japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 artilleries and 1 infantry moved from Egypt to Alexandria
1 transport moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
3 armour moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Siam to French Indo ChinaCombat - British
Battle in Yunnan
British attack with 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 8/12 hits
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 6/10 hits
4 infantry owned by the British , 6 infantry owned by the Japanese , 2 artilleries owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 2 artilleries and 4 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 1/4 hits
Italians roll dice for 1 armour in Alexandria, round 1 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Southern Italy
British captures 8PUs while taking Italians capital
Battle in Ethiopia
British attack with 1 infantry
Italians defend with 1 bomber
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 1 : 0/1 hits
1 bomber owned by the Italians lost in Ethiopia
British win, taking Southern Italy from Italians, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Iraq to Egypt
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 44 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to Rhodesia
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 4/4 hits
British roll dice for 2 infantry in Southern Italy, round 1 : 0/2 hits
2 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 3 carriers and 1 cruiser
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 3 carriers and 1 cruiser in 20 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 carriers and 1 cruiser in 20 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 3 fighters
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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scr :?
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no scram
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
4 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
2 infantry moved from Poland to Baltic States
4 infantry moved from Germany to Poland
10 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to Germany
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea ZoneCombat - Germans
Battle in Scotland
Battle in Eastern Poland
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 infantry in Eastern Poland, round 1 : 1/10 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 0/4 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 1 : 2/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 5 : 1/2 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry and 2 mech_infantrys
Battle in Novgorod
Germans attack with 2 armour and 2 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 : 0/4 hits
Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 : 0/1 hits
Germans roll dice for 2 armour and 2 infantry in Novgorod, round 2 : 3/4 hits
Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 aaGuns and 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine; British defend with 4 destroyers and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 5/11 hits
British roll dice for 4 destroyers and 2 transports in 110 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 4 destroyers and 2 transportsNon Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 110 Sea Zone to Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans
3 infantry placed in France
2 infantry placed in Western Germany
6 infantry placed in Germany
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Western Ukraine to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/5 hits
Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits
Germans roll dice for 2 armour in Novgorod, round 2 : 0/2 hits
1 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 fighters
Battle in Romania
Russians attack with 2 artilleries and 4 infantry
Germans defend with 4 armour and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Romania, round 1 : 2/6 hits
Germans roll dice for 4 armour and 1 infantry in Romania, round 1 : 3/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 3 armour in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Romania
2 artilleries owned by the Russians retreated to Bessarabia
Germans win with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
3 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 artillery and 2 infantry moved from Volgograd to Rostov
1 aaGun and 7 infantry moved from Manchuria to KoreaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 factory_minor placed in Korea
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,6,3,3,2,5,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 cruiser and 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
5 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
6 fighters moved from Japan to Korea
4 tactical_bombers moved from Japan to Korea
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
5 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 bomber moved from Kwangtung to Korea
1 cruiser moved from 20 Sea Zone to 34 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Guam
2 fighters moved from Kwangtung to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 : 5/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 factory_minor and 14 infantry
AA guns fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 5 infantry and 4 tactical_bombers in Korea, round 1 : 7/16 hits
Russians roll dice for 2 aaGuns and 14 infantry in Korea, round 1 : 5/14 hits
6 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 4 tactical_bombers in Korea, round 2 : 5/11 hits
Russians roll dice for 8 infantry in Korea, round 2 : 5/8 hits
5 infantry owned by the Russians , 1 armour owned by the Japanese and 4 fighters owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in Korea, round 3 : 4/6 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 6 fighters and 5 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 2 fighters
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 1 : 1/2 hits
Americans roll dice for 2 fighters in Guam, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Guam
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in 34 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 tactical_bombers moved from Kwangtung to Shantung
4 tactical_bombers moved from Korea to Japan
1 bomber moved from Korea to JapanPlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 3 battleships and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in Marshall Islands
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
3 battleships and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
5 artilleries and 4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Anhwe, round 1 : 4/10 hits
Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 : 2/6 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 0/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 : 4/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in Anhwe
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 fighter moved from United Kingdom to 111 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from French Indo China to Kwangsi
2 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 fighters and 1 tactical_bomber moved from India to KwangsiCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery and 3 infantry in Scotland, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Scotland, round 3 : 3/4 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
British roll dice for 2 fighters in Southern France, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from 111 Sea Zone to Normandy Bordeaux
1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Malta
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Morocco
1 infantry moved from Rhodesia to Union of South Africa
1 artillery moved from Rhodesia to Union of South AfricaCombat - Italians
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 1 : 0/2 hits
British roll dice for 3 armour in Union of South Africa, round 1 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
British roll dice for 3 armour in Union of South Africa, round 2 : 2/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Union of South Africa
British win with 3 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 5 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Novgorod
2 infantry moved from Baltic States to Novgorod
11 infantry moved from Germany to Poland
3 infantry moved from Eastern Poland to Romania
6 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 3/8 hits
British roll dice for 1 aaGun, 2 fighters and 3 infantry in Normandy Bordeaux, round 1 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits
British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the British , 2 fighters owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters and 2 infantry
Casualties for British: 1 aaGun, 2 fighters and 3 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Poland
1 bomber moved from Normandy Bordeaux to Greater Southern Germany
2 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
5 armour and 3 infantry placed in Germany
1 infantry placed in Southern France
Germans undo move 2.
1 fighter and 3 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Germany
1 fighter placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser and 4 destroyers
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 cruiser and 4 destroyers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
same as above just moved 2aa guns…
file below x
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file here…!