@The_Good_Captain The Russians are getting fat in their trenches, while the English and Americans pay for in exchanges and the allied snowball keeps growing, although I was remembering things during the game, I always kept the same pattern of prioritizing the main thing, to the accessory, if Japan is entertained in Africa it would already be dead, but even accumulating all the troops to enter Russia is not enough, when the allies act as a single whole and position themselves correctly, I tried to avoid any dispersion of troops and left a lot of ICP that I could have a while ago on the way so that each unit is at the front, I think we have to change the strategy, at least so that the war does not end before 1945 and extend things a little more, well sorry for the delay in responding as I am preparing for the Revised tournament, which I never played and I am already getting the hang of the game.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
4 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Germany to Poland
1 bomber moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
4 infantry moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Southern ItalyCombat - Germans
Battle in Baltic States
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 armour owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Southern Italy
Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
AA guns fire in Southern Italy : 1/3 hits
1 fighter owned by the Germans lost in Southern Italy
Germans roll dice for 4 infantry and 2 tactical_bombers in Southern Italy, round 1 : 1/6 hits
British roll dice for 1 aaGun, 2 artilleries, 1 fighter and 2 infantry in Southern Italy, round 1 : 4/5 hits
4 infantry owned by the Germans and 1 aaGun owned by the British lost in Southern Italy
Germans roll dice for 2 tactical_bombers in Southern Italy, round 2 : 2/2 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Italy, round 2 : 3/5 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Germans lost in Southern Italy
British win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -34
Casualties for Germans: 1 fighter, 4 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 2 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 2 bombers and 4 infantry
Russians defend with 1 aaGun, 5 artilleries and 3 infantry
AA guns fire in Eastern Poland : 1/2 hits
1 bomber owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 1 bomber and 4 infantry in Eastern Poland, round 1 : 6/10 hits
Russians roll dice for 1 aaGun, 5 artilleries and 3 infantry in Eastern Poland, round 1 : 0/8 hits
3 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 1 bomber and 4 infantry in Eastern Poland, round 2 : 4/10 hits
Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun, 5 artilleries and 3 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Ukraine to Eastern Poland
2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
2 carriers, 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Germany
Russians captures 54PUs while taking Germans capital
Russians converts factory_major into different units
Battle in Eastern Poland
Russians attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 5 armour and 3 infantry
Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/16 hits
Germans roll dice for 5 armour and 3 infantry in Eastern Poland, round 1 : 4/8 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 8/12 hits
Germans roll dice for 4 armour in Eastern Poland, round 2 : 1/4 hits
1 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Russians win, taking Germany from Germans, taking Eastern Poland from Germans with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 5 armour and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Baltic States
7 infantry moved from Smolensk to Belarus
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
1 aaGun moved from Bessarabia to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 97 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 103 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 tactical_bombers moved from Japan to Korea
5 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 bomber moved from Japan to British Columbia
3 transports moved from 2 Sea Zone to 3 Sea ZoneCombat - Japanese
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 bomber moved from British Columbia to AlaskaPlace Units - Japanese
3 infantry placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,4
Japanese collect 13 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 7 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 battleships and 1 cruiser moved from 104 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 battleships, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Okinawa
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Americans roll dice for 2 battleships in Okinawa, round 1 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in Okinawa, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Alaska, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Alaska, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 5 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in British Columbia, round 1 : 1/4 hits
Japanese roll dice for 5 infantry in British Columbia, round 1 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 armour and 1 artillery in British Columbia, round 2 : 1/2 hits
Japanese roll dice for 4 infantry in British Columbia, round 2 : 2/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in British Columbia
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Western Germany
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 1 : 1/3 hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 1 : 1/5 hits
Germans roll dice for 1 aaGun, 1 armour, 2 bombers and 2 infantry in Western Germany, round 1 : 1/5 hits
1 bomber owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/4 hits
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Western Germany, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 2 artilleries in Western Germany, round 4 : 1/2 hits
Germans roll dice for 1 armour and 1 infantry in Western Germany, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 2 artilleries in Western Germany, round 5 : 1/2 hits
Germans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits
1 armour owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 artilleries remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun, 1 armour, 2 bombers and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
5 destroyers and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea ZonePlace Units - Americans
4 armour and 6 infantry placed in Eastern United States
Americans undo move 1.
4 armour and 4 infantry placed in Eastern United States
3 armour and 3 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to JeholNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Greece to Albania
1 fighter moved from Southern Italy to Albania
2 transports moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Northern Italy
British attack with 1 artillery
Italians defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 8
Casualties for Italians: 2 aaGuns
Battle in Normandy Bordeaux
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 2/7 hits
Germans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 2 : 3/5 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Albania
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 1 artillery, 1 fighter and 4 infantry in Albania, round 1 : 2/6 hits
Italians roll dice for 1 armour and 2 infantry in Albania, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Albania
British roll dice for 1 artillery, 1 fighter and 3 infantry in Albania, round 2 : 3/5 hits
Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits
1 armour owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 fighter moved from Albania to Southern Italy
3 fighters moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Scotland to United Kingdom
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Greece
1 armour moved from Egypt to Syria
4 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
7 infantry moved from Yunnan to Hunan
1 infantry moved from India to Burma
5 armour moved from India to Yunnan
1 artillery moved from Quebec to Ontario
1 infantry moved from Quebec to OntarioPlace Units - British
3 armour placed in Southern Italy
1 factory_minor placed in Greece
1 transport placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 bomber, 1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Tunisia to Algeria
French take Algeria from Italians
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Capitulate, for the sake of sanity… :-D
You want to start a 12 IPC handicap game on this thread? I’ve give you your choice of sides.
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lol ok…
I’ll take axis on this 1 & set all up a bit later x
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scr :|
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FYI, this one’s got the wrong emails in the set-up.
Before I choose whether to scramble, where’d you put the extra units?
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EDIT: Adding units owned by Germans to Romania: 1 armour and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Korea: 1 factory_minor
EDIT: Turning off Edit Mode -
Three up in 109, one up in 111…
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Had some terrible rolls there & prob spammed done in anger so find file below x
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Finland
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 5 infantry
Germans defend with 5 infantry
Russians roll dice for 1 fighter and 5 infantry in Finland, round 1 : 2/6 hits
Germans roll dice for 5 infantry in Finland, round 1 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter and 1 infantry in Finland, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter and 1 infantry in Finland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits
1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/7 hits
Germans roll dice for 2 armour and 3 infantry in Eastern Poland, round 1 : 0/5 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 0/2 hits
2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour and 3 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Finland to Novgorod
1 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 fighter moved from Bessarabia to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
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Scramble Philippines, not Hawaii.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Chahar
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Formosa to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
2 fighters moved from Manchuria to Kiangsu
2 tactical_bombers moved from Manchuria to Anhwe
1 fighter moved from Okinawa to Kiangsu
1 bomber moved from Japan to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from Japan to Manchuria
1 bomber moved from Japan to Korea
1 battleship moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Philippines, round 1 : 1/7 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Philippines, round 2 : 3/7 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 3/9 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter could not land in Philippines and was removed
1 bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 battleship moved from 6 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese
1 cruiser and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total