Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsC v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 armour and 1 infantry moved from Tunisia to Libya
2 artilleries moved from Trans-Jordan to Egypt
2 armour moved from French Indo China to Kiangsi
3 armour moved from Yunnan to Kiangsi
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 armour moved from French Indo China to KiangsiCombat - British
Battle in Kiangsi
British attack with 6 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 bomber, 3 fighters and 3 infantry
British roll dice for 6 armour, 2 artilleries and 2 infantry in Kiangsi, round 1 : 3/10 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Kiangsi, round 1 : 4/8 hits
2 infantry owned by the British , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kiangsi
British roll dice for 6 armour in Kiangsi, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits
3 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 3 armour in Kiangsi, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits
1 armour owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters and 3 infantry
Casualties for British: 4 armour, 2 artilleries and 2 infantry
Battle in Libya
British attack with 1 armour and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 armour and 1 infantry in Libya, round 1 : 0/2 hits
Italians roll dice for 3 infantry in Libya, round 1 : 2/3 hits
1 infantry owned by the British and 1 armour owned by the British lost in Libya
Italians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in Egypt
British attack with 2 artilleries
Italians defend with 2 armour and 1 harbour
British roll dice for 2 artilleries in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 1/2 hits
1 artillery owned by the British lost in Egypt
1 artillery owned by the British retreated to Trans-Jordan
Italians win with 2 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
1 aaGun moved from Hunan to Kiangsi
3 infantry moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Norway
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 mech_infantry placed in India
3 submarines placed in 36 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,2,2
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 36 Sea Zone change ownership: 3 submarines -
1 bomber 2 fighters attacking s.italy
1st round = 3 hits…what u want to die?
u have…3 planes (not sure what!) - 1 mech inf & 1 inf
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1 tactical bomber - 2 fighter - 1 mech inf & 1 inf
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Lose land units first.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 : 3/3 hits
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 1/5 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 : 0/2 hits
Americans roll dice for 2 fighters in Southern Italy, round 2 : 1/2 hits
1 fighter owned by the Italians lost in Southern Italy
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 fighters in Southern Italy, round 3 : 2/2 hits
1 bomber owned by the Italians lost in Southern Italy
Americans win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians
Turn Complete - Italians
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that was fkin bullshit
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 2 armour and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 armour moved from Germany to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 fighter moved from Novgorod to Norway
1 armour moved from Finland to Norway
1 infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Baltic States to ArchangelCombat - Germans
Battle in Southern Italy
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 2 fighters in Southern Italy, round 1 : 1/2 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in Archangel
Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 2 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 : 2/4 hits
British roll dice for 3 infantry in Norway, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 2/3 hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from Southern Italy to Greater Southern Germany
1 fighter moved from Norway to KareliaPlace Units - Germans
3 armour placed in Novgorod
4 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Assumed you would keep the planes grounded in Italy
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Assumed you would keep the planes grounded in Italy
Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.
First, your sub:
:1d6:
You destroyer:
:1d6:
My destroyer:
:1d6:
My two fighters:
:2d6:
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Ahem. Take two :-D
Your sub:
Rolling 1d6:
(4)Your destroyer:
Rolling 1d6:
(4)My destroyer:
Rolling 1d6:
(5)My two fighters:
Rolling 2d6:
(4, 6) -
Ahem. Take two :-D
Your sub:
Rolling 1d6:
(4)Your destroyer:
Rolling 1d6:Okay, so one of my fighters hit, and everything else missed.
First, which unit do you want to take off for the casualty?
Secondly, do you want to break off the attack?
(4)My destroyer:
Rolling 1d6:
(5)My two fighters:
Rolling 2d6:
(4, 6) -
Okay, so one of my fighters hit, and everything else missed.
First, which unit do you want to take off for the casualty?
Secondly, do you want to break off the attack?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Shensi to SuiyuyanCombat - Russians
Battle in Romania
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 2 armour and 1 artillery in Romania, round 1 : 2/3 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
1 infantry moved from Smolensk to Vologda
2 artilleries moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
Once you answer the questions above, I’ll do the appropriate edits. :-P
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a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would 8-)
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Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow! :|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Japan to Korea
2 infantry moved from Manchuria to Korea
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to JapanCombat - Japanese
Battle in Korea
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 1 : 1/3 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 : 3/4 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,1,3
Japanese collect 21 PUs (8 lost to blockades); end with 23 PUs total





