@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 1 tactical bomber - 2 fighter - 1 mech inf & 1 inf 
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 Lose land units first. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - Italians 
 1 infantry moved from Tobruk to Alexandria
 2 fighters moved from Northern Italy to Southern Italy
 1 bomber moved from Northern Italy to Southern ItalyCombat - Italians 
 Battle in Southern Italy
 Italians attack with 1 bomber and 2 fighters
 Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 : 3/3 hits
 Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 1/5 hits
 1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
 Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 : 0/2 hits
 Americans roll dice for 2 fighters in Southern Italy, round 2 : 1/2 hits
 1 fighter owned by the Italians lost in Southern Italy
 Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
 Americans roll dice for 2 fighters in Southern Italy, round 3 : 2/2 hits
 1 bomber owned by the Italians lost in Southern Italy
 Americans win with 2 fighters remaining. Battle score for attacker is -14
 Casualties for Italians: 1 bomber and 2 fighters
 Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians Turn Complete - Italians 
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 that was fkin bullshit 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 transport moved from 33 Sea Zone to 34 Sea Zone
 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 2 destroyers moved from 34 Sea Zone to 36 Sea Zone
 1 submarine moved from 21 Sea Zone to 36 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC 
 Battle in 36 Sea Zone
 ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
 Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 : 1/2 hits
 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the ANZAC lost in 36 Sea Zone
 Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
 Casualties for Japanese: 1 tactical_bomber
 Casualties for ANZAC: 2 destroyers and 1 submarine
 Battle in Philippines
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 airfield, 1 armour and 1 harbour
 ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
 Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
 1 infantry owned by the ANZAC lost in Philippines
 ANZAC roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
 Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
 ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
 Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits
 1 artillery owned by the ANZAC lost in Philippines
 Japanese win with 1 armour remaining. Battle score for attacker is -7
 Casualties for ANZAC: 1 artillery and 1 infantry
 Battle in Egypt
 ANZAC attack with 2 infantry
 Italians defend with 2 armour and 1 harbour
 ANZAC roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
 Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
 2 infantry owned by the ANZAC lost in Egypt
 Italians win with 2 armour remaining. Battle score for attacker is -6
 Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC 
 1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 11 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Politics - Germans Purchase Units - Germans 
 Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans 
 1 tactical_bomber moved from Yugoslavia to Southern Italy
 1 bomber moved from Alexandria to Southern Italy
 1 submarine moved from 94 Sea Zone to 97 Sea Zone
 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
 1 battleship moved from 95 Sea Zone to 93 Sea Zone
 4 infantry moved from Southern France to Northern Italy
 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
 2 armour moved from Germany to Romania
 1 artillery moved from Eastern Poland to Romania
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 5 infantry moved from Poland to Eastern Poland
 6 infantry moved from Germany to Poland
 1 fighter moved from Novgorod to Norway
 1 armour moved from Finland to Norway
 1 infantry moved from Finland to Norway
 1 armour moved from Vyborg to Norway
 2 infantry moved from Novgorod to Archangel
 1 mech_infantry moved from Novgorod to Archangel
 3 artilleries moved from Novgorod to Archangel
 1 armour moved from Novgorod to Archangel
 2 armour moved from Baltic States to ArchangelCombat - Germans 
 Battle in Southern Italy
 Germans attack with 1 bomber and 1 tactical_bomber
 Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
 Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 : 2/2 hits
 Americans roll dice for 2 fighters in Southern Italy, round 1 : 1/2 hits
 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
 Germans win with 1 bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 1 tactical_bomber
 Casualties for Americans: 2 fighters
 Battle in Archangel
 Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 : 1/9 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
 Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 97 Sea Zone
 Germans attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer
 Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 97 Sea Zone
 Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Norway
 Germans attack with 2 armour, 1 fighter and 1 infantry
 British defend with 1 factory_minor and 3 infantry
 Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 : 2/4 hits
 British roll dice for 3 infantry in Norway, round 1 : 1/3 hits
 2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
 Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 2/3 hits
 British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
 Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour and 1 infantry
 Casualties for British: 3 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 destroyer
 British defend with 1 destroyer
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 1 destroyer remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 1 bomber moved from Southern Italy to Greater Southern Germany
 1 fighter moved from Norway to KareliaPlace Units - Germans 
 3 armour placed in Novgorod
 4 armour and 1 fighter placed in GermanyTurn Complete - Germans 
 Germans collect 50 PUs; end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
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 Assumed you would keep the planes grounded in Italy 
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 Assumed you would keep the planes grounded in Italy Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below. First, your sub: :1d6: You destroyer: :1d6: My destroyer: :1d6: My two fighters: :2d6: 
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 Ahem. Take two :-D Your sub:  Rolling 1d6: Rolling 1d6:
 (4)Your destroyer:  Rolling 1d6: Rolling 1d6:
 (4)My destroyer:  Rolling 1d6: Rolling 1d6:
 (5)My two fighters:  Rolling 2d6: Rolling 2d6:
 (4, 6)
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 Ahem. Take two :-D Your sub:  Rolling 1d6: Rolling 1d6:
 (4)Your destroyer:  Rolling 1d6: Rolling 1d6:Okay, so one of my fighters hit, and everything else missed. First, which unit do you want to take off for the casualty? Secondly, do you want to break off the attack? 
 (4)My destroyer:  Rolling 1d6: Rolling 1d6:
 (5)My two fighters:  Rolling 2d6: Rolling 2d6:
 (4, 6)
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 Okay, so one of my fighters hit, and everything else missed. First, which unit do you want to take off for the casualty? Secondly, do you want to break off the attack? 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Bessarabia to Romania
 2 armour moved from Ukraine to Romania
 1 mech_infantry moved from Ukraine to Romania
 1 infantry moved from Smolensk to Belarus
 Russians take Belarus from Germans
 1 infantry moved from Suiyuyan to Central Mongolia
 1 infantry moved from Shensi to SuiyuyanCombat - Russians 
 Battle in Romania
 Russians attack with 2 armour, 1 infantry and 1 mech_infantry
 Germans defend with 2 armour and 1 artillery
 Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 : 1/4 hits
 Germans roll dice for 2 armour and 1 artillery in Romania, round 1 : 2/3 hits
 1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
 Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits
 Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
 1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
 Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
 Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
 1 armour owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
 Casualties for Germans: 2 armour and 1 artillery
 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 1 mech_infantry moved from Russia to Nenetsia
 1 infantry moved from Smolensk to Vologda
 2 artilleries moved from Smolensk to RussiaPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
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 Once you answer the questions above, I’ll do the appropriate edits. :-P 
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 a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would 8-) 
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 Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow! :| 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese 
 1 tactical_bomber moved from Japan to Korea
 2 infantry moved from Manchuria to Korea
 1 battleship moved from 36 Sea Zone to 19 Sea Zone
 Japanese take 20 Sea Zone from ANZAC
 1 carrier moved from 36 Sea Zone to 19 Sea Zone
 1 fighter moved from 36 Sea Zone to JapanCombat - Japanese 
 Battle in Korea
 Japanese attack with 2 infantry and 1 tactical_bomber
 Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
 Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 1 : 1/3 hits
 Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 : 3/4 hits
 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
 Casualties for Japanese: 2 infantry and 1 tactical_bomber
 Casualties for Americans: 1 infantryNon Combat Move - Japanese Place Units - Japanese 
 1 fighter and 8 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,1,3
 Japanese collect 21 PUs (8 lost to blockades); end with 23 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
 EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
 EDIT: Adding units owned by Americans to Southern Italy: 2 fighters
 EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
 Americans spend 5 on tech rolls
 Americans roll 3 and gets 0 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 1 artillery and 1 infantry moved from Korea to Manchuria
 1 armour moved from Korea to Buryatia
 Russians take Amur from Japanese
 Russians take Buryatia from Japanese
 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
 4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
 Americans take 97 Sea Zone from Germans
 1 fighter moved from Southern Italy to 93 Sea Zone
 1 fighter moved from Southern Italy to Greater Southern GermanyCombat - Americans 
 Battle in 92 Sea Zone
 Americans attack with 2 destroyers
 Germans defend with 1 destroyer
 Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Germans lost in 92 Sea Zone
 Americans win with 2 destroyers remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 93 Sea Zone
 Americans attack with 1 destroyer and 1 fighter
 Germans defend with 1 battleship
 Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 battleship in 93 Sea Zone, round 1 : 0/1 hits
 1 battleship owned by the Germans lost in 93 Sea Zone
 Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
 Casualties for Germans: 1 battleship
 Battle in 110 Sea Zone
 Americans attack with 2 destroyers and 4 transports
 Germans defend with 1 destroyer
 Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/2 hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 2 destroyers and 4 transports remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in Manchuria
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Manchuria
 Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGun
 Battle in Normandy Bordeaux
 Americans attack with 4 artilleries and 4 infantry
 Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 2/8 hits
 Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
 Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in Greater Southern Germany
 Americans attack with 1 fighter
 Germans defend with 1 bomber
 Americans roll dice for 1 fighter in Greater Southern Germany, round 1 : 1/1 hits
 Germans roll dice for 1 bomber in Greater Southern Germany, round 1 : 0/1 hits
 1 bomber owned by the Germans lost in Greater Southern Germany
 Americans win with 1 fighter remaining. Battle score for attacker is 12
 Casualties for Germans: 1 bomberNon Combat Move - Americans 
 1 fighter moved from 93 Sea Zone to Southern Italy
 1 fighter moved from Greater Southern Germany to Southern Italy
 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
 1 bomber moved from Caroline Islands to Korea
 1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans 
 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber placed in Korea
 1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Americans 
 Americans collect 61 PUs; end with 61 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery moved from Kwangsi to Kwangtung
 UK_Pacific take Kwangtung from Japanese
 1 artillery moved from Chahar to Jehol
 Chinese take Jehol from Japanese
 2 artilleries moved from Anhwe to Shantung
 Chinese take Shantung from Japanese
 1 artillery moved from Anhwe to Kiangsu
 Chinese take Kiangsu from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 6 infantry placed in ManchuriaTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
 Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - British 
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
 3 mech_infantrys moved from Trans-Jordan to Egypt
 1 artillery moved from Trans-Jordan to Egypt
 3 infantry moved from Trans-Jordan to Egypt
 3 submarines moved from 36 Sea Zone to 19 Sea Zone
 UK_Pacific take 20 Sea Zone from JapaneseCombat - British 
 Battle in 19 Sea Zone
 British attack with 3 submarines
 Japanese defend with 1 battleship and 1 carrier
 British roll dice for 3 submarines in 19 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 battleship and 1 carrier in 19 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the British lost in 19 Sea Zone
 British roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
 1 carrier owned by the Japanese lost in 19 Sea Zone
 Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the British lost in 19 Sea Zone
 British roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 1 battleship in 19 Sea Zone, round 4 : 1/1 hits
 1 submarine owned by the British lost in 19 Sea Zone
 Japanese win with 1 battleship remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 carrier
 Casualties for British: 3 submarines
 Battle in Egypt
 British attack with 2 artilleries, 4 infantry and 3 mech_infantrys
 Italians defend with 2 armour and 1 harbour
 British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Egypt, round 1 : 3/9 hits
 Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
 2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Casualties for Italians: 2 armourNon Combat Move - British 
 3 infantry moved from Iraq to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 3 infantry moved from Persia to Northwest Persia
 3 infantry moved from West India to Eastern Persia
 1 mech_infantry moved from India to Eastern Persia
 2 armour moved from Kiangsi to Chahar
 1 aaGun moved from Kiangsi to AnhwePlace Units - British 
 2 destroyers and 2 transports placed in 109 Sea Zone
 1 infantry placed in United KingdomTurn Complete - British 
 British collect 32 PUs; end with 32 PUs total



 
		 
		





