@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter moved from Suiyuyan to Shensi
 3 artilleries moved from Suiyuyan to ShensiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 SCRAM-BAM-THANKYOUMA’AM 
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 ye goooo on…full scram 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 cruiser moved from 96 Sea Zone to 97 Sea Zone
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 infantry moved from Shan State to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 infantry moved from Shan State to Yunnan
 1 artillery and 4 infantry moved from Burma to Yunnan
 1 transport moved from 41 Sea Zone to 75 Sea Zone
 3 fighters moved from United Kingdom to 112 Sea Zone
 1 bomber moved from United Kingdom to 112 Sea Zone
 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 armour moved from United Kingdom to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British 
 Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
 Battle in 97 Sea Zone
 British attack with 1 cruiser and 1 destroyer
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 97 Sea Zone
 British win, taking 97 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 112 Sea Zone
 British attack with 1 bomber, 1 destroyer and 3 fighters
 Germans defend with 1 cruiser, 3 destroyers, 2 fighters and 1 transport
 British roll dice for 1 bomber, 1 destroyer and 3 fighters in 112 Sea Zone, round 1 : 2/5 hits
 Germans roll dice for 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 1 : 3/6 hits
 1 bomber owned by the British , 1 fighter owned by the British , 2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
 retreated to 112 Sea Zone
 Germans win with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -14
 Casualties for Germans: 2 destroyers
 Casualties for British: 1 bomber, 1 destroyer and 1 fighter
 Battle in Normandy Bordeaux
 British attack with 1 armour and 1 infantry
 Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
 British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 1/1 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
 Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
 1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans win with no units remaining. Battle score for attacker is -5
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 armour and 1 infantry
 Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
 Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British 
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
 1 fighter moved from Malta to Egypt
 1 fighter moved from 112 Sea Zone to 113 Sea Zone
 1 fighter moved from 112 Sea Zone to United Kingdom
 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 2 artilleries and 3 infantry moved from India to Burma
 2 fighters and 1 tactical_bomber moved from Suiyuyan to Burma
 2 aaGuns moved from Burma to YunnanPlace Units - British 
 2 destroyers placed in 110 Sea Zone
 2 fighters placed in United KingdomTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 3 armour placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,5,5,3,1,3,3,6,2,3,6,1,3,3
 UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
 Some Units in India change ownership: 3 armour
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Kenya to Belgian Congo
 1 artillery moved from Kenya to Belgian Congo
 1 bomber moved from Southern Italy to Egypt
 3 infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 artillery moved from Alexandria to Egypt
 1 mech_infantry moved from Alexandria to EgyptCombat - Italians 
 Battle in Belgian Congo
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 1 : 1/3 hits
 British roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
 Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
 ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 fighter, 1 harbour and 3 infantry
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
 British roll dice for 2 artilleries, 1 fighter and 5 infantry in Egypt, round 1 : 5/8 hits
 2 infantry owned by the ANZAC , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Egypt
 1 armour owned by the Italians retreated to Alexandria
 British win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -11
 Casualties for ANZAC: 2 infantry
 Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians 
 1 bomber moved from Egypt to EthiopiaPlace Units - Italians 
 1 cruiser placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
 Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from Wake Island to Guam
 1 fighter moved from Philippines to 20 Sea Zone
 1 infantry moved from Shan State to YunnanCombat - ANZAC 
 Battle in 20 Sea Zone
 ANZAC attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 20 Sea Zone
 ANZAC win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 1 fighter moved from 20 Sea Zone to Guam
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 cruiser moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC 
 1 artillery placed in New South Wales
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Germans 
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 3 destroyers and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 11 infantry moved from Baltic States to Novgorod
 3 artilleries moved from Baltic States to Novgorod
 1 infantry moved from Poland to Baltic States
 2 infantry moved from Slovakia Hungary to Romania
 1 bomber moved from Northern Italy to Romania
 4 armour moved from Germany to Romania
 1 bomber moved from Germany to Romania
 2 infantry moved from Denmark to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 10 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from France to Holland Belgium
 1 fighter moved from Western Germany to Norway
 2 tactical_bombers moved from France to Romania
 1 fighter moved from Western Germany to Romania
 1 submarine moved from 118 Sea Zone to 124 Sea ZoneCombat - Germans 
 Battle in Romania
 Germans attack with 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
 Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
 Germans roll dice for 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 7/11 hits
 Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Romania, round 1 : 1/6 hits
 1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Romania
 Germans win, taking Romania from Russians with 4 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
 Battle in Norway
 Germans attack with 1 fighter and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
 Germans roll dice for 1 fighter and 2 infantry in Norway, round 1 : 1/3 hits
 Russians roll dice for 2 infantry in Norway, round 1 : 0/2 hits
 1 infantry owned by the Russians lost in Norway
 Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Norway
 Germans win, taking Norway from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Novgorod
 Germans attack with 3 artilleries and 11 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 3 artilleries and 11 infantry in Novgorod, round 1 : 6/14 hits
 Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantryNon Combat Move - Germans 
 1 fighter moved from Norway to Western Germany
 2 bombers moved from Romania to Western Germany
 1 fighter moved from Romania to Germany
 2 tactical_bombers moved from Romania to GermanyPlace Units - Germans 
 3 infantry placed in Normandy Bordeaux
 3 infantry placed in Southern France
 3 infantry placed in Western Germany
 3 destroyers placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
 Germans collect 47 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
 EDIT: Adding units owned by Germans to Holland Belgium: 2 aaGuns
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians 
 Russians buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 10 infantry moved from Amur to Manchuria
 8 infantry moved from Amur to Korea
 2 infantry moved from Karelia to Novgorod
 1 artillery moved from Karelia to Novgorod
 2 infantry moved from Archangel to Novgorod
 1 infantry moved from Belarus to Novgorod
 1 fighter moved from Vyborg to Novgorod
 1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
 1 fighter moved from 113 Sea Zone to Novgorod
 1 infantry moved from Karelia to NovgorodCombat - Russians 
 Battle in Novgorod
 Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
 Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
 Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/11 hits
 Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 1 : 4/13 hits
 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
 Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits
 Germans roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 2/8 hits
 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
 Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits
 Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 : 0/4 hits
 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for Germans: 3 artilleries and 10 infantry
 Casualties for Russians: 6 infantry
 Battle in Korea
 Russians attack with 8 infantry
 Japanese defend with 2 infantry
 Russians roll dice for 8 infantry in Korea, round 1 : 2/8 hits
 Japanese roll dice for 2 infantry in Korea, round 1 : 1/2 hits
 1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
 Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Manchuria
 Russians attack with 10 infantry
 Japanese defend with 1 aaGun and 2 infantry
 Russians roll dice for 10 infantry in Manchuria, round 1 : 1/10 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 1 : 2/2 hits
 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
 Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits
 Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
 1 infantry owned by the Japanese lost in Manchuria
 Russians roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits
 Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
 Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 aaGun and 2 infantry
 Casualties for Russians: 3 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 aaGun moved from Amur to Korea
 1 aaGun moved from Amur to Manchuria
 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
 1 aaGun moved from Vyborg to Novgorod
 1 aaGun moved from Karelia to Novgorod
 1 tactical_bomber moved from Novgorod to 115 Sea Zone
 2 fighters moved from Novgorod to 115 Sea Zone
 1 fighter moved from Novgorod to Western Ukraine
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Western Ukraine to Eastern Poland
 1 artillery and 4 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Western Ukraine to Bessarabia
 1 aaGun moved from Western Ukraine to Bessarabia
 6 infantry moved from Russia to BryanskPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 3 artilleries and 7 infantry placed in Russia
 1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1,3,3,1,5,5
 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
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 didnt think russia could go to war with japan until round 4 :x :| 
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 didnt think russia could go to war with japan until round 4 :x :| Nope… that’s only on the German side. :evil: :evil: :evil: :evil: :evil: 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 cruiser and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese 
 1 unit repaired.
 6 infantry moved from Chahar to Jehol
 1 artillery moved from Chahar to Jehol
 1 infantry moved from Anhwe to Kweichow
 1 artillery moved from Anhwe to Kweichow
 4 infantry moved from Hunan to Yunnan
 2 artilleries moved from Hunan to Yunnan
 1 mech_infantry moved from Hunan to Yunnan
 4 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 2 fighters moved from Kwangtung to Yunnan
 2 fighters moved from Kwangtung to Japan
 1 bomber moved from Kwangtung to Yunnan
 4 tactical_bombers moved from 37 Sea Zone to Yunnan
 2 fighters moved from 37 Sea Zone to Yunnan
 2 destroyers moved from 37 Sea Zone to 20 Sea Zone
 1 battleship moved from 42 Sea Zone to 45 Sea Zone
 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
 3 carriers moved from 37 Sea Zone to 20 Sea Zone
 1 submarine moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 battleship and 1 destroyer
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 cruiser owned by the ANZAC lost in 45 Sea Zone
 1 transport owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transport
 Battle in Yunnan
 Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
 ANZAC defend with 1 infantry; British defend with 2 aaGuns, 1 artillery and 5 infantry
 AA guns fire in Yunnan : 1/6 hits
 1 fighter owned by the Japanese lost in Yunnan
 Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 : 5/20 hits
 Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 : 1/7 hits
 3 infantry owned by the British , 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
 Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 6/19 hits
 Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
 2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 fighter and 2 infantry
 Casualties for ANZAC: 1 infantry
 Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 4 tactical_bombers moved from Yunnan to Kwangtung
 3 fighters moved from Yunnan to Kwangtung
 1 bomber moved from Yunnan to KwangtungPlace Units - Japanese 
 1 cruiser and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 27 PUs; end with 28 PUs total
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 U scram? 
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 i scram…all 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 10 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans 
 1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
 2 fighters moved from 33 Sea Zone to 45 Sea Zone
 1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
 1 armour, 1 cruiser, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern ItalyCombat - Americans 
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
 Battle in 20 Sea Zone
 Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Japanese defend with 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 : 1/6 hits
 Units damaged: 1 carrier owned by the Americans
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits
 Units damaged: 2 carriers owned by the Japanese
 Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/6 hits
 1 carrier owned by the Americans lost in 20 Sea Zone
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/5 hits
 Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 2/6 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits
 Japanese roll dice for 3 carriers, 1 cruiser and 1 destroyer in 20 Sea Zone, round 4 : 3/5 hits
 1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
 Japanese win with 3 carriers and 1 cruiser remaining. Battle score for attacker is -55
 Casualties for Japanese: 2 destroyers and 1 submarine
 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Battle in 45 Sea Zone
 Americans attack with 2 fighters
 Japanese defend with 1 battleship and 1 destroyer
 Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
 Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Americans lost in 45 Sea Zone
 Japanese win with 1 battleship remaining. Battle score for attacker is -12
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 2 fighters
 Battle in 95 Sea Zone
 Americans attack with 1 cruiser, 2 destroyers, 1 submarine and 4 transports
 Italians defend with 1 cruiser
 Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 1 : 0/3 hits
 Italians roll dice for 1 cruiser in 95 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans lost in 95 Sea Zone
 Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 1/3 hits
 Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
 Americans win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -2
 Casualties for Italians: 1 cruiser
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Southern Italy
 Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
 Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
 Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 2/8 hits
 Italians roll dice for 2 aaGuns and 6 infantry in Southern Italy, round 1 : 1/6 hits
 2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/7 hits
 Italians roll dice for 6 infantry in Southern Italy, round 2 : 0/6 hits
 1 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/7 hits
 Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits
 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits
 Italians roll dice for 5 infantry in Southern Italy, round 4 : 2/5 hits
 2 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 5 : 1/4 hits
 Italians roll dice for 3 infantry in Southern Italy, round 5 : 1/3 hits
 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 6 : 1/3 hits
 Italians roll dice for 2 infantry in Southern Italy, round 6 : 1/2 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 7 : 0/2 hits
 Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits
 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 armour in Southern Italy, round 8 : 1/1 hits
 Italians roll dice for 1 infantry in Southern Italy, round 8 : 1/1 hits
 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Italians win with no units remaining. Battle score for attacker is -4
 Casualties for Italians: 2 aaGuns and 6 infantry
 Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrysNon Combat Move - Americans 
 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 2 fighters moved from Wake Island to Guam
 1 transport moved from 33 Sea Zone to 27 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 bomber moved from Western United States to Hawaiian Islands
 3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans 
 10 submarines placed in 10 Sea Zone
 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 5 artilleries, 1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 5 artilleries, 1 fighter and 3 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kweichow, round 1 : 2/9 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 2/2 hits
 1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to ShensiPlace Units - Chinese 
 1 infantry placed in Szechwan
 4 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 artilleries and 1 infantry moved from Egypt to Alexandria
 1 transport moved from 75 Sea Zone to 72 Sea Zone
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
 3 infantry moved from Persia to Iraq
 1 fighter moved from Egypt to Iraq
 3 armour moved from India to Yunnan
 1 infantry moved from French Indo China to Yunnan
 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan
 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
 1 infantry moved from Egypt to Alexandria
 1 transport moved from 81 Sea Zone to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Southern Italy
 1 infantry moved from Siam to French Indo ChinaCombat - British 
 Battle in Yunnan
 British attack with 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
 Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
 British roll dice for 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 8/12 hits
 Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 6/10 hits
 4 infantry owned by the British , 6 infantry owned by the Japanese , 2 artilleries owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
 British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
 2 artilleries owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
 Casualties for British: 2 artilleries and 4 infantry
 Battle in Iraq
 British attack with 1 fighter and 3 infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 0/4 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 1 infantry owned by the British lost in Iraq
 British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits
 Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 1/2 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
 1 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 2 infantry
 Battle in Alexandria
 British attack with 2 artilleries and 2 infantry
 Italians defend with 1 armour
 British roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 1/4 hits
 Italians roll dice for 1 armour in Alexandria, round 1 : 0/1 hits
 1 armour owned by the Italians lost in Alexandria
 British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 1 armour
 Battle in Southern Italy
 British captures 8PUs while taking Italians capital
 Battle in Ethiopia
 British attack with 1 infantry
 Italians defend with 1 bomber
 British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
 Italians roll dice for 1 bomber in Ethiopia, round 1 : 0/1 hits
 1 bomber owned by the Italians lost in Ethiopia
 British win, taking Southern Italy from Italians, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 1 bomber
 Battle in Normandy Bordeaux
 British attack with 3 fighters and 2 infantry
 Germans defend with 1 factory_minor, 1 harbour and 3 infantry
 British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/5 hits
 Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 3 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 aaGun moved from United Kingdom to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 fighters moved from Normandy Bordeaux to United Kingdom
 1 fighter moved from Iraq to Egypt
 1 aaGun moved from Burma to Yunnan
 2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British 
 1 artillery and 3 infantry placed in United Kingdom
 2 destroyers placed in 110 Sea ZoneTurn Complete - British 
 British collect 36 PUs; end with 44 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 3 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Units Change Ownership
 Some Units in India change ownership: 3 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern Italy
 2 artilleries moved from Northern Italy to Southern Italy
 1 infantry moved from Belgian Congo to Rhodesia
 Italians take Rhodesia from British
 1 artillery moved from Belgian Congo to Rhodesia
 2 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to AlgeriaCombat - Italians 
 Battle in Southern Italy
 Italians attack with 2 artilleries and 2 infantry
 British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 4/4 hits
 British roll dice for 2 infantry in Southern Italy, round 1 : 0/2 hits
 2 infantry owned by the British lost in Southern Italy
 Italians win, taking Southern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Algeria
 Italians attack with 1 artillery and 2 infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
 French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
 Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
 French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
 French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
 French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians Turn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total



 
		 
		






