@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 didnt think russia could go to war with japan until round 4 :x :| 
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 didnt think russia could go to war with japan until round 4 :x :| Nope… that’s only on the German side. :evil: :evil: :evil: :evil: :evil: 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 cruiser and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese 
 1 unit repaired.
 6 infantry moved from Chahar to Jehol
 1 artillery moved from Chahar to Jehol
 1 infantry moved from Anhwe to Kweichow
 1 artillery moved from Anhwe to Kweichow
 4 infantry moved from Hunan to Yunnan
 2 artilleries moved from Hunan to Yunnan
 1 mech_infantry moved from Hunan to Yunnan
 4 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 2 fighters moved from Kwangtung to Yunnan
 2 fighters moved from Kwangtung to Japan
 1 bomber moved from Kwangtung to Yunnan
 4 tactical_bombers moved from 37 Sea Zone to Yunnan
 2 fighters moved from 37 Sea Zone to Yunnan
 2 destroyers moved from 37 Sea Zone to 20 Sea Zone
 1 battleship moved from 42 Sea Zone to 45 Sea Zone
 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
 3 carriers moved from 37 Sea Zone to 20 Sea Zone
 1 submarine moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 battleship and 1 destroyer
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 cruiser owned by the ANZAC lost in 45 Sea Zone
 1 transport owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transport
 Battle in Yunnan
 Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
 ANZAC defend with 1 infantry; British defend with 2 aaGuns, 1 artillery and 5 infantry
 AA guns fire in Yunnan : 1/6 hits
 1 fighter owned by the Japanese lost in Yunnan
 Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 : 5/20 hits
 Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 : 1/7 hits
 3 infantry owned by the British , 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
 Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 6/19 hits
 Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
 2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 fighter and 2 infantry
 Casualties for ANZAC: 1 infantry
 Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 4 tactical_bombers moved from Yunnan to Kwangtung
 3 fighters moved from Yunnan to Kwangtung
 1 bomber moved from Yunnan to KwangtungPlace Units - Japanese 
 1 cruiser and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 27 PUs; end with 28 PUs total
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 U scram? 
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 i scram…all 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 10 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans 
 1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
 2 fighters moved from 33 Sea Zone to 45 Sea Zone
 1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
 1 armour, 1 cruiser, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern ItalyCombat - Americans 
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
 Battle in 20 Sea Zone
 Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Japanese defend with 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 : 1/6 hits
 Units damaged: 1 carrier owned by the Americans
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits
 Units damaged: 2 carriers owned by the Japanese
 Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/6 hits
 1 carrier owned by the Americans lost in 20 Sea Zone
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/5 hits
 Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 2/6 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits
 Japanese roll dice for 3 carriers, 1 cruiser and 1 destroyer in 20 Sea Zone, round 4 : 3/5 hits
 1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
 Japanese win with 3 carriers and 1 cruiser remaining. Battle score for attacker is -55
 Casualties for Japanese: 2 destroyers and 1 submarine
 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Battle in 45 Sea Zone
 Americans attack with 2 fighters
 Japanese defend with 1 battleship and 1 destroyer
 Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
 Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Americans lost in 45 Sea Zone
 Japanese win with 1 battleship remaining. Battle score for attacker is -12
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 2 fighters
 Battle in 95 Sea Zone
 Americans attack with 1 cruiser, 2 destroyers, 1 submarine and 4 transports
 Italians defend with 1 cruiser
 Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 1 : 0/3 hits
 Italians roll dice for 1 cruiser in 95 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans lost in 95 Sea Zone
 Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 1/3 hits
 Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
 Americans win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -2
 Casualties for Italians: 1 cruiser
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Southern Italy
 Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
 Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
 Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 2/8 hits
 Italians roll dice for 2 aaGuns and 6 infantry in Southern Italy, round 1 : 1/6 hits
 2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/7 hits
 Italians roll dice for 6 infantry in Southern Italy, round 2 : 0/6 hits
 1 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/7 hits
 Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits
 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits
 Italians roll dice for 5 infantry in Southern Italy, round 4 : 2/5 hits
 2 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 5 : 1/4 hits
 Italians roll dice for 3 infantry in Southern Italy, round 5 : 1/3 hits
 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 6 : 1/3 hits
 Italians roll dice for 2 infantry in Southern Italy, round 6 : 1/2 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 7 : 0/2 hits
 Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits
 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour in Southern Italy, round 8 : 1/1 hits
 Italians roll dice for 1 infantry in Southern Italy, round 8 : 1/1 hits
 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Italians win with no units remaining. Battle score for attacker is -4
 Casualties for Italians: 2 aaGuns and 6 infantry
 Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrysNon Combat Move - Americans 
 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 2 fighters moved from Wake Island to Guam
 1 transport moved from 33 Sea Zone to 27 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 bomber moved from Western United States to Hawaiian Islands
 3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans 
 10 submarines placed in 10 Sea Zone
 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 5 artilleries, 1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 5 artilleries, 1 fighter and 3 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kweichow, round 1 : 2/9 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 2/2 hits
 1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to ShensiPlace Units - Chinese 
 1 infantry placed in Szechwan
 4 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 artilleries and 1 infantry moved from Egypt to Alexandria
 1 transport moved from 75 Sea Zone to 72 Sea Zone
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
 3 infantry moved from Persia to Iraq
 1 fighter moved from Egypt to Iraq
 3 armour moved from India to Yunnan
 1 infantry moved from French Indo China to Yunnan
 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan
 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
 1 infantry moved from Egypt to Alexandria
 1 transport moved from 81 Sea Zone to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Southern Italy
 1 infantry moved from Siam to French Indo ChinaCombat - British 
 Battle in Yunnan
 British attack with 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
 Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
 British roll dice for 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 8/12 hits
 Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 6/10 hits
 4 infantry owned by the British , 6 infantry owned by the Japanese , 2 artilleries owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
 British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
 2 artilleries owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
 Casualties for British: 2 artilleries and 4 infantry
 Battle in Iraq
 British attack with 1 fighter and 3 infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 0/4 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 1 infantry owned by the British lost in Iraq
 British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits
 Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 1/2 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
 1 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 2 infantry
 Battle in Alexandria
 British attack with 2 artilleries and 2 infantry
 Italians defend with 1 armour
 British roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 1/4 hits
 Italians roll dice for 1 armour in Alexandria, round 1 : 0/1 hits
 1 armour owned by the Italians lost in Alexandria
 British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 1 armour
 Battle in Southern Italy
 British captures 8PUs while taking Italians capital
 Battle in Ethiopia
 British attack with 1 infantry
 Italians defend with 1 bomber
 British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
 Italians roll dice for 1 bomber in Ethiopia, round 1 : 0/1 hits
 1 bomber owned by the Italians lost in Ethiopia
 British win, taking Southern Italy from Italians, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 1 bomber
 Battle in Normandy Bordeaux
 British attack with 3 fighters and 2 infantry
 Germans defend with 1 factory_minor, 1 harbour and 3 infantry
 British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/5 hits
 Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 3 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 aaGun moved from United Kingdom to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 fighters moved from Normandy Bordeaux to United Kingdom
 1 fighter moved from Iraq to Egypt
 1 aaGun moved from Burma to Yunnan
 2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British 
 1 artillery and 3 infantry placed in United Kingdom
 2 destroyers placed in 110 Sea ZoneTurn Complete - British 
 British collect 36 PUs; end with 44 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 3 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Units Change Ownership
 Some Units in India change ownership: 3 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern Italy
 2 artilleries moved from Northern Italy to Southern Italy
 1 infantry moved from Belgian Congo to Rhodesia
 Italians take Rhodesia from British
 1 artillery moved from Belgian Congo to Rhodesia
 2 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to AlgeriaCombat - Italians 
 Battle in Southern Italy
 Italians attack with 2 artilleries and 2 infantry
 British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 4/4 hits
 British roll dice for 2 infantry in Southern Italy, round 1 : 0/2 hits
 2 infantry owned by the British lost in Southern Italy
 Italians win, taking Southern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Algeria
 Italians attack with 1 artillery and 2 infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
 French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
 Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
 French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
 French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
 French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians Turn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 fighters moved from Guam to 20 Sea Zone
 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC 
 Battle in Paulau Island
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Paulau Island
 ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in 20 Sea Zone
 ANZAC attack with 3 fighters
 Japanese defend with 3 carriers and 1 cruiser
 ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 3 carriers and 1 cruiser in 20 Sea Zone, round 1 : 2/4 hits
 1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
 ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 2 carriers and 1 cruiser in 20 Sea Zone, round 2 : 1/3 hits
 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
 Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 2
 Casualties for Japanese: 2 carriers
 Casualties for ANZAC: 3 fighters
 Battle in 45 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 battleship
 ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
 Japanese win with no units remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 battleship
 Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Egypt to Alexandria
 1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French Non Combat Move - French Turn Complete - French 
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 scr :? 
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 no scram 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 4 destroyers moved from 112 Sea Zone to 110 Sea Zone
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from Norway to 112 Sea Zone
 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
 2 infantry moved from 111 Sea Zone to Scotland
 2 infantry moved from Baltic States to Novgorod
 2 armour moved from Baltic States to Novgorod
 2 infantry moved from Poland to Baltic States
 4 infantry moved from Germany to Poland
 10 infantry moved from Slovakia Hungary to Eastern Poland
 2 infantry moved from Western Germany to Germany
 1 mech_infantry moved from Southern France to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
 2 bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 3 infantry moved from Western Germany to Germany
 1 submarine moved from 124 Sea Zone to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 fighter moved from Germany to 110 Sea ZoneCombat - Germans 
 Battle in Scotland
 Battle in Eastern Poland
 Germans attack with 10 infantry
 Russians defend with 1 infantry
 Germans roll dice for 10 infantry in Eastern Poland, round 1 : 1/10 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Scotland from British, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 2 infantry and 2 mech_infantrys
 British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 0/4 hits
 British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 1 : 2/2 hits
 2 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits
 British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits
 British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits
 British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
 Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits
 British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 5 : 1/2 hits
 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 British win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -14
 Casualties for Germans: 2 infantry and 2 mech_infantrys
 Battle in Novgorod
 Germans attack with 2 armour and 2 infantry
 Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
 Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 : 0/4 hits
 Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 : 0/1 hits
 Germans roll dice for 2 armour and 2 infantry in Novgorod, round 2 : 3/4 hits
 Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 2 : 0/1 hits
 1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
 Casualties for Russians: 2 aaGuns and 1 artillery
 Battle in 110 Sea Zone
 Germans attack with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
 Russians defend with 1 submarine; British defend with 4 destroyers and 2 transports
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 5/11 hits
 British roll dice for 4 destroyers and 2 transports in 110 Sea Zone, round 1 : 1/4 hits
 1 submarine owned by the Russians , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 2 transports owned by the British lost in 110 Sea Zone
 Germans win with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
 Casualties for Germans: 1 submarine
 Casualties for Russians: 1 submarine
 Casualties for British: 4 destroyers and 2 transportsNon Combat Move - Germans 
 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
 2 bombers moved from 110 Sea Zone to Germany
 1 fighter moved from 110 Sea Zone to Western Germany
 1 fighter moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans 
 3 infantry placed in France
 2 infantry placed in Western Germany
 6 infantry placed in Germany
 3 destroyers placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 fighter moved from Western Ukraine to Novgorod
 2 fighters moved from 115 Sea Zone to Novgorod
 1 tactical_bomber moved from 115 Sea Zone to Novgorod
 1 infantry moved from Belarus to Novgorod
 2 artilleries and 4 infantry moved from Bessarabia to RomaniaCombat - Russians 
 Battle in Novgorod
 Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
 Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
 Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/5 hits
 Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 : 2/4 hits
 2 infantry owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits
 Germans roll dice for 2 armour in Novgorod, round 2 : 0/2 hits
 1 armour owned by the Germans lost in Novgorod
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
 Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
 1 armour owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Germans: 2 armour and 2 infantry
 Casualties for Russians: 2 fighters
 Battle in Romania
 Russians attack with 2 artilleries and 4 infantry
 Germans defend with 4 armour and 1 infantry
 Russians roll dice for 2 artilleries and 4 infantry in Romania, round 1 : 2/6 hits
 Germans roll dice for 4 armour and 1 infantry in Romania, round 1 : 3/5 hits
 3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
 Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 0/3 hits
 Germans roll dice for 3 armour in Romania, round 2 : 1/3 hits
 1 infantry owned by the Russians lost in Romania
 2 artilleries owned by the Russians retreated to Bessarabia
 Germans win with 3 armour remaining. Battle score for attacker is -3
 Casualties for Germans: 1 armour and 1 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 aaGun moved from Western Ukraine to Bessarabia
 1 artillery and 2 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Bryansk to Western Ukraine
 4 infantry moved from Bryansk to Ukraine
 3 artilleries and 7 infantry moved from Russia to Bryansk
 1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
 1 artillery and 2 infantry moved from Volgograd to Rostov
 1 aaGun and 7 infantry moved from Manchuria to KoreaPlace Units - Russians 
 2 artilleries and 1 infantry placed in Ukraine
 1 factory_minor placed in Korea
 6 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,6,3,3,2,5,6
 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 1 cruiser and 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 unit repaired.
 5 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 5 infantry moved from 6 Sea Zone to Korea
 1 armour moved from 6 Sea Zone to Korea
 6 fighters moved from Japan to Korea
 4 tactical_bombers moved from Japan to Korea
 1 infantry moved from Jehol to Manchuria
 Japanese take Manchuria from Chinese
 5 infantry moved from Jehol to Anhwe
 1 artillery moved from Jehol to Anhwe
 1 bomber moved from Kwangtung to Korea
 1 cruiser moved from 20 Sea Zone to 34 Sea Zone
 1 carrier moved from 20 Sea Zone to 21 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kwangtung to Guam
 2 fighters moved from Kwangtung to 21 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese 
 Battle in Anhwe
 Japanese attack with 1 artillery and 5 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 : 5/6 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Korea
 Japanese attack with 1 armour, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers
 Russians defend with 2 aaGuns, 1 factory_minor and 14 infantry
 AA guns fire in Korea : 1/6 hits
 1 fighter owned by the Japanese lost in Korea
 Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 1/2 hits
 Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 5 infantry and 4 tactical_bombers in Korea, round 1 : 7/16 hits
 Russians roll dice for 2 aaGuns and 14 infantry in Korea, round 1 : 5/14 hits
 6 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
 Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 4 tactical_bombers in Korea, round 2 : 5/11 hits
 Russians roll dice for 8 infantry in Korea, round 2 : 5/8 hits
 5 infantry owned by the Russians , 1 armour owned by the Japanese and 4 fighters owned by the Japanese lost in Korea
 Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in Korea, round 3 : 4/6 hits
 Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
 3 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
 Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -31
 Casualties for Japanese: 1 armour, 6 fighters and 5 infantry
 Casualties for Russians: 2 aaGuns and 14 infantry
 Battle in Guam
 Japanese attack with 1 fighter and 1 tactical_bomber
 Americans defend with 1 airfield and 2 fighters
 Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 1 : 1/2 hits
 Americans roll dice for 2 fighters in Guam, round 1 : 1/2 hits
 1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
 Japanese roll dice for 1 tactical_bomber in Guam, round 2 : 1/1 hits
 Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
 1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Guam
 Americans win with no units remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 fighter and 1 tactical_bomber
 Casualties for Americans: 2 fighters
 Battle in 34 Sea Zone
 Japanese attack with 1 cruiser
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 34 Sea Zone
 Japanese win with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transportNon Combat Move - Japanese 
 3 tactical_bombers moved from Kwangtung to Shantung
 4 tactical_bombers moved from Korea to Japan
 1 bomber moved from Korea to JapanPlace Units - Japanese 
 1 cruiser and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 27 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 3 battleships and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from Hawaiian Islands to 34 Sea Zone
 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
 Americans take 17 Sea Zone from Japanese
 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 artillery moved from 17 Sea Zone to Iwo Jima
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
 10 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 transport moved from 27 Sea Zone to 10 Sea Zone
 1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZoneCombat - Americans 
 Battle in 34 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 cruiser
 Americans roll dice for 1 bomber in 34 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 cruiser in 34 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
 1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone
 Japanese win with no units remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 cruiser
 Casualties for Americans: 1 bomber
 Battle in 16 Sea Zone
 Americans attack with 2 destroyers
 Japanese defend with 1 destroyer
 Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans lost in 16 Sea Zone
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Japanese win with no units remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 2 destroyers
 Battle in Marshall Islands
 Battle in Iwo Jima
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Iwo Jima
 Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 2 infantry moved from 89 Sea Zone to Southeast Mexico
 1 infantry moved from Central United States to Western United States
 1 artillery moved from Central United States to Western United StatesPlace Units - Americans 
 3 battleships and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Chahar to Jehol
 Chinese take Jehol from Japanese
 1 infantry moved from Kweichow to Hunan
 Chinese take Hunan from Japanese
 5 artilleries and 4 infantry moved from Kweichow to Anhwe
 1 fighter moved from Shensi to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 5 artilleries, 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 5 infantry
 Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Anhwe, round 1 : 4/10 hits
 Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 : 2/6 hits
 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 0/8 hits
 Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
 1 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 : 4/7 hits
 Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 5 infantry
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to Yunnan
 1 infantry moved from Szechwan to YunnanPlace Units - Chinese 
 3 infantry placed in Anhwe
 1 artillery placed in JeholTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 fighter moved from United Kingdom to 111 Sea Zone
 1 artillery and 3 infantry moved from United Kingdom to Scotland
 2 fighters moved from United Kingdom to Southern France
 2 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Ethiopia to Kenya
 British take Kenya from Italians
 1 infantry moved from Alexandria to Tobruk
 British take Tobruk from Italians
 1 infantry moved from French Indo China to Kwangsi
 2 armour moved from Yunnan to Kwangsi
 1 armour moved from Yunnan to Kiangsi
 Chinese take Kiangsi from Japanese
 2 fighters and 1 tactical_bomber moved from India to KwangsiCombat - British 
 Battle in 111 Sea Zone
 British attack with 1 fighter
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 111 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Scotland
 British attack with 1 artillery and 3 infantry
 Germans defend with 1 airfield and 2 infantry
 British roll dice for 1 artillery and 3 infantry in Scotland, round 1 : 0/4 hits
 Germans roll dice for 2 infantry in Scotland, round 1 : 0/2 hits
 British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 0/4 hits
 Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
 British roll dice for 1 artillery and 3 infantry in Scotland, round 3 : 3/4 hits
 Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits
 1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
 British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 2 infantry
 Casualties for British: 1 infantry
 Battle in Kwangsi
 British attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery
 British roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/6 hits
 Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Kwangsi
 British win, taking Kwangsi from Japanese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Southern France
 British attack with 2 fighters and 2 infantry
 Germans defend with 1 factory_minor, 1 harbour and 3 infantry
 British roll dice for 2 fighters and 2 infantry in Southern France, round 1 : 1/4 hits
 Germans roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
 2 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
 British roll dice for 2 fighters in Southern France, round 2 : 1/2 hits
 Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
 1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
 British roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
 Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Southern France
 British win with 1 fighter remaining. Battle score for attacker is -7
 Casualties for Germans: 3 infantry
 Casualties for British: 1 fighter and 2 infantryNon Combat Move - British 
 1 fighter moved from Southern France to Normandy Bordeaux
 1 fighter moved from 111 Sea Zone to Normandy Bordeaux
 1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
 2 artilleries moved from Alexandria to Tobruk
 1 infantry moved from Alexandria to Tobruk
 1 infantry moved from Iraq to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 98 Sea Zone
 1 fighter moved from Egypt to Malta
 1 aaGun moved from United Kingdom to Scotland
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from Dutch
 2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
 1 aaGun moved from Yunnan to Hunan
 1 infantry moved from India to BurmaPlace Units - British 
 3 armour placed in Union of South Africa
 3 infantry placed in Normandy Bordeaux
 2 artilleries and 3 infantry placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 34 PUs total



 
		 
		





