@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
 1 infantry moved from Western Ukraine to Eastern Poland
 1 fighter moved from Bessarabia to Eastern Poland
 1 tactical_bomber moved from Bessarabia to Eastern Poland
 1 infantry moved from Belarus to Baltic States
 Russians take Baltic States from Germans
 3 artilleries and 5 infantry moved from Belarus to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
 Germans defend with 13 infantry
 Russians roll dice for 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/19 hits
 Germans roll dice for 13 infantry in Eastern Poland, round 1 : 5/13 hits
 5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/14 hits
 Germans roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/12 hits
 Germans roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Germans: 13 infantry
 Casualties for Russians: 9 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
 1 infantry moved from Bryansk to Belarus
 1 aaGun moved from Bessarabia to Eastern Poland
 4 infantry moved from Ukraine to Bessarabia
 2 artilleries moved from Ukraine to Bessarabia
 5 infantry moved from Bryansk to Western Ukraine
 7 infantry moved from Russia to SmolenskPlace Units - Russians 
 3 armour placed in Ukraine
 3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 submarines moved from 7 Sea Zone to 16 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
 2 cruisers moved from 6 Sea Zone to 17 Sea Zone
 1 cruiser moved from 6 Sea Zone to 17 Sea Zone
 1 battleship moved from 6 Sea Zone to 17 Sea Zone
 2 destroyers moved from 6 Sea Zone to 17 Sea Zone
 1 bomber moved from Japan to 17 Sea Zone
 2 tactical_bombers moved from Japan to Korea
 5 infantry moved from Japan to 6 Sea Zone
 5 infantry and 3 transports moved from 6 Sea Zone to 2 Sea Zone
 5 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese 
 Battle in 20 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 transport
 1 transport owned by the British lost in 20 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Alaska
 Battle in 22 Sea Zone
 Japanese attack with 1 tactical_bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 22 Sea Zone
 Japanese win, taking Alaska from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 16 Sea Zone
 Japanese attack with 2 submarines
 ANZAC defend with 1 destroyer
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 16 Sea Zone
 Japanese win with 2 submarines remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 17 Sea Zone
 Japanese attack with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers
 Americans defend with 4 submarines
 Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 0/4 hits
 Japanese roll dice for 1 battleship, 1 bomber, 3 cruisers and 3 destroyers in 17 Sea Zone, round 1 : 4/8 hits
 4 submarines owned by the Americans lost in 17 Sea Zone
 Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers remaining. Battle score for attacker is 24
 Casualties for Americans: 4 submarinesNon Combat Move - Japanese 
 1 bomber moved from 17 Sea Zone to Japan
 1 carrier moved from 6 Sea Zone to 17 Sea Zone
 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to OkinawaPlace Units - Japanese 
 3 infantry placed in Korea
 5 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 17 PUs; end with 17 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea Zone
 2 battleships and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
 4 transports moved from 92 Sea Zone to 89 Sea Zone
 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 3 battleships, 2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 2 submarines
 Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 16 Sea Zone
 Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 submarines
 Battle in 104 Sea Zone
 Americans attack with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine
 Germans defend with 1 cruiser and 4 destroyers
 Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 1 : 3/8 hits
 Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 2/5 hits
 Units damaged: 2 battleships owned by the Americans
 3 destroyers owned by the Germans lost in 104 Sea Zone
 Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 2 : 2/8 hits
 Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
 Americans win with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 44
 Casualties for Germans: 1 cruiser and 4 destroyers
 Battle in 17 Sea Zone
 Americans attack with 3 battleships, 2 destroyers and 5 submarines
 Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
 Americans roll dice for 5 submarines in 17 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
 Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 1 : 3/5 hits
 Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber in 17 Sea Zone, round 1 : 5/9 hits
 Units damaged: 3 battleships owned by the Americans
 2 submarines owned by the Americans , 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 17 Sea Zone
 Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 0/3 hits
 Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/5 hits
 Japanese roll dice for 1 tactical_bomber in 17 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship and 3 cruisers in 17 Sea Zone, round 2 : 1/4 hits
 1 submarine owned by the Americans , 2 cruisers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 17 Sea Zone
 Americans roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
 Americans win, taking 17 Sea Zone from Japanese with 3 battleships, 2 destroyers and 2 submarines remaining. Battle score for attacker is 89
 Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
 Casualties for Americans: 3 submarines
 Battle in Morocco
 Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 1 infantry
 Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 1 : 4/6 hits
 Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
 Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artillery and 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - Americans 
 1 destroyer and 3 transports placed in 10 Sea Zone
 1 armour, 2 artilleries and 3 infantry placed in Western United States
 2 transports placed in 101 Sea Zone
 2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 artilleries and 7 infantry moved from Jehol to Manchuria
 Chinese take Manchuria from Japanese
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Anhwe to Jehol
 1 infantry moved from Kiangsu to Shantung
 1 infantry moved from Hunan to AnhweCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 1 fighter moved from 115 Sea Zone to 112 Sea Zone
 3 fighters moved from United Kingdom to 112 Sea Zone
 1 fighter moved from Gibraltar to United Kingdom
 1 infantry moved from Caucasus to Rostov
 1 armour moved from Jehol to Korea
 2 fighters and 1 tactical_bomber moved from Jehol to Korea
 3 armour moved from Belgian Congo to Egypt
 1 infantry moved from Italian Somaliland to EthiopiaCombat - British 
 Battle in 112 Sea Zone
 British attack with 4 fighters
 Germans defend with 3 destroyers
 British roll dice for 4 fighters in 112 Sea Zone, round 1 : 2/4 hits
 Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
 2 destroyers owned by the Germans lost in 112 Sea Zone
 British roll dice for 4 fighters in 112 Sea Zone, round 2 : 1/4 hits
 Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
 British win with 3 fighters remaining. Battle score for attacker is 14
 Casualties for Germans: 3 destroyers
 Casualties for British: 1 fighter
 Battle in Korea
 British attack with 1 armour, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 factory_minor, 4 infantry and 2 tactical_bombers
 British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Korea, round 1 : 2/4 hits
 Japanese roll dice for 4 infantry and 2 tactical_bombers in Korea, round 1 : 3/6 hits
 1 armour owned by the British , 2 infantry owned by the Japanese and 2 fighters owned by the British lost in Korea
 retreated to Korea
 Japanese win with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -20
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 armour and 2 fightersNon Combat Move - British 
 Turning on Edit Mode
 EDIT: Removing units owned by British from United Kingdom: 1 fighter
 EDIT: Adding units owned by British to United Kingdom: 1 fighter
 EDIT: Turning off Edit Mode
 1 tactical_bomber moved from Korea to Manchuria
 2 armour moved from Anhwe to Manchuria
 1 aaGun moved from Hunan to Anhwe
 1 infantry moved from Yunnan to Hunan
 1 infantry moved from Kwangtung to Kiangsi
 7 infantry moved from Burma to Yunnan
 4 armour moved from India to Eastern Persia
 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
 1 artillery moved from Southern Italy to 97 Sea Zone
 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 artillery moved from 99 Sea Zone to Greece
 British take Greece from Neutral_Allies
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 aaGun moved from Malta to 96 Sea Zone
 1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
 1 aaGun moved from 95 Sea Zone to Southern Italy
 2 fighters moved from 112 Sea Zone to United Kingdom
 1 fighter moved from 112 Sea Zone to 110 Sea ZonePlace Units - British 
 1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone
 1 artillery and 2 infantry placed in Southern ItalyTurn Complete - British 
 British collect 38 PUs; end with 38 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by British from United Kingdom: 1 fighter
 EDIT: Adding units owned by British to Southern Italy: 1 fighter
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 5 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 28 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
 Some Units in India change ownership: 5 armour and 1 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - Italians 
 1 infantry moved from Bulgaria to Albania
 1 infantry moved from Yugoslavia to Albania
 1 armour moved from Northern Italy to AlbaniaNon Combat Move - Italians Turn Complete - Italians 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from Java to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
 1 submarine moved from 62 Sea Zone to 33 Sea Zone
 2 submarines moved from 26 Sea Zone to 6 Sea Zone
 ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC 
 Battle in HainanNon Combat Move - ANZAC Place Units - ANZAC 
 2 transports placed in 54 Sea Zone
 1 artillery placed in Queensland
 2 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - French 
 1 infantry moved from Egypt to Trans-Jordan
 1 infantry moved from Libya to Tunisia
 French take Tunisia from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 4 infantry moved from Slovakia Hungary to Eastern Poland
 5 armour moved from Slovakia Hungary to Eastern Poland
 2 bombers moved from Slovakia Hungary to Eastern Poland
 5 infantry moved from Germany to Poland
 1 bomber moved from Germany to Baltic States
 1 armour moved from Germany to Baltic States
 4 infantry moved from Northern Italy to Southern Italy
 2 tactical_bombers moved from Slovakia Hungary to Southern Italy
 1 fighter moved from Slovakia Hungary to Southern ItalyCombat - Germans 
 Battle in Baltic States
 Germans attack with 1 armour and 1 bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 bomber in Baltic States, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 armour owned by the Germans lost in Baltic States
 retreated to Baltic States
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour
 Battle in Southern Italy
 Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
 British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
 AA guns fire in Southern Italy : 1/3 hits
 1 fighter owned by the Germans lost in Southern Italy
 Germans roll dice for 4 infantry and 2 tactical_bombers in Southern Italy, round 1 : 1/6 hits
 British roll dice for 1 aaGun, 2 artilleries, 1 fighter and 2 infantry in Southern Italy, round 1 : 4/5 hits
 4 infantry owned by the Germans and 1 aaGun owned by the British lost in Southern Italy
 Germans roll dice for 2 tactical_bombers in Southern Italy, round 2 : 2/2 hits
 British roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Italy, round 2 : 3/5 hits
 2 infantry owned by the British and 2 tactical_bombers owned by the Germans lost in Southern Italy
 British win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -34
 Casualties for Germans: 1 fighter, 4 infantry and 2 tactical_bombers
 Casualties for British: 1 aaGun and 2 infantry
 Battle in Eastern Poland
 Germans attack with 5 armour, 2 bombers and 4 infantry
 Russians defend with 1 aaGun, 5 artilleries and 3 infantry
 AA guns fire in Eastern Poland : 1/2 hits
 1 bomber owned by the Germans lost in Eastern Poland
 Germans roll dice for 5 armour, 1 bomber and 4 infantry in Eastern Poland, round 1 : 6/10 hits
 Russians roll dice for 1 aaGun, 5 artilleries and 3 infantry in Eastern Poland, round 1 : 0/8 hits
 3 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
 Germans roll dice for 5 armour, 1 bomber and 4 infantry in Eastern Poland, round 2 : 4/10 hits
 Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 1/3 hits
 1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 5 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 18
 Casualties for Germans: 1 bomber and 1 infantry
 Casualties for Russians: 1 aaGun, 5 artilleries and 3 infantryNon Combat Move - Germans 
 1 bomber moved from Eastern Poland to Western Germany
 1 bomber moved from Baltic States to Western GermanyPlace Units - Germans 
 3 armour placed in Novgorod
 1 armour and 2 infantry placed in Normandy Bordeaux
 1 armour and 2 infantry placed in Western Germany
 1 armour and 2 infantry placed in Southern FranceTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 3 armour moved from Ukraine to Eastern Poland
 2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
 5 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Baltic States to 115 Sea Zone
 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
 1 infantry moved from 114 Sea Zone to Germany
 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
 2 carriers, 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians 
 Battle in Germany
 Russians captures 54PUs while taking Germans capital
 Russians converts factory_major into different units
 Battle in Eastern Poland
 Russians attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
 Germans defend with 5 armour and 3 infantry
 Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/16 hits
 Germans roll dice for 5 armour and 3 infantry in Eastern Poland, round 1 : 4/8 hits
 4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
 Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 8/12 hits
 Germans roll dice for 4 armour in Eastern Poland, round 2 : 1/4 hits
 1 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
 Russians win, taking Germany from Germans, taking Eastern Poland from Germans with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for Germans: 5 armour and 3 infantry
 Casualties for Russians: 5 infantryNon Combat Move - Russians 
 1 infantry moved from Belarus to Baltic States
 7 infantry moved from Smolensk to Belarus
 3 armour and 2 mech_infantrys moved from Russia to Belarus
 1 fighter and 1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
 1 aaGun moved from Bessarabia to Eastern PolandPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 1 artillery and 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 43 PUs; end with 97 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 103 PUs
 Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 113 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese 
 2 tactical_bombers moved from Japan to Korea
 5 infantry moved from Alaska to British Columbia
 Japanese take British Columbia from British
 1 bomber moved from Japan to British Columbia
 3 transports moved from 2 Sea Zone to 3 Sea ZoneCombat - Japanese 
 Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese 
 1 bomber moved from British Columbia to AlaskaPlace Units - Japanese 
 3 infantry placed in Korea
 2 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,4
 Japanese collect 13 PUs (2 lost to blockades); end with 15 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 7 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
 1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
 2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 2 battleships and 1 cruiser moved from 104 Sea Zone to 112 Sea Zone
 2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
 1 artillery moved from Iwo Jima to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 artillery, 3 battleships, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
 Americans take 19 Sea Zone from Japanese
 1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans 
 Battle in 3 Sea Zone
 Americans attack with 1 destroyer
 Japanese defend with 3 transports
 3 transports owned by the Japanese lost in 3 Sea Zone
 Americans win with 1 destroyer remaining. Battle score for attacker is 21
 Casualties for Japanese: 3 transports
 Battle in Okinawa
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 tactical_bomber
 Americans roll dice for 2 battleships in Okinawa, round 1 : 1/2 hits
 Japanese roll dice for 1 tactical_bomber in Okinawa, round 1 : 1/1 hits
 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Okinawa
 Americans win, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 tactical_bomber
 Casualties for Americans: 1 infantry
 Battle in Alaska
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 bomber
 Americans roll dice for 1 artillery and 1 infantry in Alaska, round 1 : 0/2 hits
 Japanese roll dice for 1 bomber in Alaska, round 1 : 0/1 hits
 Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits
 Japanese roll dice for 1 bomber in Alaska, round 2 : 1/1 hits
 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
 Americans win, taking Alaska from Japanese with 1 artillery remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 bomber
 Casualties for Americans: 1 infantry
 Battle in British Columbia
 Americans attack with 1 armour, 1 artillery and 2 infantry
 Japanese defend with 5 infantry
 Americans roll dice for 1 armour, 1 artillery and 2 infantry in British Columbia, round 1 : 1/4 hits
 Japanese roll dice for 5 infantry in British Columbia, round 1 : 2/5 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in British Columbia
 Americans roll dice for 1 armour and 1 artillery in British Columbia, round 2 : 1/2 hits
 Japanese roll dice for 4 infantry in British Columbia, round 2 : 2/4 hits
 1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in British Columbia
 Japanese win with 3 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 1 armour, 1 artillery and 2 infantry
 Battle in Western Germany
 Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
 Germans defend with 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
 Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 1 : 1/3 hits
 Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 1 : 1/5 hits
 Germans roll dice for 1 aaGun, 1 armour, 2 bombers and 2 infantry in Western Germany, round 1 : 1/5 hits
 1 bomber owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
 Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/4 hits
 Germans roll dice for 1 armour, 1 bomber and 2 infantry in Western Germany, round 2 : 0/4 hits
 Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/4 hits
 Germans roll dice for 1 armour, 1 bomber and 2 infantry in Western Germany, round 3 : 2/4 hits
 1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
 Americans roll dice for 2 artilleries in Western Germany, round 4 : 1/2 hits
 Germans roll dice for 1 armour and 1 infantry in Western Germany, round 4 : 0/2 hits
 1 infantry owned by the Germans lost in Western Germany
 Americans roll dice for 2 artilleries in Western Germany, round 5 : 1/2 hits
 Germans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits
 1 armour owned by the Germans lost in Western Germany
 Americans converts factory_major into different units
 Americans win, taking Western Germany from Germans with 2 artilleries remaining. Battle score for attacker is 30
 Casualties for Germans: 1 aaGun, 1 armour, 2 bombers and 2 infantry
 Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans 
 5 destroyers and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
 4 transports moved from 89 Sea Zone to 101 Sea Zone
 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 submarine moved from 16 Sea Zone to 6 Sea Zone
 2 submarines moved from 17 Sea Zone to 6 Sea Zone
 2 destroyers moved from 17 Sea Zone to 19 Sea Zone
 1 destroyer moved from 16 Sea Zone to 22 Sea ZonePlace Units - Americans 
 4 armour and 6 infantry placed in Eastern United States
 Americans undo move 1.
 4 armour and 4 infantry placed in Eastern United States
 3 armour and 3 infantry placed in Western United States
 1 transport placed in 10 Sea Zone
 1 artillery placed in Western United StatesTurn Complete - Americans 
 Americans collect 62 PUs; end with 62 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Jehol to Manchuria
 1 fighter moved from Jehol to Manchuria
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Anhwe to JeholNon Combat Move - Chinese Place Units - Chinese 
 2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - British 
 1 artillery moved from Southern Italy to Northern Italy
 1 artillery and 4 infantry moved from Greece to Albania
 1 fighter moved from Southern Italy to Albania
 2 transports moved from 110 Sea Zone to 111 Sea Zone
 1 artillery moved from Scotland to 111 Sea Zone
 2 infantry moved from Scotland to 111 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
 1 artillery moved from United Kingdom to 110 Sea Zone
 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from United Kingdom to 110 Sea Zone
 3 fighters moved from 110 Sea Zone to Normandy Bordeaux
 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
 1 transport moved from 95 Sea Zone to 98 Sea Zone
 1 armour moved from Egypt to 98 Sea Zone
 1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 transport moved from 99 Sea Zone to 98 Sea Zone
 1 armour moved from Egypt to 98 Sea Zone
 1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British 
 Battle in Northern Italy
 British attack with 1 artillery
 Italians defend with 2 aaGuns and 1 factory_major
 2 aaGuns owned by the Italians lost in Northern Italy
 British converts factory_major into different units
 British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 8
 Casualties for Italians: 2 aaGuns
 Battle in Normandy Bordeaux
 British attack with 2 artilleries, 3 fighters and 2 infantry
 Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 2 cruisers in Normandy Bordeaux, round 1 : 0/2 hits
 British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 2/7 hits
 Germans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
 2 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
 British roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 2 : 3/5 hits
 Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
 1 armour owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
 Casualties for Germans: 1 armour and 2 infantry
 Casualties for British: 1 artillery and 2 infantry
 Battle in Albania
 British attack with 1 artillery, 1 fighter and 4 infantry
 Italians defend with 1 armour and 2 infantry
 British roll dice for 1 artillery, 1 fighter and 4 infantry in Albania, round 1 : 2/6 hits
 Italians roll dice for 1 armour and 2 infantry in Albania, round 1 : 1/3 hits
 1 infantry owned by the British and 2 infantry owned by the Italians lost in Albania
 British roll dice for 1 artillery, 1 fighter and 3 infantry in Albania, round 2 : 3/5 hits
 Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits
 1 armour owned by the Italians lost in Albania
 British win, taking Albania from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British 
 1 fighter moved from Albania to Southern Italy
 3 fighters moved from Normandy Bordeaux to Southern Italy
 1 aaGun moved from Scotland to United Kingdom
 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
 2 armour moved from 99 Sea Zone to Greece
 1 armour moved from Egypt to Syria
 4 armour moved from Eastern Persia to Northwest Persia
 1 infantry moved from Rostov to Ukraine
 1 aaGun moved from Anhwe to Jehol
 1 infantry moved from Kiangsi to Anhwe
 1 infantry moved from Hunan to Anhwe
 7 infantry moved from Yunnan to Hunan
 1 infantry moved from India to Burma
 5 armour moved from India to Yunnan
 1 artillery moved from Quebec to Ontario
 1 infantry moved from Quebec to OntarioPlace Units - British 
 3 armour placed in Southern Italy
 1 factory_minor placed in Greece
 1 transport placed in 110 Sea Zone
 2 infantry placed in United KingdomTurn Complete - British 
 British collect 44 PUs; end with 44 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Place Units - UK_Pacific 
 1 bomber, 1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 28 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
 Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 submarines moved from 35 Sea Zone to 6 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 submarine moved from 33 Sea Zone to 6 Sea Zone
 ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC Non Combat Move - ANZAC 
 1 artillery moved from Hainan to 36 Sea Zone
 1 infantry moved from Hainan to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 2 transports moved from 54 Sea Zone to 45 Sea Zone
 2 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 bombers placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - French 
 1 infantry moved from Tunisia to Algeria
 French take Algeria from Italians
 1 infantry moved from Trans-Jordan to Syria
 2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French Non Combat Move - French Turn Complete - French 
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 Capitulate, for the sake of sanity… :-D You want to start a 12 IPC handicap game on this thread? I’ve give you your choice of sides. 
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 lol ok… I’ll take axis on this 1 & set all up a bit later x 



 
		 
		






