dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 infantry moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_AxisCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 2 aaGuns and 1 artillery
AA guns fire in Poland : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Poland, round 1 : 0/2 hits
Germans roll dice for 2 aaGuns and 1 artillery in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Poland
retreated to Poland
Germans win with 2 aaGuns and 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Poland to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Belarus to Baltic States
1 artillery and 4 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
10 infantry moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 bomber moved from Korea to Amur
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to Guam
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Jehol to Anhwe
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from Kiangsu to Yunnan
5 fighters moved from Kiangsu to Yunnan
5 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in Borneo
Battle in Guam
Japanese attack with 1 bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Americans win, taking Soviet Far East from Russians, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 fighter
Battle in Anhwe
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers
British defend with 1 fighter and 2 infantry; Chinese defend with 1 artillery, 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 : 5/15 hits
Chinese roll dice for 1 artillery, 2 fighters and 10 infantry in Yunnan, round 1 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits
Chinese roll dice for 1 artillery, 2 fighters and 5 infantry in Yunnan, round 2 : 3/8 hits
2 infantry owned by the British , 1 fighter owned by the Chinese , 1 artillery owned by the Chinese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 2/7 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 8 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Amur : 0/6 hits
Japanese roll dice for 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 5/16 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 6/18 hits
3 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Amur, round 2 : 6/10 hits
Russians roll dice for 15 infantry in Amur, round 2 : 5/15 hits
6 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 1/5 hits
Russians roll dice for 9 infantry in Amur, round 3 : 1/9 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 4 : 1/4 hits
Russians roll dice for 8 infantry in Amur, round 4 : 0/8 hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 5 : 2/4 hits
Russians roll dice for 7 infantry in Amur, round 5 : 5/7 hits
2 infantry owned by the Russians , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Russians win with 5 infantry remaining. Battle score for attacker is -47
Casualties for Japanese: 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 13 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
4 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Korea
1 destroyer and 1 submarine placed in 6 Sea Zone
2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
last 5 russian infantry all rolled 1
WTF!? :-o
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Kamikazes?
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3 kams for airc carrier
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,1
Battle in 95 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 6 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 1 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 3 : 1/3 hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 5 : 0/3 hits
1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 6 : 1/3 hits
1 artillery owned by the Americans lost in Korea
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 3 : 3/3 hits
2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Egypt
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to YunnanCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Germans lost in 125 Sea Zone
1 transport owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Borneo, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Southern France
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 1 : 3/4 hits
Italians roll dice for 1 armour and 2 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Southern France
British win, taking Holland Belgium from Germans, taking Southern France from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
2 fighters moved from Southern France to Normandy Bordeaux
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 aaGuns moved from Burma to YunnanPlace Units - British
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Italians captures 13PUs while taking French capital
Italians converts factory_major into different units
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to France
Italians take France from French
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Bulgaria to Romania
1 armour moved from Albania to Romania
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 5 infantry in Romania, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 cruiser in 95 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
French roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
French roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
French roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
French win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians
1 bomber moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 fighters moved from Java to Borneo
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 3 destroyers
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 3 destroyers in 95 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Tunisia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French lost in Tunisia
1 infantry owned by the French retreated to Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 destroyers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Western Germany to Holland Belgium
9 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
3 armour moved from Eastern Poland to Baltic States
6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
8 infantry moved from Germany to Poland
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 6 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/9 hits
British roll dice for 1 armour and 3 infantry in Holland Belgium, round 1 : 0/4 hits
1 infantry owned by the British and 2 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 bomber, 6 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 4 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to France
1 bomber moved from Holland Belgium to FrancePlace Units - Germans
3 destroyers placed in 112 Sea Zone
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 34 PUs (2 lost to blockades); end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
5 infantry moved from Amur to KoreaCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Finland, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 fighter in Finland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 5 infantry in Korea, round 1 : 0/5 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 0/3 hits
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 3 : 0/3 hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Korea
2 infantry owned by the Russians retreated to Amur
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Olgiy to Dzavhan
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
9 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
3 armour placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 5 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 artilleries moved from Anhwe to Hunan
2 fighters moved from French Indo China to Hunan
4 tactical_bombers moved from French Indo China to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 1 : 4/11 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from Hunan to Kwangtung
4 tactical_bombers moved from Hunan to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3
Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 transports
Italians defend with 2 destroyers
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 5 destroyers
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 5 destroyers in 6 Sea Zone, round 1 : 1/5 hits
1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 5 destroyers
Casualties for Americans: 2 fighters
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 : 2/3 hits
2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 2/3 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 0/2 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 fighters placed in Western United States
4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Anhwe
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Malta to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 fighters moved from United Kingdom to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
4 infantry moved from Borneo to 43 Sea Zone
4 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to MalayaCombat - British
Battle in 112 Sea Zone
British attack with 2 destroyers and 1 fighter
Germans defend with 3 destroyers
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 3 destroyers
Battle in 37 Sea Zone
British attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 4 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 4 infantry in Malaya, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
British roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
British roll dice for 3 infantry in Malaya, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
British roll dice for 3 infantry in Malaya, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 5 fighters and 1 mech_infantry
Italians defend with 4 aaGuns, 1 artillery, 1 bomber, 1 factory_major and 2 infantry
AA guns fire in Northern Italy : 1/5 hits
1 fighter owned by the British lost in Northern Italy
British roll dice for 4 fighters and 1 mech_infantry in Northern Italy, round 1 : 1/5 hits
Italians roll dice for 4 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 1 : 1/4 hits
1 aaGun owned by the Italians and 1 mech_infantry owned by the British lost in Northern Italy
British roll dice for 4 fighters in Northern Italy, round 2 : 0/4 hits
Italians roll dice for 3 aaGuns, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 2/4 hits
2 fighters owned by the British lost in Northern Italy
retreated to Northern Italy
Italians win with 3 aaGuns, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -30
Casualties for British: 3 fighters and 1 mech_infantry
Casualties for Italians: 1 aaGun
Battle in Southern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 1/2 hits
1 infantry owned by the British lost in Southern Italy
British roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 2/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Kenya to Egypt
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Southern France
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 armour and 1 mech_infantry moved from India to Yunnan
3 infantry moved from Persia to Northwest PersiaPlace Units - British
2 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Libya to Tobruk
1 artillery moved from Libya to TobrukCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 fighter
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 1 : 0/3 hits
French roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 : 1/2 hits
French roll dice for 1 fighter in Southern France, round 2 : 0/1 hits
1 fighter owned by the British lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
Italians undo move 1.
2 fighters placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total





