@j_stroyer 2.7
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 6 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 battleships, 3 carriers, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Shan State
 1 armour moved from Sumatra to 41 Sea Zone
 1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
 1 armour moved from 56 Sea Zone to Western Australia
 1 cruiser moved from 55 Sea Zone to 56 Sea Zone
 1 transport moved from 55 Sea Zone to 37 Sea Zone
 1 infantry moved from Borneo to 43 Sea Zone
 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
 1 infantry moved from 56 Sea Zone to Western Australia
 1 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 armour moved from Kiangsu to 19 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
 1 armour moved from 21 Sea Zone to Guam
 1 infantry moved from 21 Sea Zone to Guam
 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
 1 infantry moved from 56 Sea Zone to Western Australia
 1 artillery moved from 56 Sea Zone to Western Australia
 1 destroyer moved from 55 Sea Zone to 62 Sea Zone
 1 cruiser moved from 55 Sea Zone to 56 Sea Zone
 1 fighter moved from Japan to 4 Sea Zone
 1 infantry moved from Sakha to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Sakha to Amur
 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Amur
 1 fighter moved from Japan to Amur
 1 artillery moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 armour moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 1 armour moved from Hopei to Shensi
 1 artillery moved from Suiyuyan to Shensi
 1 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Shensi
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 artillery moved from 5 Sea Zone to Amur
 1 infantry moved from 5 Sea Zone to Amur
 1 tactical_bomber moved from Anhwe to Amur
 1 fighter moved from Anhwe to YunnanCombat - Japanese 
 Battle in 4 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 2 transports
 2 transports owned by the Americans lost in 4 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Americans: 2 transports
 Battle in Western Australia
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 ANZAC defend with 1 fighter
 Japanese roll dice for 2 cruisers in Western Australia, round 1 : 2/2 hits
 ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
 1 fighter owned by the ANZAC lost in Western Australia
 Japanese win, taking Western Australia from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
 Casualties for ANZAC: 1 fighter
 Battle in Yunnan
 Japanese attack with 1 fighter and 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Yunnan
 Japanese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
 Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
 Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
 Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
 Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits
 Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
 1 infantry owned by the British lost in Yunnan
 Japanese win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Shensi
 Japanese attack with 1 armour, 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shensi, round 1 : 2/3 hits
 Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Shensi
 Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 62 Sea Zone
 Japanese attack with 1 destroyer
 ANZAC defend with 1 submarine
 ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the ANZAC lost in 62 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 submarine
 Battle in Guam
 Japanese attack with 1 armour and 1 infantry
 Americans defend with 1 airfield and 1 bomber
 Japanese roll dice for 1 armour and 1 infantry in Guam, round 1 : 2/2 hits
 Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
 1 bomber owned by the Americans lost in Guam
 Japanese win, taking Guam from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
 Casualties for Americans: 1 bomber
 Battle in Shan State
 Japanese attack with 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Amur
 Japanese attack with 2 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers
 Russians defend with 2 aaGuns and 14 infantry
 AA guns fire in Amur : 1/6 hits
 1 fighter owned by the Japanese lost in Amur
 Japanese roll dice for 2 artilleries, 2 fighters, 11 infantry and 3 tactical_bombers in Amur, round 1 : 9/18 hits
 Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 1 : 6/14 hits
 7 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 : 4/12 hits
 Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits
 4 infantry owned by the Russians lost in Amur
 Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 : 8/12 hits
 Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
 3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
 Casualties for Japanese: 1 fighter and 7 infantry
 Casualties for Russians: 2 aaGuns and 14 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 aaGuns moved from Manchuria to Amur
 2 fighters and 2 tactical_bombers moved from Amur to Japan
 1 tactical_bomber moved from Amur to Siberia
 1 fighter moved from 4 Sea Zone to Siberia
 2 armour moved from Kiangsu to Jehol
 1 fighter moved from Yunnan to French Indo ChinaPlace Units - Japanese 
 1 factory_minor placed in French Indo China
 3 armour placed in Kwangtung
 3 armour placed in Kiangsu
 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese 
 Japanese collect 64 PUs; end with 64 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 3 artilleries moved from Western United States to 10 Sea Zone
 1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone
 2 artilleries and 2 transports moved from 10 Sea Zone to 4 Sea Zone
 1 submarine moved from 15 Sea Zone to 5 Sea Zone
 7 submarines moved from 26 Sea Zone to 33 Sea Zone
 4 submarines moved from 10 Sea Zone to 89 Sea Zone
 3 carriers moved from 26 Sea Zone to 33 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 4 cruisers moved from 26 Sea Zone to 33 Sea Zone
 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
 5 fighters moved from 26 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 1 battleship moved from 26 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 fighter moved from Western United States to 10 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to 26 Sea Zone
 1 carrier moved from 26 Sea Zone to 31 Sea Zone
 2 fighters moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
 Americans roll dice for 1 battleship in Caroline Islands, round 1 : 0/1 hits
 Americans roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 0/1 hits
 Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
 Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits
 Americans roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits
 1 aaGun owned by the Japanese lost in Caroline Islands
 Americans roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
 1 infantry owned by the Americans lost in Caroline Islands
 Japanese win with 1 infantry remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 aaGun
 Casualties for Americans: 1 infantry
 Battle in 5 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 5 Sea Zone
 Americans roll dice for 1 submarine in 5 Sea Zone, round 1 : 0/1 hits
 Americans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - Americans 
 3 artilleries moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans 
 2 transports placed in 10 Sea Zone
 Americans undo move 1.
 1 transport placed in 101 Sea Zone
 1 transport placed in 10 Sea Zone
 2 armour, 3 artilleries, 1 fighter and 3 infantry placed in Western United States
 1 artillery placed in Eastern United States
 3 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans : Wake Island : 1 flag, 1 airfield 
 Western United States : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 Soviet Far East : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
 Dutch New Guinea : 1 flag, 1 fighter
 33 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 7 submarines, 1 tactical_bomber and 1 transport
 31 Sea Zone : 1 flag, 1 carrier and 2 fighters
 26 Sea Zone : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 transports
 10 Sea Zone : 1 flag, 1 transport
 4 Sea Zone : 1 flag, 3 transports
 5 Sea Zone : 1 flag, 1 submarine
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
 89 Sea Zone : 1 flag, 1 cruiser and 5 submarines
 101 Sea Zone : 1 flag, 1 transportProduction/PUs Summary : Germans : 42 / 57 
 Russians : 36 / 41
 Japanese : 64 / 69
 Americans : 50 / 70
 Chinese : 2 / 4
 British : 18 / 22
 UK_Pacific : 6 / 6
 Italians : 33 / 54
 ANZAC : 9 / 10
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Tsinghai to Kansu
 2 infantry moved from Tsinghai to SikangCombat - Chinese 
 Battle in Sikang
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
 Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
 Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
 1 infantry owned by the Chinese lost in Sikang
 Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
 Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
 Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
 1 infantry owned by the Chinese lost in Sikang
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Chinese: 2 infantry
 Battle in Kansu
 Chinese attack with 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
 Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
 Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
 Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
 Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 7 : 1/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Japanese win with 1 artillery remaining. Battle score for attacker is -6
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese : Tsinghai : 1 flag, 1 infantry Production/PUs Summary : Germans : 42 / 57 
 Russians : 36 / 41
 Japanese : 64 / 69
 Americans : 50 / 70
 Chinese : 2 / 3
 British : 18 / 22
 UK_Pacific : 6 / 6
 Italians : 33 / 54
 ANZAC : 9 / 10
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - British 
 6 infantry moved from Burma to Shan State
 2 fighters moved from India to Shan State
 3 infantry moved from West India to India
 1 submarine moved from 102 Sea Zone to 108 Sea Zone
 2 submarines moved from 102 Sea Zone to 101 Sea Zone
 1 submarine moved from 102 Sea Zone to 104 Sea ZoneCombat - British 
 Battle in Shan State
 British attack with 2 fighters and 6 infantry
 Japanese defend with 1 infantry
 British roll dice for 2 fighters and 6 infantry in Shan State, round 1 : 3/8 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 2 fighters moved from Shan State to India
 3 aaGuns moved from Burma to Shan StatePlace Units - British 
 1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
 British collect 16 PUs (2 lost to blockades); end with 16 PUs totalTerritory Summary for British : Shan State : 1 flag, 3 aaGuns and 5 infantry 
 India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 9 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
 Gibraltar : 1 flag, 1 armour and 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Scotland : 1 flag, 1 airfield and 1 infantry
 United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
 French West Africa : 1 flag, 1 bomber
 108 Sea Zone : 1 flag, 1 submarine
 104 Sea Zone : 1 flag, 1 submarine
 75 Sea Zone : 1 flag, 1 destroyer
 109 Sea Zone : 1 flag, 1 destroyer and 2 transports
 Eastern Persia : 1 flag
 101 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary : Germans : 42 / 57 
 Russians : 36 / 41
 Japanese : 63 / 69
 Americans : 50 / 70
 Chinese : 2 / 3
 British : 18 / 16
 UK_Pacific : 7 / 0
 Italians : 33 / 54
 ANZAC : 9 / 10
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,5
 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
 Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 42 / 57 
 Russians : 36 / 41
 Japanese : 63 / 69
 Americans : 50 / 70
 Chinese : 2 / 3
 British : 18 / 16
 UK_Pacific : 7 / 6
 Italians : 33 / 54
 ANZAC : 9 / 10
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 3 armour, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 1 submarine moved from 106 Sea Zone to 101 Sea Zone
 2 armour, 2 artilleries and 3 infantry moved from Romania to Bessarabia
 3 infantry moved from Eastern Poland to Bessarabia
 2 infantry moved from Persia to Eastern Persia
 Italians take Eastern Persia from British
 1 armour moved from Northwest Persia to Caucasus
 Italians take Caucasus from Russians
 1 armour moved from Caucasus to Volgograd
 1 armour moved from Union of South Africa to South West Africa
 Italians take South West Africa from British
 1 armour moved from South West Africa to Union of South Africa
 1 infantry moved from Morocco to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery moved from 92 Sea Zone to Gibraltar
 1 bomber moved from Ethiopia to 76 Sea ZoneCombat - Italians 
 Battle in 76 Sea Zone
 Italians attack with 1 bomber
 French defend with 1 destroyer
 Italians roll dice for 1 bomber in 76 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits
 French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the French and 1 bomber owned by the Italians lost in 76 Sea Zone
 French win with no units remaining. Battle score for attacker is -4
 Casualties for French: 1 destroyer
 Casualties for Italians: 1 bomber
 Battle in 101 Sea Zone
 Italians attack with 1 submarine
 British defend with 2 submarines; Americans defend with 1 transport
 2 submarines owned by the British Submerged
 1 transport owned by the Americans lost in 101 Sea Zone
 Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
 Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Volgograd
 Italians attack with 1 armour
 Russians defend with 1 factory_minor and 1 infantry
 Italians roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
 Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
 Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
 Italians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
 Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Volgograd
 Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Gibraltar
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 armour and 1 harbour
 Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
 British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
 1 armour owned by the British lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in Bessarabia
 Italians attack with 2 armour, 2 artilleries and 6 infantry
 Russians defend with 1 armour and 4 infantry
 Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 : 1/10 hits
 Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 : 3/5 hits
 1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
 Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 2 : 0/7 hits
 Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 1/4 hits
 1 infantry owned by the Italians lost in Bessarabia
 Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 5/6 hits
 Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 3 : 1/4 hits
 3 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
 Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 armour and 4 infantry
 Casualties for Italians: 5 infantryNon Combat Move - Italians 
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery
 EDIT: Adding units owned by Italians to French Central Africa: 1 artillery
 EDIT: Changing ownership of French Central Africa from French to Italians
 EDIT: Removing units owned by Italians from French Equatorial Africa: 1 armour
 EDIT: Adding units owned by Italians to Nigeria: 1 armour
 EDIT: Changing ownership of Nigeria from British to Italians
 EDIT: Turning off Edit Mode
 1 aaGun moved from Eastern Poland to Bessarabia
 1 aaGun moved from Romania to Bessarabia
 1 armour and 1 mech_infantry moved from Germany to Eastern Poland
 2 infantry moved from Northwest Persia to Caucasus
 1 infantry moved from Iraq to Persia
 1 infantry moved from Ethiopia to Kenya
 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
 1 infantry moved from 71 Sea Zone to Union of South Africa
 1 artillery moved from 71 Sea Zone to Union of South Africa
 2 infantry moved from Yugoslavia to Romania
 4 armour moved from Northern Italy to Romania
 3 armour moved from Egypt to IraqPlace Units - Italians 
 1 battleship, 1 destroyer and 1 transport placed in 71 Sea Zone
 3 armour placed in EgyptTurn Complete - Italians 
 Italians collect 40 PUs; end with 41 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC 
 Battle in 62 Sea Zone
 ANZAC attack with 1 cruiser
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
 Japanese win with no units remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 destroyer
 Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC Place Units - ANZAC 
 3 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 9 PUs; end with 10 PUs totalTerritory Summary for ANZAC : Queensland : 1 flag, 1 airfield and 1 harbour 
 Northern Territory : 1 flag, 1 infantry
 New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
 South Australia : 1 flag, 1 infantryProduction/PUs Summary : Germans : 42 / 57 
 Russians : 32 / 41
 Japanese : 63 / 69
 Americans : 50 / 70
 Chinese : 2 / 3
 British : 16 / 16
 UK_Pacific : 7 / 6
 Italians : 40 / 62
 ANZAC : 9 / 10
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French Non Combat Move - French Turn Complete - French Territory Summary for French : United Kingdom : 1 flag, 2 infantry Production/PUs Summary : Germans : 42 / 57 
 Russians : 32 / 41
 Japanese : 63 / 69
 Americans : 50 / 70
 Chinese : 2 / 3
 British : 16 / 16
 UK_Pacific : 7 / 6
 Italians : 40 / 62
 ANZAC : 9 / 10
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Germans 
 Germans buy 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans 
 2 units repaired.
 1 armour moved from Novgorod to Karelia
 Germans take Karelia from Russians
 1 armour moved from Karelia to Finland
 Germans take Finland from Russians
 1 infantry moved from Novgorod to Vyborg
 Germans take Vyborg from Russians
 1 artillery moved from Novgorod to 127 Sea Zone
 1 infantry moved from Novgorod to 127 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 1 artillery moved from 112 Sea Zone to Norway
 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
 11 armour and 8 infantry moved from Novgorod to Archangel
 4 armour, 9 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
 1 submarine moved from 91 Sea Zone to 109 Sea Zone
 1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans 
 British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
 Battle in Norway
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
 Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Norway, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Norway
 Germans win, taking Norway from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 109 Sea Zone
 Germans attack with 2 submarines
 British defend with 1 destroyer, 1 fighter and 2 transports
 Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the British lost in 109 Sea Zone
 Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
 Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 0/2 hits
 Germans roll dice for 2 submarines in 109 Sea Zone, round 5 : 1/2 hits
 1 transport owned by the British lost in 109 Sea Zone
 Germans roll dice for 2 submarines in 109 Sea Zone, round 6 : 2/2 hits
 1 transport owned by the British lost in 109 Sea Zone
 2 submarines owned by the Germans Submerged
 British win with 1 fighter remaining. Battle score for attacker is 22
 Casualties for British: 1 destroyer and 2 transports
 Battle in Archangel
 Germans attack with 11 armour and 8 infantry
 Russians defend with 2 aaGuns, 5 artilleries and 10 infantry
 Germans roll dice for 11 armour and 8 infantry in Archangel, round 1 : 6/19 hits
 Russians roll dice for 2 aaGuns, 5 artilleries and 10 infantry in Archangel, round 1 : 4/15 hits
 4 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel
 Germans roll dice for 11 armour and 4 infantry in Archangel, round 2 : 7/15 hits
 Russians roll dice for 5 artilleries and 6 infantry in Archangel, round 2 : 0/11 hits
 6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
 Germans roll dice for 11 armour and 4 infantry in Archangel, round 3 : 7/15 hits
 Russians roll dice for 4 artilleries in Archangel, round 3 : 2/4 hits
 2 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 11 armour and 2 infantry remaining. Battle score for attacker is 42
 Casualties for Germans: 6 infantry
 Casualties for Russians: 2 aaGuns, 5 artilleries and 10 infantry
 Battle in Western Ukraine
 Germans attack with 4 armour, 9 infantry and 4 mech_infantrys
 Russians defend with 2 aaGuns, 4 artilleries and 9 infantry
 Germans roll dice for 4 armour, 9 infantry and 4 mech_infantrys in Western Ukraine, round 1 : 3/17 hits
 Russians roll dice for 2 aaGuns, 4 artilleries and 9 infantry in Western Ukraine, round 1 : 5/13 hits
 1 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine
 Germans roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/12 hits
 Russians roll dice for 4 artilleries and 8 infantry in Western Ukraine, round 2 : 3/12 hits
 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
 Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Western Ukraine, round 3 : 3/9 hits
 Russians roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 3 : 2/10 hits
 3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
 Germans roll dice for 4 armour and 3 mech_infantrys in Western Ukraine, round 4 : 2/7 hits
 Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 4 : 1/7 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
 Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 5 : 1/6 hits
 Russians roll dice for 4 artilleries and 1 infantry in Western Ukraine, round 5 : 0/5 hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 6 : 2/6 hits
 Russians roll dice for 4 artilleries in Western Ukraine, round 6 : 0/4 hits
 2 artilleries owned by the Russians lost in Western Ukraine
 Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 7 : 3/6 hits
 Russians roll dice for 2 artilleries in Western Ukraine, round 7 : 0/2 hits
 2 artilleries owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
 Casualties for Germans: 9 infantry and 2 mech_infantrys
 Casualties for Russians: 2 aaGuns, 4 artilleries and 9 infantry
 Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 2 carriers and 2 transports moved from 127 Sea Zone to 112 Sea Zone
 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
 1 aaGun moved from Eastern Poland to Western Ukraine
 7 infantry moved from Poland to Eastern Poland
 1 aaGun moved from Poland to Germany
 1 aaGun moved from Western Germany to Germany
 6 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans 
 1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod
 1 fighter and 1 tactical_bomber placed in Western Germany
 2 armour placed in GermanyTurn Complete - Germans 
 Germans collect 51 PUs; end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians 
 Russians buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Russians 
 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
 1 infantry moved from 113 Sea Zone to Western Germany
 1 artillery moved from 113 Sea Zone to Western Germany
 3 infantry moved from Ukraine to Bryansk
 5 infantry moved from Smolensk to Belarus
 1 infantry moved from Dzavhan to Central Mongolia
 1 infantry moved from Buyant-Uhaa to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Korea to Manchuria
 Chinese take Manchuria from Japanese
 3 infantry moved from Korea to ManchuriaCombat - Russians 
 Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
 Germans scrambles to create a battle in territory 113 Sea Zone
 Battle in Belarus
 Russians attack with 5 infantry
 Germans defend with 1 infantry
 Russians roll dice for 5 infantry in Belarus, round 1 : 0/5 hits
 Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Belarus
 Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
 Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
 Russians roll dice for 4 infantry in Belarus, round 3 : 0/4 hits
 Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
 Russians roll dice for 4 infantry in Belarus, round 4 : 1/4 hits
 Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
 1 infantry owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 113 Sea Zone
 Russians attack with 1 transport
 Germans defend with 1 fighter and 1 tactical_bomber
 Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 : 2/2 hits
 1 transport owned by the Russians lost in 113 Sea Zone
 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Germany
 Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Russians: 1 transport
 Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
 Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 infantry moved from Bryansk to Ukraine
 1 armour moved from Bryansk to Russia
 1 infantry moved from Bryansk to RussiaPlace Units - Russians 
 10 infantry placed in Russia
 3 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 24 PUs; end with 26 PUs totalTerritory Summary for Russians : Korea : 1 flag 
 Manchuria : 1 flag, 4 infantry
 Chahar : 1 flag, 1 infantry
 Olgiy : 1 flag, 2 infantry
 Dzavhan : 1 flag
 Central Mongolia : 1 flag, 1 infantry
 Buyant-Uhaa : 1 flag, 1 infantry
 Ulaanbaatar : 1 flag, 1 infantry
 Tsagaan Olom : 1 flag
 Belarus : 1 flag, 4 infantry
 Bryansk : 1 flag, 3 infantry
 Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 21 infantry
 Ukraine : 1 flag, 1 factory_minor and 4 infantry
 115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 50 / 66 
 Russians : 24 / 26
 Japanese : 59 / 69
 Americans : 50 / 70
 Chinese : 6 / 3
 British : 16 / 16
 UK_Pacific : 7 / 6
 Italians : 40 / 62
 ANZAC : 9 / 10
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 4 armour, 1 artillery, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese 
 5 units repaired.
 1 fighter moved from Siberia to 4 Sea Zone
 1 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Amur to Korea
 Japanese take Korea from Russians
 1 artillery moved from Amur to Ulaanbaatar
 1 infantry moved from Amur to Ulaanbaatar
 3 armour moved from Kiangsu to Chahar
 1 artillery moved from Amur to Manchuria
 1 tactical_bomber moved from Siberia to Manchuria
 2 infantry moved from Amur to Manchuria
 1 armour moved from Jehol to Manchuria
 1 armour moved from Jehol to Buyant-Uhaa
 1 artillery moved from Shensi to Tsinghai
 1 infantry moved from Shensi to Tsinghai
 1 infantry moved from Sikang to Tsinghai
 1 artillery moved from Kansu to Olgiy
 1 armour moved from Shensi to Olgiy
 1 armour moved from Kwangtung to Yunnan
 Japanese take Yunnan from Chinese
 1 armour moved from Western Australia to 56 Sea Zone
 1 artillery moved from Western Australia to 56 Sea Zone
 2 infantry moved from Western Australia to 56 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
 1 armour moved from 62 Sea Zone to New South Wales
 2 infantry moved from 62 Sea Zone to New South Wales
 1 artillery moved from 62 Sea Zone to New South Wales
 2 cruisers moved from 56 Sea Zone to 62 Sea Zone
 1 infantry moved from Guam to 21 Sea Zone
 1 armour moved from Guam to 21 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
 1 armour moved from 45 Sea Zone to Dutch New Guinea
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 3 fighters and 3 tactical_bombers moved from Japan to ManchuriaCombat - Japanese 
 Battle in 4 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 3 transports
 3 transports owned by the Americans lost in 4 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 21
 Casualties for Americans: 3 transports
 Battle in Tsinghai
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits
 Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits
 Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
 Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Ulaanbaatar
 Japanese attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Ulaanbaatar, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Ulaanbaatar
 Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Buyant-Uhaa
 Japanese attack with 1 armour
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour in Buyant-Uhaa, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
 Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Buyant-Uhaa
 Japanese win, taking Buyant-Uhaa from Russians with 1 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Olgiy
 Japanese attack with 1 armour and 1 artillery
 Russians defend with 2 infantry
 Japanese roll dice for 1 armour and 1 artillery in Olgiy, round 1 : 0/2 hits
 Russians roll dice for 2 infantry in Olgiy, round 1 : 1/2 hits
 1 artillery owned by the Japanese lost in Olgiy
 Japanese roll dice for 1 armour in Olgiy, round 2 : 0/1 hits
 Russians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits
 1 armour owned by the Japanese lost in Olgiy
 Russians win with 2 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 armour and 1 artillery
 Battle in Dutch New Guinea
 Japanese attack with 1 armour and 1 infantry
 Americans defend with 1 fighter
 Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
 Dutch roll dice for 1 fighter in Dutch New Guinea, round 1 : 0/1 hits
 Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
 Dutch roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits
 1 infantry owned by the Japanese lost in Dutch New Guinea
 Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 1/1 hits
 Dutch roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits
 1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
 Dutch win with no units remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for Americans: 1 fighter
 Battle in Chahar
 Japanese attack with 3 armour
 Russians defend with 1 infantry
 Japanese roll dice for 3 armour in Chahar, round 1 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Chahar
 Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Manchuria
 Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
 Russians defend with 4 infantry
 Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 1 : 5/11 hits
 Chinese roll dice for 4 infantry in Manchuria, round 1 : 1/4 hits
 4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 4 infantry
 Battle in New South Wales
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
 Japanese roll dice for 2 cruisers in New South Wales, round 1 : 2/2 hits
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in New South Wales, round 1 : 0/4 hits
 ANZAC roll dice for 1 fighter and 4 infantry in New South Wales, round 1 : 2/5 hits
 2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New South Wales
 Japanese roll dice for 1 armour and 1 artillery in New South Wales, round 2 : 0/2 hits
 ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 : 1/3 hits
 1 artillery owned by the Japanese lost in New South Wales
 Japanese roll dice for 1 armour in New South Wales, round 3 : 0/1 hits
 ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 3 : 3/3 hits
 1 armour owned by the Japanese lost in New South Wales
 ANZAC win with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
 Casualties for ANZAC: 2 infantryNon Combat Move - Japanese 
 2 armour moved from Kwangtung to French Indo China
 2 battleships, 3 carriers, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 20 Sea Zone
 3 fighters moved from Manchuria to 20 Sea Zone
 3 tactical_bombers moved from Manchuria to 20 Sea Zone
 1 fighter moved from 4 Sea Zone to Amur
 1 aaGun moved from Amur to Siberia
 1 tactical_bomber moved from Manchuria to Kiangsu
 1 aaGun moved from Amur to Manchuria
 1 transport moved from 56 Sea Zone to 43 Sea ZonePlace Units - Japanese 
 3 destroyers placed in 20 Sea Zone
 3 armour placed in Kiangsu
 1 armour and 2 mech_infantrys placed in French Indo China
 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 69 PUs; end with 69 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 4 armour, 1 artillery, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 5 submarines moved from 89 Sea Zone to 91 Sea Zone
 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
 1 armour moved from Soviet Far East to Siberia
 1 mech_infantry moved from Soviet Far East to Siberia
 3 artilleries moved from Soviet Far East to Siberia
 2 infantry moved from Western United States to 10 Sea Zone
 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 fighter moved from 33 Sea Zone to Caroline Islands
 4 fighters moved from 33 Sea Zone to Caroline Islands
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
 1 carrier moved from 31 Sea Zone to 33 Sea Zone
 2 fighters moved from 31 Sea Zone to 33 Sea Zone
 1 fighter moved from Western United States to Alaska
 1 fighter moved from Alaska to Soviet Far East
 1 submarine moved from 5 Sea Zone to 3 Sea ZoneCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 5 fighters and 2 infantry
 Japanese defend with 1 airfield, 1 harbour and 1 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
 Americans roll dice for 5 fighters and 2 infantry in Caroline Islands, round 1 : 5/7 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Caroline Islands
 Americans win, taking Caroline Islands from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in 45 Sea Zone
 Americans attack with 1 tactical_bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 45 Sea Zone
 Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Siberia
 Americans attack with 1 armour, 3 artilleries and 1 mech_infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Siberia
 Americans win, taking Siberia from Japanese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun
 Battle in 91 Sea Zone
 Americans attack with 1 cruiser and 5 submarines
 Germans defend with 1 battleship and 1 destroyer; Italians defend with 1 battleship, 1 cruiser and 1 transport
 Americans roll dice for 5 submarines in 91 Sea Zone, round 1 : 1/5 hits
 Americans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 : 2/4 hits
 2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
 Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
 Units damaged: 1 battleship owned by the Germans
 1 cruiser owned by the Italians lost in 91 Sea Zone
 Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Americans lost in 91 Sea Zone
 Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
 Americans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 3 : 2/2 hits
 2 submarines owned by the Americans lost in 91 Sea Zone
 Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits
 Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 4 : 2/2 hits
 1 cruiser owned by the Americans lost in 91 Sea Zone
 Italians win with 2 battleships and 1 transport remaining. Battle score for attacker is -22
 Casualties for Germans: 1 destroyer
 Casualties for Italians: 1 cruiser
 Casualties for Americans: 1 cruiser and 5 submarinesNon Combat Move - Americans 
 5 fighters moved from Caroline Islands to 33 Sea Zone
 1 tactical_bomber moved from 45 Sea Zone to 33 Sea ZonePlace Units - Americans 
 4 armour, 1 artillery and 1 infantry placed in Western United States
 4 transports placed in 10 Sea Zone
 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans : Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 1 airfield, 7 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 Soviet Far East : 1 flag, 1 fighter
 Siberia : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
 33 Sea Zone : 1 flag, 2 aaGuns, 1 artillery, 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 3 transports
 10 Sea Zone : 1 flag, 4 transports
 3 Sea Zone : 1 flag, 2 infantry, 1 submarine and 1 transport
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
 89 Sea Zone : 1 flagProduction/PUs Summary : Germans : 50 / 66 
 Russians : 21 / 26
 Japanese : 68 / 74
 Americans : 50 / 68
 Chinese : 0 / 3
 British : 16 / 16
 UK_Pacific : 7 / 6
 Italians : 40 / 62
 ANZAC : 9 / 10
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese : Production/PUs Summary : Germans : 50 / 66 
 Russians : 21 / 26
 Japanese : 68 / 74
 Americans : 50 / 68
 Chinese : 0 / 0
 British : 16 / 16
 UK_Pacific : 7 / 6
 Italians : 40 / 62
 ANZAC : 9 / 10
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 submarine moved from 108 Sea Zone to 91 Sea Zone
 1 submarine moved from 104 Sea Zone to 91 Sea Zone
 1 bomber moved from French West Africa to 91 Sea Zone
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 2 infantry moved from Shan State to Yunnan
 2 fighters moved from India to Yunnan
 3 infantry moved from India to Burma
 1 infantry moved from Shan State to Malaya
 UK_Pacific take Malaya from Japanese
 1 infantry moved from Shan State to BurmaCombat - British 
 British creates battle in territory 101 Sea Zone
 Battle in 91 Sea Zone
 British attack with 1 bomber and 2 submarines
 Germans defend with 1 battleship; Italians defend with 1 battleship and 1 transport
 British roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
 1 battleship owned by the Italians lost in 91 Sea Zone
 British roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
 Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 1 : 0/1 hits
 1 battleship owned by the Germans lost in 91 Sea Zone
 1 transport owned by the Italians lost in 91 Sea Zone
 British roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
 British win with 1 bomber and 2 submarines remaining. Battle score for attacker is 47
 Casualties for Germans: 1 battleship
 Casualties for Italians: 1 battleship and 1 transport
 Battle in 101 Sea Zone
 British attack with 2 submarines
 Italians defend with 1 submarine
 British roll dice for 2 submarines in 101 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 submarines in 101 Sea Zone, round 2 : 0/2 hits
 Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
 British roll dice for 2 submarines in 101 Sea Zone, round 3 : 0/2 hits
 Italians roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the British lost in 101 Sea Zone
 British roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
 Italians roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits
 1 submarine owned by the Italians lost in 101 Sea Zone
 British win, taking 101 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 0
 Casualties for British: 1 submarine
 Casualties for Italians: 1 submarine
 Battle in Yunnan
 British attack with 2 fighters and 2 infantry
 Japanese defend with 1 armour
 British roll dice for 2 fighters and 2 infantry in Yunnan, round 1 : 2/4 hits
 Japanese roll dice for 1 armour in Yunnan, round 1 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for British: 1 infantryNon Combat Move - British 
 3 aaGuns moved from Shan State to Burma
 2 fighters moved from Yunnan to Burma
 2 infantry moved from India to Burma
 1 bomber moved from 91 Sea Zone to British GuianaPlace Units - British 
 1 fighter placed in United Kingdom
 2 infantry placed in QuebecTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,4
 British collect 14 PUs (2 lost to blockades); end with 14 PUs totalTerritory Summary for British : Siam : 1 flag, 1 infantry 
 Yunnan : 1 flag, 1 infantry
 Burma : 1 flag, 3 aaGuns, 2 fighters and 6 infantry
 India : 1 flag, 1 airfield, 1 harbour and 6 infantry
 Malaya : 1 flag, 1 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 British Guiana : 1 flag, 1 bomber
 Scotland : 1 flag, 1 airfield and 1 infantry
 United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
 75 Sea Zone : 1 flag, 1 destroyer
 101 Sea Zone : 1 flag, 1 submarine
 91 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary : Germans : 50 / 66 
 Russians : 21 / 26
 Japanese : 63 / 74
 Americans : 50 / 68
 Chinese : 1 / 0
 British : 16 / 14
 UK_Pacific : 11 / 0
 Italians : 40 / 62
 ANZAC : 9 / 10
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 11 PUs; end with 11 PUs total
 Units Change Ownership
 Some Units in India change ownership: 2 infantry
 Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific : Siam : 1 flag 
 India : 1 flag, 1 factory_majorProduction/PUs Summary : Germans : 50 / 66 
 Russians : 21 / 26
 Japanese : 63 / 74
 Americans : 50 / 68
 Chinese : 1 / 0
 British : 16 / 14
 UK_Pacific : 11 / 11
 Italians : 40 / 62
 ANZAC : 9 / 10
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 6 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Nigeria to Gold Coast
 Italians take French West Africa from French
 Italians take Gold Coast from British
 1 artillery moved from French Central Africa to French West Africa
 1 artillery moved from Gibraltar to 92 Sea Zone
 1 infantry moved from Gibraltar to 92 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
 1 artillery moved from 88 Sea Zone to British Guiana
 1 infantry moved from 88 Sea Zone to British Guiana
 1 armour moved from Union of South Africa to 71 Sea Zone
 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery moved from Union of South Africa to 71 Sea Zone
 1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
 1 infantry moved from Kenya to 72 Sea Zone
 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
 2 infantry moved from 79 Sea Zone to West India
 1 artillery moved from 79 Sea Zone to West India
 1 armour moved from 79 Sea Zone to West India
 2 infantry moved from Eastern Persia to West India
 Italians take West India from UK_Pacific
 4 armour moved from Romania to Ukraine
 2 artilleries moved from Bessarabia to Ukraine
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Caucasus to Rostov
 Italians take Rostov from Russians
 1 infantry moved from Caucasus to Kazakhstan
 Italians take Kazakhstan from Russians
 1 armour moved from Volgograd to Tambov
 Italians take Tambov from Russians
 1 armour moved from Tambov to Bryansk
 2 armour moved from Bessarabia to Bryansk
 1 mech_infantry moved from Eastern Poland to Bryansk
 1 armour moved from Eastern Poland to BryanskCombat - Italians 
 Battle in West India
 Battle in British Guiana
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 bomber
 Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 1 : 0/2 hits
 British roll dice for 1 bomber in British Guiana, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 2 : 1/2 hits
 British roll dice for 1 bomber in British Guiana, round 2 : 0/1 hits
 1 bomber owned by the British lost in British Guiana
 Italians win, taking British Guiana from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
 Casualties for British: 1 bomber
 Battle in Ukraine
 Italians attack with 4 armour, 2 artilleries and 1 infantry
 Russians defend with 1 factory_minor and 4 infantry
 Italians roll dice for 4 armour, 2 artilleries and 1 infantry in Ukraine, round 1 : 3/7 hits
 Russians roll dice for 4 infantry in Ukraine, round 1 : 3/4 hits
 3 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
 Italians roll dice for 4 armour in Ukraine, round 2 : 2/4 hits
 Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Ukraine
 Italians win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 1
 Casualties for Russians: 4 infantry
 Casualties for Italians: 2 artilleries and 1 infantry
 Battle in Bryansk
 Italians attack with 4 armour and 1 mech_infantry
 Russians defend with 3 infantry
 Italians roll dice for 4 armour and 1 mech_infantry in Bryansk, round 1 : 2/5 hits
 Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
 Italians roll dice for 4 armour in Bryansk, round 2 : 2/4 hits
 Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
 Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
 Casualties for Russians: 3 infantry
 Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians 
 2 aaGuns moved from Bessarabia to Ukraine
 2 infantry moved from Romania to Bessarabia
 1 infantry moved from Persia to Eastern Persia
 3 armour moved from Iraq to Eastern Persia
 1 artillery moved from Tanganyika Territory to Kenya
 3 armour moved from Egypt to IraqPlace Units - Italians 
 3 armour placed in Volgograd
 3 armour placed in Egypt
 2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 51 PUs; end with 51 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 72 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Northern Territory to Western Australia
 ANZAC take Western Australia from JapaneseCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC : Queensland : 1 flag, 1 airfield and 1 harbour 
 New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
 South Australia : 1 flag, 1 infantry
 Western Australia : 1 flag, 1 infantryProduction/PUs Summary : Germans : 50 / 66 
 Russians : 14 / 26
 Japanese : 62 / 74
 Americans : 50 / 68
 Chinese : 1 / 0
 British : 15 / 14
 UK_Pacific : 9 / 11
 Italians : 51 / 72
 ANZAC : 10 / 15
 French : 1 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - French Non Combat Move - French Turn Complete - French Territory Summary for French : United Kingdom : 1 flag, 2 infantry Production/PUs Summary : Germans : 50 / 66 
 Russians : 14 / 26
 Japanese : 62 / 74
 Americans : 50 / 68
 Chinese : 1 / 0
 British : 15 / 14
 UK_Pacific : 9 / 11
 Italians : 51 / 72
 ANZAC : 10 / 15
 French : 1 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Germans 
 Germans buy 3 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 armour moved from Archangel to Nenetsia
 Germans take Nenetsia from Russians
 1 armour moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 1 infantry moved from Archangel to Smolensk
 Germans take Smolensk from Russians
 1 armour moved from Archangel to Samara
 Germans take Samara from Russians
 1 armour moved from Archangel to Novosibirsk
 Germans take Novosibirsk from Russians
 2 submarines moved from 109 Sea Zone to 91 Sea Zone
 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
 1 carrier moved from 112 Sea Zone to 91 Sea Zone
 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
 1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
 1 infantry moved from Novgorod to Belarus
 7 infantry moved from Eastern Poland to Belarus
 1 armour moved from Eastern Poland to BelarusCombat - Germans 
 Battle in 115 Sea Zone
 Germans attack with 1 fighter and 1 tactical_bomber
 Russians defend with 1 cruiser and 1 submarine
 1 submarine owned by the Russians Submerged
 Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Russians: 1 cruiser
 Battle in 91 Sea Zone
 Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
 British defend with 2 submarines
 Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for British: 2 submarines
 Battle in Belarus
 Germans attack with 1 armour and 8 infantry
 Russians defend with 4 infantry
 Germans win, taking Belarus from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 3 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Germans 
 5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
 1 aaGun, 4 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
 8 armour moved from Archangel to Bryansk
 2 armour moved from Germany to Eastern Poland
 1 infantry moved from Vyborg to Novgorod
 1 armour moved from Finland to Novgorod
 1 artillery and 1 infantry moved from Norway to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
 1 aaGun moved from Germany to Western Germany
 1 infantry moved from Germany to Western GermanyPlace Units - Germans 
 1 battleship and 2 destroyers placed in 112 Sea Zone
 4 infantry placed in Western Germany
 3 armour placed in NovgorodTurn Complete - Germans 
 Germans collect 56 PUs; end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs



 
		 
		






