Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Shan State to YunnanCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery, 2 fighters and 1 harbour
ANZAC roll dice for 1 cruiser in Kwangtung, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 1 : 0/3 hits
1 artillery owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 2 fighters
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Borneo to GuamPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
8 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 5 infantry and 2 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 bomber, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/8 hits
French roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to GermanyPlace Units - Germans
1 armour, 1 fighter and 6 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
3 armour moved from Ukraine to Eastern Poland
2 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
4 artilleries and 8 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Dzavhan to UlaanbaatarCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 16 infantry
Russians roll dice for 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/24 hits
Germans roll dice for 2 artilleries and 16 infantry in Eastern Poland, round 1 : 6/18 hits
6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/18 hits
Germans roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/11 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits
Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 : 2/8 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 3/11 hits
Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 16 infantry
Casualties for Russians: 14 infantry
Battle in Baltic States
Russians attack with 4 artilleries, 1 fighter and 9 infantry
Germans defend with 3 armour, 4 artilleries and 9 infantry
Russians roll dice for 4 artilleries, 1 fighter and 9 infantry in Baltic States, round 1 : 7/14 hits
Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Baltic States, round 2 : 4/10 hits
Germans roll dice for 3 armour, 4 artilleries and 2 infantry in Baltic States, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 : 2/7 hits
Germans roll dice for 3 armour and 2 artilleries in Baltic States, round 3 : 3/5 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 fighter in Baltic States, round 4 : 0/4 hits
Germans roll dice for 3 armour in Baltic States, round 4 : 2/3 hits
2 artilleries owned by the Russians lost in Baltic States
1 artillery owned by the Russians retreated to Novgorod
Germans win with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Russians: 3 artilleries and 9 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 infantry in Korea, round 1 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
2 infantry owned by the Russians lost in Korea
1 infantry owned by the Russians retreated to Manchuria
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Eastern Poland
9 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to NovgorodPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Kiangsi
3 artilleries moved from Hunan to Kiangsi
4 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 4 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Korea
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 21 PUs; end with 21 PUs total -
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whats going on here?
japanese round1? from other thread? confuised.com
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I’m the Allies. You’re the Axis. :-P
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Yer goin’ all Saudi on me. :-D
Now, as soon as you surrender, we can start that 24-point handicap game if you like… :evil:
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oh ye musta loaded wrong game…
fked up both games…willing to restart with a 12 handicap :oops:
for now…no scram sz 6
full scram sz 95 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 transport moved from 23 Sea Zone to 26 Sea ZoneCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 2 destroyers
Battle in 95 Sea Zone
British loiter and taunt with ; Americans attack with 1 battleship, 1 destroyer and 3 transports
Italians defend with 2 fighters
Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 95 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 destroyer and 3 transports remaining. Battle score for attacker is 20
Casualties for Italians: 2 fighters
Battle in Southern Italy
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 : 0/6 hits
Italians roll dice for 1 artillery in Southern Italy, round 1 : 0/1 hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
Americans captures 18PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to AmurPlace Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 artillery and 4 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 : 2/9 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 1 : 3/4 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsi, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 37 Sea Zone to 20 Sea ZoneCombat - British
Battle in Formosa
Battle in Hainan
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Formosa from Japanese, taking Hainan from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 armour moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Anhwe
4 infantry moved from Yunnan to Kwangsi
3 aaGuns moved from Yunnan to Kwangsi
1 armour moved from India to Yunnan
3 infantry moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Some Units in Kwangtung change ownership: 1 harbour -
If I win the 12-point handicap game, I won’t feel comfortable playing you at anything less than an 18-point handicap.
Again, you can go either side, your choice.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Southern Italy, round 1 : 2/4 hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 : 2/6 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 1 bomber in Southern Italy, round 2 : 2/2 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/4 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
Americans win with 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries, 1 bomber and 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Italians
Turn Complete - Italians
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:-o
going down hill here…played better before! 18 is taking the mick a little eh?! a few mishaps at the start were unresolvable…
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Guam to Amur
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in OkinawaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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Let’s try 18. Prove me wrong! :evil:





