@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 5 infantry moved from Holland Belgium to Normandy Bordeaux
 2 infantry moved from Western Germany to Holland Belgium
 2 tactical_bombers moved from France to Normandy Bordeaux
 1 bomber moved from France to Normandy Bordeaux
 8 infantry moved from Poland to Eastern Poland
 3 infantry moved from Western Germany to GermanyCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 1 bomber, 5 infantry and 2 tactical_bombers
 French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry
 AA guns fire in Normandy Bordeaux : 0/3 hits
 Germans roll dice for 1 bomber, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/8 hits
 French roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
 1 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
 Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits
 French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
 Casualties for Germans: 3 infantry
 Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans 
 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
 1 bomber moved from Normandy Bordeaux to GermanyPlace Units - Germans 
 1 armour, 1 fighter and 6 infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 36 PUs; end with 36 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery moved from Finland to Norway
 Russians take Norway from Germans
 3 armour moved from Ukraine to Eastern Poland
 2 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
 2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
 4 artilleries and 8 infantry moved from Novgorod to Baltic States
 1 fighter moved from Novgorod to Baltic States
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Jehol to Shantung
 Chinese take Shantung from Japanese
 2 infantry moved from Amur to Korea
 1 infantry moved from Manchuria to Korea
 1 infantry moved from Buryatia to Amur
 1 infantry moved from Yakut S.S.R. to Buryatia
 1 infantry moved from Dzavhan to Ulaanbaatar
 1 infantry moved from Dzavhan to UlaanbaatarCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
 Germans defend with 2 artilleries and 16 infantry
 Russians roll dice for 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/24 hits
 Germans roll dice for 2 artilleries and 16 infantry in Eastern Poland, round 1 : 6/18 hits
 6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/18 hits
 Germans roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/11 hits
 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits
 Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 : 2/8 hits
 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 3/11 hits
 Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/3 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
 Casualties for Germans: 2 artilleries and 16 infantry
 Casualties for Russians: 14 infantry
 Battle in Baltic States
 Russians attack with 4 artilleries, 1 fighter and 9 infantry
 Germans defend with 3 armour, 4 artilleries and 9 infantry
 Russians roll dice for 4 artilleries, 1 fighter and 9 infantry in Baltic States, round 1 : 7/14 hits
 Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
 4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Baltic States, round 2 : 4/10 hits
 Germans roll dice for 3 armour, 4 artilleries and 2 infantry in Baltic States, round 2 : 3/9 hits
 3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Baltic States
 Russians roll dice for 4 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 : 2/7 hits
 Germans roll dice for 3 armour and 2 artilleries in Baltic States, round 3 : 3/5 hits
 2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
 Russians roll dice for 3 artilleries and 1 fighter in Baltic States, round 4 : 0/4 hits
 Germans roll dice for 3 armour in Baltic States, round 4 : 2/3 hits
 2 artilleries owned by the Russians lost in Baltic States
 1 artillery owned by the Russians retreated to Novgorod
 Germans win with 3 armour remaining. Battle score for attacker is 4
 Casualties for Germans: 4 artilleries and 9 infantry
 Casualties for Russians: 3 artilleries and 9 infantry
 Battle in Korea
 Russians attack with 3 infantry
 Japanese defend with 1 factory_minor and 3 mech_infantrys
 Russians roll dice for 3 infantry in Korea, round 1 : 0/3 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
 2 infantry owned by the Russians lost in Korea
 1 infantry owned by the Russians retreated to Manchuria
 Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -6
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 2 aaGuns moved from Western Ukraine to Eastern Poland
 9 infantry moved from Bryansk to Belarus
 5 infantry moved from Russia to Bryansk
 1 fighter moved from Baltic States to NovgorodPlace Units - Russians 
 3 armour placed in Novgorod
 3 armour placed in Ukraine
 1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 43 PUs; end with 43 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Hunan to Kiangsi
 3 artilleries moved from Hunan to Kiangsi
 4 tactical_bombers moved from Kiangsu to 6 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in 6 Sea Zone
 Japanese attack with 4 tactical_bombers and 1 transport
 Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
 Japanese roll dice for 4 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 1/4 hits
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
 Japanese roll dice for 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits
 Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
 1 transport owned by the Americans lost in 6 Sea Zone
 Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
 Casualties for Japanese: 3 tactical_bombers
 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese 
 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese 
 3 infantry placed in Korea
 1 battleship placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
 Japanese collect 21 PUs; end with 21 PUs total
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 whats going on here? japanese round1? from other thread? confuised.com 
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 I’m the Allies. You’re the Axis. :-P 
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 Yer goin’ all Saudi on me. :-D Now, as soon as you surrender, we can start that 24-point handicap game if you like… :evil: 
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 oh ye musta loaded wrong game… fked up both games…willing to restart with a 12 handicap :oops: for now…no scram sz 6 
 full scram sz 95
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 3 armour, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
 4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
 2 transports moved from 95 Sea Zone to 92 Sea Zone
 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
 1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
 2 fighters moved from Western United States to 6 Sea Zone
 1 transport moved from 23 Sea Zone to 26 Sea ZoneCombat - Americans 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
 Italians scrambles to create a battle in territory 95 Sea Zone
 Battle in 6 Sea Zone
 Americans attack with 1 carrier, 2 destroyers and 2 fighters
 Japanese defend with 1 battleship and 1 transport
 Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 1/4 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans lost in 6 Sea Zone
 Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
 Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
 1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 battleship and 1 transport
 Casualties for Americans: 2 destroyers
 Battle in 95 Sea Zone
 British loiter and taunt with ; Americans attack with 1 battleship, 1 destroyer and 3 transports
 Italians defend with 2 fighters
 Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 95 Sea Zone, round 1 : 2/2 hits
 Italians roll dice for 2 fighters in 95 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Americans
 2 fighters owned by the Italians lost in 95 Sea Zone
 Americans win with 1 battleship, 1 destroyer and 3 transports remaining. Battle score for attacker is 20
 Casualties for Italians: 2 fighters
 Battle in Southern Italy
 Americans attack with 4 infantry and 2 mech_infantrys
 Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
 Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 : 0/6 hits
 Italians roll dice for 1 artillery in Southern Italy, round 1 : 0/1 hits
 Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/6 hits
 Italians roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
 1 artillery owned by the Italians lost in Southern Italy
 Americans captures 18PUs while taking Italians capital
 Americans win, taking Southern Italy from Italians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artilleryNon Combat Move - Americans 
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 4 Sea Zone to 1 Sea Zone
 1 mech_infantry moved from Soviet Far East to AmurPlace Units - Americans 
 1 destroyer and 3 transports placed in 10 Sea Zone
 3 armour and 3 infantry placed in Western United States
 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 73 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Anhwe to Kiangsu
 Chinese take Kiangsu from Japanese
 1 artillery and 3 infantry moved from Anhwe to Kiangsi
 1 artillery and 4 infantry moved from Kwangsi to KiangsiCombat - Chinese 
 Battle in Kiangsi
 Chinese attack with 2 artilleries and 7 infantry
 Japanese defend with 3 artilleries and 1 infantry
 Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 : 2/9 hits
 Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 1 : 3/4 hits
 1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
 Chinese roll dice for 2 artilleries and 4 infantry in Kiangsi, round 2 : 2/6 hits
 Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits
 2 artilleries owned by the Japanese lost in Kiangsi
 Chinese win, taking Kiangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 3 artilleries and 1 infantry
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 artillery and 6 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
 1 artillery moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from United Kingdom to Holland Belgium
 2 fighters moved from United Kingdom to Normandy Bordeaux
 3 infantry moved from Northwest Persia to Caucasus
 3 infantry moved from Anglo Egyptian Sudan to Egypt
 1 mech_infantry moved from Sumatra to 41 Sea Zone
 1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
 1 mech_infantry moved from 36 Sea Zone to Hainan
 1 infantry moved from Malaya to 37 Sea Zone
 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Formosa
 1 destroyer moved from 37 Sea Zone to 20 Sea ZoneCombat - British 
 Battle in Formosa
 Battle in Hainan
 Battle in Holland Belgium
 British attack with 1 artillery, 1 fighter and 1 infantry
 Germans defend with 2 infantry
 British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 : 1/3 hits
 Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
 British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 2/2 hits
 Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Holland Belgium
 British win, taking Formosa from Japanese, taking Hainan from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Germans: 2 infantry
 Casualties for British: 1 infantry
 Battle in Normandy Bordeaux
 British attack with 1 artillery, 2 fighters and 1 infantry
 Germans defend with 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 : 2/4 hits
 Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 2 infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantryNon Combat Move - British 
 1 fighter moved from Holland Belgium to United Kingdom
 2 fighters moved from Normandy Bordeaux to United Kingdom
 1 transport moved from 95 Sea Zone to 98 Sea Zone
 1 armour moved from Egypt to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 armour and 1 infantry moved from 99 Sea Zone to Greece
 British take Greece from Neutral_Allies
 2 infantry moved from Malaya to 37 Sea Zone
 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kiangsi
 1 infantry moved from French Indo China to Kwangsi
 1 armour moved from Yunnan to Kiangsi
 1 mech_infantry moved from Yunnan to Anhwe
 4 infantry moved from Yunnan to Kwangsi
 3 aaGuns moved from Yunnan to Kwangsi
 1 armour moved from India to Yunnan
 3 infantry moved from India to BurmaPlace Units - British 
 1 transport placed in 106 Sea Zone
 3 artilleries and 4 infantry placed in United KingdomTurn Complete - British 
 British collect 38 PUs; end with 38 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 fighter and 1 tactical_bomber
 Some Units in Kwangtung change ownership: 1 harbour
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 If I win the 12-point handicap game, I won’t feel comfortable playing you at anything less than an 18-point handicap. Again, you can go either side, your choice. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - Italians 
 2 artilleries moved from Northern Italy to Southern Italy
 1 infantry moved from Northern Italy to Southern Italy
 2 infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to Alexandria
 1 artillery moved from Southern France to Northern Italy
 1 infantry moved from France to Northern Italy
 1 bomber moved from Northern Italy to Southern ItalyCombat - Italians 
 Battle in Southern Italy
 Italians attack with 2 artilleries, 1 bomber and 1 infantry
 Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
 Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Southern Italy, round 1 : 2/4 hits
 Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 : 2/6 hits
 1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Italians roll dice for 1 artillery and 1 bomber in Southern Italy, round 2 : 2/2 hits
 Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/4 hits
 1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
 Americans win with 2 mech_infantrys remaining. Battle score for attacker is -11
 Casualties for Italians: 2 artilleries, 1 bomber and 1 infantry
 Casualties for Americans: 4 infantryNon Combat Move - Italians Turn Complete - Italians 
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 :-o going down hill here…played better before! 18 is taking the mick a little eh?! a few mishaps at the start were unresolvable… 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery moved from Kwangtung to 20 Sea Zone
 1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 artillery moved from 19 Sea Zone to Okinawa
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
 2 fighters moved from Guam to Amur
 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
 ANZAC take 19 Sea Zone from Japanese
 1 infantry moved from Yunnan to Kwangsi
 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 destroyer moved from 34 Sea Zone to 19 Sea Zone
 1 artillery moved from New South Wales to QueenslandCombat - ANZAC 
 Battle in Caroline Islands
 ANZAC attack with 2 artilleries and 2 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 : 2/4 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Caroline Islands
 ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 aaGun and 2 infantry
 Casualties for ANZAC: 1 infantry
 Battle in OkinawaNon Combat Move - ANZAC Place Units - ANZAC 
 1 transport placed in 54 Sea Zone
 2 infantry placed in Queensland
 1 transport placed in 62 Sea Zone
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French 
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 Let’s try 18. Prove me wrong! :evil: 
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 Test summary from TripleA, engine version: 1.6.1.4, time: 10:52:21 
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 scr :? 



 
		 
		






