@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - British 
 1 infantry moved from Ethiopia to Italian Somaliland
 British take Italian Somaliland from Italians
 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
 2 fighters moved from Gibraltar to 92 Sea Zone
 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
 1 battleship moved from 93 Sea Zone to 92 Sea Zone
 1 armour moved from Egypt to Syria
 British take Syria from Italians
 1 armour moved from Egypt to Iraq
 British take Iraq from Italians
 3 infantry moved from Persia to Northwest Persia
 4 armour moved from Eastern Persia to Northwest Persia
 1 tactical_bomber moved from Alexandria to Southern Italy
 1 bomber moved from Malta to 92 Sea Zone
 3 armour moved from Kiangsi to Hopei
 1 transport moved from 54 Sea Zone to 34 Sea ZoneCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 battleship, 1 bomber, 3 destroyers and 2 fighters
 Italians defend with 1 submarine
 Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 battleship, 1 bomber, 3 destroyers and 2 fighters in 92 Sea Zone, round 1 : 2/7 hits
 1 submarine owned by the Italians lost in 92 Sea Zone
 British win with 1 battleship, 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Battle in Hopei
 British attack with 3 armour
 Japanese defend with 2 armour and 1 infantry
 British roll dice for 3 armour in Hopei, round 1 : 2/3 hits
 Japanese roll dice for 2 armour and 1 infantry in Hopei, round 1 : 2/3 hits
 2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hopei
 British roll dice for 1 armour in Hopei, round 2 : 0/1 hits
 Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
 1 armour owned by the British lost in Hopei
 Japanese win with 1 armour remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for British: 3 armour
 Battle in Northwest Persia
 British attack with 4 armour and 3 infantry
 Italians defend with 4 infantry
 British roll dice for 4 armour and 3 infantry in Northwest Persia, round 1 : 2/7 hits
 Italians roll dice for 4 infantry in Northwest Persia, round 1 : 0/4 hits
 2 infantry owned by the Italians lost in Northwest Persia
 British roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 : 3/7 hits
 Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
 2 infantry owned by the Italians lost in Northwest Persia
 British win, taking Northwest Persia from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 4 infantryNon Combat Move - British 
 2 armour moved from Egypt to Iraq
 2 infantry moved from Gibraltar to 91 Sea Zone
 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Southern Italy
 2 fighters moved from 92 Sea Zone to Southern Italy
 1 bomber moved from 92 Sea Zone to Gibraltar
 5 infantry moved from Hunan to Anhwe
 1 infantry moved from Kwangsi to Kiangsi
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Burma to Yunnan
 1 infantry moved from India to Burma
 4 armour moved from India to YunnanPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 destroyers placed in 109 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
 British collect 30 PUs (6 lost to blockades); end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Some Units in India change ownership: 4 armour and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - Italians 
 2 artilleries moved from Northern Italy to Southern Italy
 2 infantry moved from Northern Italy to Southern Italy
 2 mech_infantrys moved from Northern Italy to Southern Italy
 1 infantry moved from Southern France to Northern ItalyCombat - Italians 
 Battle in Southern Italy
 Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
 British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
 Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 3/6 hits
 Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 5/11 hits
 1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
 1 artillery owned by the Italians retreated to Northern Italy
 Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
 Casualties for Americans: 2 infantryNon Combat Move - Italians Place Units - Italians 
 1 transport placed in 97 Sea ZoneTurn Complete - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
 4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
 ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC 
 Battle in Marshall IslandsNon Combat Move - ANZAC Place Units - ANZAC 
 2 transports placed in 54 Sea Zone
 1 infantry placed in Queensland
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - French 
 2 infantry moved from Egypt to Trans-Jordan
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Tobruk to Alexandria
 2 infantry moved from Libya to TobrukNon Combat Move - French Turn Complete - French 
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 wtfs going on? this an old file? 
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 ahh no ok…i loaded the wrong 1! :lol: 
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 fked up moves & bought tech before…didnt hit…so ill play tech again…if hit, ill remove 
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 aight! I got the paratrooper tech…I’m attacking Italy & need to fly in my 7 troops from West Germany At the bottom it says something about needing a launch blabla? 
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 To use paratroopers, you must be attacking the same territory you’re sending them to with non-paratrooper land units. Paratroopers are only used to support other attacks, and cannot do stand-alone assaults. That’s why you can’t make the move… 
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 I am…I’ve sent in 2 mech inf & 1 plane…southern italy 
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 so cause ive sent in 2 mech inf, it only allows me to para in 2 troops? 
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 so cause ive sent in 2 mech inf, it only allows me to para in 2 troops? You can only fly in 2 infantry from each functional air base. 
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 thats shit 
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 Scramble mofo?! 
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 Scramble UK fighter to SZ 109. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Politics - Germans Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 8 infantry moved from Norway to Finland
 2 fighters moved from Norway to Finland
 1 tactical_bomber moved from Poland to Finland
 2 transports moved from 113 Sea Zone to 115 Sea Zone
 4 infantry moved from Baltic States to 115 Sea Zone
 4 infantry moved from 115 Sea Zone to Finland
 1 infantry moved from Poland to Slovakia Hungary
 2 armour moved from Poland to Slovakia Hungary
 1 armour moved from Poland to Baltic States
 9 infantry moved from Western Germany to Northern Italy
 1 submarine moved from 119 Sea Zone to 109 Sea Zone
 1 destroyer moved from 104 Sea Zone to 109 Sea Zone
 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
 2 cruisers moved from 113 Sea Zone to 110 Sea Zone
 1 submarine moved from 113 Sea Zone to 110 Sea Zone
 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Southern France to Yugoslavia
 1 artillery moved from Normandy Bordeaux to Southern FranceCombat - Germans 
 British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
 Battle in Finland
 Germans attack with 2 fighters, 12 infantry and 1 tactical_bomber
 Russians defend with 1 aaGun, 2 artilleries and 7 infantry
 AA guns fire in Finland : 1/3 hits
 1 fighter owned by the Germans lost in Finland
 Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Finland, round 1 : 4/14 hits
 Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Finland, round 1 : 2/9 hits
 3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
 Germans roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits
 Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/6 hits
 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
 Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 2/10 hits
 Russians roll dice for 2 artilleries in Finland, round 3 : 1/2 hits
 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
 Germans win, taking Finland from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 1 fighter and 5 infantry
 Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry
 Battle in Slovakia Hungary
 Germans attack with 2 armour and 1 infantry
 Russians defend with 1 armour
 Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 1 : 1/3 hits
 Russians roll dice for 1 armour in Slovakia Hungary, round 1 : 0/1 hits
 1 armour owned by the Russians lost in Slovakia Hungary
 Germans win, taking Slovakia Hungary from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 1 armour
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
 British defend with 1 destroyer
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 110 Sea Zone, round 1 : 3/5 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in 109 Sea Zone
 Germans attack with 1 destroyer and 2 submarines
 British defend with 2 destroyers and 1 fighter
 Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 destroyers and 1 fighter in 109 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
 Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
 1 destroyer owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
 Casualties for Germans: 1 destroyer and 2 submarines
 Casualties for British: 1 destroyer
 Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 1 tactical_bomber moved from Finland to Baltic States
 1 aaGun moved from Poland to Baltic States
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Western Germany to Germany
 1 fighter moved from Finland to Western GermanyPlace Units - Germans 
 1 armour placed in Southern France
 1 destroyer placed in 110 Sea Zone
 9 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 42 PUs; end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Romania to Bulgaria
 Russians take Bulgaria from Germans
 1 tactical_bomber moved from Belarus to 115 Sea ZoneCombat - Russians 
 Battle in 115 Sea Zone
 Russians attack with 1 tactical_bomber
 Germans defend with 2 transports
 2 transports owned by the Germans lost in 115 Sea Zone
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Germans: 2 transportsNon Combat Move - Russians 
 1 aaGun, 4 artilleries and 6 infantry moved from Bessarabia to Romania
 3 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Novgorod to Vyborg
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Novgorod to Belarus
 1 aaGun and 5 infantry moved from Bryansk to Belarus
 10 infantry moved from Russia to Bryansk
 1 tactical_bomber moved from 115 Sea Zone to BelarusPlace Units - Russians 
 3 infantry placed in Novgorod
 3 armour placed in Ukraine
 2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 5 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese 
 4 infantry moved from Amur to Siberia
 1 armour moved from Korea to Siberia
 1 infantry moved from Suiyuyan to Kansu
 2 armour moved from Suiyuyan to Kansu
 1 infantry moved from Kiangsu to Shantung
 1 infantry moved from Central Mongolia to Tsagaan Olom
 Japanese take Tsagaan Olom from Russians
 8 infantry moved from Korea to Manchuria
 1 bomber moved from Japan to 3 Sea Zone
 1 bomber moved from Japan to 3 Sea Zone
 6 infantry moved from Manchuria to Jehol
 2 infantry moved from Shantung to Jehol
 2 artilleries moved from Dzavhan to Olgiy
 Japanese take Olgiy from Russians
 1 artillery moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 armour moved from Hopei to Kansu
 4 tactical_bombers moved from Korea to Jehol
 4 tactical_bombers moved from Japan to SiberiaCombat - Japanese 
 Battle in Kansu
 Japanese attack with 3 armour and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 armour and 1 infantry in Kansu, round 1 : 0/4 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
 Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 : 1/4 hits
 Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
 Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in 3 Sea Zone
 Japanese attack with 2 bombers
 Americans defend with 1 battleship and 3 transports
 Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 2/2 hits
 Americans roll dice for 1 battleship and 3 transports in 3 Sea Zone, round 1 : 0/1 hits
 1 battleship owned by the Americans lost in 3 Sea Zone
 3 transports owned by the Americans lost in 3 Sea Zone
 Japanese win with 2 bombers remaining. Battle score for attacker is 41
 Casualties for Americans: 1 battleship and 3 transportsNon Combat Move - Japanese 
 1 bomber moved from 3 Sea Zone to Amur
 1 bomber moved from 3 Sea Zone to AmurPlace Units - Japanese 
 7 infantry placed in Korea
 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
 Japanese collect 32 PUs (2 lost to blockades); end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 3 armour, 1 battleship, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 destroyer moved from 8 Sea Zone to 6 Sea Zone
 1 submarine moved from 19 Sea Zone to 6 Sea Zone
 9 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
 1 battleship moved from 95 Sea Zone to 97 Sea Zone
 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
 1 artillery moved from Southern Italy to 95 Sea Zone
 1 mech_infantry moved from Southern Italy to 95 Sea Zone
 1 artillery, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
 1 artillery moved from 97 Sea Zone to Albania
 1 mech_infantry moved from 97 Sea Zone to Albania
 1 mech_infantry moved from Southern Italy to 95 Sea Zone
 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 mech_infantry moved from 97 Sea Zone to Albania
 5 destroyers moved from 95 Sea Zone to 91 Sea Zone
 1 bomber moved from Paulau Island to AmurCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer and 1 transport
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 6 Sea Zone
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
 Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 destroyer and 1 transport
 Battle in 97 Sea Zone
 Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 97 Sea Zone
 Americans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Albania
 Americans attack with 1 artillery and 2 mech_infantrys
 Italians defend with 1 infantry
 Americans roll dice for 1 artillery and 2 mech_infantrys in Albania, round 1 : 2/3 hits
 Italians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Albania
 Americans win, taking Albania from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Amur
 Americans attack with 1 bomber
 Japanese defend with 2 bombers
 Americans roll dice for 1 bomber in Amur, round 1 : 0/1 hits
 Japanese roll dice for 2 bombers in Amur, round 1 : 0/2 hits
 Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits
 Japanese roll dice for 2 bombers in Amur, round 2 : 0/2 hits
 Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits
 Japanese roll dice for 2 bombers in Amur, round 3 : 0/2 hits
 1 bomber owned by the Japanese lost in Amur
 Americans roll dice for 1 bomber in Amur, round 4 : 0/1 hits
 Japanese roll dice for 1 bomber in Amur, round 4 : 0/1 hits
 Americans roll dice for 1 bomber in Amur, round 5 : 1/1 hits
 Japanese roll dice for 1 bomber in Amur, round 5 : 0/1 hits
 1 bomber owned by the Japanese lost in Amur
 Americans win with 1 bomber remaining. Battle score for attacker is 24
 Casualties for Japanese: 2 bombersNon Combat Move - Americans 
 1 bomber moved from Amur to Ulaanbaatar
 1 mech_infantry moved from Southern Italy to 95 Sea Zone
 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 mech_infantry moved from 97 Sea Zone to Greece
 Americans take Greece from Neutral_AlliesPlace Units - Americans 
 1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
 2 armour and 2 infantry placed in Western United States
 1 transport placed in 10 Sea Zone
 Americans undo move 3.
 1 transport placed in 101 Sea Zone
 1 armour and 1 infantry placed in Eastern United States
 3 infantry placed in Southern ItalyTurn Complete - Americans 
 Americans collect 58 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs



 
		 
		






