@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 destroyer moved from 109 Sea Zone to 125 Sea Zone
 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
 2 fighters moved from United Kingdom to Southern France
 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
 1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
 1 armour moved from Ethiopia to Italian Somaliland
 British take Italian Somaliland from Italians
 1 armour moved from Italian Somaliland to Kenya
 1 infantry moved from Ethiopia to Kenya
 1 mech_infantry moved from Ethiopia to Egypt
 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
 4 infantry moved from India to 39 Sea Zone
 4 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
 4 infantry moved from 43 Sea Zone to Borneo
 2 infantry moved from Burma to Yunnan
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 2 infantry moved from Shan State to YunnanCombat - British 
 Battle in 43 Sea Zone
 British attack with 1 destroyer and 2 transports
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 British win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 94 Sea Zone
 British attack with 1 destroyer
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 94 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 97 Sea Zone
 British attack with 1 fighter and 1 tactical_bomber
 Italians defend with 1 cruiser
 British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 1
 Casualties for British: 1 tactical_bomber
 Casualties for Italians: 1 cruiser
 Battle in 125 Sea Zone
 British attack with 2 destroyers
 Germans defend with 1 cruiser and 1 transport
 British roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 destroyers in 125 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
 British roll dice for 2 destroyers in 125 Sea Zone, round 3 : 1/2 hits
 Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 3 : 0/1 hits
 1 cruiser owned by the Germans lost in 125 Sea Zone
 1 transport owned by the Germans lost in 125 Sea Zone
 British win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 19
 Casualties for Germans: 1 cruiser and 1 transport
 Battle in Kenya
 British attack with 1 armour and 1 infantry
 Italians defend with 1 infantry
 British roll dice for 1 armour and 1 infantry in Kenya, round 1 : 0/2 hits
 Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
 British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits
 Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Borneo
 British attack with 4 infantry
 Japanese defend with 1 infantry
 British roll dice for 4 infantry in Borneo, round 1 : 2/4 hits
 Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Borneo
 British win, taking Borneo from Japanese with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Holland Belgium
 Battle in Southern France
 British attack with 2 fighters, 1 infantry and 1 mech_infantry
 Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 1 : 3/4 hits
 Italians roll dice for 1 armour and 2 infantry in Southern France, round 1 : 1/3 hits
 1 infantry owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Southern France
 British win, taking Holland Belgium from Germans, taking Southern France from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British 
 1 fighter moved from 97 Sea Zone to Malta
 2 fighters moved from Southern France to Normandy Bordeaux
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 transport moved from 80 Sea Zone to 39 Sea Zone
 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 2 infantry moved from Rhodesia to Belgian Congo
 3 aaGuns moved from Burma to YunnanPlace Units - British 
 1 artillery and 3 fighters placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 15 PUs; end with 15 PUs total
 Some Units in India change ownership: 1 armour and 2 mech_infantrys
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians 
 Italians captures 13PUs while taking French capital
 Italians converts factory_major into different units
 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
 1 bomber moved from Southern Italy to 95 Sea Zone
 1 infantry moved from Northern Italy to France
 Italians take France from French
 2 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 5 infantry moved from Bulgaria to Romania
 1 armour moved from Albania to Romania
 1 infantry moved from Tunisia to Libya
 1 artillery moved from Tunisia to Libya
 1 infantry moved from Tunisia to LibyaCombat - Italians 
 Battle in Romania
 Italians attack with 1 armour and 5 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 5 infantry in Romania, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Romania
 Italians win, taking Romania from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 95 Sea Zone
 Italians attack with 1 bomber and 1 destroyer
 Americans defend with 1 cruiser
 Italians roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
 Americans roll dice for 1 cruiser in 95 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the Americans lost in 95 Sea Zone
 Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
 Casualties for Americans: 1 cruiser
 Battle in Southern France
 Italians attack with 1 artillery and 2 infantry
 French defend with 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
 Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 0/3 hits
 French roll dice for 1 mech_infantry in Southern France, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
 French roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
 French roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
 French roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
 French roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits
 1 artillery owned by the Italians lost in Southern France
 French win with 1 mech_infantry remaining. Battle score for attacker is -10
 Casualties for Italians: 1 artillery and 2 infantry
 Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
 Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians 
 1 bomber moved from 95 Sea Zone to Northern ItalyPlace Units - Italians 
 1 artillery placed in Southern Italy
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
 EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
 EDIT: Turning off Edit Mode
 2 destroyers placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 15 PUs; end with 28 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 cruiser moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC 
 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3
 Battle in 35 Sea Zone
 ANZAC attack with 1 cruiser
 Japanese defend with 2 transports
 2 transports owned by the Japanese lost in 35 Sea Zone
 ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transportsNon Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 2 fighters moved from Java to Borneo
 2 infantry moved from Java to 42 Sea Zone
 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea Zone
 1 artillery placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 2 infantry moved from Algeria to Tunisia
 1 infantry moved from Nigeria to French Equatorial Africa
 1 infantry moved from Trans-Jordan to Egypt
 1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French 
 Battle in 95 Sea Zone
 French attack with 1 destroyer
 Italians defend with 3 destroyers
 French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 1/1 hits
 Italians roll dice for 3 destroyers in 95 Sea Zone, round 1 : 1/3 hits
 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
 Italians win with 2 destroyers remaining. Battle score for attacker is 0
 Casualties for French: 1 destroyer
 Casualties for Italians: 1 destroyer
 Battle in Tunisia
 French attack with 2 infantry
 Italians defend with 1 infantry
 French roll dice for 2 infantry in Tunisia, round 1 : 0/2 hits
 Italians roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
 1 infantry owned by the French lost in Tunisia
 1 infantry owned by the French retreated to Algeria
 Italians win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for French: 1 infantryNon Combat Move - French 
 2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Germans Purchase Units - Germans 
 Germans buy 3 destroyers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 6 infantry moved from Western Germany to Holland Belgium
 9 infantry moved from Eastern Poland to Baltic States
 3 artilleries moved from Eastern Poland to Baltic States
 3 armour moved from Eastern Poland to Baltic States
 6 infantry moved from Slovakia Hungary to Eastern Poland
 2 artilleries moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Poland to Baltic States
 8 infantry moved from Germany to Poland
 2 tactical_bombers moved from Western Germany to Holland Belgium
 1 bomber moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 1 bomber, 6 infantry and 2 tactical_bombers
 French defend with 2 infantry; British defend with 1 armour and 1 infantry
 Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/9 hits
 British roll dice for 1 armour and 3 infantry in Holland Belgium, round 1 : 0/4 hits
 1 infantry owned by the British and 2 infantry owned by the French lost in Holland Belgium
 Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
 British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
 1 armour owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 1 bomber, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Germans: 1 infantry
 Casualties for French: 2 infantry
 Casualties for British: 1 armour and 1 infantry
 Battle in Baltic States
 Germans attack with 3 armour, 4 artilleries and 9 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 3 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 tactical_bombers moved from Holland Belgium to France
 1 bomber moved from Holland Belgium to FrancePlace Units - Germans 
 3 destroyers placed in 112 Sea Zone
 5 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
 Germans collect 34 PUs (2 lost to blockades); end with 35 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians 
 Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 2 infantry moved from Karelia to Finland
 1 fighter moved from Novgorod to Finland
 1 infantry moved from Buyant-Uhaa to Jehol
 Chinese take Jehol from Japanese
 1 infantry moved from Buyant-Uhaa to Manchuria
 5 infantry moved from Amur to KoreaCombat - Russians 
 Battle in Manchuria
 Russians attack with 1 infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Manchuria
 Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGun
 Battle in Finland
 Russians attack with 1 artillery, 1 fighter and 2 infantry
 Germans defend with 3 infantry
 Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 1 : 2/4 hits
 Germans roll dice for 3 infantry in Finland, round 1 : 2/3 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
 Russians roll dice for 1 artillery and 1 fighter in Finland, round 2 : 2/2 hits
 Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Germans: 3 infantry
 Casualties for Russians: 2 infantry
 Battle in Korea
 Russians attack with 5 infantry
 Japanese defend with 1 factory_minor and 3 mech_infantrys
 Russians roll dice for 5 infantry in Korea, round 1 : 0/5 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 0/3 hits
 Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 2 : 2/3 hits
 2 infantry owned by the Russians lost in Korea
 Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 3 : 0/3 hits
 Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 4 : 1/3 hits
 1 infantry owned by the Russians lost in Korea
 2 infantry owned by the Russians retreated to Amur
 Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -9
 Casualties for Russians: 3 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 infantry moved from Ulaanbaatar to Buryatia
 1 infantry moved from Dzavhan to Yakut S.S.R.
 1 infantry moved from Iraq to Trans-Jordan
 2 infantry moved from Olgiy to Dzavhan
 2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
 1 aaGun moved from Karelia to Novgorod
 1 fighter moved from Finland to Novgorod
 1 infantry moved from Belarus to Novgorod
 1 infantry moved from Bryansk to Belarus
 9 infantry moved from Bryansk to Western Ukraine
 9 infantry moved from Russia to BryanskPlace Units - Russians 
 3 infantry placed in Novgorod
 Russians undo move 1.
 2 artilleries and 1 infantry placed in Novgorod
 3 armour placed in Ukraine
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 5 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery moved from Kwangsi to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Malaya
 1 infantry moved from 37 Sea Zone to Malaya
 2 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 2 artilleries moved from Anhwe to Hunan
 2 fighters moved from French Indo China to Hunan
 4 tactical_bombers moved from French Indo China to HunanCombat - Japanese 
 Battle in Hunan
 Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers
 Chinese defend with 1 infantry
 Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 1 : 4/11 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 3 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in MalayaNon Combat Move - Japanese 
 2 fighters moved from Hunan to Kwangtung
 4 tactical_bombers moved from Hunan to KiangsuPlace Units - Japanese 
 5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3
 Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 Americans take 93 Sea Zone from Italians
 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
 1 transport moved from 6 Sea Zone to 23 Sea Zone
 1 fighter moved from Midway to 6 Sea Zone
 1 fighter moved from Midway to 6 Sea Zone
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans 
 Battle in 95 Sea Zone
 Americans attack with 1 battleship, 1 destroyer and 2 transports
 Italians defend with 2 destroyers
 Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 2 destroyers in 95 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the Italians lost in 95 Sea Zone
 Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 2/2 hits
 Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Italians lost in 95 Sea Zone
 Americans win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
 Casualties for Italians: 2 destroyers
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
 Japanese defend with 5 destroyers
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 2/5 hits
 Japanese roll dice for 5 destroyers in 6 Sea Zone, round 1 : 1/5 hits
 1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
 Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
 1 fighter owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
 Casualties for Japanese: 5 destroyers
 Casualties for Americans: 2 fighters
 Battle in Southern Italy
 Americans attack with 1 armour, 1 artillery and 2 infantry
 Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 0/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 : 2/3 hits
 2 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
 Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 2/3 hits
 1 artillery owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 armour, 1 artillery and 2 infantry
 Battle in Soviet Far East
 Americans attack with 1 infantry and 1 mech_infantry
 Japanese defend with 1 armour and 1 infantry
 Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
 Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 0/2 hits
 Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits
 Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
 1 infantry owned by the Japanese lost in Soviet Far East
 Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
 Japanese roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits
 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
 Americans win, taking Soviet Far East from Japanese with 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for Americans: 1 infantry
 Battle in Korea
 Americans attack with 1 infantry and 1 mech_infantry
 Japanese defend with 1 factory_minor and 3 mech_infantrys
 Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 0/2 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Korea
 Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -7
 Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans 
 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 2 fighters placed in Western United States
 4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 3 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Chahar to Anhwe
 1 infantry moved from Kweichow to AnhweCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Kweichow
 1 artillery and 1 infantry placed in Anhwe
 1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 16 PUs; end with 16 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
 1 fighter moved from Malta to Northern Italy
 1 mech_infantry moved from Southern France to Northern Italy
 3 fighters moved from United Kingdom to Northern Italy
 1 fighter moved from Normandy Bordeaux to Northern Italy
 1 fighter moved from Normandy Bordeaux to 112 Sea Zone
 2 destroyers moved from 125 Sea Zone to 112 Sea Zone
 1 infantry moved from Siam to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
 4 infantry moved from Borneo to 43 Sea Zone
 4 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
 4 infantry moved from 37 Sea Zone to MalayaCombat - British 
 Battle in 112 Sea Zone
 British attack with 2 destroyers and 1 fighter
 Germans defend with 3 destroyers
 British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 1 : 1/3 hits
 Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
 1 destroyer owned by the Germans lost in 112 Sea Zone
 British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 2 : 1/3 hits
 Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the Germans lost in 112 Sea Zone
 British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 3 : 1/3 hits
 Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Germans lost in 112 Sea Zone
 British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 24
 Casualties for Germans: 3 destroyers
 Battle in 37 Sea Zone
 British attack with 1 destroyer and 2 transports
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 37 Sea Zone
 British win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Malaya
 British attack with 4 infantry
 Japanese defend with 1 artillery, 1 harbour and 1 infantry
 British roll dice for 4 infantry in Malaya, round 1 : 0/4 hits
 Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
 British roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
 Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
 British roll dice for 3 infantry in Malaya, round 3 : 0/3 hits
 Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
 British roll dice for 3 infantry in Malaya, round 4 : 1/3 hits
 Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
 1 artillery owned by the Japanese lost in Malaya
 British win, taking Malaya from Japanese with 3 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 1 infantry
 Battle in Northern Italy
 British attack with 5 fighters and 1 mech_infantry
 Italians defend with 4 aaGuns, 1 artillery, 1 bomber, 1 factory_major and 2 infantry
 AA guns fire in Northern Italy : 1/5 hits
 1 fighter owned by the British lost in Northern Italy
 British roll dice for 4 fighters and 1 mech_infantry in Northern Italy, round 1 : 1/5 hits
 Italians roll dice for 4 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 1 : 1/4 hits
 1 aaGun owned by the Italians and 1 mech_infantry owned by the British lost in Northern Italy
 British roll dice for 4 fighters in Northern Italy, round 2 : 0/4 hits
 Italians roll dice for 3 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 2/4 hits
 2 fighters owned by the British lost in Northern Italy
 retreated to Northern Italy
 Italians win with 3 aaGuns, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -30
 Casualties for British: 3 fighters and 1 mech_infantry
 Casualties for Italians: 1 aaGun
 Battle in Southern Italy
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 British roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 0/2 hits
 Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 1/2 hits
 1 infantry owned by the British lost in Southern Italy
 British roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 2/2 hits
 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
 Italians win with 1 artillery remaining. Battle score for attacker is -4
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - British 
 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 infantry moved from Kenya to Anglo Egyptian Sudan
 1 armour moved from Kenya to Egypt
 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
 1 fighter moved from Northern Italy to Normandy Bordeaux
 1 fighter moved from Northern Italy to Southern France
 1 fighter moved from 112 Sea Zone to United Kingdom
 1 artillery moved from United Kingdom to 110 Sea Zone
 1 aaGun moved from United Kingdom to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 mech_infantry moved from India to 39 Sea Zone
 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 mech_infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 armour and 1 mech_infantry moved from India to Yunnan
 3 infantry moved from Persia to Northwest PersiaPlace Units - British 
 2 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 armour and 3 infantry
 Some Units in Malaya change ownership: 1 harbour
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 1 bomber moved from Northern Italy to Southern France
 2 infantry moved from Libya to Tobruk
 1 artillery moved from Libya to TobrukCombat - Italians 
 Battle in Southern France
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 French defend with 1 factory_minor and 1 harbour; British defend with 1 fighter
 Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 1 : 0/3 hits
 French roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 : 1/2 hits
 French roll dice for 1 fighter in Southern France, round 2 : 0/1 hits
 1 fighter owned by the British lost in Southern France
 Italians win, taking Southern France from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 fighter
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Southern France to Northern ItalyPlace Units - Italians 
 2 artilleries and 1 fighter placed in Southern Italy
 Italians undo move 1.
 2 fighters placed in Southern Italy
 2 artilleries placed in Northern ItalyTurn Complete - Italians 
 Italians collect 18 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 2 infantry moved from Celebes to 44 Sea Zone
 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
 1 infantry moved from Shan State to YunnanCombat - ANZAC 
 Battle in Paulau Island
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Paulau Island
 ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Kwangtung
 ANZAC attack with 1 artillery and 3 infantry
 Japanese defend with 1 artillery, 2 fighters and 1 harbour
 ANZAC roll dice for 1 cruiser in Kwangtung, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 1/4 hits
 Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 1 : 0/3 hits
 1 artillery owned by the Japanese lost in Kwangtung
 ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits
 Japanese roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits
 2 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
 ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits
 Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits
 1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
 ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 artillery and 2 fighters
 Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC 
 1 infantry moved from Queensland to New South Wales
 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
 2 fighters moved from Borneo to GuamPlace Units - ANZAC 
 1 factory_minor placed in Queensland
 1 transport placed in 62 Sea Zone
 2 artilleries placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 5 infantry moved from Holland Belgium to Normandy Bordeaux
 2 infantry moved from Western Germany to Holland Belgium
 2 tactical_bombers moved from France to Normandy Bordeaux
 1 bomber moved from France to Normandy Bordeaux
 8 infantry moved from Poland to Eastern Poland
 3 infantry moved from Western Germany to GermanyCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 1 bomber, 5 infantry and 2 tactical_bombers
 French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry
 AA guns fire in Normandy Bordeaux : 0/3 hits
 Germans roll dice for 1 bomber, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/8 hits
 French roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
 1 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
 Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits
 French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
 Casualties for Germans: 3 infantry
 Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans 
 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
 1 bomber moved from Normandy Bordeaux to GermanyPlace Units - Germans 
 1 armour, 1 fighter and 6 infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 36 PUs; end with 36 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery moved from Finland to Norway
 Russians take Norway from Germans
 3 armour moved from Ukraine to Eastern Poland
 2 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
 2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
 4 artilleries and 8 infantry moved from Novgorod to Baltic States
 1 fighter moved from Novgorod to Baltic States
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Jehol to Shantung
 Chinese take Shantung from Japanese
 2 infantry moved from Amur to Korea
 1 infantry moved from Manchuria to Korea
 1 infantry moved from Buryatia to Amur
 1 infantry moved from Yakut S.S.R. to Buryatia
 1 infantry moved from Dzavhan to Ulaanbaatar
 1 infantry moved from Dzavhan to UlaanbaatarCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
 Germans defend with 2 artilleries and 16 infantry
 Russians roll dice for 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/24 hits
 Germans roll dice for 2 artilleries and 16 infantry in Eastern Poland, round 1 : 6/18 hits
 6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/18 hits
 Germans roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/11 hits
 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits
 Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 : 2/8 hits
 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 3/11 hits
 Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/3 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
 Casualties for Germans: 2 artilleries and 16 infantry
 Casualties for Russians: 14 infantry
 Battle in Baltic States
 Russians attack with 4 artilleries, 1 fighter and 9 infantry
 Germans defend with 3 armour, 4 artilleries and 9 infantry
 Russians roll dice for 4 artilleries, 1 fighter and 9 infantry in Baltic States, round 1 : 7/14 hits
 Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
 4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Baltic States, round 2 : 4/10 hits
 Germans roll dice for 3 armour, 4 artilleries and 2 infantry in Baltic States, round 2 : 3/9 hits
 3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Baltic States
 Russians roll dice for 4 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 : 2/7 hits
 Germans roll dice for 3 armour and 2 artilleries in Baltic States, round 3 : 3/5 hits
 2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
 Russians roll dice for 3 artilleries and 1 fighter in Baltic States, round 4 : 0/4 hits
 Germans roll dice for 3 armour in Baltic States, round 4 : 2/3 hits
 2 artilleries owned by the Russians lost in Baltic States
 1 artillery owned by the Russians retreated to Novgorod
 Germans win with 3 armour remaining. Battle score for attacker is 4
 Casualties for Germans: 4 artilleries and 9 infantry
 Casualties for Russians: 3 artilleries and 9 infantry
 Battle in Korea
 Russians attack with 3 infantry
 Japanese defend with 1 factory_minor and 3 mech_infantrys
 Russians roll dice for 3 infantry in Korea, round 1 : 0/3 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
 2 infantry owned by the Russians lost in Korea
 1 infantry owned by the Russians retreated to Manchuria
 Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -6
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 2 aaGuns moved from Western Ukraine to Eastern Poland
 9 infantry moved from Bryansk to Belarus
 5 infantry moved from Russia to Bryansk
 1 fighter moved from Baltic States to NovgorodPlace Units - Russians 
 3 armour placed in Novgorod
 3 armour placed in Ukraine
 1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 43 PUs; end with 43 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Hunan to Kiangsi
 3 artilleries moved from Hunan to Kiangsi
 4 tactical_bombers moved from Kiangsu to 6 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in 6 Sea Zone
 Japanese attack with 4 tactical_bombers and 1 transport
 Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
 Japanese roll dice for 4 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 1/4 hits
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
 Japanese roll dice for 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits
 Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
 1 transport owned by the Americans lost in 6 Sea Zone
 Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
 Casualties for Japanese: 3 tactical_bombers
 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese 
 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese 
 3 infantry placed in Korea
 1 battleship placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
 Japanese collect 21 PUs; end with 21 PUs total
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 whats going on here? japanese round1? from other thread? confuised.com 



 
		 
		





