@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 2 submarines moved from 95 Sea Zone to 97 Sea Zone
 1 submarine moved from 95 Sea Zone to 99 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
 1 bomber moved from Northern Italy to 97 Sea Zone
 3 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 armour moved from Northern Italy to Normandy BordeauxCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 cruiser and 1 destroyer
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
 Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits
 1 cruiser owned by the Italians lost in 93 Sea Zone
 French win with 1 cruiser remaining. Battle score for attacker is -12
 Casualties for French: 1 destroyer
 Casualties for Italians: 1 cruiser and 1 destroyer
 Battle in Normandy Bordeaux
 Italians attack with 1 armour
 French defend with 1 artillery, 1 factory_minor and 1 harbour
 Italians roll dice for 1 armour in Normandy Bordeaux, round 1 : 0/1 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
 1 armour owned by the Italians lost in Normandy Bordeaux
 French win with 1 artillery remaining. Battle score for attacker is -6
 Casualties for Italians: 1 armour
 Battle in 97 Sea Zone
 Italians attack with 1 bomber and 2 submarines
 British defend with 1 cruiser and 1 destroyer
 Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 bomber in 97 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
 Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the British lost in 97 Sea Zone
 Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits
 1 cruiser owned by the British lost in 97 Sea Zone
 Italians win, taking 97 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 20
 Casualties for British: 1 cruiser and 1 destroyer
 Battle in Tunisia
 Italians attack with 1 artillery and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 1/3 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from 97 Sea Zone to Northern Italy
 1 transport moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians 
 1 submarine placed in 97 Sea Zone
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - ANZAC 
 2 fighters moved from New Zealand to Queensland
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 2 aaGuns moved from New South Wales to Queensland
 1 artillery moved from Queensland to New South Wales
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 artillery moved from Normandy Bordeaux to Southern France
 1 fighter moved from United Kingdom to Southern France
 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
 1 infantry moved from Morocco to Algeria
 1 infantry moved from Syria to Trans-Jordan
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French 
 Battle in Southern France
 French attack with 1 artillery and 1 fighter
 Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
 French roll dice for 1 artillery and 1 fighter in Southern France, round 1 : 0/2 hits
 Germans roll dice for 2 mech_infantrys in Southern France, round 1 : 0/2 hits
 French roll dice for 1 artillery and 1 fighter in Southern France, round 2 : 1/2 hits
 Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits
 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
 French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
 Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Southern France
 French win with 1 fighter remaining. Battle score for attacker is 4
 Casualties for Germans: 2 mech_infantrys
 Casualties for French: 1 artilleryNon Combat Move - French 
 1 fighter moved from Southern France to Holland Belgium
 2 infantry moved from United Kingdom to 109 Sea Zone
 1 infantry moved from French West Africa to NigeriaTurn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 4 infantry moved from Germany to Poland
 1 armour moved from Germany to Poland
 1 infantry moved from Western Germany to Germany
 5 infantry moved from Bulgaria to Romania
 11 infantry moved from Slovakia Hungary to Eastern Poland
 3 artilleries moved from Slovakia Hungary to Eastern Poland
 5 infantry moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 1 armour moved from Yugoslavia to Eastern Poland
 2 infantry moved from Western Germany to Holland Belgium
 2 armour moved from France to Holland Belgium
 1 fighter moved from Western Germany to Holland Belgium
 1 bomber moved from Western Germany to Holland Belgium
 1 armour moved from France to Normandy Bordeaux
 Germans take Normandy Bordeaux from French
 1 artillery moved from France to Normandy Bordeaux
 1 artillery moved from France to Holland Belgium
 1 armour moved from France to GermanyCombat - Germans 
 Battle in Poland
 Germans attack with 1 armour and 4 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 4 infantry in Poland, round 1 : 0/5 hits
 Russians roll dice for 1 infantry in Poland, round 1 : 1/1 hits
 1 infantry owned by the Germans lost in Poland
 Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits
 Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Poland
 Germans win, taking Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Holland Belgium
 Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
 French defend with 1 fighter; British defend with 1 infantry and 1 mech_infantry
 Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 1 : 3/7 hits
 British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/3 hits
 1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the French lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
 Casualties for Germans: 2 infantry
 Casualties for French: 1 fighter
 Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans 
 1 fighter moved from Holland Belgium to Western Germany
 1 bomber moved from Holland Belgium to GermanyPlace Units - Germans 
 1 battleship, 1 destroyer and 2 submarines placed in 112 Sea Zone
 1 armour, 1 artillery and 3 infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
- 
					
					
					
					
 
- 
					
					
					
					
 no scramble 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 6 and gets 1 hit
 Russians removing all Technology Tokens after successful research.
 Russians discover Improved_Mech_InfActivate Technology - Russians 
 Russians activating Improved_Mech_Inf
 Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians 
 Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 submarine moved from 112 Sea Zone to 110 Sea Zone
 4 infantry moved from Bessarabia to Eastern Poland
 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
 1 armour moved from Belarus to Eastern Poland
 1 mech_infantry moved from Belarus to Eastern Poland
 1 infantry moved from Belarus to Eastern Poland
 1 artillery and 6 infantry moved from Baltic States to Eastern Poland
 18 infantry moved from Buryatia to Amur
 1 infantry moved from Ulaanbaatar to Amur
 2 infantry moved from Buyant-Uhaa to Amur
 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
 2 infantry moved from Novgorod to 115 Sea Zone
 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to DenmarkCombat - Russians 
 Battle in Denmark
 Battle in Amur
 Russians attack with 21 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 21 infantry in Amur, round 1 : 2/21 hits
 Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Amur
 Russians win, taking Denmark from Germans, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Eastern Poland
 Russians attack with 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 armour, 3 artilleries and 11 infantry
 Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 3/19 hits
 Germans roll dice for 1 armour, 3 artilleries and 11 infantry in Eastern Poland, round 1 : 5/15 hits
 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 5/14 hits
 Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/12 hits
 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
 Germans roll dice for 1 armour, 3 artilleries and 3 infantry in Eastern Poland, round 3 : 1/7 hits
 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 3/8 hits
 Germans roll dice for 1 armour, 3 artilleries and 1 infantry in Eastern Poland, round 4 : 3/5 hits
 1 infantry owned by the Germans , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 0/5 hits
 Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 5 : 1/2 hits
 1 armour owned by the Russians lost in Eastern Poland
 Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 4/4 hits
 Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 6 : 2/2 hits
 1 armour owned by the Russians , 1 armour owned by the Germans , 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
 Casualties for Germans: 1 armour, 3 artilleries and 11 infantry
 Casualties for Russians: 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrysNon Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Ukraine to Western Ukraine
 1 artillery moved from Ukraine to Western Ukraine
 1 artillery moved from Bryansk to Western Ukraine
 1 infantry moved from Bryansk to Western Ukraine
 1 aaGun moved from Bryansk to Western Ukraine
 1 aaGun moved from Bryansk to Belarus
 1 infantry moved from Novgorod to Baltic States
 1 artillery moved from Novgorod to Belarus
 5 infantry moved from Russia to Bryansk
 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 2 aaGuns moved from Buryatia to Amur
 1 infantry moved from Dzavhan to Ulaanbaatar
 2 infantry moved from Olgiy to Dzavhan
 2 infantry moved from Northwest Persia to Persia
 Russians take Persia from Neutral_Allies
 1 fighter and 1 tactical_bomber moved from Eastern Poland to CaucasusPlace Units - Russians 
 3 infantry placed in Novgorod
 Russians undo move 1.
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 40 PUs; end with 40 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
- 
					
					
					
					
 scr mofo!? 
- 
					
					
					
					
 SZ 26: Scramble x3 fighters, take DESTROYER as LAST casualty. 
 SZ 54: Scramble x3 fighters, auto-casualty selection.
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Japanese 
 Japanese buy 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 unit repaired.
 5 submarines moved from 6 Sea Zone to 26 Sea Zone
 5 infantry moved from French Indo China to Siam
 1 artillery moved from French Indo China to Siam
 8 infantry moved from Anhwe to Hunan
 3 artilleries moved from Anhwe to Hunan
 1 mech_infantry moved from Anhwe to Hunan
 3 infantry moved from Jehol to Chahar
 3 infantry moved from Kwangtung to Kwangsi
 1 artillery moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 4 infantry moved from Korea to Amur
 3 infantry moved from Manchuria to Amur
 1 artillery moved from Manchuria to Amur
 1 bomber moved from Japan to Amur
 2 tactical_bombers moved from Japan to Amur
 1 fighter moved from Japan to Amur
 2 fighters moved from Manchuria to Amur
 2 tactical_bombers moved from Manchuria to Amur
 1 armour moved from Korea to Amur
 2 fighters moved from Korea to Amur
 1 bomber moved from Formosa to Amur
 3 fighters moved from Formosa to Siam
 1 tactical_bomber moved from Formosa to Siam
 1 tactical_bomber moved from 20 Sea Zone to Siam
 1 fighter moved from 20 Sea Zone to Siam
 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery moved from Philippines to 35 Sea Zone
 1 battleship moved from 35 Sea Zone to 54 Sea Zone
 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
 1 carrier moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from 35 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
 1 submarine moved from 35 Sea Zone to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from 44 Sea Zone to Celebes
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 artillery moved from 43 Sea Zone to Borneo
 3 infantry moved from Japan to 6 Sea Zone
 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
 3 infantry moved from 20 Sea Zone to Kiangsi
 1 carrier moved from 20 Sea Zone to 44 Sea ZoneCombat - Japanese 
 Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
 ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
 Battle in 54 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 2/5 hits
 ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 54 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the Japanese
 1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
 Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits
 ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 1/3 hits
 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
 Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 2/4 hits
 ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
 Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
 Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
 Battle in 26 Sea Zone
 Japanese attack with 5 submarines
 Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
 Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 : 2/5 hits
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 1 : 3/7 hits
 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
 Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 3/5 hits
 2 submarines owned by the Japanese lost in 26 Sea Zone
 Americans win with 1 battleship, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -2
 Casualties for Japanese: 5 submarines
 Casualties for Americans: 1 carrier and 1 cruiser
 Battle in Hunan
 Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hunan, round 1 : 3/12 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Chahar
 Japanese attack with 3 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 infantry in Chahar, round 1 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Borneo
 Battle in Kiangsi
 Japanese attack with 3 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 infantry in Kiangsi, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win, taking Borneo from UK_Pacific, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Celebes
 Battle in Kwangsi
 Japanese attack with 1 artillery and 4 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 1 : 2/5 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Amur
 Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry and 4 tactical_bombers
 Russians defend with 2 aaGuns and 21 infantry
 AA guns fire in Amur : 1/6 hits
 1 tactical_bomber owned by the Japanese lost in Amur
 Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Amur, round 1 : 8/19 hits
 Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 1 : 4/21 hits
 6 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Amur, round 2 : 9/15 hits
 Russians roll dice for 15 infantry in Amur, round 2 : 6/15 hits
 9 infantry owned by the Russians , 1 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Amur, round 3 : 6/9 hits
 Russians roll dice for 6 infantry in Amur, round 3 : 3/6 hits
 6 infantry owned by the Russians and 3 tactical_bombers owned by the Japanese lost in Amur
 Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is -14
 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 tactical_bombers
 Casualties for Russians: 2 aaGuns and 21 infantry
 Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
 Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
 Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese 
 4 fighters moved from Amur to Japan
 1 bomber moved from Amur to Japan
 1 bomber moved from Amur to KoreaPlace Units - Japanese 
 4 submarines placed in 6 Sea Zone
 4 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 43 PUs; end with 43 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 5 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 battleships, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 1 unit repaired.
 1 bomber moved from Hawaiian Islands to 54 Sea Zone
 3 fighters moved from Hawaiian Islands to 54 Sea Zone
 1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans 
 Battle in 54 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters
 Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
 Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 54 Sea Zone, round 1 : 2/6 hits
 Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Americans
 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/6 hits
 Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 54 Sea Zone
 Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
 Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
 Casualties for Americans: 1 fighterNon Combat Move - Americans 
 1 bomber moved from 54 Sea Zone to Queensland
 2 fighters moved from 54 Sea Zone to Queensland
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 armour moved from Western United States to 10 Sea Zone
 4 mech_infantrys moved from Western United States to 10 Sea Zone
 4 infantry moved from Western United States to 10 Sea Zone
 1 armour, 4 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 30 Sea Zone
 1 armour, 4 infantry and 4 mech_infantrys moved from 30 Sea Zone to Johnston Island
 1 cruiser moved from 11 Sea Zone to 30 Sea Zone
 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from Central United States to Western United StatesPlace Units - Americans 
 2 battleships, 1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Hunan
 1 infantry moved from Kweichow to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 3 artilleries, 1 fighter and 12 infantry
 Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Hunan, round 1 : 3/16 hits
 Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hunan, round 1 : 4/12 hits
 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 2 : 2/12 hits
 Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 3/9 hits
 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 3 : 2/9 hits
 Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Hunan, round 3 : 0/7 hits
 2 infantry owned by the Japanese lost in Hunan
 Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 1/9 hits
 Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 4 : 3/5 hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 5 : 4/6 hits
 Japanese roll dice for 3 artilleries and 1 mech_infantry in Hunan, round 5 : 0/4 hits
 1 mech_infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 3 artilleries, 8 infantry and 1 mech_infantry
 Casualties for Chinese: 10 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to KweichowPlace Units - Chinese 
 1 infantry placed in Suiyuyan
 1 infantry placed in Hopei
 4 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
- 
					
					
					
					
 
- 
					
					
					
					
 grrrrrrrrr 
 in the case the stay where they are and fryno scramble mofo 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 unit repaired.
 1 fighter moved from Malta to 99 Sea Zone
 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
 1 artillery moved from Trans-Jordan to 98 Sea Zone
 2 infantry moved from Trans-Jordan to 98 Sea Zone
 1 artillery moved from 98 Sea Zone to Alexandria
 2 infantry moved from 98 Sea Zone to Alexandria
 1 infantry moved from Egypt to Alexandria
 1 artillery moved from Egypt to Alexandria
 1 fighter moved from Malta to Alexandria
 1 tactical_bomber moved from Malta to Alexandria
 2 destroyers moved from 109 Sea Zone to 112 Sea Zone
 1 carrier moved from 109 Sea Zone to 112 Sea Zone
 2 battleships moved from 110 Sea Zone to 112 Sea Zone
 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 2 infantry moved from Yunnan to Kwangsi
 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - British 
 Battle in 99 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 submarine and 1 transport
 1 submarine owned by the Italians Submerged
 1 transport owned by the Italians lost in 99 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 44 Sea Zone
 British attack with 1 battleship and 1 transport
 Japanese defend with 1 carrier and 1 transport
 British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 1 carrier owned by the Japanese lost in 44 Sea Zone
 1 transport owned by the Japanese lost in 44 Sea Zone
 British win, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 23
 Casualties for Japanese: 1 carrier and 1 transport
 Battle in 112 Sea Zone
 British attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport
 Germans defend with 1 battleship, 1 destroyer and 2 submarines
 Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
 British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 112 Sea Zone, round 1 : 2/6 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 1 submarine owned by the Germans lost in 112 Sea Zone
 Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
 British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
 Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 1 destroyer owned by the Germans , 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
 British win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 40
 Casualties for Germans: 1 battleship, 1 destroyer and 2 submarines
 Battle in Norway
 Battle in Kwangsi
 British attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery and 3 infantry
 British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/5 hits
 Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 0/4 hits
 3 infantry owned by the Japanese lost in Kwangsi
 British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
 Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Kwangsi
 British win, taking Norway from Germans, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 artillery and 3 infantry
 Battle in Celebes
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 2/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
 1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
 British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 1 infantry
 Battle in Alexandria
 British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
 Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British roll dice for 2 cruisers in Alexandria, round 1 : 0/2 hits
 British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 1/7 hits
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
 British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/6 hits
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
 2 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
 British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits
 Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
 1 armour owned by the Italians lost in Alexandria
 British win, taking Alexandria from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for British: 3 infantry
 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British 
 1 tactical_bomber moved from Alexandria to Egypt
 1 fighter moved from Alexandria to Egypt
 1 fighter moved from 99 Sea Zone to Egypt
 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
 1 tactical_bomber moved from Kwangsi to Hunan
 2 fighters moved from Kwangsi to Hunan
 1 aaGun and 4 infantry moved from Burma to Yunnan
 1 infantry moved from Eastern Persia to PersiaPlace Units - British 
 1 transport placed in 106 Sea Zone
 2 artilleries, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British 
 British collect 30 PUs; end with 30 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 13 PUs; end with 13 PUs total
 Some Units in India change ownership: 5 infantry
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 3 submarines moved from 97 Sea Zone to 98 Sea Zone
 1 submarine moved from 99 Sea Zone to 98 Sea Zone
 2 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to Algeria
 1 bomber moved from Northern Italy to AlgeriaCombat - Italians 
 Battle in 98 Sea Zone
 Italians attack with 4 submarines
 British defend with 2 cruisers, 2 destroyers and 2 transports
 Italians roll dice for 4 submarines in 98 Sea Zone, round 1 : 1/4 hits
 British roll dice for 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 1 : 3/4 hits
 3 submarines owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
 Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
 British roll dice for 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/3 hits
 Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
 British roll dice for 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 1/3 hits
 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
 British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -4
 Casualties for British: 1 cruiser and 1 destroyer
 Casualties for Italians: 4 submarines
 Battle in Algeria
 Italians attack with 1 artillery, 1 bomber and 2 infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Algeria, round 1 : 2/4 hits
 French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
 2 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
 Casualties for French: 2 infantryNon Combat Move - Italians 
 1 bomber moved from Algeria to Southern ItalyPlace Units - Italians 
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
 EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
 EDIT: Turning off Edit Mode
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 ANZAC take Ethiopia from Italians
 1 infantry moved from Shan State to French Indo China
 ANZAC take French Indo China from JapaneseCombat - ANZAC Non Combat Move - ANZAC 
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea Zone
 1 artillery placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 1 cruiser moved from 91 Sea Zone to 64 Sea ZoneTurn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 3 infantry moved from Western Germany to Denmark
 1 armour moved from Holland Belgium to Denmark
 4 infantry moved from Finland to Norway
 1 bomber moved from Germany to Norway
 1 fighter moved from Western Germany to Norway
 1 armour moved from Germany to Denmark
 3 infantry moved from Poland to Baltic States
 1 armour moved from Poland to Baltic States
 6 infantry moved from Germany to Poland
 1 artillery moved from Germany to Poland
 1 armour moved from Germany to Baltic States
 11 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 3 infantry moved from Finland to KareliaCombat - Germans 
 Battle in Denmark
 Germans attack with 2 armour and 3 infantry
 Russians defend with 2 infantry
 Germans roll dice for 2 armour and 3 infantry in Denmark, round 1 : 2/5 hits
 Russians roll dice for 2 infantry in Denmark, round 1 : 0/2 hits
 2 infantry owned by the Russians lost in Denmark
 Germans win, taking Denmark from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Karelia
 Germans attack with 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 infantry in Karelia, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
 1 infantry owned by the Germans lost in Karelia
 Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
 Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
 Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
 Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
 Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
 Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
 1 infantry owned by the Germans lost in Karelia
 Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
 Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
 Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
 Russians roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
 Russians win with no units remaining. Battle score for attacker is -6
 Casualties for Germans: 3 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 2 artilleries and 11 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 11 infantry in Bessarabia, round 1 : 1/13 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 2 armour and 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour and 3 infantry in Baltic States, round 1 : 1/5 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Norway
 Germans attack with 1 bomber, 1 fighter and 4 infantry
 French defend with 2 infantry; British defend with 2 infantry
 Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 1 : 2/6 hits
 British roll dice for 4 infantry in Norway, round 1 : 0/4 hits
 2 infantry owned by the British lost in Norway
 Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 2 : 0/6 hits
 British roll dice for 2 infantry in Norway, round 2 : 0/2 hits
 Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 3 : 2/6 hits
 British roll dice for 2 infantry in Norway, round 3 : 1/2 hits
 2 infantry owned by the French and 1 infantry owned by the Germans lost in Norway
 Germans win, taking Norway from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for French: 2 infantry
 Casualties for British: 2 infantryNon Combat Move - Germans 
 1 fighter moved from Norway to Holland Belgium
 1 bomber moved from Norway to PolandPlace Units - Germans 
 2 infantry placed in Normandy Bordeaux
 1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany
 Germans undo move 1.
 2 infantry placed in Western Germany
 3 submarines placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs



 
		 
		





