Add on:
I’ve used battle calculators for almost every battle in this game.
If we were to play another game (big “if”), it would probably be Larry Harris 1942.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
6 infantry moved from Baltic States to Novgorod
4 infantry moved from Germany to Slovakia Hungary
5 armour moved from Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Northern Italy
11 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Romania
2 tactical_bombers moved from Western Germany to Romania
1 bomber moved from Poland to Romania
1 fighter moved from Germany to Romania
1 bomber moved from Greater Southern Germany to Romania
2 infantry moved from Western Germany to Northern Italy
4 destroyers moved from 103 Sea Zone to 104 Sea Zone
1 cruiser moved from 103 Sea Zone to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Eastern Poland to Romania
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 4 destroyers
French defend with 1 destroyer
Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 1/5 hits
French roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Romania
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 3/7 hits
Russians roll dice for 3 artilleries in Romania, round 1 : 2/3 hits
2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Romania
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries
Non Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
2 tactical_bombers moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
2 bombers moved from Romania to Slovakia Hungary
Place Units - Germans
1 armour and 1 fighter placed in Novgorod
3 infantry placed in Southern France
1 armour, 1 bomber and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 5 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Germans defend with 13 infantry
Russians roll dice for 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/19 hits
Germans roll dice for 13 infantry in Eastern Poland, round 1 : 5/13 hits
5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/14 hits
Germans roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/12 hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 13 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Smolensk
Place Units - Russians
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 submarines moved from 7 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
2 tactical_bombers moved from Japan to Korea
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 2 Sea Zone
5 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Alaska from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers
Americans defend with 4 submarines
Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 1 bomber, 3 cruisers and 3 destroyers in 17 Sea Zone, round 1 : 4/8 hits
4 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Non Combat Move - Japanese
1 bomber moved from 17 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Okinawa
Place Units - Japanese
3 infantry placed in Korea
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 battleships and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
4 transports moved from 92 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 battleships, 2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 104 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine
Germans defend with 1 cruiser and 4 destroyers
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 1 : 3/8 hits
Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 2/5 hits
Units damaged: 2 battleships owned by the Americans
3 destroyers owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 2 : 2/8 hits
Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 44
Casualties for Germans: 1 cruiser and 4 destroyers
Battle in 17 Sea Zone
Americans attack with 3 battleships, 2 destroyers and 5 submarines
Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
Americans roll dice for 5 submarines in 17 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber in 17 Sea Zone, round 1 : 5/9 hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans , 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 tactical_bomber in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 3 cruisers in 17 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 2 cruisers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 battleships, 2 destroyers and 2 submarines remaining. Battle score for attacker is 89
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
Casualties for Americans: 3 submarines
Battle in Morocco
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 1 : 4/6 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Place Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries and 7 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 fighter moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Caucasus to Rostov
1 armour moved from Jehol to Korea
2 fighters and 1 tactical_bomber moved from Jehol to Korea
3 armour moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
Combat - British
Battle in 112 Sea Zone
British attack with 4 fighters
Germans defend with 3 destroyers
British roll dice for 4 fighters in 112 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Germans lost in 112 Sea Zone
British roll dice for 4 fighters in 112 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 destroyers
Casualties for British: 1 fighter
Battle in Korea
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 4 infantry and 2 tactical_bombers
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Korea, round 1 : 2/4 hits
Japanese roll dice for 4 infantry and 2 tactical_bombers in Korea, round 1 : 3/6 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 2 fighters owned by the British lost in Korea
retreated to Korea
Japanese win with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 fighters
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Korea to Manchuria
2 armour moved from Anhwe to Manchuria
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to Kiangsi
7 infantry moved from Burma to Yunnan
4 armour moved from India to Eastern Persia
2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
5 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 5 armour and 1 infantry
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
1 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hits
Purchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
4 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Germany to Poland
1 bomber moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
4 infantry moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Southern Italy
Combat - Germans
Battle in Baltic States
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 armour owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Southern Italy
Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
AA guns fire in Southern Italy : 1/3 hits
1 fighter owned by the Germans lost in Southern Italy
Germans roll dice for 4 infantry and 2 tactical_bombers in Southern Italy, round 1 : 1/6 hits
British roll dice for 1 aaGun, 2 artilleries, 1 fighter and 2 infantry in Southern Italy, round 1 : 4/5 hits
4 infantry owned by the Germans and 1 aaGun owned by the British lost in Southern Italy
Germans roll dice for 2 tactical_bombers in Southern Italy, round 2 : 2/2 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Italy, round 2 : 3/5 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Germans lost in Southern Italy
British win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -34
Casualties for Germans: 1 fighter, 4 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 2 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 2 bombers and 4 infantry
Russians defend with 1 aaGun, 5 artilleries and 3 infantry
AA guns fire in Eastern Poland : 1/2 hits
1 bomber owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 1 bomber and 4 infantry in Eastern Poland, round 1 : 6/10 hits
Russians roll dice for 1 aaGun, 5 artilleries and 3 infantry in Eastern Poland, round 1 : 0/8 hits
3 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 1 bomber and 4 infantry in Eastern Poland, round 2 : 4/10 hits
Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun, 5 artilleries and 3 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Baltic States to Western Germany
Place Units - Germans
3 armour placed in Novgorod
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Ukraine to Eastern Poland
2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
2 carriers, 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Germany
Russians captures 54PUs while taking Germans capital
Russians converts factory_major into different units
Battle in Eastern Poland
Russians attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 5 armour and 3 infantry
Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/16 hits
Germans roll dice for 5 armour and 3 infantry in Eastern Poland, round 1 : 4/8 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 8/12 hits
Germans roll dice for 4 armour in Eastern Poland, round 2 : 1/4 hits
1 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Russians win, taking Germany from Germans, taking Eastern Poland from Germans with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 5 armour and 3 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
7 infantry moved from Smolensk to Belarus
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 97 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 103 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 113 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from Japan to Korea
5 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 bomber moved from Japan to British Columbia
3 transports moved from 2 Sea Zone to 3 Sea Zone
Combat - Japanese
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 bomber moved from British Columbia to Alaska
Place Units - Japanese
3 infantry placed in Korea
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,4
Japanese collect 13 PUs (2 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 7 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 battleships and 1 cruiser moved from 104 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 battleships, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Okinawa
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Americans roll dice for 2 battleships in Okinawa, round 1 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in Okinawa, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Alaska, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Alaska, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 5 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in British Columbia, round 1 : 1/4 hits
Japanese roll dice for 5 infantry in British Columbia, round 1 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 armour and 1 artillery in British Columbia, round 2 : 1/2 hits
Japanese roll dice for 4 infantry in British Columbia, round 2 : 2/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in British Columbia
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Western Germany
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 1 : 1/3 hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 1 : 1/5 hits
Germans roll dice for 1 aaGun, 1 armour, 2 bombers and 2 infantry in Western Germany, round 1 : 1/5 hits
1 bomber owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/4 hits
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Western Germany, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 2 artilleries in Western Germany, round 4 : 1/2 hits
Germans roll dice for 1 armour and 1 infantry in Western Germany, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 2 artilleries in Western Germany, round 5 : 1/2 hits
Germans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits
1 armour owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 artilleries remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun, 1 armour, 2 bombers and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Non Combat Move - Americans
5 destroyers and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
Place Units - Americans
4 armour and 6 infantry placed in Eastern United States
Americans undo move 1.
4 armour and 4 infantry placed in Eastern United States
3 armour and 3 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Greece to Albania
1 fighter moved from Southern Italy to Albania
2 transports moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - British
Battle in Northern Italy
British attack with 1 artillery
Italians defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 8
Casualties for Italians: 2 aaGuns
Battle in Normandy Bordeaux
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 2/7 hits
Germans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 2 : 3/5 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Albania
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 1 artillery, 1 fighter and 4 infantry in Albania, round 1 : 2/6 hits
Italians roll dice for 1 armour and 2 infantry in Albania, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Albania
British roll dice for 1 artillery, 1 fighter and 3 infantry in Albania, round 2 : 3/5 hits
Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits
1 armour owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - British
1 fighter moved from Albania to Southern Italy
3 fighters moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Scotland to United Kingdom
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Greece
1 armour moved from Egypt to Syria
4 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
7 infantry moved from Yunnan to Hunan
1 infantry moved from India to Burma
5 armour moved from India to Yunnan
1 artillery moved from Quebec to Ontario
1 infantry moved from Quebec to Ontario
Place Units - British
3 armour placed in Southern Italy
1 factory_minor placed in Greece
1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 bomber, 1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Tunisia to Algeria
French take Algeria from Italians
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from United Kingdom to 110 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French