dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 transport moved from 41 Sea Zone to 75 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 97 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 cruiser, 3 destroyers, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 112 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 1 : 3/6 hits
1 bomber owned by the British , 1 fighter owned by the British , 2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 2 destroyers
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
British attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Suiyuyan to Burma
2 aaGuns moved from Burma to YunnanPlace Units - British
2 destroyers placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,5,5,3,1,3,3,6,2,3,6,1,3,3
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Kenya to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Southern Italy to Egypt
3 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 1 : 1/3 hits
British roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 fighter, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Egypt, round 1 : 5/8 hits
2 infantry owned by the ANZAC , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Egypt
1 armour owned by the Italians retreated to Alexandria
British win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Egypt to EthiopiaPlace Units - Italians
1 cruiser placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Wake Island to Guam
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Shan State to YunnanCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Guam
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 3 destroyers and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
11 infantry moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
1 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Northern Italy to Romania
4 armour moved from Germany to Romania
1 bomber moved from Germany to Romania
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
10 infantry moved from Germany to Slovakia Hungary
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Norway
2 tactical_bombers moved from France to Romania
1 fighter moved from Western Germany to Romania
1 submarine moved from 118 Sea Zone to 124 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 7/11 hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Romania, round 1 : 1/6 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 4 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Norway
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Norway, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Norway, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Norway
Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries and 11 infantry in Novgorod, round 1 : 6/14 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Norway to Western Germany
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Germany
2 tactical_bombers moved from Romania to GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in Western Germany
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Holland Belgium: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Amur to Manchuria
8 infantry moved from Amur to Korea
2 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 fighter moved from 113 Sea Zone to Novgorod
1 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/11 hits
Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 1 : 4/13 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits
Germans roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 2/8 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits
Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 : 0/4 hits
1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 artilleries and 10 infantry
Casualties for Russians: 6 infantry
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 1 : 2/8 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 aaGun and 2 infantry
Russians roll dice for 10 infantry in Manchuria, round 1 : 1/10 hits
Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Karelia to Novgorod
1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 fighters moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1,3,3,1,5,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
didnt think russia could go to war with japan until round 4 :x :|
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didnt think russia could go to war with japan until round 4 :x :|
Nope… that’s only on the German side. :evil: :evil: :evil: :evil: :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 cruiser and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
6 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
4 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
4 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to Japan
1 bomber moved from Kwangtung to Yunnan
4 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 aaGuns, 1 artillery and 5 infantry
AA guns fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 : 5/20 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 : 1/7 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 6/19 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangtung
1 bomber moved from Yunnan to KwangtungPlace Units - Japanese
1 cruiser and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total -
U scram?
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i scram…all
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 10 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern ItalyCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/6 hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 3 carriers, 1 cruiser and 1 destroyer in 20 Sea Zone, round 4 : 3/5 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 3 carriers and 1 cruiser remaining. Battle score for attacker is -55
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 submarine and 4 transports
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 2/8 hits
Italians roll dice for 2 aaGuns and 6 infantry in Southern Italy, round 1 : 1/6 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/7 hits
Italians roll dice for 6 infantry in Southern Italy, round 2 : 0/6 hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/7 hits
Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits
Italians roll dice for 5 infantry in Southern Italy, round 4 : 2/5 hits
2 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 5 : 1/4 hits
Italians roll dice for 3 infantry in Southern Italy, round 5 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 6 : 1/3 hits
Italians roll dice for 2 infantry in Southern Italy, round 6 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 8 : 1/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 8 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 aaGuns and 6 infantry
Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrysNon Combat Move - Americans
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Wake Island to Guam
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
5 artilleries, 1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kweichow, round 1 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 artilleries and 1 infantry moved from Egypt to Alexandria
1 transport moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
3 armour moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Siam to French Indo ChinaCombat - British
Battle in Yunnan
British attack with 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 8/12 hits
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 6/10 hits
4 infantry owned by the British , 6 infantry owned by the Japanese , 2 artilleries owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 2 artilleries and 4 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 1/4 hits
Italians roll dice for 1 armour in Alexandria, round 1 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Southern Italy
British captures 8PUs while taking Italians capital
Battle in Ethiopia
British attack with 1 infantry
Italians defend with 1 bomber
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 1 : 0/1 hits
1 bomber owned by the Italians lost in Ethiopia
British win, taking Southern Italy from Italians, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Iraq to Egypt
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 44 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to Rhodesia
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 4/4 hits
British roll dice for 2 infantry in Southern Italy, round 1 : 0/2 hits
2 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Guam to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 3 carriers and 1 cruiser
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 3 carriers and 1 cruiser in 20 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 carriers and 1 cruiser in 20 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 3 fighters
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
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