Add on:
I’ve used battle calculators for almost every battle in this game.
If we were to play another game (big “if”), it would probably be Larry Harris 1942.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 20 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 4/10 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/8 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 fighters in 26 Sea Zone, round 2 : 3/6 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 59
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
3 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Hopei
6 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Scram for Rome?
Also: submerge or stay w/ Filipino sub? Which is the first casualty there?
full scram rome
1 suicide attack in philipines…sub remains…1 hit off bs first…then sub hit…then 2nd hit off bs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Ontario to Quebec
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from Burma to French Indo China
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits. Rolls: 6
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship and 1 destroyer in 111 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 111 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 battleship and 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in 35 Sea Zone
British attack with 1 battleship
Japanese defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is -20
Casualties for British: 1 battleship
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
1 destroyer owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -27
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 2 fighters
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/6 hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Ethiopia, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits
Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 2 : 1/3 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits
Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 3 : 1/3 hits
1 mech_infantry owned by the British lost in Ethiopia
British roll dice for 1 armour and 1 artillery in Ethiopia, round 4 : 1/2 hits
Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 4 : 1/3 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
British roll dice for 1 armour in Ethiopia, round 5 : 1/1 hits
Italians roll dice for 1 armour and 1 artillery in Ethiopia, round 5 : 2/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Ethiopia
Italians win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 infantry moved from Burma to Yunnan
3 aaGuns moved from India to Burma
1 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 infantry moved from India to Burma
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -30
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits
British roll dice for 1 infantry in Malta, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Malta
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 armour
EDIT: Adding units owned by Italians to Kenya: 1 armour and 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
1 armour moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 2/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 3 fighters
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 2.
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - French
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from United Kingdom to Scotland
Combat - French
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French roll dice for 1 cruiser in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 94 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for French: 1 cruiser
Non Combat Move - French
Turn Complete - French
Like Snoop Dogg would say, were he here: “Put 'em in the air…”
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
14 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
6 infantry moved from Germany to Poland
2 armour moved from Germany to Baltic States
4 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Bessarabia
2 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
4 armour moved from Yugoslavia to Romania
3 armour moved from France to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to Poland
1 armour moved from Romania to Eastern Poland
5 infantry moved from Finland to Karelia
1 fighter moved from Finland to Karelia
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 5 infantry in Karelia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer and 3 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 destroyer and 3 fighters
Battle in Baltic States
Germans attack with 3 armour, 3 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Baltic States, round 1 : 5/20 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Karelia to Finland
Place Units - Germans
1 armour, 1 artillery and 6 infantry placed in Germany
2 artilleries placed in Germany
Germans undo move 1.
1 armour, 2 artilleries and 5 infantry placed in Germany
2 destroyers placed in 110 Sea Zone
2 infantry placed in Southern France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 5 infantry moved from Novgorod to Baltic States
1 artillery and 11 infantry moved from Belarus to Baltic States
2 armour and 2 mech_infantrys moved from Bryansk to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 1 : 0/5 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
Germans defend with 3 armour, 3 artilleries and 14 infantry
Russians roll dice for 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys in Baltic States, round 1 : 4/22 hits
Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Baltic States, round 1 : 7/20 hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/15 hits
Germans roll dice for 3 armour, 3 artilleries and 10 infantry in Baltic States, round 2 : 2/16 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Baltic States, round 3 : 2/13 hits
Germans roll dice for 3 armour, 3 artilleries and 6 infantry in Baltic States, round 3 : 4/12 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 4 : 1/9 hits
Germans roll dice for 3 armour, 3 artilleries and 4 infantry in Baltic States, round 4 : 4/10 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Baltic States
2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Germans win with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 11 infantry
Casualties for Russians: 16 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Amur
17 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 fighter moved from Yenisey to Amur
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
No scramble :-(
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
8 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Manchuria to Amur
3 fighters moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 artillery moved from Korea to Amur
7 infantry moved from Hunan to Yunnan
4 artilleries moved from Hunan to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Anhwe to Hopei
3 fighters moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
2 tactical_bombers moved from Japan to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Kiangsi to Yunnan
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Philippines, round 1 : 3/3 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Hopei
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 9/18 hits
Chinese roll dice for 3 artilleries and 11 infantry in Yunnan, round 1 : 6/14 hits
6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/12 hits
Chinese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits
2 infantry owned by the British , 3 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 7 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 3 artilleries and 9 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 5 fighters, 11 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 4 fighters, 11 infantry and 4 tactical_bombers in Amur, round 1 : 11/21 hits
Russians roll dice for 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber in Amur, round 1 : 7/21 hits
9 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Amur, round 2 : 7/14 hits
Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Amur, round 2 : 5/12 hits
7 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Amur, round 3 : 3/9 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/5 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 3 fighters and 4 tactical_bombers in Amur, round 4 : 2/7 hits
Russians roll dice for 2 fighters in Amur, round 4 : 2/2 hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Russians lost in Amur
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
3 fighters moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
1 bomber moved from Philippines to Formosa
Place Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 units repaired.
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from Western United States to Central United States
Place Units - Americans
2 infantry placed in Central United States
1 battleship, 3 destroyers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 bomber moved from United Kingdom to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
3 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 battleship and 3 transports
British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
British roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone
Italians win with 3 transports remaining. Battle score for attacker is 0
Casualties for British: 1 bomber and 1 destroyer
Casualties for Italians: 1 battleship
Battle in Yunnan
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries and 1 mech_infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/7 hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 1 : 1/6 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 armour and 4 artilleries in Yunnan, round 2 : 1/5 hits
1 infantry owned by the British and 3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 4 artilleries and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
4 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to India
2 transports moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry