@j_stroyer 2.7
C v C
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 Scramble 1x UK tactical bomber to SZ 97… :-P 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - Italians 
 1 bomber moved from Libya to Southern Italy
 1 fighter moved from Libya to Southern Italy
 1 infantry moved from Libya to 96 Sea Zone
 1 artillery moved from Libya to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 infantry moved from Libya to 96 Sea Zone
 1 armour moved from Libya to 96 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Southern Italy
 1 armour moved from 97 Sea Zone to Southern Italy
 1 artillery moved from 97 Sea Zone to Southern Italy
 1 fighter moved from Northern Italy to Southern Italy
 2 infantry moved from Northern Italy to Southern Italy
 1 artillery moved from Northern Italy to Southern ItalyCombat - Italians 
 Americans scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Americans scrambles to create a battle in territory 97 Sea Zone
 Battle in 97 Sea Zone
 Italians attack with 2 transports
 British defend with 1 tactical_bomber
 British roll dice for 1 tactical_bomber in 97 Sea Zone, round 1 : 1/1 hits
 1 transport owned by the Italians lost in 97 Sea Zone
 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
 1 transport owned by the Italians retreated to 96 Sea Zone
 British win with 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Italians: 1 transport
 Battle in Southern Italy
 Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
 British defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 1 : 2/6 hits
 Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 1 : 0/4 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
 Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/6 hits
 Americans roll dice for 1 armour and 1 fighter in Southern Italy, round 2 : 0/2 hits
 1 armour owned by the Americans lost in Southern Italy
 Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 3 : 1/6 hits
 Americans roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
 1 fighter owned by the British lost in Southern Italy
 Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
 Casualties for British: 1 fighter
 Casualties for Italians: 1 armour and 1 infantry
 Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
 Moving scrambled unit from 97 Sea Zone to GreeceNon Combat Move - Italians 
 1 tactical_bomber could not land in Greece and was removed
 1 fighter moved from Southern Italy to Libya
 1 bomber moved from Southern Italy to Libya
 1 fighter moved from Southern Italy to Northern ItalyTurn Complete - Italians 
 Italians collect 11 PUs; end with 11 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Italian Somaliland to Ethiopia
 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 11 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
 1 armour moved from Archangel to Karelia
 1 artillery moved from Archangel to Novgorod
 4 infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 1 artillery moved from Germany to Slovakia Hungary
 1 armour moved from Germany to Romania
 2 mech_infantrys moved from Western Germany to Poland
 1 infantry moved from Baltic States to Belarus
 1 armour moved from Baltic States to Belarus
 1 artillery moved from Baltic States to Belarus
 7 infantry moved from Novgorod to Archangel
 1 infantry moved from Novgorod to Karelia
 2 armour moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 infantry moved from Slovakia Hungary to Romania
 3 infantry moved from Eastern Poland to Bessarabia
 3 armour moved from Eastern Poland to Bessarabia
 2 tactical_bombers moved from Eastern Poland to Bessarabia
 1 fighter moved from Eastern Poland to Romania
 1 artillery moved from Eastern Poland to Bessarabia
 1 armour moved from Baltic States to Bessarabia
 4 infantry moved from Baltic States to Belarus
 2 artilleries moved from Baltic States to Belarus
 2 infantry moved from Western Germany to Germany
 1 armour moved from Western Germany to Poland
 1 artillery moved from Western Germany to Germany
 1 bomber moved from Novgorod to RussiaCombat - Germans 
 Battle in Belarus
 Germans attack with 1 armour, 3 artilleries and 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 3 artilleries and 5 infantry in Belarus, round 1 : 3/9 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 112 Sea Zone
 Germans attack with 1 destroyer
 British defend with 1 transport
 1 transport owned by the British lost in 112 Sea Zone
 Germans win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Bessarabia
 Germans attack with 4 armour, 1 artillery, 3 infantry and 2 tactical_bombers
 Russians defend with 1 infantry
 Germans roll dice for 4 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Bessarabia, round 1 : 2/10 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 4 armour, 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Strategic bombing raid in Russia
 AA guns fire in Russia : 0/1 hits
 Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
 Bombing raid in Russia causes 6 damage total.
 Battle in Romania
 Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry
 Russians defend with 2 artilleries
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Romania, round 1 : 2/8 hits
 Russians roll dice for 2 artilleries in Romania, round 1 : 0/2 hits
 2 artilleries owned by the Russians lost in Romania
 Germans win, taking Romania from Russians with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
 Casualties for Russians: 2 artilleriesNon Combat Move - Germans 
 1 bomber moved from Russia to Novgorod
 2 tactical_bombers moved from Bessarabia to Poland
 1 fighter moved from Romania to NovgorodPlace Units - Germans 
 2 armour and 4 infantry placed in Germany
 1 battleship and 2 destroyers placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 47 PUs; end with 47 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Western Ukraine to Eastern Poland
 1 artillery and 15 infantry moved from Western Ukraine to Bessarabia
 1 infantry moved from Chahar to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Kansu to Suiyuyan
 1 infantry moved from Tsinghai to ShensiCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 infantry
 Germans defend with 3 aaGuns
 3 aaGuns owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 3 aaGuns
 Battle in Bessarabia
 Russians attack with 1 artillery and 15 infantry
 Germans defend with 4 armour, 1 artillery and 2 infantry
 Russians roll dice for 1 artillery and 15 infantry in Bessarabia, round 1 : 2/16 hits
 Germans roll dice for 4 armour, 1 artillery and 2 infantry in Bessarabia, round 1 : 4/7 hits
 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
 Russians roll dice for 1 artillery and 11 infantry in Bessarabia, round 2 : 1/12 hits
 Germans roll dice for 4 armour and 1 artillery in Bessarabia, round 2 : 3/5 hits
 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
 Russians roll dice for 1 artillery and 8 infantry in Bessarabia, round 3 : 1/9 hits
 Germans roll dice for 4 armour in Bessarabia, round 3 : 2/4 hits
 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
 Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 4 : 1/7 hits
 Germans roll dice for 3 armour in Bessarabia, round 4 : 1/3 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
 Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 5 : 0/6 hits
 Germans roll dice for 2 armour in Bessarabia, round 5 : 1/2 hits
 1 infantry owned by the Russians lost in Bessarabia
 Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 6 : 2/5 hits
 Germans roll dice for 2 armour in Bessarabia, round 6 : 0/2 hits
 2 armour owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 4 armour, 1 artillery and 2 infantry
 Casualties for Russians: 11 infantryNon Combat Move - Russians 
 2 aaGuns moved from Western Ukraine to Bessarabia
 1 infantry moved from Vologda to Nenetsia
 2 artilleries and 8 infantry moved from Russia to VologdaPlace Units - Russians 
 3 infantry placed in Ukraine
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 1 battleship, 1 carrier and 2 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Sakha to Buryatia
 Japanese take Buryatia from Russians
 2 infantry moved from Manchuria to Jehol
 1 artillery moved from Manchuria to Jehol
 3 armour moved from Korea to Jehol
 1 infantry moved from Hopei to Anhwe
 1 artillery moved from Hopei to Anhwe
 1 infantry moved from Kweichow to Anhwe
 1 fighter moved from Hunan to 36 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 19 Sea Zone to 16 Sea Zone
 1 fighter moved from Hunan to Anhwe
 1 tactical_bomber moved from Hunan to Anhwe
 1 infantry moved from Jehol to 19 Sea Zone
 1 infantry moved from Jehol to 19 Sea Zone
 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 bomber moved from Hunan to 37 Sea Zone
 1 fighter moved from Japan to KiangsuCombat - Japanese 
 Battle in Anhwe
 Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/5 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 37 Sea Zone
 Japanese attack with 1 bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 37 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 36 Sea Zone
 Japanese attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 36 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Japanese 
 Turning on Edit Mode
 EDIT: Changing ownership of Guam from Americans to Japanese
 EDIT: Adding units owned by Japanese to Guam: 1 infantry
 EDIT: Turning off Edit Mode
 1 fighter moved from 36 Sea Zone to Kiangsi
 1 bomber moved from 37 Sea Zone to Kiangsi
 3 infantry moved from 20 Sea Zone to Kiangsi
 1 artillery moved from 20 Sea Zone to Kiangsi
 1 fighter moved from Anhwe to Kiangsu
 1 tactical_bomber moved from Anhwe to Kiangsi
 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea ZonePlace Units - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 infantry and 1 transport
 EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 1 battleship and 1 carrier placed in 6 Sea Zone
 2 infantry placed in KoreaTurn Complete - Japanese 
 Japanese collect 38 PUs; end with 39 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 4 artilleries, 4 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 bomber moved from Java to 20 Sea Zone
 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
 2 infantry moved from Gibraltar to 91 Sea Zone
 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - Americans 
 Battle in 20 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 2 transports
 2 transports owned by the Japanese lost in 20 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transports
 Battle in 96 Sea Zone
 Americans attack with 1 destroyer
 Italians defend with 1 artillery, 1 infantry and 1 transport
 1 artillery owned by the Italians , 1 transport owned by the Italians and 1 infantry owned by the Italians lost in 96 Sea Zone
 Americans win with 1 destroyer remaining. Battle score for attacker is 14
 Casualties for Italians: 1 artillery, 1 infantry and 1 transport
 Battle in Southern Italy
 Americans attack with 3 infantry and 1 mech_infantry
 Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship in Southern Italy, round 1 : 1/1 hits
 Americans roll dice for 3 infantry and 1 mech_infantry in Southern Italy, round 1 : 1/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 : 1/3 hits
 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/3 hits
 Italians roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits
 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
 Americans captures 11PUs while taking Italians capital
 Americans win, taking Southern Italy from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artillery and 2 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 1 transport moved from 95 Sea Zone to 99 Sea Zone
 1 transport moved from 95 Sea Zone to 98 Sea Zone
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 transport moved from 95 Sea Zone to 94 Sea Zone
 1 bomber moved from 20 Sea Zone to French Indo China
 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
 2 carriers moved from 10 Sea Zone to 26 Sea Zone
 4 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans 
 1 submarine placed in 10 Sea Zone
 4 artilleries and 4 infantry placed in Eastern United States
 4 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 68 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Hopei
 Chinese take Hopei from Japanese
 3 infantry moved from Szechwan to Kweichow
 Chinese take Kweichow from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 1 infantry moved from Norway to Finland
 British take Finland from Germans
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
 1 armour moved from Morocco to Tunisia
 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
 1 infantry moved from French Indo China to Kwangsi
 Chinese take Kwangsi from Japanese
 3 armour and 1 mech_infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 3 armour and 1 mech_infantry moved from Hunan to AnhweCombat - British 
 Battle in Siam
 Battle in Anhwe
 British attack with 3 armour and 1 mech_infantry
 Japanese defend with 1 artillery and 2 infantry
 British roll dice for 3 armour and 1 mech_infantry in Anhwe, round 1 : 2/4 hits
 Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 0/3 hits
 2 infantry owned by the Japanese lost in Anhwe
 British roll dice for 3 armour and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
 Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Anhwe
 British win, taking Siam from Japanese, taking Anhwe from Japanese with 3 armour remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for British: 1 mech_infantry
 Battle in Egypt
 British attack with 2 artilleries and 5 infantry
 Italians defend with 2 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
 British roll dice for 2 artilleries and 5 infantry in Egypt, round 1 : 1/7 hits
 Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 1 : 2/6 hits
 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
 British roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 2/5 hits
 Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Egypt, round 2 : 2/5 hits
 2 infantry owned by the British , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Egypt
 British roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 0/3 hits
 Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits
 1 infantry owned by the British lost in Egypt
 2 artilleries owned by the British retreated to Trans-Jordan
 Italians win with 2 armour and 1 artillery remaining. Battle score for attacker is -4
 Casualties for British: 5 infantry
 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British 
 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 mech_infantry moved from Norway to Vyborg
 1 aaGun moved from Yunnan to French Indo China
 1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to Hunan
 3 armour moved from India to YunnanPlace Units - British 
 3 infantry placed in Iraq
 3 mech_infantrys placed in Persia
 1 factory_minor placed in NorwayTurn Complete - British 
 British collect 35 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 3 armour placed in French Indo China
 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 28 PUs total
 Units Change Ownership
 Some Units in India change ownership: 3 infantry
 Some Units in French Indo China change ownership: 3 armour
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - Italians 
 1 bomber moved from Libya to Southern Italy
 1 fighter moved from Libya to 97 Sea Zone
 1 fighter moved from Northern Italy to 99 Sea Zone
 1 infantry moved from Libya to TobrukCombat - Italians 
 Battle in 97 Sea Zone
 Italians attack with 1 fighter
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 97 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 99 Sea Zone
 Italians attack with 1 fighter
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 99 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Strategic bombing raid in Southern Italy
 AA guns fire in Southern Italy : 0/1 hits
 Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Southern Italy causes 4 damage total.Non Combat Move - Italians 
 1 bomber moved from Southern Italy to Northern Italy
 1 fighter moved from 97 Sea Zone to Northern Italy
 1 fighter moved from 99 Sea Zone to Northern ItalyTurn Complete - Italians 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 destroyers moved from 62 Sea Zone to 34 Sea Zone
 1 submarine moved from 33 Sea Zone to 21 Sea Zone
 ANZAC take 22 Sea Zone from Japanese
 1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - ANZAC 
 Battle in 21 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 ANZAC roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
 ANZAC win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 34 Sea Zone
 ANZAC attack with 2 destroyers
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 2 destroyers in 34 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Japanese lost in 34 Sea Zone
 ANZAC win with 2 destroyers remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC 
 1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 11 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French 
 3 infantry moved from Tunisia to LibyaCombat - French 
 Battle in Libya
 French attack with 3 infantry
 Italians defend with 3 infantry
 French roll dice for 3 infantry in Libya, round 1 : 0/3 hits
 Italians roll dice for 3 infantry in Libya, round 1 : 1/3 hits
 1 infantry owned by the French lost in Libya
 2 infantry owned by the French retreated to Tunisia
 Italians win with 3 infantry remaining. Battle score for attacker is -3
 Casualties for French: 1 infantryNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 battleship moved from 93 Sea Zone to 95 Sea Zone
 3 destroyers moved from 93 Sea Zone to 95 Sea Zone
 1 bomber moved from Novgorod to 98 Sea Zone
 1 infantry moved from Karelia to Finland
 1 armour moved from Karelia to Finland
 2 infantry moved from Archangel to Novgorod
 1 armour moved from Belarus to Vyborg
 1 fighter moved from Novgorod to Vyborg
 5 infantry moved from Archangel to Smolensk
 1 artillery moved from Archangel to Smolensk
 1 armour moved from Archangel to Smolensk
 3 artilleries moved from Belarus to Smolensk
 5 infantry moved from Belarus to Smolensk
 1 armour moved from Archangel to Smolensk
 5 infantry moved from Romania to Bessarabia
 1 artillery moved from Romania to Bessarabia
 1 armour moved from Romania to Bessarabia
 1 artillery moved from Slovakia Hungary to Eastern Poland
 1 mech_infantry moved from Poland to Eastern Poland
 1 mech_infantry moved from Poland to Novgorod
 1 armour moved from Poland to Eastern Poland
 6 infantry moved from Germany to Poland
 2 armour moved from Germany to Baltic States
 1 artillery moved from Germany to Poland
 2 tactical_bombers moved from Poland to Bessarabia
 1 submarine moved from 93 Sea Zone to 94 Sea ZoneCombat - Germans 
 Battle in 95 Sea Zone
 Germans attack with 1 battleship and 3 destroyers
 Americans defend with 1 battleship, 2 destroyers and 2 transports
 Germans roll dice for 1 battleship and 3 destroyers in 95 Sea Zone, round 1 : 2/4 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 2 destroyers and 2 transports in 95 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Germans
 1 destroyer owned by the Americans lost in 95 Sea Zone
 Germans roll dice for 1 battleship and 3 destroyers in 95 Sea Zone, round 2 : 0/4 hits
 Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 battleship and 3 destroyers in 95 Sea Zone, round 3 : 4/4 hits
 Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 3 : 2/2 hits
 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 transports owned by the Americans and 2 destroyers owned by the Germans lost in 95 Sea Zone
 Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 34
 Casualties for Germans: 2 destroyers
 Casualties for Americans: 1 battleship, 2 destroyers and 2 transports
 Battle in Eastern Poland
 Germans attack with 1 armour, 1 artillery and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Finland
 Germans attack with 1 armour and 1 infantry
 British defend with 1 infantry
 Germans roll dice for 1 armour and 1 infantry in Finland, round 1 : 0/2 hits
 British roll dice for 1 infantry in Finland, round 1 : 0/1 hits
 Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits
 British roll dice for 1 infantry in Finland, round 2 : 0/1 hits
 Germans roll dice for 1 armour and 1 infantry in Finland, round 3 : 1/2 hits
 British roll dice for 1 infantry in Finland, round 3 : 0/1 hits
 1 infantry owned by the British lost in Finland
 Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Smolensk
 Germans attack with 2 armour, 4 artilleries and 10 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 4 artilleries and 10 infantry in Smolensk, round 1 : 8/16 hits
 Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Smolensk
 Germans win, taking Smolensk from Russians with 2 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 94 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 94 Sea Zone
 Germans roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Bessarabia
 Germans attack with 1 armour, 1 artillery, 5 infantry and 2 tactical_bombers
 Russians defend with 2 aaGuns, 1 artillery and 4 infantry
 AA guns fire in Bessarabia : 0/2 hits
 Germans roll dice for 1 armour, 1 artillery, 5 infantry and 2 tactical_bombers in Bessarabia, round 1 : 2/9 hits
 Russians roll dice for 2 aaGuns, 1 artillery and 4 infantry in Bessarabia, round 1 : 3/5 hits
 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bessarabia
 Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/6 hits
 Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 3/5 hits
 2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
 Germans roll dice for 1 armour and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits
 Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 2/3 hits
 2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
 Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 0/1 hits
 Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
 Germans roll dice for 1 tactical_bomber in Bessarabia, round 5 : 0/1 hits
 Russians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
 Germans roll dice for 1 tactical_bomber in Bessarabia, round 6 : 1/1 hits
 Russians roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits
 1 artillery owned by the Russians lost in Bessarabia
 Germans win with 1 tactical_bomber remaining. Battle score for attacker is -12
 Casualties for Germans: 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
 Casualties for Russians: 2 aaGuns, 1 artillery and 4 infantry
 Battle in 98 Sea Zone
 Germans attack with 1 bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 98 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Vyborg
 Germans attack with 1 armour and 1 fighter
 British defend with 1 mech_infantry
 Germans roll dice for 1 armour and 1 fighter in Vyborg, round 1 : 2/2 hits
 Russians roll dice for 1 mech_infantry in Vyborg, round 1 : 0/1 hits
 1 mech_infantry owned by the British lost in Vyborg
 Germans win, taking Vyborg from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Bessarabia to Yugoslavia
 1 fighter moved from Vyborg to Novgorod
 1 bomber moved from 98 Sea Zone to Alexandria
 1 destroyer moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans 
 1 armour and 2 artilleries placed in Novgorod
 1 destroyer placed in 93 Sea Zone
 2 armour and 6 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Nenetsia to Archangel
 Russians take Archangel from Germans
 2 artilleries and 16 infantry moved from Vologda to Smolensk
 9 infantry moved from Russia to SmolenskCombat - Russians 
 Battle in Smolensk
 Russians attack with 2 artilleries and 25 infantry
 Germans defend with 2 armour, 4 artilleries and 10 infantry
 Russians roll dice for 2 artilleries and 25 infantry in Smolensk, round 1 : 3/27 hits
 Germans roll dice for 2 armour, 4 artilleries and 10 infantry in Smolensk, round 1 : 4/16 hits
 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 2 artilleries and 21 infantry in Smolensk, round 2 : 4/23 hits
 Germans roll dice for 2 armour, 4 artilleries and 7 infantry in Smolensk, round 2 : 2/13 hits
 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 2 artilleries and 19 infantry in Smolensk, round 3 : 2/21 hits
 Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Smolensk, round 3 : 7/9 hits
 7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 4 : 2/14 hits
 Germans roll dice for 2 armour, 4 artilleries and 1 infantry in Smolensk, round 4 : 2/7 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
 Russians roll dice for 2 artilleries and 10 infantry in Smolensk, round 5 : 0/12 hits
 Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 5 : 3/5 hits
 3 infantry owned by the Russians lost in Smolensk
 Russians roll dice for 2 artilleries and 7 infantry in Smolensk, round 6 : 1/9 hits
 Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 6 : 2/5 hits
 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
 Russians roll dice for 2 artilleries and 5 infantry in Smolensk, round 7 : 4/7 hits
 Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 7 : 2/4 hits
 2 infantry owned by the Russians , 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is -8
 Casualties for Germans: 2 armour, 4 artilleries and 10 infantry
 Casualties for Russians: 22 infantryNon Combat Move - Russians 
 1 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Ukraine to BessarabiaPlace Units - Russians 
 2 armour and 1 mech_infantry placed in Ukraine
 1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 28 PUs; end with 28 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 2 infantry moved from Korea to Manchuria
 2 infantry moved from Jehol to Anhwe
 3 armour moved from Jehol to Anhwe
 1 artillery moved from Jehol to Anhwe
 1 bomber moved from Kiangsi to French Indo China
 1 tactical_bomber moved from Kiangsi to 37 Sea Zone
 1 fighter moved from Kiangsu to Chahar
 1 fighter moved from Kiangsu to Hopei
 1 fighter moved from Kiangsi to KwangsiCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 fighter
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter in Chahar, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter in Chahar, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
 Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
 Chinese win with no units remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 fighter
 Casualties for Chinese: 1 infantry
 Battle in Hopei
 Japanese attack with 1 fighter
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter in Hopei, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win with 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Anhwe
 Japanese attack with 3 armour, 1 artillery and 2 infantry
 British defend with 3 armour
 Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Anhwe, round 1 : 2/6 hits
 Chinese roll dice for 3 armour in Anhwe, round 1 : 3/3 hits
 2 armour owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
 Japanese roll dice for 3 armour in Anhwe, round 2 : 2/3 hits
 Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
 1 armour owned by the British and 1 armour owned by the Japanese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
 Casualties for British: 3 armour
 Battle in Kwangsi
 Japanese attack with 1 fighter
 British defend with 1 infantry
 Japanese roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 1 infantry owned by the British lost in Kwangsi
 Japanese win with 1 fighter remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in 37 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 transport
 1 transport owned by the British lost in 37 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Strategic bombing raid in French Indo China
 AA guns fire in French Indo China : 0/1 hits
 Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese 
 1 bomber moved from French Indo China to Kiangsi
 1 fighter moved from Kwangsi to Kiangsi
 1 fighter moved from Hopei to Kiangsi
 1 fighter moved from Korea to Kiangsi
 1 carrier moved from 6 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
 1 fighter moved from Japan to 36 Sea Zone
 1 battleship moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese 
 3 infantry placed in Japan
 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 34 PUs; end with 36 PUs total
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 J-Scramble and/or J-Suicides? 8-) 
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 full scramble 
 2 sattacks on bs
 2 sattacks on each destroyer
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 shit only got 1 sattack hmpf… 1 on bs… no scramble then 



 
		 
		







