@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 1 infantry moved from Algeria to Morocco
 Italians take Morocco from French
 1 artillery moved from Algeria to Morocco
 1 infantry moved from Rhodesia to Union of South Africa
 1 artillery moved from Rhodesia to Union of South AfricaCombat - Italians 
 Battle in Union of South Africa
 Italians attack with 1 artillery and 1 infantry
 British defend with 3 armour, 1 factory_minor and 1 harbour
 Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 1 : 0/2 hits
 British roll dice for 3 armour in Union of South Africa, round 1 : 0/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
 British roll dice for 3 armour in Union of South Africa, round 2 : 2/3 hits
 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Union of South Africa
 British win with 3 armour remaining. Battle score for attacker is -7
 Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians Place Units - Italians 
 4 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 15 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
 1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC Place Units - ANZAC 
 1 factory_minor placed in Queensland
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 16 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Alexandria to Tobruk
 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 destroyer moved from 95 Sea Zone to 92 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 5 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 3 infantry moved from France to Normandy Bordeaux
 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
 1 fighter moved from Holland Belgium to Normandy Bordeaux
 1 fighter moved from Western Germany to Normandy Bordeaux
 1 bomber moved from Germany to Novgorod
 2 infantry moved from Baltic States to Novgorod
 11 infantry moved from Germany to Poland
 3 infantry moved from Eastern Poland to Romania
 6 infantry moved from Eastern Poland to Baltic States
 4 infantry moved from Poland to Eastern Poland
 2 infantry moved from Western Germany to Greater Southern Germany
 1 bomber moved from Germany to Normandy BordeauxCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
 British defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
 AA guns fire in Normandy Bordeaux : 0/3 hits
 Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 3/8 hits
 British roll dice for 1 aaGun, 2 fighters and 3 infantry in Normandy Bordeaux, round 1 : 2/5 hits
 2 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
 Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits
 British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
 1 infantry owned by the British , 2 fighters owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for Germans: 2 fighters and 2 infantry
 Casualties for British: 1 aaGun, 2 fighters and 3 infantry
 Battle in Novgorod
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 bomber moved from Novgorod to Poland
 1 bomber moved from Normandy Bordeaux to Greater Southern Germany
 2 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans 
 5 armour and 3 infantry placed in Germany
 1 infantry placed in Southern France
 Germans undo move 2.
 1 fighter and 3 infantry placed in Western Germany
 Germans undo move 2.
 1 infantry placed in Germany
 1 fighter placed in Germany
 2 infantry placed in Western Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser and 4 destroyers
 EDIT: Adding units owned by Germans to 103 Sea Zone: 1 cruiser and 4 destroyers
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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 same as above just moved 2aa guns… file below x 
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 file here…! 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 tactical_bomber moved from 115 Sea Zone to Romania
 1 fighter moved from 115 Sea Zone to Romania
 3 artilleries and 2 infantry moved from Bessarabia to RomaniaCombat - Russians 
 Battle in Romania
 Russians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 3 armour and 3 infantry
 Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 : 5/7 hits
 Germans roll dice for 3 armour and 3 infantry in Romania, round 1 : 2/6 hits
 2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Romania
 Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Romania, round 2 : 2/5 hits
 Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
 Casualties for Germans: 3 armour and 3 infantry
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Romania to Bessarabia
 1 fighter moved from Romania to Bessarabia
 1 infantry moved from Western Ukraine to Bessarabia
 2 artilleries and 5 infantry moved from Ukraine to Bessarabia
 1 artillery and 2 infantry moved from Rostov to Ukraine
 1 infantry moved from Belarus to Archangel
 1 infantry moved from Bryansk to Western Ukraine
 3 artilleries and 6 infantry moved from Bryansk to Belarus
 6 infantry moved from Russia to BryanskPlace Units - Russians 
 3 infantry placed in Korea
 1 artillery and 2 infantry placed in Ukraine
 7 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,4,6,5,2,2,2,1,1
 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 1 cruiser and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 submarine moved from 6 Sea Zone to 7 Sea Zone
 1 submarine moved from 6 Sea Zone to 7 Sea Zone
 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
 1 carrier moved from 21 Sea Zone to 6 Sea Zone
 2 fighters moved from 21 Sea Zone to Korea
 4 tactical_bombers moved from Japan to Korea
 1 bomber moved from Japan to Korea
 3 tactical_bombers moved from Shantung to Korea
 1 infantry moved from Manchuria to KoreaCombat - Japanese 
 Battle in 7 Sea Zone
 Japanese attack with 2 submarines
 Americans defend with 1 destroyer
 Japanese roll dice for 2 submarines in 7 Sea Zone, round 1 : 2/2 hits
 Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 7 Sea Zone
 Japanese win with 2 submarines remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 17 Sea Zone
 Japanese attack with 2 destroyers
 Americans defend with 1 destroyer and 1 transport
 Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 17 Sea Zone
 1 transport owned by the Americans lost in 17 Sea Zone
 Japanese win, taking 17 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 15
 Casualties for Americans: 1 destroyer and 1 transport
 Battle in Korea
 Japanese attack with 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers
 Russians defend with 1 factory_minor and 3 infantry
 Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers in Korea, round 1 : 6/11 hits
 Russians roll dice for 3 infantry in Korea, round 1 : 2/3 hits
 3 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Korea
 Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -11
 Casualties for Japanese: 2 fighters
 Casualties for Russians: 3 infantryNon Combat Move - Japanese 
 1 bomber moved from Korea to Japan
 4 tactical_bombers moved from Korea to Japan
 2 tactical_bombers moved from Korea to 6 Sea Zone
 1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese 
 1 cruiser placed in 6 Sea Zone
 5 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 24 PUs; end with 24 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 2 artilleries, 2 battleships and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
 3 submarines moved from 26 Sea Zone to 17 Sea Zone
 1 submarine moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans 
 Battle in 17 Sea Zone
 Americans attack with 4 submarines
 Japanese defend with 2 destroyers
 Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 2/4 hits
 Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
 2 destroyers owned by the Japanese lost in 17 Sea Zone
 Americans win, taking 17 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16
 Casualties for Japanese: 2 destroyers
 Battle in MarianasNon Combat Move - Americans 
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 3 battleships, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 89 Sea Zone to 101 Sea Zone
 2 infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans 
 2 artilleries placed in Central United States
 2 battleships and 4 destroyers placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Jehol to Manchuria
 1 infantry moved from Anhwe to Kiangsu
 Chinese take Kiangsu from Japanese
 1 infantry moved from Anhwe to Shantung
 Chinese take Shantung from JapaneseCombat - Chinese 
 Battle in Manchuria
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 tactical_bomber
 Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 1 : 0/2 hits
 Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 1/1 hits
 1 infantry owned by the Chinese lost in Manchuria
 Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
 Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 1/1 hits
 1 artillery owned by the Chinese lost in Manchuria
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese 
 5 artilleries and 2 infantry moved from Anhwe to Jehol
 1 infantry moved from Hunan to Anhwe
 1 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to JeholPlace Units - Chinese 
 1 artillery and 5 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 20 PUs; end with 20 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 1 cruiser and 2 transports moved from 98 Sea Zone to 96 Sea Zone
 2 artilleries moved from Tobruk to 96 Sea Zone
 2 infantry moved from Tobruk to 96 Sea Zone
 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to Gibraltar
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 infantry moved from Northwest Persia to Caucasus
 1 infantry moved from Kenya to Italian Somaliland
 British take Italian Somaliland from Italians
 3 armour moved from Union of South Africa to Belgian Congo
 British take Rhodesia from Italians
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Formosa
 1 infantry moved from Kwangsi to Kwangtung
 UK_Pacific take Kwangtung from Japanese
 1 armour moved from Kiangsi to Jehol
 2 armour moved from Kwangsi to Anhwe
 2 fighters and 1 tactical_bomber moved from Hunan to ManchuriaCombat - British 
 Battle in Formosa
 Battle in Manchuria
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 tactical_bomber
 British roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 1 : 2/3 hits
 Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 0/1 hits
 1 tactical_bomber owned by the Japanese lost in Manchuria
 British win, taking Formosa from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 tactical_bomber
 Battle in Southern Italy
 British attack with 2 artilleries and 2 infantry
 Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 2 cruisers in Southern Italy, round 1 : 1/2 hits
 British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 2/4 hits
 Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
 1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
 British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 3/3 hits
 Italians roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
 1 artillery owned by the Italians lost in Southern Italy
 British captures 15PUs while taking Italians capital
 British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
 Casualties for British: 1 infantry
 Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British 
 1 infantry moved from Burma to Yunnan
 7 infantry moved from India to Burma
 2 fighters and 1 tactical_bomber moved from Manchuria to JeholPlace Units - British 
 1 artillery and 3 fighters placed in United KingdomTurn Complete - British 
 British collect 36 PUs; end with 51 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 4 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 28 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
 Units Change Ownership
 Some Units in India change ownership: 4 armour
 Some Units in Kwangtung change ownership: 1 harbour
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 accidentally hit done after move…file below 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - ANZAC Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 2 submarines moved from 33 Sea Zone to 26 Sea Zone
 1 destroyer moved from 33 Sea Zone to 16 Sea ZonePlace Units - ANZAC 
 1 destroyer and 2 submarines placed in 54 Sea Zone
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French 
 1 destroyer moved from 92 Sea Zone to 104 Sea Zone
 1 infantry moved from Tobruk to Libya
 French take Libya from Italians
 1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 2 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 6 infantry moved from Baltic States to Novgorod
 4 infantry moved from Germany to Slovakia Hungary
 5 armour moved from Germany to Slovakia Hungary
 2 infantry moved from Greater Southern Germany to Northern Italy
 11 infantry moved from Poland to Eastern Poland
 1 infantry moved from Eastern Poland to Romania
 2 tactical_bombers moved from Western Germany to Romania
 1 bomber moved from Poland to Romania
 1 fighter moved from Germany to Romania
 1 bomber moved from Greater Southern Germany to Romania
 2 infantry moved from Western Germany to Northern Italy
 4 destroyers moved from 103 Sea Zone to 104 Sea Zone
 1 cruiser moved from 103 Sea Zone to 104 Sea Zone
 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Eastern Poland to RomaniaCombat - Germans 
 Battle in 104 Sea Zone
 Germans attack with 1 cruiser and 4 destroyers
 French defend with 1 destroyer
 Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 1/5 hits
 French roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the French lost in 104 Sea Zone
 Germans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Romania
 Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
 Russians defend with 3 artilleries
 Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 3/7 hits
 Russians roll dice for 3 artilleries in Romania, round 1 : 2/3 hits
 2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Romania
 Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantry
 Casualties for Russians: 3 artilleriesNon Combat Move - Germans 
 2 aaGuns moved from Baltic States to Novgorod
 2 tactical_bombers moved from Romania to Slovakia Hungary
 1 fighter moved from Romania to Slovakia Hungary
 2 bombers moved from Romania to Slovakia HungaryPlace Units - Germans 
 1 armour and 1 fighter placed in Novgorod
 3 infantry placed in Southern France
 1 armour, 1 bomber and 5 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1
 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
 1 infantry moved from Western Ukraine to Eastern Poland
 1 fighter moved from Bessarabia to Eastern Poland
 1 tactical_bomber moved from Bessarabia to Eastern Poland
 1 infantry moved from Belarus to Baltic States
 Russians take Baltic States from Germans
 3 artilleries and 5 infantry moved from Belarus to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
 Germans defend with 13 infantry
 Russians roll dice for 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/19 hits
 Germans roll dice for 13 infantry in Eastern Poland, round 1 : 5/13 hits
 5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/14 hits
 Germans roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/12 hits
 Germans roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Germans: 13 infantry
 Casualties for Russians: 9 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
 1 infantry moved from Bryansk to Belarus
 1 aaGun moved from Bessarabia to Eastern Poland
 4 infantry moved from Ukraine to Bessarabia
 2 artilleries moved from Ukraine to Bessarabia
 5 infantry moved from Bryansk to Western Ukraine
 7 infantry moved from Russia to SmolenskPlace Units - Russians 
 3 armour placed in Ukraine
 3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 submarines moved from 7 Sea Zone to 16 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
 2 cruisers moved from 6 Sea Zone to 17 Sea Zone
 1 cruiser moved from 6 Sea Zone to 17 Sea Zone
 1 battleship moved from 6 Sea Zone to 17 Sea Zone
 2 destroyers moved from 6 Sea Zone to 17 Sea Zone
 1 bomber moved from Japan to 17 Sea Zone
 2 tactical_bombers moved from Japan to Korea
 5 infantry moved from Japan to 6 Sea Zone
 5 infantry and 3 transports moved from 6 Sea Zone to 2 Sea Zone
 5 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese 
 Battle in 20 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 transport
 1 transport owned by the British lost in 20 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Alaska
 Battle in 22 Sea Zone
 Japanese attack with 1 tactical_bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 22 Sea Zone
 Japanese win, taking Alaska from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 16 Sea Zone
 Japanese attack with 2 submarines
 ANZAC defend with 1 destroyer
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 16 Sea Zone
 Japanese win with 2 submarines remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 17 Sea Zone
 Japanese attack with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers
 Americans defend with 4 submarines
 Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 0/4 hits
 Japanese roll dice for 1 battleship, 1 bomber, 3 cruisers and 3 destroyers in 17 Sea Zone, round 1 : 4/8 hits
 4 submarines owned by the Americans lost in 17 Sea Zone
 Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers remaining. Battle score for attacker is 24
 Casualties for Americans: 4 submarinesNon Combat Move - Japanese 
 1 bomber moved from 17 Sea Zone to Japan
 1 carrier moved from 6 Sea Zone to 17 Sea Zone
 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to OkinawaPlace Units - Japanese 
 3 infantry placed in Korea
 5 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 17 PUs; end with 17 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea Zone
 2 battleships and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
 4 transports moved from 92 Sea Zone to 89 Sea Zone
 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 3 battleships, 2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 2 submarines
 Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 16 Sea Zone
 Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 submarines
 Battle in 104 Sea Zone
 Americans attack with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine
 Germans defend with 1 cruiser and 4 destroyers
 Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 1 : 3/8 hits
 Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 2/5 hits
 Units damaged: 2 battleships owned by the Americans
 3 destroyers owned by the Germans lost in 104 Sea Zone
 Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 2 : 2/8 hits
 Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
 Americans win with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 44
 Casualties for Germans: 1 cruiser and 4 destroyers
 Battle in 17 Sea Zone
 Americans attack with 3 battleships, 2 destroyers and 5 submarines
 Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
 Americans roll dice for 5 submarines in 17 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
 Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 1 : 3/5 hits
 Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber in 17 Sea Zone, round 1 : 5/9 hits
 Units damaged: 3 battleships owned by the Americans
 2 submarines owned by the Americans , 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 17 Sea Zone
 Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 0/3 hits
 Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/5 hits
 Japanese roll dice for 1 tactical_bomber in 17 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship and 3 cruisers in 17 Sea Zone, round 2 : 1/4 hits
 1 submarine owned by the Americans , 2 cruisers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 17 Sea Zone
 Americans roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
 Americans win, taking 17 Sea Zone from Japanese with 3 battleships, 2 destroyers and 2 submarines remaining. Battle score for attacker is 89
 Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
 Casualties for Americans: 3 submarines
 Battle in Morocco
 Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 1 infantry
 Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 1 : 4/6 hits
 Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
 Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artillery and 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - Americans 
 1 destroyer and 3 transports placed in 10 Sea Zone
 1 armour, 2 artilleries and 3 infantry placed in Western United States
 2 transports placed in 101 Sea Zone
 2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 artilleries and 7 infantry moved from Jehol to Manchuria
 Chinese take Manchuria from Japanese
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Anhwe to Jehol
 1 infantry moved from Kiangsu to Shantung
 1 infantry moved from Hunan to AnhweCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs



 
		 
		





