dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 3 battleships and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in Marshall Islands
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
3 battleships and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
5 artilleries and 4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Anhwe, round 1 : 4/10 hits
Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 : 2/6 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 0/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 : 4/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in Anhwe
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 fighter moved from United Kingdom to 111 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from French Indo China to Kwangsi
2 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 fighters and 1 tactical_bomber moved from India to KwangsiCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery and 3 infantry in Scotland, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Scotland, round 3 : 3/4 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
British roll dice for 2 fighters in Southern France, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from 111 Sea Zone to Normandy Bordeaux
1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Malta
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Morocco
1 infantry moved from Rhodesia to Union of South Africa
1 artillery moved from Rhodesia to Union of South AfricaCombat - Italians
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 1 : 0/2 hits
British roll dice for 3 armour in Union of South Africa, round 1 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
British roll dice for 3 armour in Union of South Africa, round 2 : 2/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Union of South Africa
British win with 3 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 5 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Novgorod
2 infantry moved from Baltic States to Novgorod
11 infantry moved from Germany to Poland
3 infantry moved from Eastern Poland to Romania
6 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 3/8 hits
British roll dice for 1 aaGun, 2 fighters and 3 infantry in Normandy Bordeaux, round 1 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits
British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the British , 2 fighters owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters and 2 infantry
Casualties for British: 1 aaGun, 2 fighters and 3 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Poland
1 bomber moved from Normandy Bordeaux to Greater Southern Germany
2 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
5 armour and 3 infantry placed in Germany
1 infantry placed in Southern France
Germans undo move 2.
1 fighter and 3 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Germany
1 fighter placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser and 4 destroyers
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 cruiser and 4 destroyers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
same as above just moved 2aa guns…
file below x
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file here…!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from 115 Sea Zone to Romania
1 fighter moved from 115 Sea Zone to Romania
3 artilleries and 2 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 : 5/7 hits
Germans roll dice for 3 armour and 3 infantry in Romania, round 1 : 2/6 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Romania
Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Romania, round 2 : 2/5 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 6 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Korea
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,4,6,5,2,2,2,1,1
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 cruiser and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Korea
4 tactical_bombers moved from Japan to Korea
1 bomber moved from Japan to Korea
3 tactical_bombers moved from Shantung to Korea
1 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 7 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Korea
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers in Korea, round 1 : 6/11 hits
Russians roll dice for 3 infantry in Korea, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
4 tactical_bombers moved from Korea to Japan
2 tactical_bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 cruiser placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 2 battleships and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in MarianasNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 battleships, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
2 artilleries placed in Central United States
2 battleships and 4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 1/1 hits
1 artillery owned by the Chinese lost in Manchuria
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
5 artilleries and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to JeholPlace Units - Chinese
1 artillery and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 cruiser and 2 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 armour moved from Union of South Africa to Belgian Congo
British take Rhodesia from Italians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kiangsi to Jehol
2 armour moved from Kwangsi to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to ManchuriaCombat - British
Battle in Formosa
Battle in Manchuria
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
British win, taking Formosa from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Southern Italy, round 1 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 3/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 infantry moved from Burma to Yunnan
7 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Manchuria to JeholPlace Units - British
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 51 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 4 armour
Some Units in Kwangtung change ownership: 1 harbour -
accidentally hit done after move…file below
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
6 infantry moved from Baltic States to Novgorod
4 infantry moved from Germany to Slovakia Hungary
5 armour moved from Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Northern Italy
11 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Romania
2 tactical_bombers moved from Western Germany to Romania
1 bomber moved from Poland to Romania
1 fighter moved from Germany to Romania
1 bomber moved from Greater Southern Germany to Romania
2 infantry moved from Western Germany to Northern Italy
4 destroyers moved from 103 Sea Zone to 104 Sea Zone
1 cruiser moved from 103 Sea Zone to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 4 destroyers
French defend with 1 destroyer
Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 1/5 hits
French roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Romania
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 3/7 hits
Russians roll dice for 3 artilleries in Romania, round 1 : 2/3 hits
2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Romania
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleriesNon Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
2 tactical_bombers moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
2 bombers moved from Romania to Slovakia HungaryPlace Units - Germans
1 armour and 1 fighter placed in Novgorod
3 infantry placed in Southern France
1 armour, 1 bomber and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs





