dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 15 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to ShensiCombat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 3 aaGuns
3 aaGuns owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGuns
Battle in Bessarabia
Russians attack with 1 artillery and 15 infantry
Germans defend with 4 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 15 infantry in Bessarabia, round 1 : 2/16 hits
Germans roll dice for 4 armour, 1 artillery and 2 infantry in Bessarabia, round 1 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 11 infantry in Bessarabia, round 2 : 1/12 hits
Germans roll dice for 4 armour and 1 artillery in Bessarabia, round 2 : 3/5 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 8 infantry in Bessarabia, round 3 : 1/9 hits
Germans roll dice for 4 armour in Bessarabia, round 3 : 2/4 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 4 : 1/7 hits
Germans roll dice for 3 armour in Bessarabia, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 5 : 0/6 hits
Germans roll dice for 2 armour in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 6 : 2/5 hits
Germans roll dice for 2 armour in Bessarabia, round 6 : 0/2 hits
2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 4 armour, 1 artillery and 2 infantry
Casualties for Russians: 11 infantryNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
1 infantry moved from Vologda to Nenetsia
2 artilleries and 8 infantry moved from Russia to VologdaPlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 2 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Hunan to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Hunan to 37 Sea Zone
1 fighter moved from Japan to KiangsuCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Guam from Americans to Japanese
EDIT: Adding units owned by Japanese to Guam: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 36 Sea Zone to Kiangsi
1 bomber moved from 37 Sea Zone to Kiangsi
3 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 battleship and 1 carrier placed in 6 Sea Zone
2 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Java to 20 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Italians , 1 transport owned by the Italians and 1 infantry owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery, 1 infantry and 1 transport
Battle in Southern Italy
Americans attack with 3 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Southern Italy, round 1 : 1/1 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from 20 Sea Zone to French Indo China
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
4 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
3 armour and 1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 armour and 1 mech_infantry moved from Hunan to AnhweCombat - British
Battle in Siam
Battle in Anhwe
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 armour and 1 mech_infantry in Anhwe, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Anhwe
British roll dice for 3 armour and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Anhwe
British win, taking Siam from Japanese, taking Anhwe from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Egypt
British attack with 2 artilleries and 5 infantry
Italians defend with 2 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries and 5 infantry in Egypt, round 1 : 1/7 hits
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 1 : 2/6 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 2/5 hits
Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Egypt, round 2 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Egypt
British roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 0/3 hits
Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits
1 infantry owned by the British lost in Egypt
2 artilleries owned by the British retreated to Trans-Jordan
Italians win with 2 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Norway to Vyborg
1 aaGun moved from Yunnan to French Indo China
1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to Hunan
3 armour moved from India to YunnanPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 factory_minor placed in NorwayTurn Complete - British
British collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
3 armour placed in French Indo China
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in French Indo China change ownership: 3 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Libya to 97 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
1 infantry moved from Libya to TobrukCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
1 fighter moved from 99 Sea Zone to Northern ItalyTurn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 destroyers in 34 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 3 infantry
French roll dice for 3 infantry in Libya, round 1 : 0/3 hits
Italians roll dice for 3 infantry in Libya, round 1 : 1/3 hits
1 infantry owned by the French lost in Libya
2 infantry owned by the French retreated to Tunisia
Italians win with 3 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship moved from 93 Sea Zone to 95 Sea Zone
3 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Novgorod to 98 Sea Zone
1 infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
2 infantry moved from Archangel to Novgorod
1 armour moved from Belarus to Vyborg
1 fighter moved from Novgorod to Vyborg
5 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 armour moved from Archangel to Smolensk
3 artilleries moved from Belarus to Smolensk
5 infantry moved from Belarus to Smolensk
1 armour moved from Archangel to Smolensk
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 artillery moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
2 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
2 tactical_bombers moved from Poland to Bessarabia
1 submarine moved from 93 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 battleship and 3 destroyers
Americans defend with 1 battleship, 2 destroyers and 2 transports
Germans roll dice for 1 battleship and 3 destroyers in 95 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 destroyers and 2 transports in 95 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 95 Sea Zone
Germans roll dice for 1 battleship and 3 destroyers in 95 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship and 3 destroyers in 95 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 95 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 transports owned by the Americans and 2 destroyers owned by the Germans lost in 95 Sea Zone
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 34
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 battleship, 2 destroyers and 2 transports
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Finland, round 1 : 0/2 hits
British roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Finland, round 3 : 1/2 hits
British roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 4 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 4 artilleries and 10 infantry in Smolensk, round 1 : 8/16 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Germans roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 5 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery and 4 infantry
AA guns fire in Bessarabia : 0/2 hits
Germans roll dice for 1 armour, 1 artillery, 5 infantry and 2 tactical_bombers in Bessarabia, round 1 : 2/9 hits
Russians roll dice for 2 aaGuns, 1 artillery and 4 infantry in Bessarabia, round 1 : 3/5 hits
3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 3/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 2/3 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Bessarabia, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Bessarabia, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 4 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vyborg
Germans attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 fighter in Vyborg, round 1 : 2/2 hits
Russians roll dice for 1 mech_infantry in Vyborg, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Yugoslavia
1 fighter moved from Vyborg to Novgorod
1 bomber moved from 98 Sea Zone to Alexandria
1 destroyer moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 armour and 2 artilleries placed in Novgorod
1 destroyer placed in 93 Sea Zone
2 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
2 artilleries and 16 infantry moved from Vologda to Smolensk
9 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 25 infantry
Germans defend with 2 armour, 4 artilleries and 10 infantry
Russians roll dice for 2 artilleries and 25 infantry in Smolensk, round 1 : 3/27 hits
Germans roll dice for 2 armour, 4 artilleries and 10 infantry in Smolensk, round 1 : 4/16 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 21 infantry in Smolensk, round 2 : 4/23 hits
Germans roll dice for 2 armour, 4 artilleries and 7 infantry in Smolensk, round 2 : 2/13 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 19 infantry in Smolensk, round 3 : 2/21 hits
Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Smolensk, round 3 : 7/9 hits
7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 4 : 2/14 hits
Germans roll dice for 2 armour, 4 artilleries and 1 infantry in Smolensk, round 4 : 2/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 10 infantry in Smolensk, round 5 : 0/12 hits
Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 5 : 3/5 hits
3 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 7 infantry in Smolensk, round 6 : 1/9 hits
Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 6 : 2/5 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 5 infantry in Smolensk, round 7 : 4/7 hits
Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 7 : 2/4 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour, 4 artilleries and 10 infantry
Casualties for Russians: 22 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Anhwe
3 armour moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to 37 Sea Zone
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Kiangsi to KwangsiCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery and 2 infantry
British defend with 3 armour
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 3 armour in Anhwe, round 1 : 3/3 hits
2 armour owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Japanese roll dice for 3 armour in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 3 armour
Battle in Kwangsi
Japanese attack with 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 fighter moved from Korea to Kiangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total -
J-Scramble and/or J-Suicides? 8-)
-
full scramble
2 sattacks on bs
2 sattacks on each destroyer -
shit only got 1 sattack
hmpf…
1 on bs… no scramble then
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 84 PUs;
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from French Indo China to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 2 destroyers and 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 : 2/2 hits
2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 2 destroyers and 1 fighter
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 armour, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 1/2 hits
Italians roll dice for 2 armour and 1 artillery in Egypt, round 1 : 3/3 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZonePlace Units - Americans
2 fighters and 1 tactical_bomber placed in Southern Italy
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 2 armour in Anhwe, round 1 : 2/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kwangsi
1 artillery placed in Chahar
2 artilleries placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,1,6
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 armour and 1 infantry moved from Tunisia to Libya
2 artilleries moved from Trans-Jordan to Egypt
2 armour moved from French Indo China to Kiangsi
3 armour moved from Yunnan to Kiangsi
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 armour moved from French Indo China to KiangsiCombat - British
Battle in Kiangsi
British attack with 6 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 bomber, 3 fighters and 3 infantry
British roll dice for 6 armour, 2 artilleries and 2 infantry in Kiangsi, round 1 : 3/10 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Kiangsi, round 1 : 4/8 hits
2 infantry owned by the British , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kiangsi
British roll dice for 6 armour in Kiangsi, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits
3 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 3 armour in Kiangsi, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits
1 armour owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters and 3 infantry
Casualties for British: 4 armour, 2 artilleries and 2 infantry
Battle in Libya
British attack with 1 armour and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 armour and 1 infantry in Libya, round 1 : 0/2 hits
Italians roll dice for 3 infantry in Libya, round 1 : 2/3 hits
1 infantry owned by the British and 1 armour owned by the British lost in Libya
Italians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in Egypt
British attack with 2 artilleries
Italians defend with 2 armour and 1 harbour
British roll dice for 2 artilleries in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 1/2 hits
1 artillery owned by the British lost in Egypt
1 artillery owned by the British retreated to Trans-Jordan
Italians win with 2 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
1 aaGun moved from Hunan to Kiangsi
3 infantry moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Norway
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 mech_infantry placed in India
3 submarines placed in 36 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,2,2
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 36 Sea Zone change ownership: 3 submarines -
1 bomber 2 fighters attacking s.italy
1st round = 3 hits…what u want to die?
u have…3 planes (not sure what!) - 1 mech inf & 1 inf





