@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :4 Combat Move - British 
 4 Submarines moved from sz63 to sz65
 1 Cruiser moved from sz63 to sz65
 1 Infantry moved from C.India to sz63
 1 Artillery moved from Calcutta to sz63
 1 Artillery, 1 B.Transport and 1 Infantry moved from sz63 to sz66
 1 Infantry moved from sz66 to Malaya
 British take Malaya from Thai
 1 Artillery moved from sz66 to Malaya
 3 Artillerys moved from Bengal to Burma
 2 Tanks moved from Bengal to Burma
 1 Bomber moved from Bengal to N.French I.
 2 Tanks moved from E.India to Burma
 1 Cruiser moved from sz65 to sz66
 1 Infantry moved from Agra to W.Tibet
 1 Infantry moved from Bengal to W.Chunking
 Chinese take W.Chunking from Hisaichi
 3 Infantry moved from Bengal to Burma
 1 Artillery moved from S.Tibet to Bengal
 2 Infantry moved from E.India to sz64
 2 Infantry and 1 Transport moved from sz64 to sz61
 2 Infantry moved from sz61 to Sumatra
 1 Fighter moved from sz66 to Sumatra
 1 EarlyFighter moved from sz66 to Sumatra
 1 EarlyFighter moved from Bengal to Burma
 1 EarlyFighter moved from Amdanam to Burma
 1 Infantry moved from New Guinea to SarongPurchase Units - British 
 Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
 British buy 1 Lancaster, 2 S.Subs and 3 Submarines; Remaining resources: 0 PUs;Combat - British 
 Battle in Burma
 British attack with 3 Artillerys, 2 EarlyFighters, 3 Infantry and 4 Tanks
 Hisaichi defend with 1 Artillery
 British roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantry and 4 Tanks in Burma, round 1 : 4/12 hits
 Hisaichi roll dice for 1 Artillery in Burma, round 1 : 1/1 hits
 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Burma
 British win, taking Burma from Hisaichi with 3 Artillerys, 2 EarlyFighters, 2 Infantry and 4 Tanks remaining. Battle score for attacker is 2
 Casualties for Hisaichi: 1 Artillery
 Casualties for British: 1 Infantry
 Battle in Sumatra
 British attack with 1 EarlyFighter, 1 Fighter and 2 Infantry
 Thai defend with 1 Infantry and 1 Tank
 British roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantry in Sumatra, round 1 : 0/4 hits
 Thai roll dice for 1 Infantry and 1 Tank in Sumatra, round 1 : 1/2 hits
 1 Infantry owned by the British lost in Sumatra
 British roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in Sumatra, round 2 : 2/3 hits
 Thai roll dice for 1 Infantry and 1 Tank in Sumatra, round 2 : 1/2 hits
 1 Infantry owned by the British , 1 Infantry owned by the Thai and 1 Tank owned by the Thai lost in Sumatra
 British win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 3
 Casualties for British: 2 Infantry
 Casualties for Thai: 1 Infantry and 1 Tank
 Strategic bombing raid in N.French I.
 Bombing raid in N.French I. rolls: 3 and costs: 3 PUs.
 Bombing raid costs 3 PUsNon Combat Move - British 
 1 Bomber moved from N.French I. to Bengal
 2 EarlyFighters moved from Burma to Bengal
 1 Fighter moved from Sumatra to sz66
 1 EarlyFighter moved from Sumatra to sz66
 2 Submarines moved from sz65 to sz66Place Units - British 
 2 S.Subs and 3 Submarines placed in sz63
 1 Lancaster placed in CalcuttaTurn Complete - British 
 British collect 59 PUs; end with 59 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :4 Combat Move - Anzac 
 2 Carriers moved from sz46 to sz50
 3 EarlyFighters moved from sz46 to sz50
 1 Battleship, 1 Fighter and 2 Submarines moved from sz46 to sz50
 4 Submarines moved from sz37 to sz51
 1 T.Boat moved from sz46 to sz49Purchase Units - Anzac 
 Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
 Anzac buy 1 S.Sub, 1 Submarine and 2 Transports; Remaining resources: 1 PUs;Combat - Anzac Non Combat Move - Anzac 
 5 Infantry moved from S.W.Australia to W.AustraluiaPlace Units - Anzac 
 1 S.Sub, 1 Submarine and 2 Transports placed in sz37Turn Complete - Anzac 
 Anzac collect 26 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :4 Combat Move - Americans 
 1 unit repaired.
 2 Tanks moved from Sanfrancisco to sz23
 3 Infantry moved from Sanfrancisco to sz23
 2 Infantry moved from Sanfrancisco to sz23
 4 Infantry, 2 Tanks and 3 Transports moved from sz23 to sz12
 1 Carrier moved from sz23 to sz22
 1 Cruiser and 1 Infantry moved from sz23 to sz22
 2 Destroyers moved from sz23 to sz22
 4 Submarines moved from sz23 to sz22
 1 Battleship moved from sz5 to sz9
 1 Carrier moved from sz5 to sz9
 2 Fighters moved from sz5 to sz9
 1 Submarine moved from sz5 to sz9Purchase Units - Americans 
 Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
 Americans buy 3 B.Transports, 1 B29, 2 Destroyers, 1 S.Sub and 2 Submarines; Remaining resources: 0 PUs;Non Combat Move - Americans 
 2 EarlyFighters moved from Midway to sz22Place Units - Americans 
 3 B.Transports placed in sz25
 2 Destroyers, 1 S.Sub and 2 Submarines placed in sz23
 1 B29 placed in Los AngelesTurn Complete - Americans 
 Americans collect 60 PUs; end with 60 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :4 Combat Move - Masaharu 
 3 Infantry moved from Ulaan Ude to Tulun
 3 Artillerys moved from Ulaan Ude to Tulun
 1 Infantry moved from Ustkut to Bratsk
 3 Tanks moved from Ulaan Ude to Jinquan
 3 Tanks moved from Hsingan to Ulaan Ude
 2 Tanks moved from Angarsk to Tulun
 2 Infantry moved from Akina to sz15
 2 Infantry and 1 Transport moved from sz15 to sz2
 2 Infantry moved from sz2 to Kamchatka
 5 Infantry moved from N.Japan to sz1
 4 Infantry and 2 Transports moved from sz1 to sz2
 1 Infantry and 1 T.Boat moved from sz1 to sz2
 5 Infantry moved from sz2 to Kamchatka
 1 Bomber moved from Ustkut to JinquanPurchase Units - Masaharu 
 Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
 Masaharu buy 1 L.Fighter, 3 S.Subs and 3 Tanks; Remaining resources: 0 PUs;Combat - Masaharu 
 Battle in Jinquan
 Masaharu attack with 1 Bomber and 3 Tanks
 Russians defend with 1 Artillery and 1 Infantry
 Masaharu roll dice for 1 Bomber and 3 Tanks in Jinquan, round 1 : 3/4 hits
 Russians roll dice for 1 Artillery and 1 Infantry in Jinquan, round 1 : 2/2 hits
 1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 2 Tanks owned by the Masaharu lost in Jinquan
 Masaharu win, taking Jinquan from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -4
 Casualties for Russians: 1 Artillery and 1 Infantry
 Casualties for Masaharu: 2 Tanks
 Battle in Tulun
 Masaharu attack with 3 Artillerys, 3 Infantry and 2 Tanks
 Russians defend with 2 Elites
 Masaharu roll dice for 3 Artillerys, 3 Infantry and 2 Tanks in Tulun, round 1 : 2/8 hits
 Russians roll dice for 2 Elites in Tulun, round 1 : 1/2 hits
 2 Elites owned by the Russians and 1 Infantry owned by the Masaharu lost in Tulun
 Masaharu win, taking Tulun from Russians with 3 Artillerys, 2 Infantry and 2 Tanks remaining. Battle score for attacker is 6
 Casualties for Russians: 2 Elites
 Casualties for Masaharu: 1 InfantryNon Combat Move - Masaharu 
 1 Bomber moved from Jinquan to Quingdao
 1 Artillery, 3 Infantry and 1 Marine moved from Vostok to Quingdao
 2 Infantry moved from Yakutsk to Angarsk
 5 Infantry moved from Akina to N.JapanPlace Units - Masaharu 
 3 Tanks placed in Hsingan
 1 L.Fighter placed in Akina
 3 S.Subs placed in sz15Turn Complete - Masaharu 
 Masaharu collect 55 PUs; end with 55 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :4 Combat Move - Russians 
 2 Tanks moved from Achinsk to Kaask
 1 Infantry moved from Achinsk to KyzylPurchase Units - Russians 
 Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
 Russians buy 7 Infantry, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Non Combat Move - Russians Place Units - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Quyan: 1 Tank
 EDIT: Turning off Edit Mode
 6 Infantry placed in Kaask
 1 Infantry, 1 Marine and 1 Tank placed in AchinskTurn Complete - Russians 
 Russians collect 15 PUs; end with 15 PUs total
 Turning on Edit Mode
 EDIT: Adding units owned by Russians to Kyzyl: 1 Tank
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Research Technology - Yamamoto Combat Move - Yamamoto 
 1 Tank moved from Khan to W.Mongolia
 Yamamoto take N.Mongolia from Russians
 Yamamoto take W.Mongolia from Chinese
 4 Infantry moved from Ulaan Ude to Kyzal
 2 Artillerys moved from Ulaan Ude to Kyzal
 1 Infantry moved from Irkutsk to Ustkut
 1 Tank moved from Ulaan Ude to N.Mongolia
 5 Tanks moved from Hanan to Burma
 6 Tanks moved from Kwangsi to Burma
 3 Infantry moved from Nagasaki to sz74
 2 Infantry moved from S.Japan to sz74
 4 Infantry and 2 Transports moved from sz74 to sz60
 4 Infantry moved from sz60 to Malaya
 2 Infantry moved from Korea to sz79
 2 Infantry and 1 Transport moved from sz79 to sz67
 2 Infantry moved from sz67 to N.French I.
 1 Infantry and 1 T.Boat moved from sz74 to sz67
 1 Infantry moved from sz67 to N.French I.
 1 Artillery moved from Kiangsi to Hanan
 2 Infantry moved from Kiangsi to Hanan
 2 Infantry moved from Manila to sz68
 2 Infantry and 1 Transport moved from sz68 to sz60
 2 Infantry moved from sz60 to Malaya
 2 Tanks moved from Samar to sz70
 1 Tank moved from Punay to sz70
 3 Infantry moved from Punay to sz70
 2 Infantry moved from Boho to sz70
 1 Infantry moved from Samar to sz70
 1 Infantry moved from Samar to sz70
 2 Battleships, 2 Carriers, 4 Destroyers, 7 Infantry, 1 S.Sub, 2 Submarines, 1 T.Boat, 3 Tanks and 6 Transports moved from sz70 to sz58
 1 Tank moved from Celebs to sz58
 1 Artillery moved from Celebs to sz58
 1 Marine moved from Celebs to sz58
 1 Infantry moved from Celebs to sz58
 1 Artillery, 2 Battleships, 2 Carriers, 4 Destroyers, 7 Infantry, 1 Marine, 1 S.Sub, 2 Submarines, 4 Tanks and 6 Transports moved from sz58 to sz81
 1 Infantry moved from sz58 to Bava
 Yamamoto take Bava from Dutch
 4 L.Fighters moved from Tokyo to sz81
 1 Artillery moved from sz81 to Flores
 4 Tanks moved from sz81 to Flores
 1 Marine moved from sz81 to Flores
 1 Infantry moved from sz81 to S.G
 Yamamoto take S.G from British
 1 Infantry moved from sz81 to Nayumo
 1 Infantry moved from sz81 to Nayumo
 1 Infantry moved from sz81 to Flores
 1 Infantry moved from sz81 to Flores
 1 Infantry moved from sz81 to Flores
 1 Infantry moved from sz81 to FloresPurchase Units - Yamamoto 
 Yamamoto buy 11 Infantry, 6 Mech.Infs, 1 S.Sub and 3 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto 
 Battle in Nayumo
 Yamamoto attack with 2 Infantry
 Dutch defend with 1 Infantry
 Yamamoto roll dice for 1 Battleship in Nayumo, round 1 : 0/1 hits
 Yamamoto roll dice for 2 Infantry in Nayumo, round 1 : 0/2 hits
 Dutch roll dice for 1 Infantry in Nayumo, round 1 : 0/1 hits
 Yamamoto roll dice for 2 Infantry in Nayumo, round 2 : 0/2 hits
 Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits
 Yamamoto roll dice for 2 Infantry in Nayumo, round 3 : 0/2 hits
 Dutch roll dice for 1 Infantry in Nayumo, round 3 : 0/1 hits
 Yamamoto roll dice for 2 Infantry in Nayumo, round 4 : 0/2 hits
 Dutch roll dice for 1 Infantry in Nayumo, round 4 : 1/1 hits
 1 Infantry owned by the Yamamoto lost in Nayumo
 Yamamoto roll dice for 1 Infantry in Nayumo, round 5 : 1/1 hits
 Dutch roll dice for 1 Infantry in Nayumo, round 5 : 0/1 hits
 1 Infantry owned by the Dutch lost in Nayumo
 Yamamoto win, taking Nayumo from Dutch with 1 Infantry remaining. Battle score for attacker is 0
 Casualties for Yamamoto: 1 Infantry
 Casualties for Dutch: 1 Infantry
 Battle in Malaya
 Yamamoto attack with 6 Infantry
 British defend with 1 Artillery and 1 Infantry
 Yamamoto roll dice for 6 Infantry in Malaya, round 1 : 0/6 hits
 British roll dice for 1 Artillery and 1 Infantry in Malaya, round 1 : 0/2 hits
 Yamamoto roll dice for 6 Infantry in Malaya, round 2 : 1/6 hits
 British roll dice for 1 Artillery and 1 Infantry in Malaya, round 2 : 2/2 hits
 1 Infantry owned by the British and 2 Infantry owned by the Yamamoto lost in Malaya
 Yamamoto roll dice for 4 Infantry in Malaya, round 3 : 0/4 hits
 British roll dice for 1 Artillery in Malaya, round 3 : 1/1 hits
 1 Infantry owned by the Yamamoto lost in Malaya
 Yamamoto roll dice for 3 Infantry in Malaya, round 4 : 1/3 hits
 British roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits
 1 Artillery owned by the British lost in Malaya
 Yamamoto win, taking Malaya from British with 3 Infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 Artillery and 1 Infantry
 Casualties for Yamamoto: 3 Infantry
 Battle in Flores
 Yamamoto attack with 1 Artillery, 4 Infantry, 1 Marine and 4 Tanks
 Anzac defend with 3 Artillerys and 5 Infantry; Dutch defend with 1 Artillery
 Yamamoto roll dice for 1 Battleship in Flores, round 1 : 1/1 hits
 1 Infantry owned by the Anzac lost in Flores
 Yamamoto roll dice for 1 Artillery, 4 Infantry, 1 Marine and 4 Tanks in Flores, round 1 : 4/10 hits
 Dutch roll dice for 4 Artillerys and 4 Infantry in Flores, round 1 : 3/8 hits
 4 Infantry owned by the Anzac and 3 Infantry owned by the Yamamoto lost in Flores
 Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 4 Tanks in Flores, round 2 : 3/7 hits
 Dutch roll dice for 4 Artillerys in Flores, round 2 : 0/4 hits
 1 Artillery owned by the Dutch and 2 Artillerys owned by the Anzac lost in Flores
 Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 4 Tanks in Flores, round 3 : 4/7 hits
 Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits
 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
 Yamamoto win, taking Flores from Dutch with 1 Artillery, 1 Marine and 4 Tanks remaining. Battle score for attacker is 18
 Casualties for Anzac: 3 Artillerys and 5 Infantry
 Casualties for Yamamoto: 4 Infantry
 Casualties for Dutch: 1 Artillery
 Battle in Burma
 Yamamoto attack with 11 Tanks
 British defend with 3 Artillerys, 2 Infantry and 4 Tanks
 Yamamoto roll dice for 11 Tanks in Burma, round 1 : 6/11 hits
 British roll dice for 3 Artillerys, 2 Infantry and 4 Tanks in Burma, round 1 : 4/9 hits
 1 Tank owned by the British , 2 Infantry owned by the British , 3 Artillerys owned by the British and 4 Tanks owned by the Yamamoto lost in Burma
 Yamamoto roll dice for 7 Tanks in Burma, round 2 : 5/7 hits
 British roll dice for 3 Tanks in Burma, round 2 : 1/3 hits
 3 Tanks owned by the British and 1 Tank owned by the Yamamoto lost in Burma
 Yamamoto win, taking Burma from British with 6 Tanks remaining. Battle score for attacker is 11
 Casualties for British: 3 Artillerys, 2 Infantry and 4 Tanks
 Casualties for Yamamoto: 5 TanksNon Combat Move - Yamamoto 
 3 Infantry moved from Manila to Mindor
 1 Artillery and 2 Infantry moved from Bonin to Ani Jima
 1 Infantry moved from Ototo Jima to Ani Jima
 1 Infantry moved from Pikelot to PulaPlace Units - Yamamoto 
 1 S.Sub placed in sz70
 6 Mech.Infs placed in Hongkong
 3 Tanks placed in Kichedung
 3 Infantry placed in Davao
 8 Infantry placed in TokyoTurn Complete - Yamamoto 
 Yamamoto collect 89 PUs; end with 89 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - Chinese 
 2 Infantry moved from Gobi to S.Mongolia
 1 Fighter moved from Tsingnan to S.Mongolia
 1 Tankette moved from Urumal to Jinquan
 1 Tankette moved from Urumal to W.Mongolia
 1 Tankette moved from Urumal to W.Mongolia
 1 Infantry moved from Gansu to N.Shangsi
 Chinese take N.Shangsi from Hisaichi
 1 Infantry moved from Szechwan to Shangsi
 Chinese take Shangsi from Hisaichi
 1 Infantry moved from Gansu to Sikang
 4 Infantry moved from Szechwan to Gansu
 2 Artillerys moved from Szechwan to Gansu
 1 Tank moved from Szechwan to Gansu
 1 Tankette moved from Xining to Gobi
 1 Bomber moved from Tsingnan to Jinquan
 1 Tankette moved from Xining to Gobi
 1 Tankette moved from Xining to Gansu
 3 Infantry moved from Xining to TsingnanPurchase Units - Chinese 
 Chinese buy 2 Artillerys, 1 EarlyFighter and 5 Infantry; Remaining resources: 0 PUs;Combat - Chinese 
 Battle in S.Mongolia
 Chinese attack with 1 Fighter and 2 Infantry
 Hisaichi defend with 1 Tank
 Chinese roll dice for 1 Fighter and 2 Infantry in S.Mongolia, round 1 : 1/3 hits
 Hisaichi roll dice for 1 Tank in S.Mongolia, round 1 : 0/1 hits
 1 Tank owned by the Hisaichi lost in S.Mongolia
 Chinese win, taking S.Mongolia from Hisaichi with 1 Fighter and 2 Infantry remaining. Battle score for attacker is 5
 Casualties for Hisaichi: 1 Tank
 Battle in Jinquan
 Chinese attack with 1 Bomber and 1 Tankette
 Masaharu defend with 1 Tank
 Chinese roll dice for 1 Bomber and 1 Tankette in Jinquan, round 1 : 1/2 hits
 Masaharu roll dice for 1 Tank in Jinquan, round 1 : 1/1 hits
 1 Tankette owned by the Chinese and 1 Tank owned by the Masaharu lost in Jinquan
 Chinese win with 1 Bomber remaining. Battle score for attacker is 1
 Casualties for Masaharu: 1 Tank
 Casualties for Chinese: 1 Tankette
 Battle in W.Mongolia
 Chinese attack with 2 Tankettes
 Yamamoto defend with 1 Tank
 Chinese roll dice for 2 Tankettes in W.Mongolia, round 1 : 1/2 hits
 Yamamoto roll dice for 1 Tank in W.Mongolia, round 1 : 0/1 hits
 1 Tank owned by the Yamamoto lost in W.Mongolia
 Chinese win, taking W.Mongolia from Yamamoto with 2 Tankettes remaining. Battle score for attacker is 5
 Casualties for Yamamoto: 1 TankNon Combat Move - Chinese 
 1 Bomber moved from Jinquan to Quyan
 1 Fighter moved from S.Mongolia to QuyanPlace Units - Chinese 
 2 Artillerys and 4 Infantry placed in Xining
 1 EarlyFighter and 1 Infantry placed in UrumalTurn Complete - Chinese 
 Chinese collect 27 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - Hisaichi 
 1 Tank moved from W.Sian to Gansu
 Hisaichi take Szechwan from Chinese
 8 Tanks moved from Ulaan to Gansu
 3 Tanks moved from Peking to Gansu
 2 Artillerys moved from W.Sian to Sikang
 1 Infantry moved from W.Sian to Sikang
 1 Tank moved from Krasnoyarsk to Achinsk
 2 Tanks moved from Kyzal to W.Mongolia
 2 Tanks moved from Kyzal to Gobi
 3 Tanks moved from Kyzal to Kyzyl
 1 Transport moved from sz59 to sz60
 1 Tank moved from N.S to sz60
 1 Tank and 1 Transport moved from sz60 to sz59
 1 Tank moved from sz59 to Soem
 Hisaichi take Soem from Dutch
 1 Tank moved from N.S to sz60
 1 Artillery moved from N.S to sz60
 1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz59
 1 Artillery moved from sz59 to Bali
 Hisaichi take Bali from Dutch
 1 Tank moved from sz59 to Lambok
 Hisaichi take Lambok from Dutch
 2 EarlyFighters moved from sz60 to sz61Purchase Units - Hisaichi 
 Hisaichi buy 5 Infantry, 1 Marine, 5 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi 
 Battle in sz61
 Hisaichi attack with 2 EarlyFighters
 British defend with 1 Transport
 Hisaichi roll dice for 2 EarlyFighters in sz61, round 1 : 1/2 hits
 British roll dice for 1 Transport in sz61, round 1 : 0/1 hits
 1 Transport owned by the British lost in sz61
 Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 6
 Casualties for British: 1 Transport
 Battle in Kyzyl
 Hisaichi attack with 3 Tanks
 Russians defend with 1 Infantry and 1 Tank
 Hisaichi roll dice for 3 Tanks in Kyzyl, round 1 : 3/3 hits
 Russians roll dice for 1 Infantry and 1 Tank in Kyzyl, round 1 : 1/2 hits
 1 Tank owned by the Hisaichi , 1 Tank owned by the Russians and 1 Infantry owned by the Russians lost in Kyzyl
 Hisaichi win, taking Kyzyl from Russians with 2 Tanks remaining. Battle score for attacker is 2
 Casualties for Hisaichi: 1 Tank
 Casualties for Russians: 1 Infantry and 1 Tank
 Battle in Gobi
 Hisaichi attack with 2 Tanks
 Chinese defend with 2 Tankettes
 Hisaichi roll dice for 2 Tanks in Gobi, round 1 : 1/2 hits
 Chinese roll dice for 2 Tankettes in Gobi, round 1 : 0/2 hits
 1 Tankette owned by the Chinese lost in Gobi
 Hisaichi roll dice for 2 Tanks in Gobi, round 2 : 1/2 hits
 Chinese roll dice for 1 Tankette in Gobi, round 2 : 1/1 hits
 1 Tank owned by the Hisaichi and 1 Tankette owned by the Chinese lost in Gobi
 Hisaichi win, taking Gobi from Chinese with 1 Tank remaining. Battle score for attacker is 3
 Casualties for Hisaichi: 1 Tank
 Casualties for Chinese: 2 Tankettes
 Battle in W.Mongolia
 Hisaichi attack with 2 Tanks
 Chinese defend with 2 Tankettes
 Hisaichi roll dice for 2 Tanks in W.Mongolia, round 1 : 1/2 hits
 Chinese roll dice for 2 Tankettes in W.Mongolia, round 1 : 0/2 hits
 1 Tankette owned by the Chinese lost in W.Mongolia
 Hisaichi roll dice for 2 Tanks in W.Mongolia, round 2 : 1/2 hits
 Chinese roll dice for 1 Tankette in W.Mongolia, round 2 : 0/1 hits
 1 Tankette owned by the Chinese lost in W.Mongolia
 Hisaichi win, taking W.Mongolia from Chinese with 2 Tanks remaining. Battle score for attacker is 8
 Casualties for Chinese: 2 Tankettes
 Battle in Gansu
 Hisaichi attack with 12 Tanks
 Chinese defend with 2 Artillerys, 8 Infantry, 2 Marines, 1 Tank and 1 Tankette
 Hisaichi roll dice for 12 Tanks in Gansu, round 1 : 6/12 hits
 Chinese roll dice for 2 Artillerys, 8 Infantry, 2 Marines, 1 Tank and 1 Tankette in Gansu, round 1 : 3/14 hits
 3 Tanks owned by the Hisaichi , 5 Infantry owned by the Chinese and 1 Tankette owned by the Chinese lost in Gansu
 Hisaichi roll dice for 9 Tanks in Gansu, round 2 : 7/9 hits
 Chinese roll dice for 2 Artillerys, 3 Infantry, 2 Marines and 1 Tank in Gansu, round 2 : 5/8 hits
 2 Artillerys owned by the Chinese , 5 Tanks owned by the Hisaichi , 3 Infantry owned by the Chinese and 2 Marines owned by the Chinese lost in Gansu
 Hisaichi roll dice for 4 Tanks in Gansu, round 3 : 0/4 hits
 Chinese roll dice for 1 Tank in Gansu, round 3 : 0/1 hits
 Hisaichi roll dice for 4 Tanks in Gansu, round 4 : 2/4 hits
 Chinese roll dice for 1 Tank in Gansu, round 4 : 0/1 hits
 1 Tank owned by the Chinese lost in Gansu
 Hisaichi win, taking Gansu from Chinese with 4 Tanks remaining. Battle score for attacker is -1
 Casualties for Hisaichi: 8 Tanks
 Casualties for Chinese: 2 Artillerys, 8 Infantry, 2 Marines, 1 Tank and 1 Tankette
 Battle in Sikang
 Hisaichi attack with 2 Artillerys and 1 Infantry
 Chinese defend with 1 Infantry
 Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 1 : 1/3 hits
 Chinese roll dice for 1 Infantry in Sikang, round 1 : 0/1 hits
 1 Infantry owned by the Chinese lost in Sikang
 Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
 Casualties for Chinese: 1 Infantry
 Battle in Achinsk
 Hisaichi attack with 1 Tank
 Russians defend with 1 AAGun, 1 Factory, 1 Infantry, 1 Marine and 1 Tank
 Hisaichi roll dice for 1 Tank in Achinsk, round 1 : 0/1 hits
 Russians roll dice for 1 Infantry, 1 Marine and 1 Tank in Achinsk, round 1 : 0/3 hits
 1 Tank retreated to KrasnoyarskNon Combat Move - Hisaichi 
 8 Tanks moved from Tientsin to Ulaan
 1 Infantry moved from Tientsin to Peking
 1 Infantry moved from Sian to Szechwan
 3 Tanks moved from Amursk to Tientsin
 8 Infantry moved from Seoul to Korea
 2 Infantry moved from Manchuria to Tientsin
 2 Marines moved from N.French I. to Burma
 1 Transport moved from sz67 to sz74
 1 Transport moved from sz74 to sz79
 2 Transports moved from sz60 to sz74
 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines moved from sz60 to sz59
 2 EarlyFighters moved from sz61 to MalayaPlace Units - Hisaichi 
 3 Tanks placed in N.French I.
 3 Tanks placed in Peking
 5 Mech.Infs placed in Seoul
 2 Infantry and 1 Marine placed in Seoul
 3 Infantry placed in AmurskTurn Complete - Hisaichi 
 Hisaichi collect 74 PUs; end with 74 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Turn Complete - Dutch 
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - Thai 
 6 Tanks moved from N.French I. to Bengal
 1 Infantry moved from S.Borneo to sz60
 2 Tanks moved from S.Borneo to sz60
 2 Infantry moved from Java to sz60
 1 Tank moved from Java to N.S
 2 Artillerys, 5 Infantry and 3 Marines moved from Thailand to Burma
 3 Infantry and 2 Tanks moved from sz60 to MalayaPurchase Units - Thai 
 Thai buy 6 Infantry and 4 Tanks; Remaining resources: 0 PUs;Combat - Thai 
 Battle in Bengal
 Thai attack with 6 Tanks
 British defend with 1 Artillery, 1 Bomber and 2 EarlyFighters
 Thai roll dice for 6 Tanks in Bengal, round 1 : 3/6 hits
 British roll dice for 1 Artillery, 1 Bomber and 2 EarlyFighters in Bengal, round 1 : 0/4 hits
 1 EarlyFighter owned by the British , 1 Bomber owned by the British and 1 Artillery owned by the British lost in Bengal
 Thai roll dice for 6 Tanks in Bengal, round 2 : 3/6 hits
 British roll dice for 1 EarlyFighter in Bengal, round 2 : 0/1 hits
 1 EarlyFighter owned by the British lost in Bengal
 Thai win, taking Bengal from British with 6 Tanks remaining. Battle score for attacker is 34
 Casualties for British: 1 Artillery, 1 Bomber and 2 EarlyFightersNon Combat Move - Thai Place Units - Thai 
 4 Infantry placed in S.Borneo
 2 Infantry and 4 Tanks placed in PhuketTurn Complete - Thai 
 Thai collect 28 PUs; end with 28 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - British 
 1 Infantry moved from W.Tibet to Nepal
 1 Infantry moved from W.Chunking to N.Chunking
 Chinese take N.Chunking from HisaichiPurchase Units - British 
 British buy 11 Tanks; Remaining resources: 4 PUs;Combat - British Non Combat Move - British 
 3 Submarines moved from sz63 to sz65
 1 B.Transport moved from sz66 to sz63Place Units - British 
 3 Tanks placed in Dheli
 8 Tanks placed in CalcuttaTurn Complete - British 
 British collect 49 PUs; end with 53 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - Anzac 
 1 Infantry moved from E.G to N.G
 4 Submarines moved from sz51 to sz50
 2 Transports moved from sz37 to sz51
 1 S.Sub moved from sz37 to sz50
 1 Submarine moved from sz37 to sz50
 1 T.Boat moved from sz49 to sz50Purchase Units - Anzac 
 Anzac buy 1 Battleship, 1 Elite and 1 Marine; Remaining resources: 0 PUs;Non Combat Move - Anzac Place Units - Anzac 
 1 Battleship placed in sz37
 1 Elite and 1 Marine placed in DarwinTurn Complete - Anzac 
 Anzac collect 26 PUs; end with 26 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - Americans 
 1 Battleship moved from sz9 to sz18
 1 Submarine moved from sz9 to sz18
 1 Carrier moved from sz9 to sz18
 2 Fighters moved from sz9 to sz18
 1 Carrier moved from sz20 to sz18
 2 Destroyers moved from sz20 to sz18
 1 Battleship moved from sz20 to sz18
 2 EarlyFighters moved from sz20 to sz18
 1 Infantry moved from Wake to sz20
 1 Artillery moved from Wake to sz20
 1 Artillery, 1 Infantry and 1 Transport moved from sz20 to sz18
 1 Infantry moved from sz18 to Marcus
 1 Artillery moved from sz18 to Marcus
 2 EarlyFighters moved from sz18 to Marcus
 2 Fighters moved from sz18 to Marcus
 4 Infantry, 2 Tanks and 3 Transports moved from sz12 to sz4
 4 Infantry moved from sz4 to Palana
 Russians take Palana from Yamamoto
 2 Tanks moved from sz4 to Palana
 2 Destroyers moved from sz22 to sz10
 3 Submarines moved from sz22 to sz10
 1 Cruiser and 1 Infantry moved from sz22 to sz10
 1 Carrier moved from sz22 to sz20
 5 Submarines moved from sz22 to sz20
 2 EarlyFighters moved from sz22 to sz20
 2 Destroyers moved from sz22 to sz20
 1 S.Sub moved from sz23 to sz24
 2 Submarines moved from sz23 to sz25
 2 Destroyers moved from sz23 to sz25
 1 Infantry moved from Honululu to sz25
 1 Artillery moved from Honululu to sz25
 2 Infantry moved from Kuhuli to sz25
 1 Elite moved from Pearl Habour to sz25
 1 Artillery moved from Honululu to sz25
 2 Artillerys, 3 B.Transports, 1 Elite and 3 Infantry moved from sz25 to sz20
 1 Infantry moved from Alaska to Anchorage
 1 Infantry moved from Vancouver to Washington
 1 Artillery moved from Vancouver to Washington
 1 Tank moved from Seattle to Washington
 4 Infantry moved from Vancouver to Terrace
 1 Artillery moved from Vancouver to Terrace
 2 Infantry moved from Vegas to Sanfrancisco
 1 B29 moved from Los Angeles to Anchorage
 1 Infantry moved from Victoria to VancouverPurchase Units - Americans 
 Americans buy 2 Marines and 6 S.Subs; Remaining resources: 0 PUs;Combat - Americans 
 Battle in Marcus
 Americans attack with 1 Artillery, 2 EarlyFighters, 2 Fighters and 1 Infantry
 Yamamoto defend with 1 Tank
 Americans roll dice for 2 Battleships in Marcus, round 1 : 1/2 hits
 1 Tank owned by the Yamamoto lost in Marcus
 Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 5
 Casualties for Yamamoto: 1 Tank
 Battle in Anchorage
 Americans attack with 1 B29 and 1 Infantry
 Masaharu defend with 1 Infantry
 Americans roll dice for 1 B29 and 1 Infantry in Anchorage, round 1 : 2/2 hits
 Masaharu roll dice for 1 Infantry in Anchorage, round 1 : 0/1 hits
 1 Infantry owned by the Masaharu lost in Anchorage
 Americans win, taking Anchorage from Masaharu with 1 B29 and 1 Infantry remaining. Battle score for attacker is 2
 Casualties for Masaharu: 1 Infantry
 Battle in Terrace
 Americans attack with 1 Artillery and 4 Infantry
 Masaharu defend with 1 Tank
 Americans roll dice for 1 Artillery and 4 Infantry in Terrace, round 1 : 3/5 hits
 Masaharu roll dice for 1 Tank in Terrace, round 1 : 1/1 hits
 1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Terrace
 Americans win, taking Terrace from Masaharu with 1 Artillery and 3 Infantry remaining. Battle score for attacker is 3
 Casualties for Masaharu: 1 Tank
 Casualties for Americans: 1 Infantry
 Battle in Washington
 Americans attack with 1 Artillery, 1 Infantry and 1 Tank
 Masaharu defend with 1 Tank
 Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Washington, round 1 : 3/3 hits
 Masaharu roll dice for 1 Tank in Washington, round 1 : 0/1 hits
 1 Tank owned by the Masaharu lost in Washington
 Americans win, taking Washington from Masaharu with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
 Casualties for Masaharu: 1 TankNon Combat Move - Americans 
 1 B29 moved from Anchorage to Alaska
 2 EarlyFighters moved from Marcus to sz18
 2 Fighters moved from Marcus to sz18Place Units - Americans 
 4 S.Subs placed in sz25
 2 S.Subs placed in sz23
 2 Marines placed in Los AngelesTurn Complete - Americans 
 Americans collect 77 PUs; end with 77 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - Masaharu 
 1 Tank moved from Tulun to Kyzal
 1 Tank moved from Kyzal to Kaask
 3 Artillerys, 2 Infantry and 1 Tank moved from Tulun to Kaask
 1 Infantry moved from Bratsk to Kaask
 3 Tanks moved from Ulaan Ude to Kaask
 1 Bomber moved from Quingdao to Kaask
 3 Infantry moved from N.Japan to sz15
 3 Infantry and 3 S.Subs moved from sz15 to sz2
 3 Transports moved from sz2 to sz7
 5 Infantry moved from N.Japan to sz7
 5 Infantry and 3 Transports moved from sz7 to sz2
 8 Infantry moved from sz2 to Palana
 7 Infantry moved from Kamchatka to Palana
 1 L.Fighter moved from Akina to sz4Purchase Units - Masaharu 
 Masaharu buy 2 Bombers, 6 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - Masaharu 
 Battle in sz4
 Masaharu attack with 1 L.Fighter
 Americans defend with 3 Transports
 Masaharu roll dice for 1 L.Fighter in sz4, round 1 : 1/1 hits
 Americans roll dice for 3 Transports in sz4, round 1 : 2/3 hits
 1 Transport owned by the Americans and 1 L.Fighter owned by the Masaharu lost in sz4
 Americans win with 2 Transports remaining. Battle score for attacker is -6
 Casualties for Americans: 1 Transport
 Casualties for Masaharu: 1 L.Fighter
 Battle in Palana
 Masaharu attack with 15 Infantry
 Americans defend with 4 Infantry and 2 Tanks
 Masaharu roll dice for 15 Infantry in Palana, round 1 : 1/15 hits
 Russians roll dice for 4 Infantry and 2 Tanks in Palana, round 1 : 1/6 hits
 1 Infantry owned by the Americans and 1 Infantry owned by the Masaharu lost in Palana
 Masaharu roll dice for 14 Infantry in Palana, round 2 : 3/14 hits
 Russians roll dice for 3 Infantry and 2 Tanks in Palana, round 2 : 3/5 hits
 3 Infantry owned by the Americans and 3 Infantry owned by the Masaharu lost in Palana
 Masaharu roll dice for 11 Infantry in Palana, round 3 : 4/11 hits
 Russians roll dice for 2 Tanks in Palana, round 3 : 2/2 hits
 2 Infantry owned by the Masaharu and 2 Tanks owned by the Americans lost in Palana
 Masaharu win, taking Palana from Russians with 9 Infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 4 Infantry and 2 Tanks
 Casualties for Masaharu: 6 Infantry
 Battle in Kaask
 Masaharu attack with 3 Artillerys, 1 Bomber, 3 Infantry and 5 Tanks
 Russians defend with 1 AAGun, 1 Factory, 1 Fighter, 12 Infantry and 2 Tanks
 AA guns fire in Kaask : 0/1 hits
 Masaharu roll dice for 3 Artillerys, 1 Bomber, 3 Infantry and 5 Tanks in Kaask, round 1 : 7/12 hits
 Russians roll dice for 1 Fighter, 12 Infantry and 2 Tanks in Kaask, round 1 : 8/15 hits
 3 Artillerys owned by the Masaharu , 7 Infantry owned by the Russians , 3 Infantry owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Kaask
 3 Tanks retreated to Kyzal
 Russians win with 1 Fighter, 5 Infantry and 2 Tanks remaining. Battle score for attacker is -14
 Casualties for Russians: 7 Infantry
 Casualties for Masaharu: 3 Artillerys, 3 Infantry and 2 TanksNon Combat Move - Masaharu 
 1 Artillery, 3 Infantry and 1 Marine moved from Quingdao to Ulaan Ude
 3 Tanks moved from Hsingan to Ulaan Ude
 2 Infantry moved from Angarsk to Ustkut
 1 Bomber moved from Kaask to QuingdaoPlace Units - Masaharu 
 3 Tanks placed in Hsingan
 2 Bombers and 6 Infantry placed in AkinaTurn Complete - Masaharu 
 Masaharu collect 39 PUs; end with 39 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :5 Combat Move - Russians 
 1 Infantry moved from Achinsk to Kyzyl
 1 Tank moved from Achinsk to Kyzyl
 1 Marine moved from Achinsk to Krasnoyarsk
 1 Fighter moved from Kaask to Kyzyl
 1 Tank moved from Kaask to KrasnoyarskPurchase Units - Russians 
 Russians buy 7 Infantry; Remaining resources: 1 PUs;Combat - Russians 
 Battle in Krasnoyarsk
 Russians attack with 1 Marine and 1 Tank
 Hisaichi defend with 1 Tank
 Russians roll dice for 1 Marine and 1 Tank in Krasnoyarsk, round 1 : 2/2 hits
 Hisaichi roll dice for 1 Tank in Krasnoyarsk, round 1 : 1/1 hits
 1 Tank owned by the Hisaichi and 1 Marine owned by the Russians lost in Krasnoyarsk
 Russians win, taking Krasnoyarsk from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
 Casualties for Hisaichi: 1 Tank
 Casualties for Russians: 1 Marine
 Battle in Kyzyl
 Russians attack with 1 Fighter, 1 Infantry and 1 Tank
 Hisaichi defend with 2 Tanks
 Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kyzyl, round 1 : 1/3 hits
 Hisaichi roll dice for 2 Tanks in Kyzyl, round 1 : 2/2 hits
 1 Tank owned by the Hisaichi , 1 Tank owned by the Russians and 1 Infantry owned by the Russians lost in Kyzyl
 Russians roll dice for 1 Fighter in Kyzyl, round 2 : 0/1 hits
 Hisaichi roll dice for 1 Tank in Kyzyl, round 2 : 1/1 hits
 1 Fighter owned by the Russians lost in Kyzyl
 Hisaichi win with 1 Tank remaining. Battle score for attacker is -12
 Casualties for Hisaichi: 1 Tank
 Casualties for Russians: 1 Fighter, 1 Infantry and 1 TankNon Combat Move - Russians 
 1 Tank moved from Kaask to AchinskPlace Units - Russians 
 6 Infantry placed in Kaask
 1 Infantry placed in AchinskTurn Complete - Russians 
 Russians collect 14 PUs; end with 15 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :6 Research Technology - Yamamoto Combat Move - Yamamoto 
 1 Tank moved from N.Mongolia to Quyan
 1 Infantry moved from Ustkut to Bratsk
 1 Infantry moved from Kyzal to Tulun
 1 Infantry moved from Kyzal to Jinquan
 1 Infantry moved from Kyzal to Jinquan
 2 Artillerys moved from Kyzal to Jinquan
 1 Infantry moved from Kyzal to Jinquan
 1 Artillery and 2 Infantry moved from Hanan to N.Chunking
 1 Tank moved from Burma to S.Tibet
 Yamamoto take S.Tibet from British
 1 Tank moved from Burma to E.India
 Yamamoto take E.India from British
 1 Tank moved from Burma to W.Chunking
 Yamamoto take W.Chunking from Chinese
 1 Tank moved from W.Chunking to N.Chunking
 3 Tanks moved from Burma to Nepal
 2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters, 1 S.Sub, 2 Submarines and 2 Transports moved from sz81 to sz50
 3 Tanks moved from Flores to sz81
 1 Marine moved from Flores to sz81
 1 Infantry moved from Nayumo to sz81
 1 Infantry moved from S.G to sz81
 2 Infantry, 1 Marine, 3 Tanks and 3 Transports moved from sz81 to sz49
 2 Infantry, 1 Marine and 3 Tanks moved from sz49 to Moresby
 1 S.Sub moved from sz70 to sz50
 1 Transport moved from sz81 to sz50
 1 T.Boat moved from sz58 to sz50
 3 Infantry moved from Malaya to sz60
 3 Infantry and 2 Transports moved from sz60 to sz58
 1 Artillery moved from Flores to sz58
 1 Artillery and 3 Infantry moved from sz58 to Buru
 1 Transport moved from sz60 to sz58
 1 Tank moved from Flores to sz58
 1 Infantry moved from Celebs to sz58
 1 Infantry and 1 Tank moved from sz58 to BuruPurchase Units - Yamamoto 
 Yamamoto buy 12 Infantry, 4 Mech.Infs and 5 S.Subs; Remaining resources: 0 PUs;Combat - Yamamoto 
 Battle in sz50
 Yamamoto attack with 2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters, 2 S.Subs, 2 Submarines, 1 T.Boat and 3 Transports
 Anzac defend with 1 Battleship, 2 Carriers, 3 EarlyFighters, 1 Fighter, 1 S.Sub, 7 Submarines, 1 T.Boat and 3 Transports
 Yamamoto roll dice for 2 S.Subs and 2 Submarines in sz50, round 1 : 2/4 hits
 Units damaged: 1 Battleship owned by the Anzac
 1 T.Boat owned by the Anzac lost in sz50
 Anzac roll dice for 1 S.Sub and 7 Submarines in sz50, round 1 : 1/8 hits
 Units damaged: 1 Battleship owned by the Yamamoto
 Yamamoto roll dice for 2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters, 1 T.Boat and 3 Transports in sz50, round 1 : 6/13 hits
 Anzac roll dice for 1 Battleship, 2 Carriers, 3 EarlyFighters, 1 Fighter and 3 Transports in sz50, round 1 : 4/10 hits
 Units damaged: 1 Battleship owned by the Yamamoto
 3 Transports owned by the Anzac , 3 Submarines owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz50
 Yamamoto roll dice for 2 S.Subs and 2 Submarines in sz50, round 2 : 2/4 hits
 Anzac roll dice for 1 S.Sub and 4 Submarines in sz50, round 2 : 1/5 hits
 Yamamoto roll dice for 2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters and 1 T.Boat in sz50, round 2 : 4/13 hits
 Anzac roll dice for 1 Battleship, 2 Carriers, 3 EarlyFighters and 1 Fighter in sz50, round 2 : 4/7 hits
 2 Destroyers owned by the Yamamoto , 1 EarlyFighter owned by the Anzac , 4 Submarines owned by the Anzac , 1 S.Sub owned by the Anzac , 2 Submarines owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz50
 Yamamoto roll dice for 2 S.Subs in sz50, round 3 : 0/2 hits
 Yamamoto roll dice for 2 Battleships, 2 Carriers, 2 Destroyers and 4 L.Fighters in sz50, round 3 : 5/10 hits
 Anzac roll dice for 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Fighter in sz50, round 3 : 4/6 hits
 2 Carriers owned by the Anzac , 2 S.Subs owned by the Yamamoto , 2 EarlyFighters owned by the Anzac , 2 Carriers owned by the Yamamoto and 1 Fighter owned by the Anzac lost in sz50
 Yamamoto roll dice for 2 Battleships, 2 Destroyers and 4 L.Fighters in sz50, round 4 : 6/8 hits
 Anzac roll dice for 1 Battleship in sz50, round 4 : 1/1 hits
 1 Destroyer owned by the Yamamoto and 1 Battleship owned by the Anzac lost in sz50
 Yamamoto win with 2 Battleships, 1 Destroyer and 4 L.Fighters remaining. Battle score for attacker is 51
 Casualties for Anzac: 1 Battleship, 2 Carriers, 3 EarlyFighters, 1 Fighter, 1 S.Sub, 7 Submarines, 1 T.Boat and 3 Transports
 Casualties for Yamamoto: 2 Carriers, 3 Destroyers, 2 S.Subs, 2 Submarines, 1 T.Boat and 3 Transports
 Battle in Buru
 Yamamoto attack with 1 Artillery, 4 Infantry and 1 Tank
 Dutch defend with 1 Infantry
 Yamamoto roll dice for 1 Artillery, 4 Infantry and 1 Tank in Buru, round 1 : 1/6 hits
 Dutch roll dice for 1 Infantry in Buru, round 1 : 0/1 hits
 1 Infantry owned by the Dutch lost in Buru
 Yamamoto win, taking Buru from Dutch with 1 Artillery, 4 Infantry and 1 Tank remaining. Battle score for attacker is 2
 Casualties for Dutch: 1 Infantry
 Battle in Quyan
 Yamamoto attack with 1 Tank
 Chinese defend with 1 AAGun, 1 Bomber and 1 Fighter
 Yamamoto roll dice for 1 Tank in Quyan, round 1 : 0/1 hits
 Chinese roll dice for 1 Bomber and 1 Fighter in Quyan, round 1 : 1/2 hits
 1 Tank owned by the Yamamoto lost in Quyan
 Chinese win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -5
 Casualties for Yamamoto: 1 Tank
 Battle in Moresby
 Yamamoto attack with 2 Infantry, 1 Marine and 3 Tanks
 British defend with 1 AAGun, 1 Factory and 3 Tanks
 Yamamoto roll dice for 2 Infantry, 1 Marine and 3 Tanks in Moresby, round 1 : 3/6 hits
 British roll dice for 3 Tanks in Moresby, round 1 : 1/3 hits
 3 Tanks owned by the British and 1 Infantry owned by the Yamamoto lost in Moresby
 Yamamoto win, taking Moresby from British with 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 13
 Casualties for British: 3 Tanks
 Casualties for Yamamoto: 1 Infantry
 Battle in N.Chunking
 Yamamoto attack with 1 Artillery, 2 Infantry and 1 Tank
 British defend with 1 Infantry
 Yamamoto roll dice for 1 Artillery, 2 Infantry and 1 Tank in N.Chunking, round 1 : 0/4 hits
 Chinese roll dice for 1 Infantry in N.Chunking, round 1 : 0/1 hits
 Yamamoto roll dice for 1 Artillery, 2 Infantry and 1 Tank in N.Chunking, round 2 : 1/4 hits
 Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits
 1 Infantry owned by the British lost in N.Chunking
 Yamamoto win, taking N.Chunking from Chinese with 1 Artillery, 2 Infantry and 1 Tank remaining. Battle score for attacker is 2
 Casualties for British: 1 Infantry
 Battle in Nepal
 Yamamoto attack with 3 Tanks
 British defend with 1 Infantry
 Yamamoto roll dice for 3 Tanks in Nepal, round 1 : 2/3 hits
 British roll dice for 1 Infantry in Nepal, round 1 : 1/1 hits
 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Nepal
 Yamamoto win, taking Nepal from British with 2 Tanks remaining. Battle score for attacker is -3
 Casualties for British: 1 Infantry
 Casualties for Yamamoto: 1 TankNon Combat Move - Yamamoto 
 6 Mech.Infs moved from Hongkong to Chunking
 3 Tanks moved from Kichedung to Sian
 3 Infantry moved from N.French I. to Burma
 1 T.Boat moved from sz67 to sz74
 3 Infantry moved from Mindor to Manila
 1 Transport moved from sz67 to sz79
 4 L.Fighters moved from sz50 to DavaoPlace Units - Yamamoto 
 3 S.Subs placed in sz74
 2 S.Subs placed in sz67
 4 Mech.Infs placed in Hongkong
 8 Infantry placed in Tokyo
 4 Infantry placed in DavaoTurn Complete - Yamamoto 
 Yamamoto collect 95 PUs; end with 95 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Yamamoto from Tokyo: 8 Infantry
 EDIT: Adding units owned by Yamamoto to S.Japan: 4 Infantry
 EDIT: Adding units owned by Yamamoto to Japan: 4 Infantry
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :6 Combat Move - Chinese 
 1 Infantry moved from N.Shangsi to E.Shansi
 Chinese take E.Shansi from Hisaichi
 1 Infantry moved from Shangsi to Shansi
 Chinese take Shansi from Hisaichi
 4 Infantry moved from Xining to Tsingnan
 1 Artillery moved from Xining to Tsingnan
 1 Artillery moved from Xining to Tsingnan
 2 Infantry moved from S.Mongolia to Gobi
 1 EarlyFighter moved from Urumal to Gobi
 1 Fighter moved from Quyan to Gobi
 1 Bomber moved from Quyan to Gobi
 1 Infantry moved from Urumal to QuyanPurchase Units - Chinese 
 Chinese buy 1 Bunker, 8 Infantry and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese 
 Battle in Gobi
 Chinese attack with 1 Bomber, 1 EarlyFighter, 1 Fighter and 2 Infantry
 Hisaichi defend with 1 Tank
 Chinese roll dice for 1 Bomber, 1 EarlyFighter, 1 Fighter and 2 Infantry in Gobi, round 1 : 1/5 hits
 Hisaichi roll dice for 1 Tank in Gobi, round 1 : 1/1 hits
 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi
 Chinese win, taking Gobi from Hisaichi with 1 Bomber, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
 Casualties for Hisaichi: 1 Tank
 Casualties for Chinese: 1 InfantryNon Combat Move - Chinese 
 1 Bomber moved from Gobi to Xining
 1 EarlyFighter moved from Gobi to Tsingnan
 1 Fighter moved from Gobi to TsingnanPlace Units - Chinese 
 1 Bunker, 2 Infantry and 1 Tank placed in Urumal
 6 Infantry placed in XiningTurn Complete - Chinese 
 Chinese collect 25 PUs; end with 25 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :6 Combat Move - Hisaichi 
 1 Tank moved from Kyzyl to Achinsk
 1 Tank moved from Ulaan to S.Mongolia
 Hisaichi take S.Mongolia from Chinese
 1 Tank moved from S.Mongolia to Tsingnan
 7 Tanks moved from Ulaan to Tsingnan
 4 Tanks moved from Gansu to Tsingnan
 2 Artillerys moved from Sikang to Tsingnan
 1 Infantry moved from Sikang to Tsingnan
 1 Infantry moved from Szechwan to Shangsi
 Hisaichi take Shangsi from Chinese
 1 Tank moved from Peking to N.Shangsi
 Hisaichi take N.Shangsi from Chinese
 3 Tanks moved from Tientsin to Shansi
 2 Tanks moved from Peking to E.Shansi
 1 Infantry moved from Peking to E.Shansi
 1 Tank moved from W.Mongolia to Abakan
 Hisaichi take Haixi from Chinese
 Hisaichi take Abakan from Russians
 1 Tank moved from W.Mongolia to Maltan
 Hisaichi take Maltan from Russians
 2 Marines moved from Burma to Bengal
 3 Tanks moved from N.French I. to Bengal
 1 Artillery moved from Bali to sz59
 1 Tank moved from Lambok to sz59
 1 Tank moved from Soem to sz59
 1 Artillery, 2 Tanks and 3 Transports moved from sz59 to sz81
 1 Artillery moved from sz81 to Ceram
 Hisaichi take Ceram from Dutch
 1 Tank moved from sz81 to Sarong
 1 Tank moved from sz81 to New Guinea
 Hisaichi take New Guinea from British
 1 Battleship moved from sz59 to sz81Purchase Units - Hisaichi 
 Hisaichi buy 3 Mech.Infs, 6 S.Subs and 1 T.Boat; Remaining resources: 0 PUs;Combat - Hisaichi 
 Battle in Sarong
 Hisaichi attack with 1 Tank
 British defend with 1 Infantry
 Hisaichi roll dice for 1 Battleship in Sarong, round 1 : 0/1 hits
 Hisaichi roll dice for 1 Tank in Sarong, round 1 : 1/1 hits
 Dutch roll dice for 1 Infantry in Sarong, round 1 : 1/1 hits
 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Sarong
 Dutch win with no units remaining. Battle score for attacker is -3
 Casualties for Hisaichi: 1 Tank
 Casualties for British: 1 Infantry
 Battle in Shansi
 Hisaichi attack with 3 Tanks
 Chinese defend with 1 Infantry
 Hisaichi roll dice for 3 Tanks in Shansi, round 1 : 2/3 hits
 Chinese roll dice for 1 Infantry in Shansi, round 1 : 0/1 hits
 1 Infantry owned by the Chinese lost in Shansi
 Hisaichi win, taking Shansi from Chinese with 3 Tanks remaining. Battle score for attacker is 2
 Casualties for Chinese: 1 Infantry
 Battle in E.Shansi
 Hisaichi attack with 1 Infantry and 2 Tanks
 Chinese defend with 1 Infantry
 Hisaichi roll dice for 1 Infantry and 2 Tanks in E.Shansi, round 1 : 1/3 hits
 Chinese roll dice for 1 Infantry in E.Shansi, round 1 : 1/1 hits
 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
 Hisaichi win, taking E.Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 0
 Casualties for Hisaichi: 1 Infantry
 Casualties for Chinese: 1 Infantry
 Battle in Achinsk
 Hisaichi attack with 1 Tank
 Russians defend with 1 AAGun, 1 Factory, 1 Infantry and 1 Tank
 Hisaichi roll dice for 1 Tank in Achinsk, round 1 : 1/1 hits
 Russians roll dice for 1 Infantry and 1 Tank in Achinsk, round 1 : 0/2 hits
 1 Infantry owned by the Russians lost in Achinsk
 Hisaichi roll dice for 1 Tank in Achinsk, round 2 : 0/1 hits
 Russians roll dice for 1 Tank in Achinsk, round 2 : 0/1 hits
 Hisaichi roll dice for 1 Tank in Achinsk, round 3 : 1/1 hits
 Russians roll dice for 1 Tank in Achinsk, round 3 : 1/1 hits
 1 Tank owned by the Hisaichi and 1 Tank owned by the Russians lost in Achinsk
 Russians win with no units remaining. Battle score for attacker is 2
 Casualties for Hisaichi: 1 Tank
 Casualties for Russians: 1 Infantry and 1 Tank
 Battle in Tsingnan
 Hisaichi attack with 2 Artillerys, 1 Infantry and 12 Tanks
 Chinese defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 7 Infantry
 Hisaichi roll dice for 2 Artillerys, 1 Infantry and 12 Tanks in Tsingnan, round 1 : 7/15 hits
 Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 7 Infantry in Tsingnan, round 1 : 5/11 hits
 1 Infantry owned by the Hisaichi , 2 Tanks owned by the Hisaichi , 7 Infantry owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Tsingnan
 Hisaichi roll dice for 10 Tanks in Tsingnan, round 2 : 3/10 hits
 Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Tsingnan, round 2 : 2/4 hits
 2 Artillerys owned by the Chinese , 2 Tanks owned by the Hisaichi and 1 EarlyFighter owned by the Chinese lost in Tsingnan
 Hisaichi roll dice for 8 Tanks in Tsingnan, round 3 : 3/8 hits
 Chinese roll dice for 1 Fighter in Tsingnan, round 3 : 1/1 hits
 1 Tank owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Tsingnan
 Hisaichi win, taking Tsingnan from Chinese with 7 Tanks remaining. Battle score for attacker is 5
 Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 5 Tanks
 Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Fighter and 7 InfantryNon Combat Move - Hisaichi 
 4 Infantry moved from Korea to sz74
 4 Infantry and 2 Transports moved from sz74 to sz60
 4 Infantry moved from sz60 to Malaya
 2 EarlyFighters moved from Malaya to sz81
 1 Carrier, 2 Destroyers and 2 Submarines moved from sz59 to sz81
 2 Infantry moved from Tientsin to Peking
 4 Infantry moved from Korea to Tientsin
 1 Infantry and 1 Marine moved from Seoul to sz79
 1 Infantry, 1 Marine and 1 Transport moved from sz79 to sz68
 1 Infantry and 1 Marine moved from sz68 to Manila
 1 Infantry moved from Seoul to Korea
 5 Mech.Infs moved from Seoul to PekingPlace Units - Hisaichi 
 3 Mech.Infs placed in Peking
 6 S.Subs and 1 T.Boat placed in sz79
 Hisaichi undo move 2.
 3 S.Subs placed in sz1
 3 S.Subs and 1 T.Boat placed in sz79Turn Complete - Hisaichi 
 Hisaichi collect 80 PUs; end with 80 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :6 Combat Move - Thai 
 6 Tanks moved from Bengal to Bhopa
 Thai take Bhopa from British
 2 Artillerys, 5 Infantry and 3 Marines moved from Burma to Bengal
 4 Tanks moved from Phuket to Burma
 2 Tanks moved from Malaya to Burma
 2 Infantry moved from Phuket to Thailand
 3 Infantry moved from Malaya to Thailand
 1 Tank moved from N.S to sz60
 1 Tank moved from S.Borneo to sz60
 3 Infantry moved from S.Borneo to sz60
 1 Infantry moved from S.Borneo to sz60
 2 Tanks moved from sz60 to Malaya
 4 Infantry moved from sz60 to MalayaPurchase Units - Thai 
 Thai buy 6 Infantry, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - Thai Non Combat Move - Thai Place Units - Thai 
 2 Infantry, 2 Marines and 2 Mech.Infs placed in Phuket
 4 Infantry placed in S.BorneoTurn Complete - Thai 
 Thai collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :6 Combat Move - British 
 1 Infantry moved from C.India to E.India
 1 Artillery moved from C.India to E.India
 8 Tanks moved from Calcutta to C.India
 1 Lancaster moved from Calcutta to E.IndiaPurchase Units - British 
 British buy 2 B.Transports, 1 Bunker, 8 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - British 
 Battle in E.India
 British attack with 1 Artillery, 1 Infantry and 1 Lancaster
 Yamamoto defend with 1 Tank
 British roll dice for 1 Artillery, 1 Infantry and 1 Lancaster in E.India, round 1 : 2/3 hits
 Yamamoto roll dice for 1 Tank in E.India, round 1 : 0/1 hits
 1 Tank owned by the Yamamoto lost in E.India
 British win, taking E.India from Yamamoto with 1 Artillery, 1 Infantry and 1 Lancaster remaining. Battle score for attacker is 5
 Casualties for Yamamoto: 1 TankNon Combat Move - British 
 1 Lancaster moved from E.India to Calcutta
 1 Infantry moved from C.India to NagpurPlace Units - British 
 1 Bunker and 3 Tanks placed in Dheli
 2 B.Transports placed in sz63
 6 Infantry placed in Calcutta
 2 Infantry placed in JanecaTurn Complete - British 
 British collect 42 PUs; end with 42 PUs total



 
		 
		





