@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 4 infantry moved from Kweichow to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 1 artillery and 4 infantry
 Japanese defend with 2 armour
 Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 : 1/5 hits
 Japanese roll dice for 2 armour in Anhwe, round 1 : 2/2 hits
 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
 Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
 Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
 Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
 Chinese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits
 Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits
 1 armour owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 armour
 Casualties for Chinese: 4 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 artillery placed in Kwangsi
 1 artillery placed in Chahar
 2 artilleries placed in AnhweTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,1,6
 Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 1 armour and 1 infantry moved from Tunisia to Libya
 2 artilleries moved from Trans-Jordan to Egypt
 2 armour moved from French Indo China to Kiangsi
 3 armour moved from Yunnan to Kiangsi
 2 artilleries and 2 infantry moved from Hunan to Kiangsi
 1 armour moved from French Indo China to KiangsiCombat - British 
 Battle in Kiangsi
 British attack with 6 armour, 2 artilleries and 2 infantry
 Japanese defend with 1 artillery, 1 bomber, 3 fighters and 3 infantry
 British roll dice for 6 armour, 2 artilleries and 2 infantry in Kiangsi, round 1 : 3/10 hits
 Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Kiangsi, round 1 : 4/8 hits
 2 infantry owned by the British , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kiangsi
 British roll dice for 6 armour in Kiangsi, round 2 : 3/6 hits
 Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits
 3 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
 British roll dice for 3 armour in Kiangsi, round 3 : 2/3 hits
 Japanese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits
 1 armour owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is 17
 Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters and 3 infantry
 Casualties for British: 4 armour, 2 artilleries and 2 infantry
 Battle in Libya
 British attack with 1 armour and 1 infantry
 Italians defend with 3 infantry
 British roll dice for 1 armour and 1 infantry in Libya, round 1 : 0/2 hits
 Italians roll dice for 3 infantry in Libya, round 1 : 2/3 hits
 1 infantry owned by the British and 1 armour owned by the British lost in Libya
 Italians win with 3 infantry remaining. Battle score for attacker is -9
 Casualties for British: 1 armour and 1 infantry
 Battle in Egypt
 British attack with 2 artilleries
 Italians defend with 2 armour and 1 harbour
 British roll dice for 2 artilleries in Egypt, round 1 : 0/2 hits
 Italians roll dice for 2 armour in Egypt, round 1 : 1/2 hits
 1 artillery owned by the British lost in Egypt
 1 artillery owned by the British retreated to Trans-Jordan
 Italians win with 2 armour remaining. Battle score for attacker is -4
 Casualties for British: 1 artilleryNon Combat Move - British 
 3 infantry moved from Iraq to Trans-Jordan
 3 mech_infantrys moved from Persia to Trans-Jordan
 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
 1 transport moved from 72 Sea Zone to 71 Sea Zone
 1 artillery and 1 infantry moved from Siam to French Indo China
 1 aaGun moved from Hunan to Kiangsi
 3 infantry moved from India to West IndiaPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 3 infantry placed in Norway
 3 infantry placed in Persia
 3 infantry placed in IraqTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
 British collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 1 mech_infantry placed in India
 3 submarines placed in 36 Sea ZoneTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,2,2
 UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 mech_infantry
 Some Units in 36 Sea Zone change ownership: 3 submarines
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 1 bomber 2 fighters attacking s.italy 1st round = 3 hits…what u want to die? u have…3 planes (not sure what!) - 1 mech inf & 1 inf 
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 1 tactical bomber - 2 fighter - 1 mech inf & 1 inf 
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 Lose land units first. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - Italians 
 1 infantry moved from Tobruk to Alexandria
 2 fighters moved from Northern Italy to Southern Italy
 1 bomber moved from Northern Italy to Southern ItalyCombat - Italians 
 Battle in Southern Italy
 Italians attack with 1 bomber and 2 fighters
 Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 : 3/3 hits
 Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 1/5 hits
 1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
 Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 : 0/2 hits
 Americans roll dice for 2 fighters in Southern Italy, round 2 : 1/2 hits
 1 fighter owned by the Italians lost in Southern Italy
 Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
 Americans roll dice for 2 fighters in Southern Italy, round 3 : 2/2 hits
 1 bomber owned by the Italians lost in Southern Italy
 Americans win with 2 fighters remaining. Battle score for attacker is -14
 Casualties for Italians: 1 bomber and 2 fighters
 Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians Turn Complete - Italians 
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 that was fkin bullshit 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 transport moved from 33 Sea Zone to 34 Sea Zone
 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 2 destroyers moved from 34 Sea Zone to 36 Sea Zone
 1 submarine moved from 21 Sea Zone to 36 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC 
 Battle in 36 Sea Zone
 ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
 Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 : 1/2 hits
 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the ANZAC lost in 36 Sea Zone
 Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
 Casualties for Japanese: 1 tactical_bomber
 Casualties for ANZAC: 2 destroyers and 1 submarine
 Battle in Philippines
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 airfield, 1 armour and 1 harbour
 ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
 Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
 1 infantry owned by the ANZAC lost in Philippines
 ANZAC roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
 Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
 ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
 Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits
 1 artillery owned by the ANZAC lost in Philippines
 Japanese win with 1 armour remaining. Battle score for attacker is -7
 Casualties for ANZAC: 1 artillery and 1 infantry
 Battle in Egypt
 ANZAC attack with 2 infantry
 Italians defend with 2 armour and 1 harbour
 ANZAC roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
 Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
 2 infantry owned by the ANZAC lost in Egypt
 Italians win with 2 armour remaining. Battle score for attacker is -6
 Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC 
 1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 11 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Politics - Germans Purchase Units - Germans 
 Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans 
 1 tactical_bomber moved from Yugoslavia to Southern Italy
 1 bomber moved from Alexandria to Southern Italy
 1 submarine moved from 94 Sea Zone to 97 Sea Zone
 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
 1 battleship moved from 95 Sea Zone to 93 Sea Zone
 4 infantry moved from Southern France to Northern Italy
 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
 2 armour moved from Germany to Romania
 1 artillery moved from Eastern Poland to Romania
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 5 infantry moved from Poland to Eastern Poland
 6 infantry moved from Germany to Poland
 1 fighter moved from Novgorod to Norway
 1 armour moved from Finland to Norway
 1 infantry moved from Finland to Norway
 1 armour moved from Vyborg to Norway
 2 infantry moved from Novgorod to Archangel
 1 mech_infantry moved from Novgorod to Archangel
 3 artilleries moved from Novgorod to Archangel
 1 armour moved from Novgorod to Archangel
 2 armour moved from Baltic States to ArchangelCombat - Germans 
 Battle in Southern Italy
 Germans attack with 1 bomber and 1 tactical_bomber
 Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
 Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 : 2/2 hits
 Americans roll dice for 2 fighters in Southern Italy, round 1 : 1/2 hits
 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
 Germans win with 1 bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 1 tactical_bomber
 Casualties for Americans: 2 fighters
 Battle in Archangel
 Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 : 1/9 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
 Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 97 Sea Zone
 Germans attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer
 Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 97 Sea Zone
 Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Norway
 Germans attack with 2 armour, 1 fighter and 1 infantry
 British defend with 1 factory_minor and 3 infantry
 Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 : 2/4 hits
 British roll dice for 3 infantry in Norway, round 1 : 1/3 hits
 2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
 Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 2/3 hits
 British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
 Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour and 1 infantry
 Casualties for British: 3 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 destroyer
 British defend with 1 destroyer
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 1 destroyer remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 1 bomber moved from Southern Italy to Greater Southern Germany
 1 fighter moved from Norway to KareliaPlace Units - Germans 
 3 armour placed in Novgorod
 4 armour and 1 fighter placed in GermanyTurn Complete - Germans 
 Germans collect 50 PUs; end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
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 Assumed you would keep the planes grounded in Italy 
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 Assumed you would keep the planes grounded in Italy Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below. First, your sub: :1d6: You destroyer: :1d6: My destroyer: :1d6: My two fighters: :2d6: 
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 Ahem. Take two :-D Your sub:  Rolling 1d6: Rolling 1d6:
 (4)Your destroyer:  Rolling 1d6: Rolling 1d6:
 (4)My destroyer:  Rolling 1d6: Rolling 1d6:
 (5)My two fighters:  Rolling 2d6: Rolling 2d6:
 (4, 6)
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 Ahem. Take two :-D Your sub:  Rolling 1d6: Rolling 1d6:
 (4)Your destroyer:  Rolling 1d6: Rolling 1d6:Okay, so one of my fighters hit, and everything else missed. First, which unit do you want to take off for the casualty? Secondly, do you want to break off the attack? 
 (4)My destroyer:  Rolling 1d6: Rolling 1d6:
 (5)My two fighters:  Rolling 2d6: Rolling 2d6:
 (4, 6)
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 Okay, so one of my fighters hit, and everything else missed. First, which unit do you want to take off for the casualty? Secondly, do you want to break off the attack? 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Bessarabia to Romania
 2 armour moved from Ukraine to Romania
 1 mech_infantry moved from Ukraine to Romania
 1 infantry moved from Smolensk to Belarus
 Russians take Belarus from Germans
 1 infantry moved from Suiyuyan to Central Mongolia
 1 infantry moved from Shensi to SuiyuyanCombat - Russians 
 Battle in Romania
 Russians attack with 2 armour, 1 infantry and 1 mech_infantry
 Germans defend with 2 armour and 1 artillery
 Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 : 1/4 hits
 Germans roll dice for 2 armour and 1 artillery in Romania, round 1 : 2/3 hits
 1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
 Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits
 Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
 1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
 Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
 Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
 1 armour owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
 Casualties for Germans: 2 armour and 1 artillery
 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 1 mech_infantry moved from Russia to Nenetsia
 1 infantry moved from Smolensk to Vologda
 2 artilleries moved from Smolensk to RussiaPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
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 Once you answer the questions above, I’ll do the appropriate edits. :-P 
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 a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would 8-) 
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 Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow! :| 



 
		 
		






