@j_stroyer 2.7
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 1 fighter moved from Scotland to 111 Sea Zone
 1 bomber moved from United Kingdom to 111 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 artillery and 1 infantry moved from Ontario to Quebec
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 battleship moved from 37 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from India to French Indo China
 1 fighter moved from Burma to French Indo ChinaCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits. Rolls: 6
 Battle in 111 Sea Zone
 British attack with 1 bomber and 1 fighter
 Germans defend with 1 battleship, 1 destroyer and 1 submarine
 1 submarine owned by the Germans Submerged
 British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 battleship and 1 destroyer in 111 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the Germans lost in 111 Sea Zone
 British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits
 Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Germans lost in 111 Sea Zone
 British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28
 Casualties for Germans: 1 battleship and 1 destroyer
 Battle in 96 Sea Zone
 British attack with 1 cruiser
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the British lost in 96 Sea Zone
 Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
 Casualties for British: 1 cruiser
 Battle in 35 Sea Zone
 British attack with 1 battleship
 Japanese defend with 1 battleship and 1 submarine
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship in 35 Sea Zone, round 1 : 1/1 hits
 1 battleship owned by the British lost in 35 Sea Zone
 Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is -20
 Casualties for British: 1 battleship
 Battle in 97 Sea Zone
 British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
 British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
 British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits
 Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits
 1 tactical_bomber owned by the British , 1 fighter owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
 British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
 Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits
 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
 Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -27
 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Casualties for Italians: 1 cruiser, 1 destroyer and 2 fighters
 Battle in French Indo China
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 2 infantry
 British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 1 : 2/3 hits
 Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
 2 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 fighter
 Battle in Ethiopia
 British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Italians defend with 1 armour, 2 artilleries and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
 British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/6 hits
 Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Ethiopia, round 1 : 2/5 hits
 2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits
 Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 2 : 1/3 hits
 1 infantry owned by the British lost in Ethiopia
 British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits
 Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 3 : 1/3 hits
 1 mech_infantry owned by the British lost in Ethiopia
 British roll dice for 1 armour and 1 artillery in Ethiopia, round 4 : 1/2 hits
 Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 4 : 1/3 hits
 1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
 British roll dice for 1 armour in Ethiopia, round 5 : 1/1 hits
 Italians roll dice for 1 armour and 1 artillery in Ethiopia, round 5 : 2/2 hits
 1 armour owned by the British and 1 artillery owned by the Italians lost in Ethiopia
 Italians win with 1 armour remaining. Battle score for attacker is -9
 Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British 
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from 91 Sea Zone to Morocco
 1 bomber moved from 111 Sea Zone to United Kingdom
 1 fighter moved from 111 Sea Zone to United Kingdom
 1 aaGun and 2 infantry moved from Scotland to United Kingdom
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from Alexandria to Egypt
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
 2 infantry moved from Burma to Yunnan
 3 aaGuns moved from India to Burma
 1 infantry moved from India to Burma
 3 infantry moved from Malaya to Shan State
 1 infantry moved from India to BurmaPlace Units - British 
 2 fighters placed in United Kingdom
 1 destroyer placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
 British collect 26 PUs (2 lost to blockades); end with 26 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 infantry placed in India
 2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 infantry
 Some Units in 39 Sea Zone change ownership: 2 transports
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 unit repaired.
 1 battleship moved from 97 Sea Zone to 98 Sea Zone
 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
 1 submarine moved from 95 Sea Zone to 93 Sea Zone
 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
 1 bomber moved from Northern Italy to 93 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
 1 infantry moved from 96 Sea Zone to Malta
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery moved from 96 Sea Zone to Malta
 1 infantry moved from Albania to 97 Sea Zone
 1 armour moved from Albania to 97 Sea Zone
 1 infantry moved from Albania to 97 Sea Zone
 1 artillery moved from Northern Italy to 97 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
 1 destroyer owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
 Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 0/2 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the Italians lost in 93 Sea Zone
 Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
 1 cruiser owned by the Italians lost in 93 Sea Zone
 French win with 1 cruiser remaining. Battle score for attacker is -30
 Casualties for French: 1 destroyer
 Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
 Battle in Malta
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 aaGun and 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 1/2 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
 1 aaGun owned by the British lost in Malta
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
 British roll dice for 1 infantry in Malta, round 2 : 1/1 hits
 1 infantry owned by the Italians lost in Malta
 Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
 British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
 Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits
 British roll dice for 1 infantry in Malta, round 4 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Italians lost in Malta
 British win with no units remaining. Battle score for attacker is 0
 Casualties for British: 1 aaGun and 1 infantry
 Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians 
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
 EDIT: Removing units owned by Italians from Ethiopia: 1 armour
 EDIT: Adding units owned by Italians to Kenya: 1 armour and 1 infantry
 EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
 EDIT: Changing ownership of Kenya from British to Italians
 EDIT: Turning off Edit Mode
 1 armour moved from 96 Sea Zone to Tobruk
 2 infantry moved from 96 Sea Zone to Tobruk
 1 artillery moved from 96 Sea Zone to Tobruk
 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
 1 battleship moved from 98 Sea Zone to 96 Sea ZonePlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
 Italians collect 12 PUs; end with 12 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 2 fighters moved from New Zealand to 62 Sea Zone
 1 fighter moved from Queensland to 62 Sea Zone
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC 
 Battle in 62 Sea Zone
 ANZAC attack with 1 cruiser and 3 fighters
 Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
 ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 1 : 1/4 hits
 Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 2/3 hits
 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 62 Sea Zone
 ANZAC roll dice for 1 cruiser and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits
 1 fighter owned by the ANZAC lost in 62 Sea Zone
 ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits
 1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 62 Sea Zone
 Japanese win with 1 carrier remaining. Battle score for attacker is -21
 Casualties for Japanese: 1 fighter and 1 tactical_bomber
 Casualties for ANZAC: 1 cruiser and 3 fightersNon Combat Move - ANZAC 
 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 infantry placed in New South Wales
 1 transport placed in 62 Sea Zone
 ANZAC undo move 2.Turn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - French 
 1 infantry moved from French West Africa to Nigeria
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Morocco to Algeria
 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
 2 infantry moved from United Kingdom to ScotlandCombat - French 
 Battle in 94 Sea Zone
 French attack with 1 cruiser
 Italians defend with 1 destroyer
 French roll dice for 1 cruiser in 94 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
 French roll dice for 1 cruiser in 94 Sea Zone, round 4 : 0/1 hits
 Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
 1 cruiser owned by the French lost in 94 Sea Zone
 Italians win with 1 destroyer remaining. Battle score for attacker is -12
 Casualties for French: 1 cruiserNon Combat Move - French Turn Complete - French 
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 Like Snoop Dogg would say, were he here: “Put 'em in the air…” 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 4 and gets 0 hits
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans buy 1 armour, 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 14 infantry moved from Poland to Baltic States
 3 artilleries moved from Poland to Baltic States
 1 armour moved from Poland to Baltic States
 6 infantry moved from Germany to Poland
 2 armour moved from Germany to Baltic States
 4 infantry moved from Norway to Finland
 1 fighter moved from Norway to Finland
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 submarine moved from 111 Sea Zone to 110 Sea Zone
 1 submarine moved from 109 Sea Zone to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 bomber moved from Germany to Eastern Poland
 1 tactical_bomber moved from Western Germany to Bessarabia
 2 infantry moved from Romania to Bessarabia
 3 infantry moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 4 armour moved from Yugoslavia to Romania
 3 armour moved from France to Germany
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 tactical_bomber moved from Northern Italy to Poland
 1 armour moved from Romania to Eastern Poland
 5 infantry moved from Finland to Karelia
 1 fighter moved from Finland to KareliaCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in Eastern Poland
 Germans attack with 1 armour, 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/4 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Karelia
 Germans attack with 1 fighter and 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 fighter and 5 infantry in Karelia, round 1 : 2/6 hits
 Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
 Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
 British defend with 1 destroyer and 3 fighters
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 1 : 2/3 hits
 British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 2/4 hits
 2 fighters owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
 British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 1/3 hits
 British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
 Germans win with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
 Casualties for Germans: 1 fighter and 2 submarines
 Casualties for British: 1 destroyer and 3 fighters
 Battle in Baltic States
 Germans attack with 3 armour, 3 artilleries and 14 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Baltic States, round 1 : 5/20 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from 110 Sea Zone to Southern France
 1 bomber moved from Eastern Poland to Poland
 1 tactical_bomber moved from Bessarabia to Romania
 1 fighter moved from Karelia to FinlandPlace Units - Germans 
 1 armour, 1 artillery and 6 infantry placed in Germany
 2 artilleries placed in Germany
 Germans undo move 1.
 1 armour, 2 artilleries and 5 infantry placed in Germany
 2 destroyers placed in 110 Sea Zone
 2 infantry placed in Southern France
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 5 infantry moved from Novgorod to Baltic States
 1 artillery and 11 infantry moved from Belarus to Baltic States
 2 armour and 2 mech_infantrys moved from Bryansk to Baltic States
 3 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Western Ukraine to Bessarabia
 1 artillery and 4 infantry moved from Western Ukraine to Eastern PolandCombat - Russians 
 Battle in Bessarabia
 Russians attack with 4 infantry
 Germans defend with 1 infantry
 Russians roll dice for 4 infantry in Bessarabia, round 1 : 1/4 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Eastern Poland
 Russians attack with 1 artillery and 4 infantry
 Germans defend with 1 armour and 1 infantry
 Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 1 : 0/5 hits
 Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 0/2 hits
 Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits
 Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits
 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 armour and 1 infantry
 Battle in Baltic States
 Russians attack with 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
 Germans defend with 3 armour, 3 artilleries and 14 infantry
 Russians roll dice for 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys in Baltic States, round 1 : 4/22 hits
 Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Baltic States, round 1 : 7/20 hits
 7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/15 hits
 Germans roll dice for 3 armour, 3 artilleries and 10 infantry in Baltic States, round 2 : 2/16 hits
 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Baltic States, round 3 : 2/13 hits
 Germans roll dice for 3 armour, 3 artilleries and 6 infantry in Baltic States, round 3 : 4/12 hits
 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 4 : 1/9 hits
 Germans roll dice for 3 armour, 3 artilleries and 4 infantry in Baltic States, round 4 : 4/10 hits
 3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Baltic States
 2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
 Germans win with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is -19
 Casualties for Germans: 11 infantry
 Casualties for Russians: 16 infantry and 1 mech_infantryNon Combat Move - Russians 
 1 infantry moved from Vyborg to Novgorod
 1 infantry moved from Bryansk to Belarus
 1 artillery moved from Bryansk to Western Ukraine
 2 aaGuns moved from Bryansk to Western Ukraine
 2 infantry moved from Rostov to Ukraine
 10 infantry moved from Russia to Bryansk
 2 aaGuns moved from Buryatia to Amur
 17 infantry moved from Buryatia to Amur
 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
 1 fighter moved from Yenisey to AmurPlace Units - Russians 
 3 infantry placed in Novgorod
 1 artillery and 2 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
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 No scramble :-( 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese 
 8 infantry moved from Manchuria to Amur
 3 infantry moved from Korea to Amur
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 2 tactical_bombers moved from Manchuria to Amur
 3 fighters moved from Manchuria to Amur
 1 artillery moved from Manchuria to Amur
 1 artillery moved from Korea to Amur
 7 infantry moved from Hunan to Yunnan
 4 artilleries moved from Hunan to Yunnan
 1 armour moved from Hunan to Yunnan
 1 infantry moved from Kwangtung to Kwangsi
 1 artillery moved from Kwangtung to Kwangsi
 6 infantry moved from Anhwe to Kweichow
 1 infantry moved from Chahar to Suiyuyan
 1 artillery moved from Chahar to Suiyuyan
 1 artillery moved from Anhwe to Kweichow
 1 mech_infantry moved from Anhwe to Yunnan
 1 artillery moved from Anhwe to Hopei
 3 fighters moved from Kiangsi to Yunnan
 1 tactical_bomber moved from Kiangsi to Yunnan
 2 tactical_bombers moved from Japan to Amur
 2 fighters moved from Japan to Amur
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 armour moved from 35 Sea Zone to Philippines
 1 bomber moved from Caroline Islands to Philippines
 1 bomber moved from Kiangsi to YunnanCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 armour, 1 bomber and 1 infantry
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship in Philippines, round 1 : 1/1 hits
 Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Philippines, round 1 : 3/3 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
 1 fighter owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 fighter and 2 infantry
 Battle in Hopei
 Japanese attack with 1 artillery
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery in Hopei, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
 1 artillery owned by the Japanese lost in Hopei
 Chinese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 artillery
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 6 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 1 : 3/7 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Yunnan
 Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
 British defend with 2 infantry; Chinese defend with 3 artilleries and 9 infantry
 Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 9/18 hits
 Chinese roll dice for 3 artilleries and 11 infantry in Yunnan, round 1 : 6/14 hits
 6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/12 hits
 Chinese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits
 2 infantry owned by the British , 3 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for Japanese: 7 infantry
 Casualties for British: 2 infantry
 Casualties for Chinese: 3 artilleries and 9 infantry
 Battle in Kwangsi
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
 Chinese win with no units remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Amur
 Japanese attack with 2 artilleries, 5 fighters, 11 infantry and 4 tactical_bombers
 Russians defend with 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
 AA guns fire in Amur : 1/6 hits
 1 fighter owned by the Japanese lost in Amur
 Japanese roll dice for 2 artilleries, 4 fighters, 11 infantry and 4 tactical_bombers in Amur, round 1 : 11/21 hits
 Russians roll dice for 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber in Amur, round 1 : 7/21 hits
 9 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 2 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Amur, round 2 : 7/14 hits
 Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Amur, round 2 : 5/12 hits
 7 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Amur, round 3 : 3/9 hits
 Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/5 hits
 2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Japanese roll dice for 3 fighters and 4 tactical_bombers in Amur, round 4 : 2/7 hits
 Russians roll dice for 2 fighters in Amur, round 4 : 2/2 hits
 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Russians lost in Amur
 Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for Japanese: 2 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
 Casualties for Russians: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 bomber moved from Yunnan to Hunan
 3 fighters moved from Yunnan to Hunan
 1 tactical_bomber moved from Yunnan to Hunan
 3 fighters moved from Amur to Manchuria
 2 tactical_bombers moved from Amur to Manchuria
 1 bomber moved from Philippines to FormosaPlace Units - Japanese 
 2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 38 PUs; end with 38 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 battleship, 3 destroyers, 2 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 2 units repaired.
 1 cruiser moved from 91 Sea Zone to 94 Sea Zone
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans 
 Battle in 94 Sea Zone
 Americans attack with 1 cruiser
 Italians defend with 1 destroyer
 Americans roll dice for 1 cruiser in 94 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Americans lost in 94 Sea Zone
 Italians win with 1 destroyer remaining. Battle score for attacker is -12
 Casualties for Americans: 1 cruiser
 Battle in Caroline Islands
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
 Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans 
 1 carrier moved from 26 Sea Zone to 33 Sea Zone
 2 fighters moved from Hawaiian Islands to 33 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 3 bombers moved from Western United States to Hawaiian Islands
 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
 1 armour moved from Western United States to Central United StatesPlace Units - Americans 
 2 infantry placed in Central United States
 1 battleship, 3 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Kwangsi
 1 infantry placed in Szechwan
 1 infantry placed in Hopei
 1 infantry placed in Shensi
 1 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 bomber moved from United Kingdom to 96 Sea Zone
 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
 3 infantry moved from Shan State to Yunnan
 2 infantry moved from Burma to Yunnan
 1 transport moved from 91 Sea Zone to 106 Sea ZoneCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 bomber and 1 destroyer
 Italians defend with 1 battleship and 3 transports
 British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the British lost in 96 Sea Zone
 British roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits
 Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 3 : 1/1 hits
 1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone
 Italians win with 3 transports remaining. Battle score for attacker is 0
 Casualties for British: 1 bomber and 1 destroyer
 Casualties for Italians: 1 battleship
 Battle in Yunnan
 British attack with 1 fighter, 5 infantry and 1 tactical_bomber
 Japanese defend with 1 armour, 4 artilleries and 1 mech_infantry
 British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/7 hits
 Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 1 : 1/6 hits
 1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
 British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
 Japanese roll dice for 1 armour and 4 artilleries in Yunnan, round 2 : 1/5 hits
 1 infantry owned by the British and 3 artilleries owned by the Japanese lost in Yunnan
 British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
 Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits
 1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
 British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 1/4 hits
 Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
 1 armour owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
 Casualties for Japanese: 1 armour, 4 artilleries and 1 mech_infantry
 Casualties for British: 3 infantryNon Combat Move - British 
 1 aaGun moved from Burma to Yunnan
 1 aaGun moved from Burma to India
 4 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 UK_Pacific take Java from Dutch
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 fighter and 1 tactical_bomber moved from Yunnan to India
 1 aaGun moved from Burma to India
 2 transports moved from 76 Sea Zone to 81 Sea Zone
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
 1 armour moved from Morocco to Tunisia
 1 infantry moved from Morocco to Algeria
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_AlliesPlace Units - British 
 2 fighters and 1 tactical_bomber placed in United KingdomTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Some Units in India change ownership: 2 artilleries and 2 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tobruk to 96 Sea Zone
 1 artillery moved from Tobruk to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
 1 fighter moved from Southern Italy to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Trans-Jordan
 1 artillery moved from 98 Sea Zone to Trans-Jordan
 1 infantry moved from Tobruk to 96 Sea Zone
 1 infantry moved from Tobruk to 96 Sea Zone
 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Morocco
 1 infantry moved from Tobruk to Libya
 1 infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to Alexandria
 2 armour moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 armour moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians 
 Battle in Morocco
 Battle in Alexandria
 Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
 British defend with 1 infantry
 Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
 British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
 Italians win, taking Morocco from French, taking Alexandria from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 98 Sea Zone
 Italians attack with 1 destroyer, 1 fighter and 1 transport
 British defend with 1 cruiser
 Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 1 : 2/2 hits
 British roll dice for 1 cruiser in 98 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
 Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
 Casualties for British: 1 cruiser
 Casualties for Italians: 1 destroyer
 Battle in Trans-Jordan
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
 British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
 1 infantry owned by the French lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 fighter moved from 98 Sea Zone to Libya
 1 infantry moved from 96 Sea Zone to Libya
 1 armour moved from 96 Sea Zone to LibyaPlace Units - Italians 
 1 bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to French Indo China
 ANZAC take French Indo China from Japanese
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 ANZAC take Ethiopia from ItaliansCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 13 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 1 infantry moved from Algeria to TunisiaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 3 infantry moved from Baltic States to Novgorod
 2 artilleries moved from Baltic States to Novgorod
 1 artillery moved from Baltic States to Novgorod
 3 armour moved from Baltic States to Novgorod
 4 infantry moved from Karelia to Novgorod
 1 fighter moved from Finland to Novgorod
 4 infantry moved from Finland to Karelia
 1 infantry moved from Poland to Baltic States
 1 bomber moved from Poland to Novgorod
 1 tactical_bomber moved from Poland to Novgorod
 1 tactical_bomber moved from Romania to Novgorod
 5 infantry moved from Poland to Eastern Poland
 5 infantry moved from Germany to Poland
 4 artilleries moved from Germany to Poland
 4 armour moved from Germany to Eastern Poland
 1 armour moved from Romania to Eastern Poland
 3 infantry moved from Romania to Bessarabia
 2 armour moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 1 artillery moved from France to Western Germany
 1 tactical_bomber moved from Southern France to Poland
 1 destroyer moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 5 armour and 5 infantry
 Russians defend with 1 artillery and 4 infantry
 Germans roll dice for 5 armour and 5 infantry in Eastern Poland, round 1 : 3/10 hits
 Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 1 : 1/5 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 5 armour and 4 infantry in Eastern Poland, round 2 : 4/9 hits
 Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 13
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 4 infantry
 Battle in Novgorod
 Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers
 Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
 AA guns fire in Novgorod : 0/4 hits
 Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Novgorod, round 1 : 5/17 hits
 Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 1 : 4/9 hits
 3 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/13 hits
 Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
 1 infantry owned by the Russians , 2 armour owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
 Casualties for Germans: 7 infantry
 Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 Battle in Bessarabia
 Germans attack with 2 armour, 2 artilleries and 3 infantry
 Russians defend with 4 infantry
 Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/7 hits
 Russians roll dice for 4 infantry in Bessarabia, round 1 : 3/4 hits
 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
 Germans roll dice for 2 armour and 2 artilleries in Bessarabia, round 2 : 2/4 hits
 Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
 Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 3 : 0/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
 Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 4 : 2/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery and 3 infantry
 Casualties for Russians: 4 infantry
 Battle in 125 Sea Zone
 Germans attack with 1 destroyer
 Russians defend with 1 submarine
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits
 1 submarine owned by the Russians lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarineNon Combat Move - Germans 
 1 bomber moved from Novgorod to Karelia
 1 tactical_bomber moved from Novgorod to Poland
 1 tactical_bomber moved from Novgorod to Karelia
 1 fighter moved from Novgorod to Poland
 3 aaGuns moved from Poland to Eastern Poland
 2 aaGuns moved from Germany to Western GermanyPlace Units - Germans 
 1 armour, 1 artillery and 5 infantry placed in Germany
 1 infantry placed in Normandy Bordeaux
 2 destroyers placed in 110 Sea Zone
 1 submarine placed in 112 Sea Zone
 Germans undo move 4.
 1 submarine placed in 93 Sea Zone
 Germans undo move 4.
 1 submarine placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs



 
		 
		






