@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 Scramble Philippines, not Hawaii. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese 
 Japanese buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 carrier moved from 33 Sea Zone to 26 Sea Zone
 1 fighter moved from 33 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
 1 battleship moved from 6 Sea Zone to 26 Sea Zone
 1 submarine moved from 6 Sea Zone to 26 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 1 carrier moved from 6 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
 1 fighter moved from 6 Sea Zone to 26 Sea Zone
 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 1 artillery moved from Kiangsi to Kwangtung
 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery moved from Shantung to 19 Sea Zone
 1 submarine moved from 19 Sea Zone to 35 Sea Zone
 2 infantry moved from Kiangsi to 20 Sea Zone
 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 1 fighter moved from Formosa to Philippines
 1 carrier moved from 20 Sea Zone to 35 Sea Zone
 1 infantry moved from Kiangsi to Kwangtung
 1 fighter moved from Kiangsu to Kwangtung
 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 infantry moved from Shantung to Kiangsu
 1 infantry moved from Shantung to Kiangsu
 1 infantry moved from Shantung to Anhwe
 1 mech_infantry moved from Manchuria to Chahar
 1 artillery moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 2 fighters moved from Manchuria to Kiangsu
 2 tactical_bombers moved from Manchuria to Anhwe
 1 fighter moved from Okinawa to Kiangsu
 1 bomber moved from Japan to Kwangtung
 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
 1 fighter moved from 6 Sea Zone to Kiangsu
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 2 fighters moved from Japan to Manchuria
 2 tactical_bombers moved from Japan to Manchuria
 1 bomber moved from Japan to Korea
 1 battleship moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
 Battle in 35 Sea Zone
 Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
 Americans defend with 1 destroyer, 1 fighter and 1 submarine
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
 1 carrier owned by the Japanese lost in 35 Sea Zone
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits
 1 submarine owned by the Americans lost in 35 Sea Zone
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 3 : 1/2 hits
 Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
 Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 4 : 1/2 hits
 Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits
 1 fighter owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 carrier and 1 submarine
 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
 Battle in Philippines
 Japanese attack with 2 artilleries, 1 fighter and 4 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Philippines, round 1 : 1/7 hits
 Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
 1 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Philippines, round 2 : 3/7 hits
 Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in 26 Sea Zone
 Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
 Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 3/9 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Japanese
 1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
 1 transport owned by the Americans lost in 26 Sea Zone
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
 Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
 Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/5 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
 2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 infantryNon Combat Move - Japanese 
 1 fighter could not land in Philippines and was removed
 1 bomber moved from Kwangtung to Kiangsu
 1 fighter moved from Kwangtung to Kiangsu
 1 tactical_bomber moved from Kwangtung to Kiangsu
 1 battleship moved from 6 Sea Zone to 17 Sea Zone
 2 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese 
 1 cruiser and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
 Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 battleship, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Western United States to 26 Sea Zone
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 bomber moved from Central United States to 26 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 7/10 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 2/11 hits
 Units damaged: 1 carrier owned by the Americans
 1 fighter owned by the Americans , 2 tactical_bombers owned by the Japanese , 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/9 hits
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 fighters in 26 Sea Zone, round 2 : 2/6 hits
 2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits
 Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits
 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
 Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 94
 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
 Casualties for Americans: 1 bomber and 3 fightersNon Combat Move - Americans 
 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 armour moved from Central United States to 101 Sea Zone
 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 armour moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from Central United States to Western United States
 1 mech_infantry moved from Central United States to Western United States
 1 infantry moved from Eastern United States to Central United States
 1 artillery moved from Eastern United States to Central United StatesPlace Units - Americans 
 1 transport placed in 10 Sea Zone
 1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Anhwe
 2 infantry moved from Hunan to Anhwe
 1 fighter moved from Szechwan to Anhwe
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from JapaneseCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 4 infantry
 Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 1 : 2/5 hits
 Japanese roll dice for 4 infantry in Anhwe, round 1 : 2/4 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
 Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 4 infantry
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Shensi to Kweichow
 1 infantry moved from Yunnan to Hunan
 1 fighter moved from Anhwe to Yunnan
 6 infantry moved from Szechwan to YunnanPlace Units - Chinese 
 3 artilleries placed in Yunnan
 Chinese undo move 1.
 1 artillery placed in Hunan
 1 artillery placed in Kweichow
 1 artillery placed in YunnanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 4 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 2 infantry moved from Hunan to Kwangsi
 6 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to Yunnan
 1 infantry moved from Shensi to SuiyuyanCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 4 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 Yup yup nope? :-D 
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 ye full scramb :| 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 battleship moved from 37 Sea Zone to 35 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter and 1 tactical_bomber moved from India to Iraq
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 2 infantry moved from Union of South Africa to Rhodesia
 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits. Rolls: 5,5
 Battle in 97 Sea Zone
 British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Italians defend with 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
 British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 5/6 hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
 2 fighters owned by the Italians , 1 fighter owned by the British , 1 cruiser owned by the Italians , 1 carrier owned by the British , 1 tactical_bomber owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
 British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits
 Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the British , 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
 British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for British: 1 bomber, 1 carrier, 1 destroyer and 1 fighter
 Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
 Battle in 110 Sea Zone
 British attack with 1 destroyer, 2 fighters and 1 transport
 Germans defend with 1 battleship and 2 submarines
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 1 : 2/3 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the British , 2 submarines owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 British roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
 British win with 1 transport remaining. Battle score for attacker is 4
 Casualties for Germans: 1 battleship and 2 submarines
 Casualties for British: 1 destroyer and 2 fighters
 Battle in 96 Sea Zone
 British attack with 1 cruiser
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
 Italians win with 1 transport remaining. Battle score for attacker is -4
 Casualties for British: 1 cruiser
 Casualties for Italians: 1 destroyer
 Battle in 35 Sea Zone
 British attack with 1 battleship
 Japanese defend with 1 cruiser, 1 destroyer and 3 transports
 British roll dice for 1 battleship in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone
 Japanese win with 1 cruiser and 3 transports remaining. Battle score for attacker is -12
 Casualties for Japanese: 1 destroyer
 Casualties for British: 1 battleship
 Battle in Ethiopia
 British attack with 1 armour, 2 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
 British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 0/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
 British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Normandy Bordeaux
 British attack with 1 infantry and 1 mech_infantry
 Germans defend with 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
 1 artillery owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in Iraq
 British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 1 : 2/4 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 3/3 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
 1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - British 
 1 aaGun and 2 infantry moved from Scotland to United Kingdom
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 infantry moved from 109 Sea Zone to United Kingdom
 1 armour moved from 109 Sea Zone to United Kingdom
 1 artillery and 1 infantry moved from Ontario to Quebec
 1 tactical_bomber moved from 97 Sea Zone to France
 1 fighter moved from 97 Sea Zone to France
 1 fighter and 1 tactical_bomber moved from Iraq to Syria
 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from Alexandria to Egypt
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 2 infantry moved from Burma to Yunnan
 3 aaGuns moved from India to Burma
 1 infantry moved from India to Burma
 1 fighter moved from Burma to Yunnan
 3 infantry moved from Malaya to Shan State
 1 infantry moved from India to BurmaPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 fighters placed in United KingdomTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 infantry placed in India
 2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 infantry
 Some Units in 39 Sea Zone change ownership: 2 transports
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern France
 1 armour moved from Northern Italy to Southern France
 4 infantry moved from Southern Italy to Northern Italy
 2 infantry moved from Southern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
 2 infantry moved from 94 Sea Zone to Tunisia
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 bomber moved from Northern Italy to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 submarine moved from 95 Sea Zone to 93 Sea Zone
 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
 3 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from BritishCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 bomber, 1 destroyer and 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
 Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
 1 cruiser owned by the French lost in 93 Sea Zone
 Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 submarine
 Battle in 97 Sea Zone
 Italians attack with 1 cruiser
 British defend with 1 cruiser
 Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the British lost in 97 Sea Zone
 Italians win, taking 97 Sea Zone from British with 1 cruiser remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in Tunisia
 Italians attack with 1 artillery and 4 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 4 infantry in Tunisia, round 1 : 1/5 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Southern France
 Italians attack with 1 armour and 2 infantry
 French defend with 1 artillery, 1 factory_minor and 1 harbour
 Italians roll dice for 1 armour and 2 infantry in Southern France, round 1 : 1/3 hits
 French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
 1 artillery owned by the French lost in Southern France
 Italians win, taking Southern France from French with 1 armour and 2 infantry remaining. Battle score for attacker is 4
 Casualties for French: 1 artilleryNon Combat Move - Italians 
 1 infantry moved from Albania to Bulgaria
 Italians take Bulgaria from Neutral_Axis
 2 aaGuns moved from Southern Italy to Northern Italy
 1 transport moved from 96 Sea Zone to 95 Sea Zone
 1 bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Italians 
 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 fighter moved from Queensland to Guam
 2 fighters moved from New Zealand to Java
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
 2 aaGuns moved from New South Wales to Queensland
 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - French 
 French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French 
 1 fighter moved from France to Southern Italy
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to Nigeria
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 armour, 1 artillery and 3 infantry moved from France to Holland Belgium
 1 fighter moved from United Kingdom to Holland BelgiumCombat - French 
 Battle in Southern Italy
 French attack with 1 fighter
 Italians defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
 French roll dice for 1 fighter in Southern Italy, round 1 : 0/1 hits
 Italians roll dice for 1 bomber in Southern Italy, round 1 : 1/1 hits
 1 fighter owned by the French lost in Southern Italy
 Italians win with 1 bomber remaining. Battle score for attacker is -10
 Casualties for French: 1 fighter
 Battle in Holland Belgium
 French attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
 Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 tactical_bomber
 AA guns fire in Holland Belgium : 0/1 hits
 French roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 1 : 3/6 hits
 Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 1 tactical_bomber in Holland Belgium, round 1 : 1/3 hits
 1 infantry owned by the French , 1 armour owned by the Germans , 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
 2 infantry owned by the French , 1 armour owned by the French and 1 artillery owned by the French retreated to France
 Germans win with 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Germans: 1 aaGun, 1 armour and 1 artillery
 Casualties for French: 1 infantryNon Combat Move - French 
 1 fighter moved from Holland Belgium to France
 2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French 
 1 artillery and 5 infantry placed in FranceTurn Complete - French 
 French collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans Purchase Units - Germans 
 Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 4 infantry moved from Western Germany to France
 1 armour moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 bomber moved from Western Germany to France
 1 fighter moved from Western Germany to France
 3 tactical_bombers moved from Western Germany to France
 6 infantry moved from Yugoslavia to Slovakia Hungary
 2 artilleries moved from Yugoslavia to Slovakia Hungary
 3 armour moved from Yugoslavia to Eastern Poland
 5 infantry moved from Poland to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 6 infantry moved from Poland to Eastern Poland
 2 artilleries moved from Poland to Eastern Poland
 1 artillery moved from Germany to Poland
 1 tactical_bomber moved from Holland Belgium to France
 4 infantry moved from Norway to Finland
 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
 1 fighter moved from Norway to France
 1 fighter moved from Norway to France
 1 transport moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans 
 Battle in France
 Germans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
 French defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter and 7 infantry; British defend with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
 Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in France, round 1 : 7/14 hits
 French roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in France, round 1 : 6/15 hits
 7 infantry owned by the French , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in France
 Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in France, round 2 : 6/8 hits
 French roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in France, round 2 : 4/8 hits
 1 tactical_bomber owned by the British , 1 armour owned by the French , 1 armour owned by the British , 1 tactical_bomber owned by the Germans , 1 artillery owned by the British , 2 artilleries owned by the French and 3 fighters owned by the Germans lost in France
 Germans roll dice for 1 bomber and 3 tactical_bombers in France, round 3 : 3/4 hits
 French roll dice for 2 fighters in France, round 3 : 1/2 hits
 1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the French lost in France
 Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
 Casualties for Germans: 1 armour, 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
 Casualties for French: 1 armour, 2 artilleries, 1 fighter and 7 infantry
 Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
 Battle in Eastern Poland
 Germans attack with 3 armour, 3 artilleries and 11 infantry
 Russians defend with 1 artillery and 5 infantry
 Germans roll dice for 3 armour, 3 artilleries and 11 infantry in Eastern Poland, round 1 : 3/17 hits
 Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 1 : 0/6 hits
 3 infantry owned by the Russians lost in Eastern Poland
 Germans roll dice for 3 armour, 3 artilleries and 11 infantry in Eastern Poland, round 2 : 4/17 hits
 Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 19
 Casualties for Russians: 1 artillery and 5 infantry
 Battle in Finland
 Germans attack with 4 infantry
 Russians defend with 1 infantry
 Germans roll dice for 4 infantry in Finland, round 1 : 1/4 hits
 Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
 Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 125 Sea Zone
 Germans attack with 1 cruiser, 1 destroyer and 1 transport
 Russians defend with 1 submarine
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 2/2 hits
 1 submarine owned by the Russians lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarineNon Combat Move - Germans 
 2 tactical_bombers moved from France to Western Germany
 1 bomber moved from France to Western GermanyPlace Units - Germans 
 6 infantry placed in Western Germany
 8 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 35 PUs; end with 35 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Russians 
 Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Bessarabia to Romania
 Russians take Romania from Germans
 1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
 1 infantry moved from Baltic States to Poland
 1 fighter moved from Belarus to Poland
 1 infantry moved from Northwest Persia to Iraq
 Russians take Iraq from Neutral_AxisCombat - Russians 
 Battle in 125 Sea Zone
 Russians attack with 1 fighter and 1 tactical_bomber
 Germans defend with 1 cruiser, 1 destroyer and 1 transport
 Russians roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 2/2 hits
 1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
 Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 fighter and 1 tactical_bomber
 Battle in Poland
 Russians attack with 1 fighter and 1 infantry
 Germans defend with 2 aaGuns and 1 artillery
 AA guns fire in Poland : 0/1 hits
 Russians roll dice for 1 fighter and 1 infantry in Poland, round 1 : 0/2 hits
 Germans roll dice for 2 aaGuns and 1 artillery in Poland, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Poland
 retreated to Poland
 Germans win with 2 aaGuns and 1 artillery remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Karelia
 1 fighter moved from Poland to Novgorod
 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
 1 infantry moved from Belarus to Baltic States
 1 artillery and 4 infantry moved from Belarus to Novgorod
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Ukraine to Western Ukraine
 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
 1 infantry moved from Rostov to Ukraine
 10 infantry moved from Russia to Bryansk
 2 aaGuns and 18 infantry moved from Buryatia to Amur
 1 submarine moved from 113 Sea Zone to 114 Sea Zone
 1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 1 artillery and 2 infantry placed in Novgorod
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 41 PUs; end with 41 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 10 infantry moved from Manchuria to Amur
 2 fighters moved from Manchuria to Amur
 2 tactical_bombers moved from Manchuria to Amur
 1 fighter moved from Korea to Amur
 1 bomber moved from Korea to Amur
 1 battleship moved from 17 Sea Zone to 6 Sea Zone
 1 bomber moved from Kiangsu to Guam
 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 2 infantry moved from Chahar to Anhwe
 1 artillery moved from Chahar to Anhwe
 1 mech_infantry moved from Chahar to Anhwe
 1 artillery moved from Jehol to Anhwe
 2 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 4 tactical_bombers moved from Kiangsu to Yunnan
 5 fighters moved from Kiangsu to Yunnan
 5 infantry moved from French Indo China to Yunnan
 1 artillery moved from French Indo China to Yunnan
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Kwangsi
 1 artillery moved from 36 Sea Zone to Kwangsi
 2 infantry moved from Kiangsu to Kiangsi
 1 artillery moved from Kiangsu to Kiangsi
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Soviet Far EastCombat - Japanese 
 Battle in Soviet Far East
 Battle in Borneo
 Battle in Guam
 Japanese attack with 1 bomber
 ANZAC defend with 1 fighter; Americans defend with 1 airfield
 Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
 Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
 Americans win, taking Soviet Far East from Russians, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 bomber
 Casualties for ANZAC: 1 fighter
 Battle in Anhwe
 Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/5 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 cruiser
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
 ANZAC win with 1 transport remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 cruiser
 Casualties for ANZAC: 1 destroyer
 Battle in Yunnan
 Japanese attack with 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers
 British defend with 1 fighter and 2 infantry; Chinese defend with 1 artillery, 1 fighter and 8 infantry
 Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 : 5/15 hits
 Chinese roll dice for 1 artillery, 2 fighters and 10 infantry in Yunnan, round 1 : 5/13 hits
 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits
 Chinese roll dice for 1 artillery, 2 fighters and 5 infantry in Yunnan, round 2 : 3/8 hits
 2 infantry owned by the British , 1 fighter owned by the Chinese , 1 artillery owned by the Chinese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
 Japanese roll dice for 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 2/7 hits
 Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Yunnan
 Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry
 Casualties for British: 1 fighter and 2 infantry
 Casualties for Chinese: 1 artillery, 1 fighter and 8 infantry
 Battle in Kwangsi
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Amur
 Japanese attack with 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
 Russians defend with 2 aaGuns and 18 infantry
 AA guns fire in Amur : 0/6 hits
 Japanese roll dice for 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 5/16 hits
 Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 6/18 hits
 3 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Amur, round 2 : 6/10 hits
 Russians roll dice for 15 infantry in Amur, round 2 : 5/15 hits
 6 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
 Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 1/5 hits
 Russians roll dice for 9 infantry in Amur, round 3 : 1/9 hits
 1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
 Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 4 : 1/4 hits
 Russians roll dice for 8 infantry in Amur, round 4 : 0/8 hits
 1 infantry owned by the Russians lost in Amur
 Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 5 : 2/4 hits
 Russians roll dice for 7 infantry in Amur, round 5 : 5/7 hits
 2 infantry owned by the Russians , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
 Russians win with 5 infantry remaining. Battle score for attacker is -47
 Casualties for Japanese: 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
 Casualties for Russians: 2 aaGuns and 13 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 fighters moved from Yunnan to French Indo China
 4 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese 
 3 mech_infantrys placed in Korea
 1 destroyer and 1 submarine placed in 6 Sea Zone
 2 mech_infantrys placed in JapanTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 40 PUs total
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 last 5 russian infantry all rolled 1 WTF!? :-o 
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 Kamikazes? 
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 3 kams for airc carrier 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 2 units repaired.
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
 1 cruiser moved from 91 Sea Zone to 94 Sea Zone
 1 cruiser moved from 94 Sea Zone to 95 Sea ZoneCombat - Americans 
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,1
 Battle in 95 Sea Zone
 Americans attack with 1 cruiser
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 95 Sea Zone
 Americans win with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 6 Sea Zone, round 1 : 2/3 hits
 1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 1 battleship owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 25
 Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
 Casualties for Americans: 1 fighter and 1 tactical_bomber
 Battle in Korea
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
 Americans roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
 Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 1 : 0/3 hits
 Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
 Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 2 : 0/3 hits
 Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits
 Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 3 : 1/3 hits
 1 infantry owned by the Americans lost in Korea
 Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits
 Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 4 : 0/3 hits
 Americans roll dice for 1 artillery in Korea, round 5 : 1/1 hits
 Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 5 : 0/3 hits
 1 aaGun owned by the Japanese lost in Korea
 Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits
 Japanese roll dice for 3 mech_infantrys in Korea, round 6 : 1/3 hits
 1 artillery owned by the Americans lost in Korea
 Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 aaGun
 Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans 
 1 fighter moved from Hawaiian Islands to Midway
 1 fighter moved from Western United States to Midway
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from Brazil to 86 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
 3 transports placed in 101 Sea Zone
 4 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs



 
		 
		





