@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - Americans 
 Americans buy 5 armour, 2 battleships and 2 infantry; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Americans 
 1 unit repaired.
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 Americans take Holland Belgium from Germans
 1 infantry moved from Normandy Bordeaux to Southern France
 Americans take Southern France from Germans
 1 armour, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
 1 tactical_bomber moved from Korea to 19 Sea Zone
 2 fighters moved from Korea to 19 Sea Zone
 1 bomber moved from Korea to 6 Sea Zone
 1 armour moved from Buryatia to Yakut S.S.R.
 Russians take Yakut S.S.R. from Japanese
 1 armour moved from Yakut S.S.R. to YeniseyCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 fighters and 2 transports in 6 Sea Zone, round 1 : 3/5 hits
 Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 1 destroyer owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 95 Sea Zone
 Americans attack with 5 destroyers and 2 transports
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 5 destroyers and 2 transports in 95 Sea Zone, round 1 : 1/5 hits
 1 submarine owned by the Germans lost in 95 Sea Zone
 Americans win with 5 destroyers and 2 transports remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 19 Sea Zone
 Americans attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship
 Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 19 Sea Zone
 Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 battleship
 Casualties for Americans: 1 fighter
 Battle in Yenisey
 Americans attack with 1 armour
 Japanese defend with 1 infantry
 Americans roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
 Japanese roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yenisey
 Japanese win with no units remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 armour
 Battle in Norway
 Americans attack with 2 artilleries and 2 infantry
 Germans defend with 1 armour and 1 factory_minor
 Americans roll dice for 2 artilleries and 2 infantry in Norway, round 1 : 1/4 hits
 Germans roll dice for 1 armour in Norway, round 1 : 0/1 hits
 1 armour owned by the Germans lost in Norway
 Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Northern Italy
 Americans attack with 2 armour, 2 artilleries and 3 infantry
 Germans defend with 4 infantry; Italians defend with 2 aaGuns and 1 factory_major
 Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Northern Italy, round 1 : 1/7 hits
 Italians roll dice for 2 aaGuns and 4 infantry in Northern Italy, round 1 : 3/4 hits
 1 aaGun owned by the Italians and 3 infantry owned by the Americans lost in Northern Italy
 Americans roll dice for 2 armour and 2 artilleries in Northern Italy, round 2 : 2/4 hits
 Italians roll dice for 1 aaGun and 4 infantry in Northern Italy, round 2 : 3/4 hits
 1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
 1 armour retreated to Southern Italy
 Italians win with 3 infantry remaining. Battle score for attacker is -12
 Casualties for Germans: 1 infantry
 Casualties for Italians: 2 aaGuns
 Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Americans 
 2 fighters moved from Southern Italy to United Kingdom
 1 artillery moved from Normandy Bordeaux to Southern France
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 bomber moved from 6 Sea Zone to Korea
 1 infantry moved from Manchuria to Amur
 1 artillery moved from Manchuria to Korea
 1 fighter moved from 19 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 19 Sea Zone to Korea
 1 fighter moved from 6 Sea Zone to Korea
 1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans 
 2 battleships placed in 110 Sea Zone
 1 armour and 2 infantry placed in Korea
 1 armour placed in Normandy Bordeaux
 3 armour placed in Southern ItalyTurn Complete - Americans 
 Americans collect 72 PUs; end with 77 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese 
 2 artilleries moved from Shantung to Jehol
 6 infantry moved from Manchuria to Jehol
 1 artillery moved from Kiangsu to Anhwe
 1 artillery moved from Kwangtung to KwangsiPlace Units - Chinese 
 3 infantry placed in Kansu
 3 infantry placed in Tsinghai
 3 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Combat Move - British 
 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 6 infantry moved from Northwest Persia to Caucasus
 3 infantry moved from Eastern Persia to Turkmenistan
 1 mech_infantry moved from Eastern Persia to Kazakhstan
 1 armour moved from India to Eastern Persia
 1 armour, 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Okinawa
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
 2 armour moved from Chahar to KansuCombat - British 
 Battle in Formosa
 Battle in OkinawaNon Combat Move - British 
 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
 British take Greece from Neutral_Allies
 2 mech_infantrys moved from Egypt to Alexandria
 2 artilleries moved from Egypt to Alexandria
 2 transports moved from 109 Sea Zone to 110 Sea Zone
 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British 
 3 mech_infantrys placed in Iraq
 3 mech_infantrys placed in Persia
 2 artilleries placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 34 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Place Units - UK_Pacific 
 3 bombers placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 33 PUs; end with 33 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
 Some Units in India change ownership: 3 bombers
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Combat Move - Italians Non Combat Move - Italians Turn Complete - Italians 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
 1 infantry moved from 17 Sea Zone to Iwo Jima
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
 2 infantry moved from 21 Sea Zone to Guam
 2 infantry moved from Philippines to 35 Sea Zone
 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to HainanCombat - ANZAC 
 Battle in Guam
 ANZAC attack with 2 infantry
 Japanese defend with 1 airfield and 1 infantry
 ANZAC roll dice for 2 infantry in Guam, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Guam, round 1 : 1/1 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Guam
 ANZAC win, taking Guam from Japanese with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in Iwo Jima
 Battle in HainanNon Combat Move - ANZAC 
 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 transports placed in 54 Sea Zone
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 12 PUs; end with 12 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Combat Move - French 
 1 infantry moved from Egypt to AlexandriaNon Combat Move - French 
 2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Politics - Germans Purchase Units - Germans 
 Germans buy 17 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 4 infantry moved from Baltic States to Novgorod
 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
 3 infantry moved from Northern Italy to Southern Italy
 1 fighter moved from Western Germany to Southern Italy
 1 fighter moved from France to Southern Italy
 5 infantry moved from Western Ukraine to Bryansk
 1 artillery moved from Western Ukraine to Bryansk
 1 armour moved from Western Ukraine to Bryansk
 1 armour moved from Belarus to Smolensk
 1 armour moved from Baltic States to Smolensk
 2 infantry moved from Eastern Poland to Bessarabia
 3 armour moved from Romania to Bessarabia
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
 1 armour moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 armour moved from Urals to Novosibirsk
 Germans take Novosibirsk from RussiansCombat - Germans 
 Battle in Southern Italy
 Germans attack with 2 fighters and 3 infantry
 Americans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
 Germans roll dice for 2 fighters and 3 infantry in Southern Italy, round 1 : 1/5 hits
 Americans roll dice for 4 armour in Southern Italy, round 1 : 1/4 hits
 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern Italy
 Germans roll dice for 2 fighters and 2 infantry in Southern Italy, round 2 : 1/4 hits
 Americans roll dice for 3 armour in Southern Italy, round 2 : 0/3 hits
 1 armour owned by the Americans lost in Southern Italy
 Germans roll dice for 2 fighters and 2 infantry in Southern Italy, round 3 : 2/4 hits
 Americans roll dice for 2 armour in Southern Italy, round 3 : 1/2 hits
 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Southern Italy
 Germans win, taking Southern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 18
 Casualties for Germans: 2 infantry
 Casualties for Americans: 4 armour
 Battle in Bryansk
 Germans attack with 1 armour, 1 artillery and 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 1 : 2/7 hits
 Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Germans attack with 2 armour
 Russians defend with 1 armour
 Germans roll dice for 2 armour in Smolensk, round 1 : 1/2 hits
 Russians roll dice for 1 armour in Smolensk, round 1 : 0/1 hits
 1 armour owned by the Russians lost in Smolensk
 Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 6
 Casualties for Russians: 1 armour
 Battle in Bessarabia
 Germans attack with 3 armour and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 armour and 2 infantry in Bessarabia, round 1 : 2/5 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 125 Sea Zone
 Germans attack with 1 destroyer
 Americans defend with 2 transports
 2 transports owned by the Americans lost in 125 Sea Zone
 Germans win with 1 destroyer remaining. Battle score for attacker is 14
 Casualties for Americans: 2 transports
 Battle in 113 Sea Zone
 Germans attack with 1 battleship and 1 destroyer
 Russians defend with 1 cruiser and 1 submarine
 Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 1 : 1/2 hits
 Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Germans
 1 submarine owned by the Russians lost in 113 Sea Zone
 Germans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
 Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
 Germans win with 1 battleship remaining. Battle score for attacker is 10
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans 
 2 fighters moved from Southern Italy to FrancePlace Units - Germans 
 10 infantry placed in Western Germany
 3 infantry placed in France
 3 infantry placed in Novgorod
 1 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Purchase Units - Russians 
 Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Dzavhan to Yenisey
 Russians take Yenisey from Japanese
 1 infantry moved from Kansu to Timguska
 8 infantry moved from Russia to Bryansk
 1 artillery and 4 infantry moved from Ukraine to BryanskCombat - Russians 
 Battle in Bryansk
 Russians attack with 1 artillery and 12 infantry
 Germans defend with 1 armour, 1 artillery and 4 infantry
 Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 1 : 3/13 hits
 Germans roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 1 : 0/6 hits
 3 infantry owned by the Germans lost in Bryansk
 Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 2 : 1/13 hits
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/3 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 Russians roll dice for 1 artillery and 10 infantry in Bryansk, round 3 : 1/11 hits
 Germans roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 1/2 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
 Russians roll dice for 1 artillery and 9 infantry in Bryansk, round 4 : 2/10 hits
 Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 1 armour, 1 artillery and 4 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians Place Units - Russians 
 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 23 PUs; end with 23 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Purchase Units - Japanese 
 Japanese buy 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese Non Combat Move - Japanese Place Units - Japanese 
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,3,1,5,5,4,2,5
 Japanese collect 2 PUs (7 lost to blockades); end with 2 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Purchase Units - Americans 
 Americans buy 10 armour, 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 1 unit repaired.
 Americans converts factory_major into different units
 1 infantry moved from Amur to Sakha
 Russians take Sakha from Japanese
 1 armour moved from Normandy Bordeaux to Northern Italy
 Americans take Northern Italy from Italians
 1 transport moved from 95 Sea Zone to 93 Sea Zone
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
 2 fighters moved from United Kingdom to 113 Sea Zone
 2 artilleries and 2 infantry moved from Norway to Finland
 Americans take Finland from Germans
 2 destroyers moved from 110 Sea Zone to 125 Sea Zone
 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 transport moved from 6 Sea Zone to 26 Sea ZoneCombat - Americans 
 Americans creates battle in territory 6 Sea Zone
 Battle in 6 Sea Zone
 ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 1 transport
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
 Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 113 Sea Zone
 Americans attack with 2 fighters
 Germans defend with 1 battleship
 Americans roll dice for 2 fighters in 113 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 battleship in 113 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 113 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 10
 Casualties for Germans: 1 battleship
 Casualties for Americans: 1 fighter
 Battle in 125 Sea Zone
 Americans attack with 2 destroyers
 Germans defend with 1 destroyer
 Americans roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone
 Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 0
 Casualties for Germans: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in Southern Italy
 Americans attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
 Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 0/2 hits
 Italians roll dice for 1 infantry in Southern Italy, round 1 : 1/1 hits
 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
 Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
 Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits
 Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
 Americans roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits
 Italians roll dice for 1 infantry in Southern Italy, round 4 : 1/1 hits
 1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern Italy
 Italians win with no units remaining. Battle score for attacker is -4
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans 
 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 fighter moved from 113 Sea Zone to NorwayPlace Units - Americans 
 2 armour and 1 infantry placed in Normandy Bordeaux
 2 armour and 1 infantry placed in Southern France
 3 armour placed in Norway
 3 armour placed in Korea
 3 bombers placed in Western United StatesTurn Complete - Americans 
 Americans collect 75 PUs; end with 75 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 4 infantry placed in Kansu
 1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Combat Move - British 
 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
 2 artilleries, 1 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
 1 mech_infantry moved from Greece to 99 Sea Zone
 1 mech_infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
 1 mech_infantry moved from 95 Sea Zone to Southern Italy
 1 infantry moved from Greece to Albania
 British take Albania from Italians
 2 armour moved from Kansu to Novosibirsk
 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
 1 mech_infantry moved from Kazakhstan to Novosibirsk
 3 bombers moved from India to BessarabiaCombat - British 
 British creates battle in territory 19 Sea Zone
 Battle in Denmark
 Battle in Novosibirsk
 British attack with 2 armour and 1 mech_infantry
 Germans defend with 1 armour
 British roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 1 : 0/3 hits
 Germans roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
 1 mech_infantry owned by the British lost in Novosibirsk
 British roll dice for 2 armour in Novosibirsk, round 2 : 0/2 hits
 Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
 British roll dice for 2 armour in Novosibirsk, round 3 : 0/2 hits
 Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
 1 armour owned by the British lost in Novosibirsk
 British roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits
 Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits
 1 armour owned by the Germans lost in Novosibirsk
 British win, taking Denmark from Germans, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is -4
 Casualties for Germans: 1 armour
 Casualties for British: 1 armour and 1 mech_infantry
 Battle in Tobruk
 British attack with 2 artilleries, 1 infantry and 2 mech_infantrys
 Italians defend with 4 infantry
 British roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Tobruk, round 1 : 2/5 hits
 Italians roll dice for 4 infantry in Tobruk, round 1 : 1/4 hits
 1 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
 British roll dice for 2 artilleries and 2 mech_infantrys in Tobruk, round 2 : 0/4 hits
 Italians roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
 1 mech_infantry owned by the British lost in Tobruk
 British roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 3 : 1/3 hits
 Italians roll dice for 2 infantry in Tobruk, round 3 : 0/2 hits
 1 infantry owned by the Italians lost in Tobruk
 British roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 4 : 0/3 hits
 Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
 British roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 5 : 1/3 hits
 Italians roll dice for 1 infantry in Tobruk, round 5 : 1/1 hits
 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
 British win, taking Tobruk from Italians with 2 artilleries remaining. Battle score for attacker is 1
 Casualties for British: 1 infantry and 2 mech_infantrys
 Casualties for Italians: 4 infantry
 Battle in Southern Italy
 British captures 0PUs while taking Italians capital
 Battle in Marianas
 Battle in Bessarabia
 British attack with 3 bombers
 Germans defend with 3 armour and 1 infantry
 British roll dice for 3 bombers in Bessarabia, round 1 : 2/3 hits
 Germans roll dice for 3 armour and 1 infantry in Bessarabia, round 1 : 2/4 hits
 2 bombers owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
 British roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits
 Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
 1 bomber owned by the British and 1 armour owned by the Germans lost in Bessarabia
 Germans win, taking Southern Italy from Italians, taking Marianas from Japanese with 1 armour remaining. Battle score for attacker is -21
 Casualties for Germans: 2 armour and 1 infantry
 Casualties for British: 3 bombersNon Combat Move - British 
 6 infantry moved from Caucasus to Rostov
 3 infantry moved from Turkmenistan to Kazakhstan
 3 mech_infantrys moved from Iraq to Caucasus
 3 mech_infantrys moved from Persia to Caucasus
 1 armour moved from Eastern Persia to Kazakhstan
 4 infantry moved from Greece to Albania
 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
 1 aaGun moved from Anhwe to Jehol
 1 transport moved from 19 Sea Zone to 35 Sea ZonePlace Units - British 
 1 factory_minor placed in Greece
 2 artilleries and 2 infantry placed in United Kingdom
 3 mech_infantrys placed in IraqTurn Complete - British 
 British collect 40 PUs; end with 41 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Place Units - UK_Pacific 
 3 bombers placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 33 PUs; end with 35 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs
 Some Units in India change ownership: 3 bombers
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC 
 ANZAC creates battle in territory 17 Sea Zone
 Battle in Marshall IslandsNon Combat Move - ANZAC 
 2 infantry moved from Hainan to 36 Sea Zone
 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from Guam to 21 Sea Zone
 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 transport moved from 17 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 12 PUs; end with 12 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Combat Move - French 
 1 infantry moved from Alexandria to Tobruk
 2 infantry moved from Libya to TunisiaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 6 infantry moved from France to Normandy Bordeaux
 1 fighter moved from France to Normandy Bordeaux
 1 fighter moved from France to Normandy Bordeaux
 13 infantry moved from Western Germany to Holland Belgium
 1 tactical_bomber moved from Germany to Holland Belgium
 1 armour moved from Bessarabia to Belarus
 4 infantry moved from Novgorod to Archangel
 1 armour moved from Smolensk to Vologda
 1 armour moved from Smolensk to Vologda
 1 infantry moved from Germany to PolandCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 13 infantry and 1 tactical_bomber
 French defend with 2 infantry; British defend with 2 artilleries and 4 infantry
 Germans roll dice for 13 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 4/14 hits
 Americans roll dice for 2 artilleries and 6 infantry in Holland Belgium, round 1 : 2/8 hits
 2 infantry owned by the British , 2 infantry owned by the French and 2 infantry owned by the Germans lost in Holland Belgium
 Germans roll dice for 11 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/12 hits
 Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
 2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
 Germans roll dice for 9 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/10 hits
 Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
 Germans win, taking Holland Belgium from Americans with 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Germans: 5 infantry
 Casualties for French: 2 infantry
 Casualties for British: 2 artilleries and 4 infantry
 Battle in Normandy Bordeaux
 Germans attack with 2 fighters and 6 infantry
 Americans defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 2 fighters and 6 infantry in Normandy Bordeaux, round 1 : 3/8 hits
 Americans roll dice for 2 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 2/5 hits
 1 artillery owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
 Germans roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits
 Americans roll dice for 2 armour in Normandy Bordeaux, round 2 : 0/2 hits
 1 armour owned by the Americans lost in Normandy Bordeaux
 Germans roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits
 Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 13
 Casualties for Germans: 3 infantry
 Casualties for Americans: 2 armour, 1 artillery and 2 infantryNon Combat Move - Germans 
 2 fighters moved from Normandy Bordeaux to France
 1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans 
 1 armour, 1 bomber and 1 infantry placed in Novgorod
 3 infantry placed in France
 2 infantry placed in Western Germany
 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 45 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Purchase Units - Russians 
 Russians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Bryansk to Smolensk
 Russians take Smolensk from Germans
 1 infantry moved from Bryansk to Western Ukraine
 Russians take Western Ukraine from Germans
 1 artillery and 6 infantry moved from Bryansk to Belarus
 1 artillery and 7 infantry moved from Russia to Vologda
 1 infantry moved from Timguska to Urals
 Russians take Urals from Germans
 1 infantry moved from Yenisey to TimguskaCombat - Russians 
 Battle in Belarus
 Russians attack with 1 artillery and 6 infantry
 Germans defend with 1 armour
 Russians roll dice for 1 artillery and 6 infantry in Belarus, round 1 : 0/7 hits
 Germans roll dice for 1 armour in Belarus, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Belarus
 Russians roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits
 Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantry
 Battle in Vologda
 Russians attack with 1 artillery and 7 infantry
 Germans defend with 2 armour, 1 artillery and 1 infantry
 Russians roll dice for 1 artillery and 7 infantry in Vologda, round 1 : 1/8 hits
 Germans roll dice for 2 armour, 1 artillery and 1 infantry in Vologda, round 1 : 3/4 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
 Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 0/5 hits
 Germans roll dice for 2 armour and 1 artillery in Vologda, round 2 : 2/3 hits
 2 infantry owned by the Russians lost in Vologda
 Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits
 Germans roll dice for 2 armour and 1 artillery in Vologda, round 3 : 2/3 hits
 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
 1 artillery owned by the Russians retreated to Russia
 Germans win with 2 armour remaining. Battle score for attacker is -14
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 7 infantryNon Combat Move - Russians Place Units - Russians 
 1 armour placed in Ukraine
 1 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Purchase Units - Japanese 
 Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese Non Combat Move - Japanese Turn Complete - Japanese 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,1,2,2,6,4,2
 Japanese collect 0 PUs (8 lost to blockades); end with 2 PUs total
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 how come japan only had 2pus when japan is worth 8? 



 
		 
		






