@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Some Units in India change ownership: 2 artilleries and 2 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tobruk to 96 Sea Zone
 1 artillery moved from Tobruk to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
 1 fighter moved from Southern Italy to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Trans-Jordan
 1 artillery moved from 98 Sea Zone to Trans-Jordan
 1 infantry moved from Tobruk to 96 Sea Zone
 1 infantry moved from Tobruk to 96 Sea Zone
 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Morocco
 1 infantry moved from Tobruk to Libya
 1 infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to Alexandria
 2 armour moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 armour moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians 
 Battle in Morocco
 Battle in Alexandria
 Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
 British defend with 1 infantry
 Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
 British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
 Italians win, taking Morocco from French, taking Alexandria from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 98 Sea Zone
 Italians attack with 1 destroyer, 1 fighter and 1 transport
 British defend with 1 cruiser
 Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 1 : 2/2 hits
 British roll dice for 1 cruiser in 98 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
 Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
 Casualties for British: 1 cruiser
 Casualties for Italians: 1 destroyer
 Battle in Trans-Jordan
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
 1 infantry owned by the French lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 fighter moved from 98 Sea Zone to Libya
 1 infantry moved from 96 Sea Zone to Libya
 1 armour moved from 96 Sea Zone to LibyaPlace Units - Italians 
 1 bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to French Indo China
 ANZAC take French Indo China from Japanese
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 ANZAC take Ethiopia from ItaliansCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 13 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 1 infantry moved from Algeria to TunisiaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 3 infantry moved from Baltic States to Novgorod
 2 artilleries moved from Baltic States to Novgorod
 1 artillery moved from Baltic States to Novgorod
 3 armour moved from Baltic States to Novgorod
 4 infantry moved from Karelia to Novgorod
 1 fighter moved from Finland to Novgorod
 4 infantry moved from Finland to Karelia
 1 infantry moved from Poland to Baltic States
 1 bomber moved from Poland to Novgorod
 1 tactical_bomber moved from Poland to Novgorod
 1 tactical_bomber moved from Romania to Novgorod
 5 infantry moved from Poland to Eastern Poland
 5 infantry moved from Germany to Poland
 4 artilleries moved from Germany to Poland
 4 armour moved from Germany to Eastern Poland
 1 armour moved from Romania to Eastern Poland
 3 infantry moved from Romania to Bessarabia
 2 armour moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 1 artillery moved from France to Western Germany
 1 tactical_bomber moved from Southern France to Poland
 1 destroyer moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 5 armour and 5 infantry
 Russians defend with 1 artillery and 4 infantry
 Germans roll dice for 5 armour and 5 infantry in Eastern Poland, round 1 : 3/10 hits
 Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 1 : 1/5 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 5 armour and 4 infantry in Eastern Poland, round 2 : 4/9 hits
 Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 13
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 4 infantry
 Battle in Novgorod
 Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers
 Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
 AA guns fire in Novgorod : 0/4 hits
 Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Novgorod, round 1 : 5/17 hits
 Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 1 : 4/9 hits
 3 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/13 hits
 Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
 1 infantry owned by the Russians , 2 armour owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
 Casualties for Germans: 7 infantry
 Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 Battle in Bessarabia
 Germans attack with 2 armour, 2 artilleries and 3 infantry
 Russians defend with 4 infantry
 Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/7 hits
 Russians roll dice for 4 infantry in Bessarabia, round 1 : 3/4 hits
 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
 Germans roll dice for 2 armour and 2 artilleries in Bessarabia, round 2 : 2/4 hits
 Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
 Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 3 : 0/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
 Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 4 : 2/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery and 3 infantry
 Casualties for Russians: 4 infantry
 Battle in 125 Sea Zone
 Germans attack with 1 destroyer
 Russians defend with 1 submarine
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits
 1 submarine owned by the Russians lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarineNon Combat Move - Germans 
 1 bomber moved from Novgorod to Karelia
 1 tactical_bomber moved from Novgorod to Poland
 1 tactical_bomber moved from Novgorod to Karelia
 1 fighter moved from Novgorod to Poland
 3 aaGuns moved from Poland to Eastern Poland
 2 aaGuns moved from Germany to Western GermanyPlace Units - Germans 
 1 armour, 1 artillery and 5 infantry placed in Germany
 1 infantry placed in Normandy Bordeaux
 2 destroyers placed in 110 Sea Zone
 1 submarine placed in 112 Sea Zone
 Germans undo move 4.
 1 submarine placed in 93 Sea Zone
 Germans undo move 4.
 1 submarine placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians 
 Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Ulaanbaatar to Amur
 1 infantry moved from Buyant-Uhaa to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Buyant-Uhaa to Jehol
 Chinese take Jehol from Japanese
 1 infantry moved from Dzavhan to Central Mongolia
 1 infantry moved from Olgiy to Tsagaan Olom
 1 infantry moved from Olgiy to Kansu
 1 artillery moved from Western Ukraine to Bessarabia
 1 artillery and 4 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Belarus to Archangel
 1 infantry moved from Bryansk to Belarus
 9 infantry moved from Bryansk to Western Ukraine
 6 infantry moved from Russia to BryanskCombat - Russians 
 Battle in Bessarabia
 Russians attack with 2 artilleries and 4 infantry
 Germans defend with 2 armour and 1 artillery
 Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 : 4/6 hits
 Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 1 : 3/3 hits
 3 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 2 armour and 1 artillery
 Casualties for Russians: 3 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians Place Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 artillery, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 destroyer moved from 16 Sea Zone to 25 Sea Zone
 1 submarine moved from 6 Sea Zone to 25 Sea Zone
 1 destroyer moved from 6 Sea Zone to 22 Sea Zone
 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Amur
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to Kwangsi
 1 bomber moved from Hunan to Kwangsi
 2 infantry moved from Kweichow to Yunnan
 1 artillery moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Anhwe
 1 infantry moved from Kweichow to Anhwe
 1 infantry moved from Kweichow to Szechwan
 1 artillery moved from Suiyuyan to Shensi
 1 bomber moved from Formosa to Yunnan
 1 fighter moved from Hunan to Szechwan
 1 fighter moved from Hunan to Anhwe
 1 fighter moved from Hunan to Shensi
 1 battleship moved from 35 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from Hunan to Yunnan
 1 tactical_bomber moved from Manchuria to Jehol
 1 fighter moved from Manchuria to Jehol
 2 fighters moved from Manchuria to Amur
 1 tactical_bomber moved from Manchuria to Amur
 1 carrier moved from 62 Sea Zone to 56 Sea ZoneCombat - Japanese 
 Battle in Shensi
 Japanese attack with 1 artillery and 1 fighter
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Shensi
 Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Anhwe
 Japanese attack with 1 fighter and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
 Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Jehol
 Japanese attack with 1 fighter and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 tactical_bomber in Jehol, round 1 : 2/2 hits
 Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Jehol
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
 British defend with 1 aaGun and 2 infantry
 AA guns fire in Yunnan : 1/2 hits
 1 tactical_bomber owned by the Japanese lost in Yunnan
 Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 1 : 2/4 hits
 Chinese roll dice for 1 aaGun and 2 infantry in Yunnan, round 1 : 2/2 hits
 1 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
 Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 2/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
 1 infantry owned by the British and 1 bomber owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -19
 Casualties for Japanese: 1 bomber, 2 infantry and 1 tactical_bomber
 Casualties for British: 1 aaGun and 2 infantry
 Battle in 25 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Kwangsi
 Japanese attack with 1 bomber and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 battleship in Kwangsi, round 1 : 1/1 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Szechwan
 Japanese attack with 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
 Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
 Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
 Japanese win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Amur
 Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 1 : 2/4 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Amur
 Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from Jehol to Korea
 1 tactical_bomber moved from Jehol to Japan
 2 fighters moved from Amur to Japan
 1 tactical_bomber moved from Amur to Korea
 1 fighter moved from Shensi to Hunan
 1 fighter moved from Szechwan to Hunan
 1 fighter moved from Anhwe to Hunan
 1 bomber moved from Kwangsi to HunanPlace Units - Japanese 
 1 artillery and 2 infantry placed in Korea
 3 infantry placed in Japan
 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs total
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 Kamikazes :? 
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 no sir 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
 1 armour, 1 battleship, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 2 mech_infantrys moved from 91 Sea Zone to Morocco
 1 artillery and 1 infantry moved from French West Africa to Nigeria
 1 transport moved from 83 Sea Zone to 86 Sea Zone
 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
 1 carrier moved from 33 Sea Zone to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 1 bomber moved from Hawaiian Islands to 25 Sea Zone
 1 bomber moved from Hawaiian Islands to 22 Sea Zone
 1 bomber moved from Hawaiian Islands to 21 Sea Zone
 2 fighters moved from 33 Sea Zone to 36 Sea ZoneCombat - Americans 
 Battle in 21 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 bomber in 21 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 21 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 22 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 bomber in 22 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the Americans lost in 22 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is -12
 Casualties for Americans: 1 bomber
 Battle in 36 Sea Zone
 Americans attack with 2 fighters
 Japanese defend with 1 battleship and 1 transport
 Americans roll dice for 2 fighters in 36 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Americans lost in 36 Sea Zone
 Americans roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Americans lost in 36 Sea Zone
 Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
 Casualties for Americans: 2 fighters
 Battle in 25 Sea Zone
 Americans attack with 1 bomber and 1 destroyer
 Japanese defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 25 Sea Zone
 Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Japanese lost in 25 Sea Zone
 Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 destroyer and 1 submarine
 Battle in 35 Sea Zone
 Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
 Japanese defend with 1 submarine and 1 transport
 1 submarine owned by the Japanese Submerged
 1 transport owned by the Japanese lost in 35 Sea Zone
 Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Philippines
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 airfield, 1 armour and 1 harbour
 Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
 Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
 1 infantry owned by the Americans lost in Philippines
 Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
 Japanese roll dice for 1 armour in Philippines, round 2 : 1/1 hits
 1 artillery owned by the Americans lost in Philippines
 Japanese win with 1 armour remaining. Battle score for attacker is -7
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in Morocco
 Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
 Italians defend with 2 infantry
 Americans roll dice for 1 battleship in Morocco, round 1 : 0/1 hits
 Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 1 : 3/8 hits
 Italians roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
 2 infantry owned by the Italians lost in Morocco
 Americans win, taking Morocco from Italians with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Italians: 2 infantryNon Combat Move - Americans 
 1 bomber moved from 21 Sea Zone to Guam
 1 bomber moved from 25 Sea Zone to GuamPlace Units - Americans 
 1 battleship and 2 destroyers placed in 10 Sea Zone
 2 transports placed in 10 Sea Zone
 1 armour, 1 artillery and 1 infantry placed in Western United States
 1 transport placed in 101 Sea Zone
 1 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 53 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Hopei to Kweichow
 Chinese take Kweichow from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Jehol
 1 infantry placed in Szechwan
 1 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
 1 infantry moved from Belgian Congo to Kenya
 1 infantry moved from Tanganyika Territory to Kenya
 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
 2 infantry moved from Java to 42 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 3 infantry moved from Persia to IraqCombat - British 
 Battle in 36 Sea Zone
 British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Japanese defend with 1 battleship and 1 transport
 British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/3 hits
 Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 1 : 1/1 hits
 1 transport owned by the Japanese , 1 battleship owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
 Casualties for Japanese: 1 battleship and 1 transport
 Casualties for British: 1 destroyer
 Battle in 110 Sea Zone
 British attack with 2 fighters and 1 tactical_bomber
 Germans defend with 1 cruiser, 3 destroyers and 1 transport
 British roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/3 hits
 Germans roll dice for 1 cruiser, 3 destroyers and 1 transport in 110 Sea Zone, round 1 : 2/4 hits
 2 fighters owned by the British and 3 destroyers owned by the Germans lost in 110 Sea Zone
 British roll dice for 1 tactical_bomber in 110 Sea Zone, round 2 : 1/1 hits
 Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the Germans lost in 110 Sea Zone
 1 transport owned by the Germans lost in 110 Sea Zone
 British win with 1 tactical_bomber remaining. Battle score for attacker is 23
 Casualties for Germans: 1 cruiser, 3 destroyers and 1 transport
 Casualties for British: 2 fighters
 Battle in Kenya
 British attack with 1 artillery and 3 infantry
 Italians defend with 1 armour and 1 infantry
 British roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 2/4 hits
 Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 : 1/2 hits
 1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 1 infantry
 Battle in Iraq
 British attack with 1 artillery and 4 infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 artillery and 4 infantry in Iraq, round 1 : 1/5 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits
 Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
 2 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
 1 infantry moved from Algeria to Tunisia
 1 armour moved from Tunisia to Morocco
 2 aaGuns, 2 artilleries and 2 infantry moved from India to Burma
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
 2 infantry moved from Sumatra to 41 Sea Zone
 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from Dutch
 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 UK_Pacific take Dutch New Guinea from DutchPlace Units - British 
 1 fighter and 1 tactical_bomber placed in United Kingdom
 1 destroyer placed in 109 Sea ZoneTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs total
 Some Units in India change ownership: 3 armour and 1 mech_infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery moved from Alexandria to Egypt
 Italians take Egypt from British
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 2 armour moved from Alexandria to Egypt
 1 mech_infantry moved from Alexandria to Egypt
 1 infantry moved from Trans-Jordan to Egypt
 1 artillery moved from Trans-Jordan to Egypt
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians 
 Battle in 81 Sea Zone
 Italians attack with 1 bomber
 French defend with 1 destroyer
 Italians roll dice for 1 bomber in 81 Sea Zone, round 1 : 1/1 hits
 French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the French lost in 81 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyerNon Combat Move - Italians 
 1 bomber moved from 81 Sea Zone to Libya
 2 infantry moved from 96 Sea Zone to LibyaPlace Units - Italians 
 1 artillery, 1 fighter and 1 infantry placed in Southern Italy
 Italians undo move 1.
 1 artillery, 1 fighter and 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
 2 submarines moved from 62 Sea Zone to 56 Sea Zone
 ANZAC take 62 Sea Zone from Japanese
 1 infantry moved from Ethiopia to Italian Somaliland
 ANZAC take Italian Somaliland from ItaliansCombat - ANZAC 
 Battle in 56 Sea Zone
 ANZAC attack with 2 submarines
 Japanese defend with 1 carrier
 ANZAC roll dice for 2 submarines in 56 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the ANZAC lost in 56 Sea Zone
 ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 carrier in 56 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the ANZAC lost in 56 Sea Zone
 Japanese win with 1 carrier remaining. Battle score for attacker is -12
 Casualties for ANZAC: 2 submarines
 Battle in Paulau Island
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Paulau Island
 ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC Place Units - ANZAC 
 1 infantry placed in New South Wales
 1 submarine placed in 62 Sea Zone
 1 factory_minor placed in French Indo ChinaTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 13 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 2 infantry moved from Scotland to United KingdomNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 artillery, 4 destroyers and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans 
 4 infantry moved from Karelia to Novgorod
 2 artilleries moved from Novgorod to Archangel
 1 armour moved from Novgorod to Archangel
 1 infantry moved from Baltic States to Novgorod
 5 infantry moved from Poland to Baltic States
 2 armour moved from Eastern Poland to Baltic States
 3 artilleries moved from Poland to Baltic States
 1 artillery moved from Poland to Eastern Poland
 5 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from Eastern Poland to Romania
 1 armour moved from Germany to Romania
 1 artillery moved from Germany to Slovakia Hungary
 2 tactical_bombers moved from Poland to Eastern Poland
 1 fighter moved from Poland to Eastern Poland
 1 mech_infantry moved from Normandy Bordeaux to Western Germany
 1 mech_infantry moved from Southern France to Western Germany
 1 armour moved from Southern France to Western Germany
 1 tactical_bomber moved from Karelia to Romania
 1 bomber moved from Karelia to NovgorodCombat - Germans 
 Battle in Archangel
 Germans attack with 1 armour and 2 artilleries
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
 Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantryNon Combat Move - Germans Place Units - Germans 
 1 armour and 1 artillery placed in Novgorod
 Germans undo move 1.
 3 infantry placed in Novgorod
 1 armour and 1 artillery placed in Germany
 2 infantry placed in Southern France
 1 destroyer placed in 93 Sea Zone
 3 destroyers placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 49 PUs; end with 50 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Chahar to Hopei
 1 infantry moved from Central Mongolia to Chahar
 1 infantry moved from Kansu to Tsinghai
 1 infantry moved from Tsagaan Olom to Kansu
 2 artilleries and 1 infantry moved from Bessarabia to RomaniaCombat - Russians 
 Battle in Romania
 Russians attack with 2 artilleries and 1 infantry
 Germans defend with 1 armour, 1 infantry and 1 tactical_bomber
 Russians roll dice for 2 artilleries and 1 infantry in Romania, round 1 : 2/3 hits
 Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Romania, round 1 : 1/3 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
 Russians roll dice for 2 artilleries in Romania, round 2 : 1/2 hits
 Germans roll dice for 1 tactical_bomber in Romania, round 2 : 0/1 hits
 1 tactical_bomber owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 2 artilleries remaining. Battle score for attacker is 17
 Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 1 artillery and 1 infantry moved from Ukraine to Western Ukraine
 6 infantry moved from Bryansk to Western Ukraine
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Smolensk
 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Russia: 8 infantry
 EDIT: Adding units owned by Russians to Vologda: 8 infantry
 EDIT: Turning off Edit Mode
 2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
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 Give up yet? :evil: :evil: :evil: 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 3 armour, 1 artillery and 2 transports; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 2 infantry moved from Korea to Manchuria
 1 artillery moved from Korea to Manchuria
 1 infantry moved from Anhwe to Hopei
 1 artillery moved from Shensi to Hopei
 1 infantry moved from Anhwe to Kweichow
 1 fighter moved from Hunan to Kweichow
 1 artillery moved from Yunnan to Szechwan
 1 fighter moved from Hunan to Szechwan
 2 infantry moved from Kwangsi to French Indo China
 1 fighter moved from Hunan to French Indo China
 1 submarine moved from 35 Sea Zone to 34 Sea Zone
 1 submarine moved from 6 Sea Zone to 25 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 2 infantry moved from 19 Sea Zone to Jehol
 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
 1 bomber moved from Hunan to French Indo China
 1 destroyer moved from 22 Sea Zone to 45 Sea Zone
 1 fighter moved from Korea to Jehol
 1 tactical_bomber moved from Korea to JeholCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 destroyer
 British defend with 1 transport
 1 transport owned by the British lost in 45 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Hopei
 Japanese attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Jehol
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 3/4 hits
 Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Jehol
 Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 25 Sea Zone
 Japanese attack with 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
 Americans win with no units remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 34 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 34 Sea Zone
 Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Szechwan
 Japanese attack with 1 artillery and 1 fighter
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Szechwan
 Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in French Indo China
 Japanese attack with 1 bomber, 1 fighter and 2 infantry
 ANZAC defend with 1 factory_minor and 1 infantry; British defend with 1 fighter and 1 tactical_bomber
 Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indo China, round 1 : 2/4 hits
 ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/3 hits
 1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in French Indo China
 Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits
 ANZAC roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
 Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 1 infantry
 Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese 
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
 EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
 EDIT: Turning off Edit Mode
 1 fighter moved from Kweichow to Hunan
 1 fighter moved from Szechwan to Hunan
 1 bomber moved from French Indo China to Hunan
 1 fighter moved from Jehol to Korea
 1 tactical_bomber moved from Jehol to HunanPlace Units - Japanese 
 3 armour placed in Korea
 1 artillery placed in Japan
 2 transports placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Changing ownership of French Indo China from ANZAC to Japanese
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
 Japanese collect 42 PUs; end with 43 PUs total



 
		 
		





