@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from French Indo China to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 infantry moved from French Indo China to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 infantry moved from French Indo China to Shan State
 1 artillery moved from French Indo China to Shan State
 1 artillery moved from Chahar to Suiyuyan
 2 infantry moved from Chahar to Suiyuyan
 1 mech_infantry moved from Anhwe to Hopei
 Japanese take Hopei from Chinese
 1 artillery moved from Anhwe to Kweichow
 3 infantry moved from Anhwe to Kweichow
 1 artillery and 2 infantry moved from Hunan to Yunnan
 3 infantry moved from Kiangsi to Kwangtung
 1 armour moved from Caroline Islands to 33 Sea Zone
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
 1 infantry moved from 62 Sea Zone to New South Wales
 1 armour moved from 62 Sea Zone to New South Wales
 1 battleship moved from 33 Sea Zone to 62 Sea Zone
 1 cruiser moved from 33 Sea Zone to 62 Sea Zone
 3 tactical_bombers moved from 33 Sea Zone to Queensland
 3 fighters moved from 33 Sea Zone to Queensland
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 infantry moved from 20 Sea Zone to Kwangtung
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 2 infantry moved from 5 Sea Zone to Soviet Far East
 2 infantry moved from Jehol to Buyant-Uhaa
 1 artillery moved from Manchuria to Buyant-Uhaa
 7 infantry moved from Manchuria to Buyant-Uhaa
 2 fighters moved from Kwangsi to Yunnan
 2 tactical_bombers moved from Kwangsi to Yunnan
 3 fighters moved from Kwangsi to Kweichow
 1 tactical_bomber moved from Kwangsi to Kweichow
 1 bomber moved from Kwangsi to Yunnan
 1 bomber moved from Kwangsi to KweichowAirborne Attack Move - Japanese 
 2 infantry moved from Japan to Soviet Far East
 Japanese take Soviet Far East from RussiansCombat - Japanese 
 Battle in Queensland
 Japanese attack with 3 fighters and 3 tactical_bombers
 ANZAC defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
 Japanese roll dice for 3 fighters and 3 tactical_bombers in Queensland, round 1 : 3/6 hits
 ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Queensland, round 1 : 3/5 hits
 2 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the ANZAC and 2 fighters owned by the Japanese lost in Queensland
 Japanese roll dice for 1 fighter and 2 tactical_bombers in Queensland, round 2 : 2/3 hits
 ANZAC roll dice for 2 fighters in Queensland, round 2 : 1/2 hits
 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Queensland
 Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -11
 Casualties for Japanese: 3 fighters and 1 tactical_bomber
 Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
 Battle in Kwangtung
 Japanese attack with 1 artillery and 4 infantry
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 1 : 2/5 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
 Chinese defend with 1 fighter and 7 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 4/9 hits
 Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 : 5/8 hits
 3 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
 Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
 Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
 2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Kweichow
 Japanese roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits
 Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits
 Chinese roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits
 1 fighter owned by the Chinese lost in Kweichow
 Japanese win with 1 bomber remaining. Battle score for attacker is -23
 Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
 Casualties for Chinese: 1 fighter and 7 infantry
 Battle in Buyant-Uhaa
 Japanese attack with 1 artillery and 9 infantry
 Russians defend with 3 infantry
 Japanese roll dice for 1 artillery and 9 infantry in Buyant-Uhaa, round 1 : 2/10 hits
 Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 : 2/3 hits
 2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buyant-Uhaa
 Japanese roll dice for 1 artillery and 7 infantry in Buyant-Uhaa, round 2 : 2/8 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
 Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 3 infantry
 Casualties for Russians: 3 infantry
 Battle in New South Wales
 Japanese attack with 1 armour and 1 infantry
 ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
 Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 1 : 2/2 hits
 Japanese roll dice for 1 armour and 1 infantry in New South Wales, round 1 : 2/2 hits
 ANZAC roll dice for 2 aaGuns and 1 fighter in New South Wales, round 1 : 0/1 hits
 2 aaGuns owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
 Japanese captures 15PUs while taking ANZAC capital
 Japanese win, taking New South Wales from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 18
 Casualties for ANZAC: 2 aaGuns and 1 fighter
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
 Chinese defend with 5 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 2/8 hits
 Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 4/6 hits
 Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 5 infantry
 Battle in Borneo
 Battle in Sumatra
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
 Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
 1 infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
 Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
 1 infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
 Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
 1 artillery owned by the Japanese lost in Suiyuyan
 Chinese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch with 2 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 artillery and 2 infantry
 Battle in Soviet Far East
 Battle in Shan State
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Japanese 
 2 aaGuns moved from Manchuria to Buyant-Uhaa
 2 tactical_bombers moved from Yunnan to Chahar
 2 fighters moved from Yunnan to Chahar
 1 bomber moved from Yunnan to Kiangsi
 1 bomber moved from Kweichow to Kiangsi
 1 carrier moved from 33 Sea Zone to 54 Sea Zone
 2 tactical_bombers moved from Queensland to 54 Sea Zone
 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 fighter moved from Marianas to Caroline Islands
 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese 
 1 factory_minor placed in French Indo China
 7 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 48 PUs; end with 63 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Americans 
 Americans buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 carrier moved from 25 Sea Zone to 30 Sea Zone
 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
 1 fighter moved from 25 Sea Zone to 30 Sea Zone
 1 battleship moved from 25 Sea Zone to 30 Sea Zone
 1 cruiser moved from 25 Sea Zone to 30 Sea Zone
 2 fighters moved from Hawaiian Islands to Alaska
 1 fighter moved from Western United States to Alaska
 2 bombers moved from Eastern United States to West Indies
 1 infantry moved from Central United States to Eastern United StatesNon Combat Move - Americans Place Units - Americans 
 1 artillery and 2 infantry placed in Eastern United States
 1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
 1 armour placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Suiyuyan to HopeiCombat - Chinese 
 Battle in Hopei
 Chinese attack with 2 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
 Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Hopei
 Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 5 infantry moved from Burma to Shan State
 1 fighter moved from Burma to Shan State
 1 tactical_bomber moved from India to Shan State
 4 infantry moved from India to Burma
 1 battleship moved from 79 Sea Zone to 76 Sea Zone
 4 infantry moved from Egypt to Alexandria
 1 artillery moved from Egypt to Alexandria
 1 artillery moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 1 mech_infantry moved from Egypt to Alexandria
 1 fighter moved from Egypt to Alexandria
 1 infantry moved from Ontario to Quebec
 1 artillery moved from Ontario to Quebec
 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea ZoneCombat - British 
 Battle in Alexandria
 British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
 Italians defend with 1 infantry
 British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 4/9 hits
 Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Alexandria
 British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Shan State
 British attack with 1 fighter, 5 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 4/7 hits
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British 
 1 tactical_bomber moved from Shan State to Malaya
 1 fighter moved from Shan State to Malaya
 1 fighter moved from Alexandria to 76 Sea ZonePlace Units - British 
 3 destroyers placed in 110 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 26 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 12 PUs total
 Some Units in India change ownership: 2 armour and 1 fighter
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour and 1 mech_infantry moved from Tunisia to Morocco
 Italians take Algeria from French
 1 artillery moved from Malta to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
 1 infantry moved from Gibraltar to 92 Sea Zone
 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
 1 artillery moved from Tunisia to 94 Sea Zone
 2 infantry moved from Tunisia to 94 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
 1 battleship moved from 92 Sea Zone to 98 Sea Zone
 1 fighter moved from Southern Italy to 91 Sea Zone
 1 armour moved from Greece to Romania
 2 artilleries and 2 infantry moved from Yugoslavia to Romania
 1 infantry moved from Greece to Bulgaria
 1 artillery moved from 98 Sea Zone to Egypt
 1 artillery moved from 98 Sea Zone to Trans-Jordan
 1 infantry moved from Kenya to Belgian Congo
 Italians take Belgian Congo from British
 1 infantry moved from Kenya to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from French
 1 infantry moved from 98 Sea Zone to Egypt
 1 infantry moved from 98 Sea Zone to Syria
 1 infantry moved from 98 Sea Zone to Syria
 1 infantry moved from 98 Sea Zone to Trans-Jordan
 2 destroyers moved from 93 Sea Zone to 98 Sea Zone
 1 artillery moved from Kenya to Belgian Congo
 1 bomber moved from Southern Italy to 81 Sea Zone
 1 artillery moved from Northern Italy to Yugoslavia
 2 infantry moved from Northern Italy to Yugoslavia
 1 armour moved from Normandy Bordeaux to Northern ItalyCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 1 fighter
 British defend with 1 armour, 1 infantry and 1 transport
 1 infantry owned by the British , 1 transport owned by the British and 1 armour owned by the British lost in 91 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is 16
 Casualties for British: 1 armour, 1 infantry and 1 transport
 Battle in 81 Sea Zone
 Italians attack with 1 bomber
 French defend with 1 destroyer
 Italians roll dice for 1 bomber in 81 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
 French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 81 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Syria
 Battle in Morocco
 Italians attack with 1 armour and 1 mech_infantry
 French defend with 2 infantry
 Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 2/2 hits
 French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
 2 infantry owned by the French lost in Morocco
 Italians win, taking Syria from French, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for French: 2 infantry
 Battle in Trans-Jordan
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Egypt
 Italians attack with 1 artillery and 1 infantry
 ANZAC defend with 2 infantry; British defend with 1 harbour
 Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
 British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
 2 infantry owned by the ANZAC lost in Egypt
 Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 2 infantryNon Combat Move - Italians 
 1 bomber moved from 81 Sea Zone to Greece
 1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians 
 2 infantry placed in Southern Italy
 1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 28 PUs; end with 28 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - ANZAC 
 2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
 1 destroyer moved from 66 Sea Zone to 63 Sea Zone
 1 cruiser moved from 67 Sea Zone to 52 Sea ZoneNon Combat Move - ANZAC 
 2 infantry moved from 63 Sea Zone to New ZealandTurn Complete - ANZAC 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 4 and gets 0 hitsPurchase Units - Germans 
 Germans buy 4 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 4 infantry moved from Karelia to Novgorod
 1 infantry moved from Vyborg to Novgorod
 1 infantry moved from Eastern Poland to Belarus
 Germans take Belarus from Russians
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 5 infantry moved from Baltic States to Novgorod
 1 artillery moved from Baltic States to Novgorod
 2 armour moved from Baltic States to Novgorod
 1 armour moved from Baltic States to Novgorod
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 infantry moved from Norway to 113 Sea Zone
 1 artillery moved from Western Germany to 113 Sea Zone
 2 armour moved from Germany to 113 Sea Zone
 2 infantry moved from Western Germany to 113 Sea Zone
 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
 2 armour moved from 110 Sea Zone to United Kingdom
 1 artillery moved from 110 Sea Zone to United Kingdom
 3 infantry moved from 110 Sea Zone to United Kingdom
 3 fighters and 5 tactical_bombers moved from Normandy Bordeaux to United Kingdom
 1 bomber moved from Norway to 110 Sea Zone
 1 bomber moved from Western Germany to 110 Sea ZoneAirborne Attack Move - Germans 
 2 infantry moved from Western Germany to United Kingdom
 2 infantry moved from France to United KingdomCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 2 bombers, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
 British defend with 3 destroyers
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 bombers, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 1 : 1/6 hits
 British roll dice for 3 destroyers in 110 Sea Zone, round 1 : 1/3 hits
 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 2 bombers, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 2 : 5/6 hits
 British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
 2 bombers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
 Germans win with 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is -6
 Casualties for Germans: 2 bombers and 1 submarine
 Casualties for British: 3 destroyers
 Battle in Novgorod
 Germans attack with 3 armour, 2 artilleries and 10 infantry
 Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
 Germans roll dice for 3 armour, 2 artilleries and 10 infantry in Novgorod, round 1 : 5/15 hits
 Russians roll dice for 1 aaGun, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry in Novgorod, round 1 : 5/10 hits
 4 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
 Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Novgorod, round 2 : 5/10 hits
 Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
 3 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
 Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 3 : 3/7 hits
 Russians roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits
 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 18
 Casualties for Germans: 9 infantry
 Casualties for Russians: 1 aaGun, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry
 Battle in United Kingdom
 Germans attack with 2 armour, 1 artillery, 3 fighters, 7 infantry and 5 tactical_bombers
 French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
 AA guns fire in United Kingdom : 1/12 hits
 1 infantry owned by the Germans lost in United Kingdom
 Germans roll dice for 2 armour, 1 artillery, 3 fighters, 6 infantry and 5 tactical_bombers in United Kingdom, round 1 : 8/17 hits
 British roll dice for 4 aaGuns, 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 1 : 2/8 hits
 2 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
 Germans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/15 hits
 British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/4 hits
 2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
 Germans captures 27PUs while taking British capital
 Germans converts factory_major into different units
 Germans win, taking United Kingdom from British with 2 armour, 1 artillery, 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 33
 Casualties for Germans: 5 infantry
 Casualties for French: 2 infantry
 Casualties for British: 4 aaGuns, 1 fighter, 4 infantry and 1 mech_infantry
 Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans 
 2 aaGuns, 3 artilleries and 5 infantry moved from Eastern Poland to Belarus
 1 aaGun moved from Baltic States to Belarus
 1 aaGun, 1 artillery and 3 infantry moved from Poland to Baltic States
 4 armour moved from Germany to Baltic States
 1 infantry moved from Romania to Eastern Poland
 2 armour and 1 mech_infantry moved from Yugoslavia to Poland
 1 infantry moved from Norway to Finland
 3 fighters moved from United Kingdom to Normandy Bordeaux
 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
 1 aaGun moved from France to Normandy BordeauxPlace Units - Germans 
 2 infantry placed in France
 2 infantry placed in Western Germany
 4 armour and 3 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
 Germans collect 51 PUs (1 lost to blockades); end with 78 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 4 and gets 0 hitsPurchase Units - Russians 
 Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 11 infantry moved from Western Ukraine to Eastern Poland
 1 armour moved from Western Ukraine to Eastern Poland
 1 mech_infantry moved from Western Ukraine to Eastern Poland
 1 artillery moved from Western Ukraine to Eastern Poland
 7 infantry moved from Russia to Smolensk
 1 infantry moved from Amur to Korea
 Russians take Korea from Japanese
 4 infantry moved from Amur to Siberia
 2 infantry moved from Amur to Korea
 10 infantry moved from Amur to Manchuria
 Chinese take Manchuria from Japanese
 3 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/14 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 aaGun moved from Bryansk to UkrainePlace Units - Russians 
 3 infantry placed in Ukraine
 1 armour and 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
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 Scramble or no? This one’s a toughie… might use it as an example in an A&A theory post :-D 
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 no scramble sir 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 2 artilleries, 3 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 artillery moved from Yunnan to Szechwan
 Japanese take Szechwan from Chinese
 1 infantry moved from New South Wales to Queensland
 Japanese take Queensland from ANZAC
 1 battleship moved from 62 Sea Zone to 63 Sea Zone
 1 artillery moved from Buyant-Uhaa to Manchuria
 6 infantry moved from Buyant-Uhaa to Manchuria
 2 fighters moved from Chahar to Manchuria
 2 tactical_bombers moved from Chahar to Manchuria
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Sumatra to 41 Sea Zone
 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 infantry moved from Borneo to 43 Sea Zone
 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 submarine moved from 33 Sea Zone to 30 Sea Zone
 2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
 2 fighters moved from Caroline Islands to 30 Sea Zone
 2 carriers moved from 33 Sea Zone to 30 Sea Zone
 1 fighter moved from Caroline Islands to 30 Sea Zone
 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
 1 armour moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 armour moved from South Australia to Western Australia
 1 submarine moved from 41 Sea Zone to 39 Sea Zone
 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
 1 artillery moved from Kwangtung to 20 Sea Zone
 1 bomber moved from Kiangsi to 35 Sea Zone
 1 bomber moved from Kiangsi to Philippines
 1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 4 infantry moved from Soviet Far East to Siberia
 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 2 infantry moved from 19 Sea Zone to ManchuriaAirborne Attack Move - Japanese 
 2 infantry moved from Japan to SiberiaCombat - Japanese 
 Battle in 30 Sea Zone
 Japanese attack with 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
 Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
 Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 carriers, 3 fighters and 2 tactical_bombers in 30 Sea Zone, round 1 : 4/5 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 30 Sea Zone, round 1 : 0/3 hits
 1 carrier owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 30 Sea Zone
 Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/4 hits
 Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 battleship and 1 cruiser in 30 Sea Zone, round 2 : 2/2 hits
 1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
 Japanese roll dice for 2 carriers, 1 fighter and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/3 hits
 Americans roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 1 battleship owned by the Americans lost in 30 Sea Zone
 Japanese win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 43
 Casualties for Japanese: 2 fighters and 1 submarine
 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
 Battle in 63 Sea Zone
 Japanese attack with 1 battleship
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 battleship in 63 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship in 63 Sea Zone, round 2 : 1/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 63 Sea Zone
 1 transport owned by the ANZAC lost in 63 Sea Zone
 Japanese win, taking 63 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
 Casualties for ANZAC: 1 destroyer and 1 transport
 Battle in 35 Sea Zone
 Japanese attack with 1 bomber, 2 destroyers and 1 transport
 Americans defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 35 Sea Zone, round 1 : 2/3 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 54 Sea Zone
 Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
 Americans defend with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
 Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 1 : 0/4 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 2/2 hits
 1 carrier owned by the Japanese lost in 54 Sea Zone
 Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 54 Sea Zone
 1 transport owned by the Americans and 2 infantry owned by the Americans lost in 54 Sea Zone
 Japanese win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 carrier and 1 tactical_bomber
 Casualties for Americans: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
 Battle in Philippines
 Japanese attack with 1 artillery, 1 bomber and 1 infantry
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 2/3 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
 1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
 Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
 Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
 1 bomber owned by the Japanese lost in Philippines
 Americans win with 1 fighter remaining. Battle score for attacker is -13
 Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Siberia
 Japanese attack with 6 infantry
 Russians defend with 4 infantry
 Japanese roll dice for 6 infantry in Siberia, round 1 : 2/6 hits
 Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
 2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
 Japanese roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
 Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
 1 infantry owned by the Japanese lost in Siberia
 Japanese roll dice for 4 infantry in Siberia, round 3 : 1/4 hits
 Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese roll dice for 4 infantry in Siberia, round 4 : 0/4 hits
 Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
 1 infantry owned by the Japanese lost in Siberia
 Japanese roll dice for 3 infantry in Siberia, round 5 : 1/3 hits
 Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese win, taking Siberia from Russians with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Russians: 4 infantry
 Battle in Java
 Battle in Celebes
 Battle in Hawaiian Islands
 Battle in Western Australia
 Japanese attack with 1 armour
 ANZAC defend with 1 fighter
 Japanese roll dice for 1 armour in Western Australia, round 1 : 0/1 hits
 ANZAC roll dice for 1 fighter in Western Australia, round 1 : 1/1 hits
 1 armour owned by the Japanese lost in Western Australia
 ANZAC win, taking Java from Dutch, taking Celebes from Dutch, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour
 Battle in Manchuria
 Japanese attack with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
 Russians defend with 10 infantry
 Japanese roll dice for 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 1 : 5/13 hits
 Chinese roll dice for 10 infantry in Manchuria, round 1 : 5/10 hits
 5 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Manchuria
 Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/8 hits
 Chinese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits
 2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
 Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Manchuria, round 3 : 1/5 hits
 Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
 Japanese roll dice for 2 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/4 hits
 Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
 2 infantry owned by the Russians lost in Manchuria
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 artillery and 8 infantry
 Casualties for Russians: 10 infantryNon Combat Move - Japanese 
 2 aaGuns moved from Buyant-Uhaa to Jehol
 2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
 4 infantry moved from Kwangtung to Kwangsi
 1 battleship moved from 41 Sea Zone to 42 Sea Zone
 1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
 1 bomber moved from 35 Sea Zone to KwangsiPlace Units - Japanese 
 1 factory_minor placed in Kwangtung
 3 infantry placed in French Indo China
 2 artilleries, 3 bombers and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 53 PUs; end with 53 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 3 artilleries moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 1 armour moved from Western United States to Eastern United States
 1 infantry moved from Alaska to 2 Sea Zone
 1 mech_infantry moved from Alaska to 2 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
 1 destroyer moved from 2 Sea Zone to 3 Sea Zone
 1 infantry moved from 3 Sea Zone to Soviet Far East
 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
 1 infantry moved from West Indies to 89 Sea Zone
 1 armour moved from West Indies to 89 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to Morocco
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 1 bomber moved from West Indies to Gibraltar
 1 bomber moved from West Indies to Morocco
 1 bomber moved from West Indies to Gibraltar
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 battleship moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from West Indies to Eastern United States
 1 fighter moved from Philippines to 19 Sea Zone
 3 fighters moved from Alaska to KoreaCombat - Americans 
 Battle in Soviet Far East
 Battle in Morocco
 Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
 Italians defend with 1 armour and 1 mech_infantry
 Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
 Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/5 hits
 Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 1/2 hits
 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
 Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/4 hits
 Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
 Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
 Casualties for Italians: 1 armour and 1 mech_infantry
 Casualties for Americans: 2 infantry
 Battle in 19 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 19 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Gibraltar
 Americans attack with 2 artilleries, 2 bombers and 2 infantry
 Italians defend with 1 fighter, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
 Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Gibraltar, round 1 : 3/6 hits
 Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 1 : 1/3 hits
 1 fighter owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
 Casualties for Italians: 1 fighter and 2 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 2 bombers moved from Gibraltar to British Guiana
 1 bomber moved from Morocco to British Guiana
 1 fighter moved from 19 Sea Zone to KoreaPlace Units - Americans 
 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
 1 fighter placed in Eastern United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 6 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 5 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 infantry moved from Burma to Yunnan
 Chinese take Yunnan from Japanese
 3 infantry moved from Burma to Shan State
 2 armour moved from India to Shan State
 4 infantry moved from Alexandria to Egypt
 2 artilleries moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 mech_infantry moved from Alexandria to Egypt
 2 infantry moved from Rhodesia to Union of South Africa
 2 destroyers moved from 76 Sea Zone to 79 Sea Zone
 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
 1 battleship moved from 76 Sea Zone to 72 Sea Zone
 1 cruiser moved from 76 Sea Zone to 79 Sea Zone
 2 transports moved from 76 Sea Zone to 79 Sea Zone
 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
 1 fighter moved from India to Malaya
 1 artillery moved from India to Burma
 2 infantry moved from India to BurmaCombat - British 
 Battle in Egypt
 British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 Italians defend with 1 artillery, 1 harbour and 1 infantry
 British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/8 hits
 Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British 
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_AlliesTurn Complete - British 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 2 infantry placed in India
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
 Some Units in India change ownership: 4 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians 
 1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 95 Sea Zone
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 infantry moved from French Equatorial Africa to Nigeria
 Italians take Nigeria from British
 1 infantry moved from Tanganyika Territory to Rhodesia
 Italians take Rhodesia from British
 1 artillery moved from Belgian Congo to Rhodesia
 1 infantry moved from Belgian Congo to Rhodesia
 1 armour moved from Romania to Western Ukraine
 Italians take Western Ukraine from Russians
 2 artilleries and 2 infantry moved from Romania to Bessarabia
 1 infantry moved from Bulgaria to Romania
 1 artillery and 2 infantry moved from Yugoslavia to RomaniaCombat - Italians Non Combat Move - Italians 
 1 armour moved from Northern Italy to Romania
 1 artillery moved from Northern Italy to Southern Italy
 5 infantry moved from Northern Italy to Southern Italy
 2 aaGuns moved from Northern Italy to Southern Italy
 1 infantry moved from Northern Italy to Southern France
 1 artillery moved from Trans-Jordan to Iraq
 Italians take Iraq from Neutral_Axis
 1 infantry moved from Syria to Iraq
 1 infantry moved from Syria to Trans-Jordan
 1 bomber moved from Greece to Southern ItalyPlace Units - Italians 
 1 carrier placed in 95 Sea Zone
 2 fighters placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
 Italians collect 29 PUs (2 lost to blockades); end with 31 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - ANZAC 
 1 cruiser moved from 52 Sea Zone to 67 Sea Zone
 1 fighter moved from Western Australia to MalayaCombat - ANZAC Non Combat Move - ANZAC Turn Complete - ANZAC 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 French take French Equatorial Africa from ItaliansCombat - French Non Combat Move - French Turn Complete - French 



 
		 
		






