 Infantry and 8 S.Subs moved from sz74 to sz56
            2 Battleships moved from sz57 to sz56
            3 Transports moved from sz59 to sz56
            1 Fighter moved from Tokyo to sz75
            2 L.Fighters moved from Tokyo to sz75
            2 L.Fighters moved from Tokyo to sz75
            3 Infantry moved from Bengal to E.India
            6 Mech.Infs moved from Hongkong to Chunking
Purchase Units - Yamamoto
            Yamamoto buy 6 Infantry, 6 Mech.Infs, 7 S.Subs and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
            Battle in sz75
                Yamamoto attack with 1 Fighter and 4 L.Fighters
                Americans defend with 1 Destroyer and 1 S.Sub
                    Yamamoto roll dice for 1 Fighter and 4 L.Fighters in sz75, round 1 :  2/5 hits
                    Americans roll dice for 1 Destroyer in sz75, round 1 :  1/1 hits
                    1 Fighter owned by the Yamamoto , 1 S.Sub owned by the Americans and 1 Destroyer owned by the Americans lost in sz75
                Yamamoto win with 4 L.Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Destroyer and 1 S.Sub
            Battle in sz56
                Yamamoto attack with 2 Battleships, 8 Infantry, 8 S.Subs and 3 Transports
                British defend with 1 Carrier, 2 Destroyers and 5 Submarines
                    Yamamoto roll dice for 8 S.Subs in sz56, round 1 :  4/8 hits
                    British roll dice for 5 Submarines in sz56, round 1 :  0/5 hits
                    Yamamoto roll dice for 2 Battleships and 3 Transports in sz56, round 1 :  2/2 hits
                    British roll dice for 1 Carrier and 2 Destroyers in sz56, round 1 :  1/3 hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    5 Submarines owned by the British and 1 Destroyer owned by the British lost in sz56
                    Yamamoto roll dice for 8 S.Subs in sz56, round 2 :  8/8 hits
                    British roll dice for 1 Carrier and 1 Destroyer in sz56, round 2 :  1/2 hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Carrier owned by the British and 1 Destroyer owned by the British lost in sz56
                Yamamoto win with 2 Battleships, 8 S.Subs and 3 Transports remaining. Battle score for attacker is 60
                Casualties for British: 1 Carrier, 2 Destroyers and 5 Submarines
            Battle in Bhopal
                Yamamoto attack with 2 Tanks
                British defend with 2 Tanks
                    Yamamoto roll dice for 2 Tanks in Bhopal, round 1 :  0/2 hits
                    British roll dice for 2 Tanks in Bhopal, round 1 :  1/2 hits
                    1 Tank owned by the Yamamoto lost in Bhopal
                    Yamamoto roll dice for 1 Tank in Bhopal, round 2 :  0/1 hits
                    British roll dice for 2 Tanks in Bhopal, round 2 :  0/2 hits
                1 Tank retreated to Bikaner
                British win with 2 Tanks remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Tank
            Battle in W.Tibet
                Yamamoto attack with 2 Tanks
                British defend with 1 Tank
                    Yamamoto roll dice for 2 Tanks in W.Tibet, round 1 :  1/2 hits
                    British roll dice for 1 Tank in W.Tibet, round 1 :  1/1 hits
                    1 Tank owned by the British and 1 Tank owned by the Yamamoto lost in W.Tibet
                Yamamoto win, taking W.Tibet from British with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Tank
                Casualties for Yamamoto: 1 Tank
            Battle in Dheli
                Yamamoto attack with 6 Mech.Infs
                British defend with 1 AAGun, 2 Bunkers, 1 Factory and 3 Infantry
                    Yamamoto roll dice for 6 Mech.Infs in Dheli, round 1 :  2/6 hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Bunkers and 3 Infantry in Dheli, round 1 :  1/5 hits
                1 Mech.Inf owned by the Yamamoto lost in Dheli
                    Yamamoto roll dice for 5 Mech.Infs in Dheli, round 2 :  1/5 hits
                    British roll dice for 2 Bunkers and 3 Infantry in Dheli, round 2 :  1/5 hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Dheli
                    Yamamoto roll dice for 4 Mech.Infs in Dheli, round 3 :  1/4 hits
                    British roll dice for 2 Bunkers and 2 Infantry in Dheli, round 3 :  0/4 hits
                    1 Infantry owned by the British lost in Dheli
                    Yamamoto roll dice for 4 Mech.Infs in Dheli, round 4 :  3/4 hits
                    British roll dice for 2 Bunkers and 1 Infantry in Dheli, round 4 :  2/3 hits
                    2 Bunkers owned by the British , 1 Infantry owned by the British and 2 Mech.Infs owned by the Yamamoto lost in Dheli
                Yamamoto win, taking Dheli from British with 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for British: 2 Bunkers and 3 Infantry
                Casualties for Yamamoto: 4 Mech.Infs
Non Combat Move - Yamamoto
            4 Mech.Infs moved from Chunking to Nepal
            1 Artillery moved from Kyzal to Jinquan
            3 Infantry moved from Kyzal to Jinquan
            1 Artillery moved from Kyzyl to Jinquan
            1 Infantry moved from Krasnoyarsk to Kyzyl
            3 Transports moved from sz58 to sz59
            1 Artillery and 3 Infantry moved from Bali to sz59
            1 Infantry moved from Celebs to sz59
            1 Artillery, 4 Infantry and 3 Transports moved from sz59 to sz60
            4 Infantry moved from sz60 to Malaya
            1 Artillery moved from sz60 to Malaya
            8 Infantry moved from sz56 to Sumatra
            2 Tanks moved from N.G to Moresby
            1 Tank moved from Sarong to Moresby
            1 Transport moved from sz74 to sz78
            2 Infantry moved from Tokyo to sz78
            2 Infantry moved from sz78 to Ani Jima
            4 L.Fighters moved from sz75 to Thailand
Place Units - Yamamoto
            6 Mech.Infs placed in Hongkong
            3 Infantry placed in Kichedung
            3 Infantry placed in Moresby
            7 S.Subs and 1 Transport placed in sz78
Turn Complete - Yamamoto
            Yamamoto collect 111 PUs; end with 111 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - Chinese
            1 Marine moved from Urumal to Haixi
            1 Infantry moved from Urumal to Haixi
            1 Bomber moved from Xining to Haixi
Purchase Units - Chinese
            Chinese buy 8 Infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Haixi
                Chinese attack with 1 Bomber, 1 Infantry and 1 Marine
                Masaharu defend with 3 Tanks
                    Chinese roll dice for 1 Bomber, 1 Infantry and 1 Marine in Haixi, round 1 :  1/3 hits
                    Hisaichi roll dice for 3 Tanks in Haixi, round 1 :  1/3 hits
                    1 Infantry owned by the Chinese and 1 Tank owned by the Masaharu lost in Haixi
                    Chinese roll dice for 1 Bomber and 1 Marine in Haixi, round 2 :  1/2 hits
                    Hisaichi roll dice for 2 Tanks in Haixi, round 2 :  0/2 hits
                    1 Tank owned by the Masaharu lost in Haixi
                    Chinese roll dice for 1 Bomber and 1 Marine in Haixi, round 3 :  2/2 hits
                    Hisaichi roll dice for 1 Tank in Haixi, round 3 :  0/1 hits
                    1 Tank owned by the Masaharu lost in Haixi
                Chinese win, taking Haixi from Hisaichi with 1 Bomber and 1 Marine remaining. Battle score for attacker is 13
                Casualties for Masaharu: 3 Tanks
                Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
            1 Bomber moved from Haixi to Urumal
Place Units - Chinese
            6 Infantry placed in Xining
            2 Infantry placed in Urumal
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - Hisaichi
            1 Tank moved from Quyan to Xining
            1 Tank moved from Ming Jong to Xining
            1 Tank moved from Nancheng to Xining
            1 Tank moved from Tsingnan to Xining
            8 Mech.Infs moved from Gobi to Xining
            5 Tanks moved from Gansu to Xining
            1 Tank moved from W.Mongolia to Yecheng
                  Hisaichi take Yecheng from Chinese
            4 Infantry moved from Yakutsk to sz1
            4 Infantry and 6 S.Subs moved from sz1 to sz4
            4 Infantry moved from sz4 to Alaska
            1 Carrier moved from sz59 to sz66
            1 Battleship, 2 Destroyers and 3 Transports moved from sz59 to sz66
            3 Transports moved from sz60 to sz66
            2 EarlyFighters moved from Moresby to sz46
            1 Tank moved from Nagpur to S.India
                  Hisaichi take India from British
                  Hisaichi take S.India from British
Purchase Units - Hisaichi
            Hisaichi buy 5 Infantry and 8 S.Subs; Remaining resources: 0 PUs;
Combat - Hisaichi
            Battle in sz46
                Hisaichi attack with 2 EarlyFighters
                Anzac defend with 4 Submarines
                    Hisaichi roll dice for 2 EarlyFighters in sz46, round 1 :  0/2 hits
                4 Submarines owned by the Anzac Submerged
            Battle in sz4
                Hisaichi attack with 6 S.Subs
                Americans defend with 1 Destroyer, 6 S.Subs and 1 Submarine
                    Hisaichi roll dice for 6 S.Subs in sz4, round 1 :  1/6 hits
                    Americans roll dice for 6 S.Subs and 1 Submarine in sz4, round 1 :  1/7 hits
                    Americans roll dice for 1 Destroyer in sz4, round 1 :  0/1 hits
                1 S.Sub owned by the Hisaichi and 1 Submarine owned by the Americans lost in sz4
                    Hisaichi roll dice for 5 S.Subs in sz4, round 2 :  1/5 hits
                    Americans roll dice for 6 S.Subs in sz4, round 2 :  1/6 hits
                    Americans roll dice for 1 Destroyer in sz4, round 2 :  1/1 hits
                1 S.Sub owned by the Americans and 2 S.Subs owned by the Hisaichi lost in sz4
                    1 Infantry owned by the Hisaichi lost in Alaska
                3 S.Subs retreated to sz3
                Americans winHisaichi win with 2 EarlyFighters remaining with 1 Destroyer and 5 S.Subs remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 3 S.Subs
                Casualties for Americans: 1 S.Sub and 1 Submarine
            Battle in sz66
                Hisaichi attack with 1 Battleship, 1 Carrier, 2 Destroyers and 6 Transports
                British defend with 1 Cruiser, 2 Destroyers and 2 Submarines
                    British roll dice for 2 Submarines in sz66, round 1 :  0/2 hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 6 Transports in sz66, round 1 :  0/4 hits
                    British roll dice for 1 Cruiser and 2 Destroyers in sz66, round 1 :  0/3 hits
                    British roll dice for 2 Submarines in sz66, round 2 :  0/2 hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 6 Transports in sz66, round 2 :  0/4 hits
                    British roll dice for 1 Cruiser and 2 Destroyers in sz66, round 2 :  2/3 hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Transport owned by the Hisaichi lost in sz66
                    British roll dice for 2 Submarines in sz66, round 3 :  0/2 hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 5 Transports in sz66, round 3 :  1/4 hits
                    British roll dice for 1 Cruiser and 2 Destroyers in sz66, round 3 :  2/3 hits
                    1 Submarine owned by the British and 2 Transports owned by the Hisaichi lost in sz66
                    British roll dice for 1 Submarine in sz66, round 4 :  0/1 hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 3 Transports in sz66, round 4 :  3/4 hits
                    British roll dice for 1 Cruiser and 2 Destroyers in sz66, round 4 :  3/3 hits
                    1 Submarine owned by the British , 3 Transports owned by the Hisaichi and 2 Destroyers owned by the British lost in sz66
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz66, round 5 :  0/4 hits
                    British roll dice for 1 Cruiser in sz66, round 5 :  0/1 hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz66, round 6 :  2/4 hits
                    British roll dice for 1 Cruiser in sz66, round 6 :  0/1 hits
                    1 Cruiser owned by the British lost in sz66
                Hisaichi win with 1 Battleship, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 6 Transports
                Casualties for British: 1 Cruiser, 2 Destroyers and 2 Submarines
            Battle in Xining
                Hisaichi attack with 8 Mech.Infs and 9 Tanks
                Chinese defend with 1 Bunker, 1 Factory and 18 Infantry
                    Hisaichi roll dice for 8 Mech.Infs and 9 Tanks in Xining, round 1 :  10/17 hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 1 Bunker and 18 Infantry in Xining, round 1 :  5/19 hits
                5 Mech.Infs owned by the Hisaichi and 9 Infantry owned by the Chinese lost in Xining
                    Hisaichi roll dice for 3 Mech.Infs and 9 Tanks in Xining, round 2 :  5/12 hits
                    Chinese roll dice for 1 Bunker and 9 Infantry in Xining, round 2 :  4/10 hits
                    1 Tank owned by the Hisaichi , 3 Mech.Infs owned by the Hisaichi and 5 Infantry owned by the Chinese lost in Xining
                    Hisaichi roll dice for 8 Tanks in Xining, round 3 :  3/8 hits
                    Chinese roll dice for 1 Bunker and 4 Infantry in Xining, round 3 :  2/5 hits
                    2 Tanks owned by the Hisaichi and 3 Infantry owned by the Chinese lost in Xining
                    Hisaichi roll dice for 6 Tanks in Xining, round 4 :  3/6 hits
                    Chinese roll dice for 1 Bunker and 1 Infantry in Xining, round 4 :  0/2 hits
                    1 Infantry owned by the Chinese and 1 Bunker owned by the Chinese lost in Xining
                Hisaichi captures 12PUs while taking Chinese capital
                Hisaichi win, taking Xining from Chinese with 6 Tanks remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 8 Mech.Infs and 3 Tanks
                Casualties for Chinese: 1 Bunker and 18 Infantry
Non Combat Move - Hisaichi
            2 Tanks moved from W.Mongolia to Yecheng
            1 Infantry moved from Gansu to Sikang
            2 Infantry moved from Ulaan to Gansu
            3 Mech.Infs moved from Peking to Sikang
            4 Infantry moved from Peking to Tientsin
            2 EarlyFighters moved from sz46 to Moresby
            1 Marine moved from Java to Sumatra
            1 Tank moved from Java to Sumatra
            5 Infantry moved from Java to Sumatra
            1 Artillery moved from Java to Sumatra
            2 Mech.Infs moved from Amursk to Peking
            3 Mech.Infs moved from N.French I. to E.India
            1 Marine moved from E.India to Nagpur
            8 Mech.Infs moved from Seoul to Peking
            1 T.Boat moved from sz15 to sz1
Place Units - Hisaichi
            8 S.Subs placed in sz79
            3 Infantry placed in N.French I.
            2 Infantry placed in Amursk
Turn Complete - Hisaichi
            Hisaichi collect 90 PUs; end with 102 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - Thai
            2 Artillerys, 5 Infantry, 3 Marines and 6 Tanks moved from E.India to C.India
            2 Mech.Infs moved from Bengal to C.India
            3 Destroyers moved from sz60 to sz65
            4 Infantry moved from Malaya to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Artillery, 3 Infantry and 2 Transports moved from sz60 to sz66
            2 Infantry and 2 T.Boats moved from sz60 to sz66
            1 Artillery and 5 Infantry moved from sz66 to Amdanam
            1 Fighter moved from Phuket to sz65
Purchase Units - Thai
            Thai buy 1 Fighter and 9 Infantry; Remaining resources: 0 PUs;
Combat - Thai
            Battle in sz65
                Thai attack with 3 Destroyers and 1 Fighter
                British defend with 3 Submarines
                    British roll dice for 3 Submarines in sz65, round 1 :  0/3 hits
                    Thai roll dice for 3 Destroyers and 1 Fighter in sz65, round 1 :  3/4 hits
                    3 Submarines owned by the British lost in sz65
                Thai win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 18
                Casualties for British: 3 Submarines
            Battle in Amdanam
                Thai attack with 1 Artillery and 5 Infantry
                British defend with 1 Infantry and 1 Lancaster
                    Thai roll dice for 1 Artillery and 5 Infantry in Amdanam, round 1 :  2/6 hits
                    British roll dice for 1 Infantry and 1 Lancaster in Amdanam, round 1 :  1/2 hits
                    1 Infantry owned by the British , 1 Infantry owned by the Thai and 1 Lancaster owned by the British lost in Amdanam
                Thai win, taking Amdanam from British with 1 Artillery and 4 Infantry remaining. Battle score for attacker is 18
                Casualties for British: 1 Infantry and 1 Lancaster
                Casualties for Thai: 1 Infantry
            Battle in C.India
                Thai attack with 2 Artillerys, 5 Infantry, 3 Marines, 2 Mech.Infs and 6 Tanks
                British defend with 6 Infantry and 8 Tanks
                    Thai roll dice for 2 Artillerys, 5 Infantry, 3 Marines, 2 Mech.Infs and 6 Tanks in C.India, round 1 :  5/18 hits
                    British roll dice for 6 Infantry and 8 Tanks in C.India, round 1 :  8/14 hits
                    2 Artillerys owned by the Thai , 5 Infantry owned by the British , 1 Marine owned by the Thai and 5 Infantry owned by the Thai lost in C.India
                    Thai roll dice for 2 Marines, 2 Mech.Infs and 6 Tanks in C.India, round 2 :  2/10 hits
                    British roll dice for 1 Infantry and 8 Tanks in C.India, round 2 :  3/9 hits
                    1 Tank owned by the British , 1 Infantry owned by the British , 2 Marines owned by the Thai and 1 Mech.Inf owned by the Thai lost in C.India
                    Thai roll dice for 1 Mech.Inf and 6 Tanks in C.India, round 3 :  2/7 hits
                    British roll dice for 7 Tanks in C.India, round 3 :  4/7 hits
                    2 Tanks owned by the British , 3 Tanks owned by the Thai and 1 Mech.Inf owned by the Thai lost in C.India
                    Thai roll dice for 3 Tanks in C.India, round 4 :  2/3 hits
                    British roll dice for 5 Tanks in C.India, round 4 :  2/5 hits
                    2 Tanks owned by the British and 2 Tanks owned by the Thai lost in C.India
                    Thai roll dice for 1 Tank in C.India, round 5 :  0/1 hits
                    British roll dice for 3 Tanks in C.India, round 5 :  1/3 hits
                    1 Tank owned by the Thai lost in C.India
                British win with 3 Tanks remaining. Battle score for attacker is -30
                Casualties for British: 6 Infantry and 5 Tanks
                Casualties for Thai: 2 Artillerys, 5 Infantry, 3 Marines, 2 Mech.Infs and 6 Tanks
Non Combat Move - Thai
            2 Tanks moved from Burma to E.India
            1 Fighter moved from sz65 to sz66
            5 Infantry moved from Burma to Bengal
            6 Infantry moved from Thailand to Burma
            2 Marines moved from Thailand to Burma
            4 Infantry moved from Phuket to Thailand
            1 Marine moved from Phuket to Thailand
Place Units - Thai
            1 Fighter and 5 Infantry placed in Phuket
            4 Infantry placed in S.Borneo
Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - British
            1 Infantry moved from Calcutta to S.India
            1 Tank moved from C.India to S.India
            4 Infantry moved from Calcutta to C.India
            2 Tanks moved from Bhopal to Dheli
            2 T.Boats moved from sz61 to sz65
            1 Infantry moved from Janeca to sz6
            1 Tank moved from Janeca to sz6
            1 B.Transport, 1 Infantry and 1 Tank moved from sz6 to sz11
Purchase Units - British
            British buy 1 Bunker and 8 Elites; Remaining resources: 0 PUs;
Combat - British
            Battle in S.India
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Infantry and 1 Tank in S.India, round 1 :  1/2 hits
                    Hisaichi roll dice for 1 Tank in S.India, round 1 :  1/1 hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in S.India
                British win, taking S.India from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Tank
                Casualties for British: 1 Infantry
            Battle in sz65
                British attack with 2 T.Boats
                Thai defend with 3 Destroyers
                    British roll dice for 2 T.Boats in sz65, round 1 :  0/2 hits
                    Thai roll dice for 3 Destroyers in sz65, round 1 :  3/3 hits
                2 T.Boats owned by the British lost in sz65
                Thai win with 3 Destroyers remaining. Battle score for attacker is -10
                Casualties for British: 2 T.Boats
            Battle in Dheli
                British attack with 2 Tanks
                Yamamoto defend with 1 AAGun, 1 Factory and 2 Mech.Infs
                    British roll dice for 2 Tanks in Dheli, round 1 :  2/2 hits
                    Yamamoto roll dice for 2 Mech.Infs in Dheli, round 1 :  1/2 hits
                    1 Tank owned by the British and 2 Mech.Infs owned by the Yamamoto lost in Dheli
                British win, taking Dheli from Yamamoto with 1 Tank remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
                Casualties for Yamamoto: 2 Mech.Infs
Non Combat Move - British
Place Units - British
            1 Bunker and 8 Elites placed in Calcutta
Turn Complete - British
            British collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - Anzac
            5 Transports moved from sz37 to sz46
            2 Infantry moved from N.Australia to sz46
            1 Marine moved from N.Australia to sz46
            1 Elite moved from N.Australia to sz46
            2 Infantry moved from sz46 to E.G
                  British take E.G from Yamamoto
            1 Elite moved from sz46 to E.G
            1 Marine moved from sz46 to E.G
            1 Infantry moved from S.W.Australia to W.Australuia
Purchase Units - Anzac
            Anzac buy 4 Submarines; Remaining resources: 3 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
            4 Submarines placed in sz37
Turn Complete - Anzac
            Anzac collect 26 PUs; end with 29 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - Americans
            2 Submarines moved from sz11 to sz3
            5 S.Subs moved from sz4 to sz3
            1 Destroyer moved from sz4 to sz3
            1 Carrier moved from sz12 to sz10
            1 L.Fighter moved from sz12 to sz3
            2 Destroyers moved from sz11 to sz3
            1 B.Transport and 2 Elites moved from sz30 to sz42
            2 Elites moved from sz42 to Choiseoul
            3 Infantry moved from Pearl Habour to sz25
            1 B.Transport and 3 Infantry moved from sz25 to sz20
            3 Infantry moved from sz20 to Taka
            3 Elites moved from Los Angeles to sz23
            1 Infantry moved from Los Angeles to sz23
            1 L.Fighter moved from Los Angeles to sz10
            1 B.Transport, 3 Elites and 1 Infantry moved from sz23 to sz6
            1 Tank moved from N.Canada to Alaska
            2 Infantry moved from N.Canada to Anchorage
            1 Artillery moved from N.Canada to Anchorage
            1 Artillery moved from Davao to Mindanao
                  Americans take Mindanao from Yamamoto
Purchase Units - Americans
            Americans buy 1 Bunker, 5 Destroyers, 1 Factory, 1 Marine and 4 Tanks; Remaining resources: 0 PUs;
Combat - Americans
            Battle in sz3
                Americans attack with 3 Destroyers, 1 L.Fighter, 5 S.Subs and 2 Submarines
                Hisaichi defend with 3 Infantry and 3 S.Subs
                    Americans roll dice for 5 S.Subs and 2 Submarines in sz3, round 1 :  4/7 hits
                    Hisaichi roll dice for 3 S.Subs in sz3, round 1 :  0/3 hits
                    3 Infantry owned by the Hisaichi and 3 S.Subs owned by the Hisaichi lost in sz3
                Americans win with 3 Destroyers, 1 L.Fighter, 5 S.Subs and 2 Submarines remaining. Battle score for attacker is 33
                Casualties for Hisaichi: 3 Infantry and 3 S.Subs
Non Combat Move - Americans
            1 L.Fighter moved from sz3 to sz10
Place Units - Americans
            1 Bunker and 4 Tanks placed in Davao
            1 Factory placed in Alaska
            4 Destroyers placed in sz25
            1 Destroyer placed in sz23
            1 Marine placed in Los Angeles
Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - Masaharu
            5 Tanks moved from Kaask to Haixi
            3 Tanks moved from Ulaan Ude to Jinquan
            3 Mech.Infs moved from Hsingan to Kyzal
Purchase Units - Masaharu
            Masaharu buy 7 Infantry and 6 Tanks; Remaining resources: 0 PUs;
Combat - Masaharu
            Battle in Haixi
                Masaharu attack with 5 Tanks
                Chinese defend with 1 Marine
                    Masaharu roll dice for 5 Tanks in Haixi, round 1 :  2/5 hits
                    Chinese roll dice for 1 Marine in Haixi, round 1 :  0/1 hits
                    1 Marine owned by the Chinese lost in Haixi
                Masaharu win, taking Haixi from Chinese with 5 Tanks remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Marine
Non Combat Move - Masaharu
            6 Infantry moved from Yakutsk to Magadan
            3 Infantry moved from Palana to Magadan
            1 Fighter moved from Palana to Akina
            3 Transports moved from sz1 to sz15
            7 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz79
            1 Infantry moved from sz79 to Korea
            6 Infantry moved from Manchuria to Korea
            6 Infantry and 3 Transports moved from sz15 to sz79
            6 Infantry moved from sz79 to Korea
            1 Infantry moved from Vladivostok to Manchuria
Place Units - Masaharu
            6 Tanks placed in Kaask
            7 Infantry placed in Akina
Turn Complete - Masaharu
            Masaharu collect 45 PUs; end with 45 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :8
Combat Move - Russians
            1 Infantry moved from Achinsk to Krasnoyarsk
                  Russians take Krasnoyarsk from Yamamoto
            1 Infantry moved from Achinsk to Kyzyl
            1 Tank moved from Achinsk to Bratsk
                  Russians take Bratsk from Hisaichi
            1 Tank moved from Achinsk to Maltan
                  Russians take Abakan from Hisaichi
                  Russians take Maltan from Hisaichi
            1 Elite moved from Achinsk to Kyzyl
Purchase Units - Russians
            Russians buy 2 Infantry; Remaining resources: 1 PUs;
Combat - Russians
            Battle in Kyzyl
                Russians attack with 1 Elite and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 1 :  0/2 hits
                    Yamamoto roll dice for 1 Infantry in Kyzyl, round 1 :  0/1 hits
                    Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 2 :  0/2 hits
                    Yamamoto roll dice for 1 Infantry in Kyzyl, round 2 :  0/1 hits
                    Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 3 :  0/2 hits
                    Yamamoto roll dice for 1 Infantry in Kyzyl, round 3 :  0/1 hits
                    Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 4 :  0/2 hits
                    Yamamoto roll dice for 1 Infantry in Kyzyl, round 4 :  0/1 hits
                    Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 5 :  1/2 hits
                    Yamamoto roll dice for 1 Infantry in Kyzyl, round 5 :  0/1 hits
                    1 Infantry owned by the Yamamoto lost in Kyzyl
                Russians win, taking Kyzyl from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
Non Combat Move - Russians
Place Units - Russians
            2 Infantry placed in Achinsk
Turn Complete - Russians
            Russians collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :9
Research Technology - Yamamoto
Combat Move - Yamamoto
            2 units repaired.
            2 Artillerys moved from Jinquan to Kyzyl
            3 Infantry moved from Jinquan to Kyzyl
            1 Tank moved from Bikaner to Bhopal
                  Yamamoto take Bhopal from British
            1 Tank moved from Bhopal to Dheli
            1 Tank moved from W.Tibet to Dheli
            6 Mech.Infs moved from Chunking to E.India
            8 Infantry moved from Sumatra to sz56
            1 Artillery and 4 Infantry moved from Malaya to sz60
            1 Artillery, 4 Infantry and 3 Transports moved from sz60 to sz66
            1 Artillery and 4 Infantry moved from sz66 to S.A
            2 Battleships, 8 Infantry and 8 S.Subs moved from sz56 to sz63
            8 Infantry moved from sz63 to C.India
            4 Mech.Infs moved from Nepal to C.India
            3 Infantry moved from E.India to C.India
            3 Transports moved from sz56 to sz63
            3 Tanks moved from Moresby to E.G
            1 Marine moved from Moresby to E.G
            7 Infantry moved from Moresby to E.G
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz42
            1 Infantry moved from sz42 to Buala
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz19
            1 Infantry moved from sz19 to Wake
                  Yamamoto take Wake from Americans
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz45
            1 Infantry moved from sz45 to Arawa
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz69
            1 Infantry moved from sz69 to Celebs
            2 Infantry moved from Tokyo to sz78
            2 Infantry and 1 Transport moved from sz78 to sz68
            2 Infantry moved from sz68 to Punay
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz18
            1 Infantry moved from sz18 to Marcus
                  Yamamoto take Marcus from Americans
            2 Infantry moved from Japan to sz78
            2 Infantry and 1 Transport moved from sz78 to sz71
            2 Infantry moved from sz71 to Samar
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz72
            1 Infantry moved from sz72 to Gaferut
            1 S.Sub moved from sz78 to sz9
            6 Mech.Infs moved from Hongkong to Chunking
            3 Infantry moved from Kichedung to Hankou
            2 Infantry moved from Pula to Pikelot
            2 Tanks moved from Pula to Pikelot
            4 L.Fighters moved from Thailand to Moresby
Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 5 Destroyers, 3 Infantry, 9 Submarines and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Yamamoto
            Battle in sz42
                Yamamoto attack with 1 S.Sub
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 S.Sub in sz42, round 1 :  1/1 hits
                1 B.Transport owned by the Americans lost in sz42
                Yamamoto win with 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in sz63
                Yamamoto attack with 2 Battleships, 8 S.Subs and 3 Transports
                British defend with 3 B.Transports
                    Yamamoto roll dice for 8 S.Subs in sz63, round 1 :  3/8 hits
                3 B.Transports owned by the British lost in sz63
                Yamamoto win with 2 Battleships, 8 S.Subs and 3 Transports remaining. Battle score for attacker is 24
                Casualties for British: 3 B.Transports
            Battle in S.A
                Yamamoto attack with 1 Artillery and 4 Infantry
                British defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery and 4 Infantry in S.A, round 1 :  0/5 hits
                    British roll dice for 1 Artillery in S.A, round 1 :  1/1 hits
                    1 Infantry owned by the Yamamoto lost in S.A
                    Yamamoto roll dice for 1 Artillery and 3 Infantry in S.A, round 2 :  1/4 hits
                    British roll dice for 1 Artillery in S.A, round 2 :  1/1 hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in S.A
                Yamamoto win, taking S.A from British with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Artillery
                Casualties for Yamamoto: 2 Infantry
            Battle in C.India
                Yamamoto attack with 11 Infantry and 4 Mech.Infs
                British defend with 4 Infantry and 2 Tanks
                    Yamamoto roll dice for 11 Infantry and 4 Mech.Infs in C.India, round 1 :  4/15 hits
                    British roll dice for 4 Infantry and 2 Tanks in C.India, round 1 :  1/6 hits
                    4 Infantry owned by the British and 1 Infantry owned by the Yamamoto lost in C.India
                    Yamamoto roll dice for 10 Infantry and 4 Mech.Infs in C.India, round 2 :  3/14 hits
                    British roll dice for 2 Tanks in C.India, round 2 :  1/2 hits
                    2 Tanks owned by the British and 1 Infantry owned by the Yamamoto lost in C.India
                Yamamoto win, taking C.India from British with 9 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 14
                Casualties for British: 4 Infantry and 2 Tanks
                Casualties for Yamamoto: 2 Infantry
            Battle in E.G
                Yamamoto attack with 7 Infantry, 1 Marine and 3 Tanks
                Anzac defend with 1 Elite, 2 Infantry and 1 Marine
                    Yamamoto roll dice for 7 Infantry, 1 Marine and 3 Tanks in E.G, round 1 :  3/11 hits
                    British roll dice for 1 Elite, 2 Infantry and 1 Marine in E.G, round 1 :  2/4 hits
                    2 Infantry owned by the Anzac , 1 Marine owned by the Anzac and 2 Infantry owned by the Yamamoto lost in E.G
                    Yamamoto roll dice for 5 Infantry, 1 Marine and 3 Tanks in E.G, round 2 :  1/9 hits
                    British roll dice for 1 Elite in E.G, round 2 :  0/1 hits
                    1 Elite owned by the Anzac lost in E.G
                Yamamoto win, taking E.G from British with 5 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Elite, 2 Infantry and 1 Marine
                Casualties for Yamamoto: 2 Infantry
            Battle in Arawa
                Yamamoto attack with 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry in Arawa, round 1 :  0/1 hits
                    British roll dice for 1 Infantry in Arawa, round 1 :  0/1 hits
                    Yamamoto roll dice for 1 Infantry in Arawa, round 2 :  0/1 hits
                    British roll dice for 1 Infantry in Arawa, round 2 :  1/1 hits
                    1 Infantry owned by the Yamamoto lost in Arawa
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kyzyl
                Yamamoto attack with 2 Artillerys and 3 Infantry
                Russians defend with 1 Elite and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 3 Infantry in Kyzyl, round 1 :  2/5 hits
                    Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 1 :  0/2 hits
                    1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Kyzyl
                Yamamoto win, taking Kyzyl from Russians with 2 Artillerys and 3 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Elite and 1 Infantry
            Battle in Dheli
                Yamamoto attack with 2 Tanks
                British defend with 1 AAGun, 1 Factory and 1 Tank
                    Yamamoto roll dice for 2 Tanks in Dheli, round 1 :  0/2 hits
                    British roll dice for 1 Tank in Dheli, round 1 :  0/1 hits
                    Yamamoto roll dice for 2 Tanks in Dheli, round 2 :  0/2 hits
                    British roll dice for 1 Tank in Dheli, round 2 :  0/1 hits
                    Yamamoto roll dice for 2 Tanks in Dheli, round 3 :  1/2 hits
                    British roll dice for 1 Tank in Dheli, round 3 :  0/1 hits
                    1 Tank owned by the British lost in Dheli
                Yamamoto win, taking Dheli from British with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Buala
Non Combat Move - Yamamoto
            2 Infantry moved from Japan to Tokyo
Place Units - Yamamoto
            1 Bunker and 3 Infantry placed in Moresby
            6 Submarines placed in sz67
            3 Submarines placed in sz74
            5 Destroyers and 1 T.Boat placed in sz78
Turn Complete - Yamamoto
            Yamamoto collect 114 PUs; end with 114 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :9
Combat Move - Chinese
            1 Infantry moved from Urumal to Quyan
                  Chinese take Quyan from Hisaichi
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :9
Combat Move - Hisaichi
            1 unit repaired.
            1 Mech.Inf moved from E.India to M.India
                  Hisaichi take M.India from British
            1 Mech.Inf moved from M.India to S.India
            2 Mech.Infs moved from E.India to S.India
            1 Tank moved from Yecheng to Punjab
                  Hisaichi take Punjab from Russians
            1 Tank moved from Punjab to Maltan
            1 Tank moved from Yecheng to Maltan
            1 Tank moved from Yecheng to Abakan
                  Hisaichi take Abakan from Russians
            2 Tanks moved from Xining to Quyan
            4 Tanks moved from Xining to N.Tibet
Purchase Units - Hisaichi
            Hisaichi buy 9 Destroyers and 5 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
            Battle in N.Tibet
                Hisaichi attack with 4 Tanks
                Neutral defend with 1 Bunker
                    Hisaichi roll dice for 4 Tanks in N.Tibet, round 1 :  1/4 hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in N.Tibet, round 1 :  0/1 hits
                    Hisaichi roll dice for 4 Tanks in N.Tibet, round 2 :  2/4 hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 2 :  1/1 hits
                    1 Tank owned by the Hisaichi and 1 Bunker owned by the Neutral lost in N.Tibet
                Hisaichi win, taking N.Tibet from Neutral with 3 Tanks remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tank
                Casualties for Neutral: 1 Bunker
            Battle in Quyan
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Quyan, round 1 :  1/2 hits
                    Chinese roll dice for 1 Infantry in Quyan, round 1 :  0/1 hits
                    1 Infantry owned by the Chinese lost in Quyan
                Hisaichi win, taking Quyan from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Maltan
                Hisaichi attack with 2 Tanks
                Russians defend with 1 Tank
                    Hisaichi roll dice for 2 Tanks in Maltan, round 1 :  1/2 hits
                    Russians roll dice for 1 Tank in Maltan, round 1 :  0/1 hits
                    1 Tank owned by the Russians lost in Maltan
                Hisaichi win, taking Maltan from Russians with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
            Battle in S.India
                Hisaichi attack with 3 Mech.Infs
                British defend with 1 Tank
                    Hisaichi roll dice for 3 Mech.Infs in S.India, round 1 :  2/3 hits
                    British roll dice for 1 Tank in S.India, round 1 :  0/1 hits
                    1 Tank owned by the British lost in S.India
                Hisaichi win, taking S.India from British with 3 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
Non Combat Move - Hisaichi
            1 Marine moved from Nagpur to C.India
            1 Marine moved from E.India to C.India
            1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter moved from sz66 to sz73
            2 EarlyFighters moved from Moresby to Bava
            8 S.Subs moved from sz79 to sz74
            4 Infantry moved from Tientsin to sz74
            4 Infantry and 4 S.Subs moved from sz74 to sz75
            4 Infantry moved from sz75 to Iwo Jima
            3 S.Subs moved from sz74 to sz67
            3 Infantry moved from N.French I. to sz67
            3 Infantry and 3 S.Subs moved from sz67 to sz74
            3 Infantry moved from sz74 to Manila
            1 Infantry moved from Amursk to sz1
            1 Infantry and 1 T.Boat moved from sz1 to sz2
            1 Infantry moved from Sikang to E.Tibet
            3 Mech.Infs moved from Sikang to E.India
            1 Artillery, 5 Infantry, 1 Marine and 1 Tank moved from Sumatra to Java
            10 Mech.Infs moved from Peking to Sikang
            2 Infantry moved from Gansu to Tsingnan
            1 S.Sub moved from sz74 to sz76
            1 Infantry moved from sz2 to Palana
Place Units - Hisaichi
            3 Destroyers placed in sz1
            3 Submarines placed in sz67
            6 Destroyers and 2 Submarines placed in sz79
Turn Complete - Hisaichi
            Hisaichi collect 92 PUs; end with 92 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.7.2
Game History
Round :9
Combat Move - Thai
            1 Marine moved from Thailand to sz66
            1 Artillery moved from Amdanam to sz66
            4 Infantry moved from Thailand to sz66
            1 Artillery, 2 Infantry, 1 Marine and 2 Transports moved from sz66 to sz63
            1 Artillery and 1 Marine moved from sz63 to C.India
            2 Tanks moved from E.India to C.India
            2 Infantry moved from sz63 to Ceylon
                  Thai take Ceylon from British
            2 Infantry and 2 T.Boats moved from sz66 to sz65
            2 Infantry moved from sz65 to Amdanam
            3 Destroyers moved from sz65 to sz60
            5 Infantry moved from Bengal to E.India
            2 Marines moved from Burma to Bengal
            6 Infantry moved from Burma to Bengal
            1 Fighter moved from sz73 to Java
            1 Fighter moved from Phuket to Bava
            1 Fighter moved from Java to Bava
Purchase Units - Thai
            Thai buy 1 Carrier, 1 Destroyer and 1 Submarine; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
            1 Carrier, 1 Destroyer and 1 Submarine placed in sz60
Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs total