@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians Non Combat Move - Russians 
 1 infantry moved from Bessarabia to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Eastern Poland to Western Ukraine
 2 infantry moved from Baltic States to Belarus
 1 aaGun moved from Novgorod to Belarus
 2 infantry moved from Vyborg to Karelia
 1 artillery moved from Novgorod to Karelia
 2 infantry moved from Novgorod to Karelia
 1 aaGun moved from Novgorod to Karelia
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Novgorod to Karelia
 2 infantry moved from Novgorod to Karelia
 1 infantry moved from Archangel to Belarus
 1 armour moved from Russia to Western Ukraine
 1 mech_infantry moved from Russia to Western Ukraine
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to Ukraine
 2 aaGuns moved from Russia to Bryansk
 1 infantry moved from Russia to Bryansk
 1 artillery moved from Russia to Bryansk
 1 fighter and 1 tactical_bomber moved from Russia to Novgorod
 2 infantry moved from Caucasus to Rostov
 6 infantry moved from Amur to Buryatia
 2 aaGuns and 6 infantry moved from Sakha to BuryatiaPlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Soviet Far East
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 4 infantry moved from Korea to Manchuria
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Shantung to Anhwe
 3 infantry moved from Kiangsu to Anhwe
 1 artillery moved from Kiangsu to Anhwe
 1 mech_infantry moved from Manchuria to Anhwe
 3 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 1 tactical_bomber moved from Kiangsu to Hunan
 1 fighter moved from Kiangsu to Hunan
 1 fighter moved from Formosa to Hunan
 1 fighter moved from Okinawa to Chahar
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
 2 infantry moved from Manchuria to Jehol
 2 bombers moved from Japan to Hunan
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 battleship moved from 19 Sea Zone to 36 Sea Zone
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 fighter moved from 33 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
 2 carriers moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 1 battleship moved from 6 Sea Zone to 20 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
 1 submarine moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from Japan to Jehol
 2 tactical_bombers moved from Japan to JeholCombat - Japanese 
 Battle in Soviet Far East
 Battle in Hunan
 Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 1 : 3/9 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 bomber moved from Hunan to Kiangsu
 1 bomber moved from Hunan to Kiangsu
 1 fighter moved from Hunan to Kiangsu
 1 fighter moved from Hunan to Kiangsi
 1 tactical_bomber moved from Hunan to Kiangsi
 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
 2 fighters moved from 20 Sea Zone to Kiangsi
 1 fighter moved from Chahar to JeholPlace Units - Japanese 
 1 submarine and 1 transport placed in 6 Sea Zone
 1 factory_minor placed in KoreaTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Soviet Far East
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 4 infantry moved from Korea to Manchuria
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Shantung to Anhwe
 3 infantry moved from Kiangsu to Anhwe
 1 artillery moved from Kiangsu to Anhwe
 1 mech_infantry moved from Manchuria to Anhwe
 3 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 1 tactical_bomber moved from Kiangsu to Hunan
 1 fighter moved from Kiangsu to Hunan
 1 fighter moved from Formosa to Hunan
 1 fighter moved from Okinawa to Chahar
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
 2 infantry moved from Manchuria to Jehol
 2 bombers moved from Japan to Hunan
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 battleship moved from 19 Sea Zone to 36 Sea Zone
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 fighter moved from 33 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
 2 carriers moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 1 battleship moved from 6 Sea Zone to 20 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
 1 submarine moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from Japan to Jehol
 2 tactical_bombers moved from Japan to JeholCombat - Japanese 
 Battle in Soviet Far East
 Battle in Hunan
 Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 1 : 3/9 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 bomber moved from Hunan to Kiangsu
 1 bomber moved from Hunan to Kiangsu
 1 fighter moved from Hunan to Kiangsu
 1 fighter moved from Hunan to Kiangsi
 1 tactical_bomber moved from Hunan to Kiangsi
 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
 2 fighters moved from 20 Sea Zone to Kiangsi
 1 fighter moved from Chahar to JeholPlace Units - Japanese 
 1 submarine and 1 transport placed in 6 Sea Zone
 1 factory_minor placed in KoreaTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Soviet Far East
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 4 infantry moved from Korea to Manchuria
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Shantung to Anhwe
 3 infantry moved from Kiangsu to Anhwe
 1 artillery moved from Kiangsu to Anhwe
 1 mech_infantry moved from Manchuria to Anhwe
 3 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 1 tactical_bomber moved from Kiangsu to Hunan
 1 fighter moved from Kiangsu to Hunan
 1 fighter moved from Formosa to Hunan
 1 fighter moved from Okinawa to Chahar
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
 2 infantry moved from Manchuria to Jehol
 2 bombers moved from Japan to Hunan
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 battleship moved from 19 Sea Zone to 36 Sea Zone
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 fighter moved from 33 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
 2 carriers moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 1 battleship moved from 6 Sea Zone to 20 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
 1 submarine moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from Japan to Jehol
 2 tactical_bombers moved from Japan to JeholCombat - Japanese 
 Battle in Soviet Far East
 Battle in Hunan
 Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 1 : 3/9 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 bomber moved from Hunan to Kiangsu
 1 bomber moved from Hunan to Kiangsu
 1 fighter moved from Hunan to Kiangsu
 1 fighter moved from Hunan to Kiangsi
 1 tactical_bomber moved from Hunan to Kiangsi
 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
 2 fighters moved from 20 Sea Zone to Kiangsi
 1 fighter moved from Chahar to JeholPlace Units - Japanese 
 1 submarine and 1 transport placed in 6 Sea Zone
 1 factory_minor placed in KoreaTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to Guam
 1 fighter moved from Western United States to Hawaiian Islands
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 bomber moved from Central United States to Hawaiian Islands
 1 mech_infantry moved from Western United States to Central United States
 1 armour moved from Central United States to Western United States
 1 mech_infantry moved from Central United States to Western United States
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
 1 infantry moved from Eastern United States to Central United States
 1 artillery moved from Eastern United States to Central United States
 1 infantry moved from Central United States to Western United StatesPlace Units - Americans 
 1 destroyer and 2 transports placed in 10 Sea Zone
 3 transports placed in 101 Sea Zone
 3 infantry placed in Eastern United States
 Americans undo move 3.
 3 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to Guam
 1 fighter moved from Western United States to Hawaiian Islands
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 bomber moved from Central United States to Hawaiian Islands
 1 mech_infantry moved from Western United States to Central United States
 1 armour moved from Central United States to Western United States
 1 mech_infantry moved from Central United States to Western United States
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
 1 infantry moved from Eastern United States to Central United States
 1 artillery moved from Eastern United States to Central United States
 1 infantry moved from Central United States to Western United StatesPlace Units - Americans 
 1 destroyer and 2 transports placed in 10 Sea Zone
 3 transports placed in 101 Sea Zone
 3 infantry placed in Eastern United States
 Americans undo move 3.
 3 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 3 infantry moved from Yunnan to Hunan
 2 infantry moved from Kweichow to Hunan
 1 fighter moved from Szechwan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 1 : 2/6 hits
 Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 1 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits
 Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Shensi to Kweichow
 6 infantry moved from Szechwan to Yunnan
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 4 infantry placed in YunnanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,4,6,3,5,1,2,4,1
 Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 3 infantry moved from Yunnan to Hunan
 2 infantry moved from Kweichow to Hunan
 1 fighter moved from Szechwan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 1 : 2/6 hits
 Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 1 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits
 Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Shensi to Kweichow
 6 infantry moved from Szechwan to Yunnan
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 4 infantry placed in YunnanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,4,6,3,5,1,2,4,1
 Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 Scrambo? 
- 
					
					
					
					
 full scramble, sir 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Combat Move - British 
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 1 armour moved from Alexandria to Tobruk
 2 infantry moved from Alexandria to Tobruk
 1 artillery moved from Alexandria to Tobruk
 1 mech_infantry moved from Egypt to Tobruk
 1 artillery moved from Egypt to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 artillery moved from 96 Sea Zone to Tobruk
 1 infantry moved from 96 Sea Zone to Tobruk
 1 bomber moved from United Kingdom to 96 Sea Zone
 1 battleship moved from 111 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
 2 fighters moved from United Kingdom to Holland BelgiumCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
 British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 4/4 hits
 1 fighter owned by the British , 1 cruiser owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
 British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/3 hits
 Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
 retreated to 97 Sea Zone
 Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -44
 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
 Casualties for Italians: 1 cruiser
 Battle in 96 Sea Zone
 British attack with 1 bomber, 1 cruiser and 1 transport
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 bomber, 1 cruiser and 1 transport in 96 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in Holland Belgium
 British attack with 2 fighters, 1 infantry and 1 mech_infantry
 Germans defend with 1 infantry and 1 tactical_bomber
 British roll dice for 1 battleship in Holland Belgium, round 1 : 1/1 hits
 British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/4 hits
 Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 0/2 hits
 1 infantry owned by the Germans lost in Holland Belgium
 British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits
 Germans roll dice for 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits
 1 infantry owned by the British and 1 tactical_bomber owned by the Germans lost in Holland Belgium
 British win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 1 infantry and 1 tactical_bomber
 Casualties for British: 1 infantry
 Battle in Tobruk
 British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
 Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 1/7 hits
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 3/6 hits
 3 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
 British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 3/4 hits
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 4/5 hits
 1 armour owned by the British , 1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Tobruk
 Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -14
 Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
 Casualties for Italians: 3 infantry and 1 mech_infantry
 Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
 Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British 
 1 tactical_bomber moved from 97 Sea Zone to Malta
 1 bomber moved from 96 Sea Zone to Malta
 1 infantry moved from Egypt to Alexandria
 2 fighters moved from Holland Belgium to United Kingdom
 1 aaGun moved from Scotland to United Kingdom
 2 infantry moved from Scotland to United Kingdom
 1 armour moved from Quebec to 106 Sea Zone
 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
 1 armour moved from 88 Sea Zone to Suriname
 British take Suriname from Dutch
 1 infantry moved from 88 Sea Zone to Suriname
 1 artillery moved from Ontario to Quebec
 1 infantry moved from Ontario to Quebec
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 2 infantry moved from Burma to Shan State
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 fighter moved from Burma to India
 4 infantry moved from India to Burma
 1 artillery moved from India to Burma
 3 aaGuns moved from India to BurmaPlace Units - British 
 3 destroyers placed in 110 Sea Zone
 1 artillery placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 2 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 You, me lad, are one lucky mthrfckr. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 unit repaired.
 1 battleship moved from 97 Sea Zone to 96 Sea Zone
 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour moved from Albania to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 infantry moved from 99 Sea Zone to Syria
 1 armour moved from 99 Sea Zone to Syria
 1 submarine moved from 95 Sea Zone to 96 Sea Zone
 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
 2 infantry moved from Southern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to Syria
 2 fighters moved from Southern Italy to 96 Sea Zone
 1 infantry moved from Libya to Tobruk
 1 artillery moved from Libya to Tobruk
 1 bomber moved from Northern Italy to 96 Sea Zone
 2 infantry moved from Northern Italy to Greater Southern Germany
 1 armour moved from Northern Italy to Slovakia Hungary
 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine
 British defend with 1 cruiser and 1 transport
 Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the British lost in 96 Sea Zone
 Italians roll dice for 1 battleship, 1 bomber and 2 fighters in 96 Sea Zone, round 1 : 1/4 hits
 1 transport owned by the British lost in 96 Sea Zone
 Italians win with 1 battleship, 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 19
 Casualties for British: 1 cruiser and 1 transport
 Battle in Syria
 Italians attack with 1 armour and 3 infantry
 French defend with 1 infantry
 Italians roll dice for 1 cruiser in Syria, round 1 : 1/1 hits
 French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
 1 infantry owned by the French lost in Syria
 Italians win, taking Syria from French with 1 armour and 3 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in Anglo Egyptian Sudan
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
 British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
 1 infantry owned by the British lost in Anglo Egyptian Sudan
 Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Italians 
 2 fighters moved from 96 Sea Zone to Southern Italy
 1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians 
 1 infantry placed in Southern Italy
 1 transport placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 artillery moved from Queensland to New South Wales
 1 aaGun moved from New South Wales to Queensland
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
 1 fighter moved from Queensland to 42 Sea Zone
 1 fighter moved from 42 Sea Zone to Java
 2 fighters moved from New Zealand to JavaPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
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 Seems like you’ve underestimated the fury of the French! How do you like your eggs? 
- 
					
					
					
					
 :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 artillery moved from Normandy Bordeaux to Southern France
 1 fighter moved from United Kingdom to Southern France
 2 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from French West Africa to Nigeria
 1 infantry moved from Tunisia to Libya
 French take Libya from Italians
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Morocco to Algeria
 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 French attack with 1 cruiser and 1 destroyer
 Italians defend with 2 fighters and 1 transport
 French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 97 Sea Zone
 French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
 Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits
 1 fighter owned by the Italians lost in 97 Sea Zone
 1 transport owned by the Italians lost in 97 Sea Zone
 French win, taking 97 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 19
 Casualties for French: 1 destroyer
 Casualties for Italians: 2 fighters and 1 transport
 Battle in Southern France
 French attack with 1 artillery and 1 fighter
 Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
 French roll dice for 1 artillery and 1 fighter in Southern France, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 1 : 1/2 hits
 1 artillery owned by the French lost in Southern France
 retreated to Southern France
 Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
 Casualties for French: 1 artilleryNon Combat Move - French 
 1 fighter moved from Southern France to Normandy BordeauxTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Politics - Germans Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 3 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Germans 
 1 infantry moved from France to Normandy Bordeaux
 1 artillery moved from France to Normandy Bordeaux
 1 armour moved from France to Normandy Bordeaux
 1 mech_infantry moved from France to Holland Belgium
 1 armour moved from France to Holland Belgium
 3 armour moved from France to Germany
 8 infantry moved from Germany to Poland
 1 artillery moved from Germany to Poland
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Denmark
 2 infantry moved from Western Germany to 112 Sea Zone
 5 infantry moved from Bulgaria to Romania
 1 armour moved from Southern France to Western Germany
 1 fighter moved from Western Germany to Holland Belgium
 1 fighter moved from Western Germany to Normandy Bordeaux
 1 fighter moved from Western Germany to Southern Italy
 2 tactical_bombers moved from Western Germany to Southern ItalyCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
 British defend with 1 mech_infantry
 Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/4 hits
 British roll dice for 1 mech_infantry in Holland Belgium, round 1 : 0/1 hits
 1 mech_infantry owned by the British lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
 French defend with 1 factory_minor, 1 fighter and 1 harbour
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 2/4 hits
 French roll dice for 1 fighter in Normandy Bordeaux, round 1 : 0/1 hits
 1 fighter owned by the French lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
 Casualties for French: 1 fighterNon Combat Move - Germans 
 1 fighter moved from Normandy Bordeaux to Western Germany
 1 fighter moved from Holland Belgium to Western Germany
 2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
 2 infantry moved from 126 Sea Zone to Norway
 5 infantry moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to RomaniaPlace Units - Germans 
 2 infantry placed in Western Germany
 1 artillery and 6 infantry placed in Germany
 2 destroyers and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
 Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 18 infantry moved from Buryatia to Amur
 1 infantry moved from Ulaanbaatar to Amur
 2 infantry moved from Buyant-Uhaa to Amur
 3 infantry moved from Ukraine to Western Ukraine
 1 mech_infantry moved from Ukraine to Western Ukraine
 1 armour moved from Ukraine to Western Ukraine
 1 artillery moved from Bryansk to Western Ukraine
 1 infantry moved from Bryansk to Western Ukraine
 2 infantry moved from Rostov to Ukraine
 6 infantry moved from Russia to Bryansk
 1 artillery moved from Novgorod to Belarus
 2 infantry moved from Novgorod to BelarusCombat - Russians 
 Battle in Amur
 Russians attack with 21 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 21 infantry in Amur, round 1 : 1/21 hits
 Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Amur
 Russians win, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Buryatia to Amur
 1 infantry moved from Dzavhan to Yakut S.S.R.
 1 infantry moved from Olgiy to Tsagaan Olom
 1 infantry moved from Olgiy to Dzavhan
 1 aaGun moved from Bryansk to Western Ukraine
 1 aaGun moved from Belarus to Novgorod
 1 aaGun moved from Bryansk to UkrainePlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total



 
		 
		






