@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 transports moved from 19 Sea Zone to 35 Sea Zone
 2 artilleries moved from Caroline Islands to 33 Sea Zone
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
 2 bombers moved from Queensland to KiangsuCombat - ANZAC 
 Battle in Manchuria
 ANZAC attack with 2 artilleries and 2 infantry
 Japanese defend with 3 infantry
 ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 2/4 hits
 Japanese roll dice for 3 infantry in Manchuria, round 1 : 1/3 hits
 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Manchuria
 ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
 ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits
 Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Manchuria
 ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 3 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC Place Units - ANZAC 
 2 bombers placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Combat Move - French 
 2 infantry moved from Northwest Persia to Caucasus
 1 infantry moved from Iraq to Persia
 1 infantry moved from Trans-Jordan to Iraq
 2 infantry moved from Egypt to Trans-JordanNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Politics - Germans Combat Move - Germans 
 24 infantry moved from Novgorod to Archangel
 4 artilleries moved from Novgorod to Archangel
 5 armour moved from Novgorod to Archangel
 1 fighter moved from Normandy Bordeaux to Holland Belgium
 2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Germans 
 Battle in Archangel
 Germans attack with 5 armour, 4 artilleries and 24 infantry
 Russians defend with 6 infantry
 Germans roll dice for 5 armour, 4 artilleries and 24 infantry in Archangel, round 1 : 7/33 hits
 Russians roll dice for 6 infantry in Archangel, round 1 : 2/6 hits
 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
 Germans win, taking Archangel from Russians with 5 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 2 infantry
 Casualties for Russians: 6 infantryNon Combat Move - Germans Turn Complete - Germans 
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 SCUM! 
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 not just yet :-P 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Russians 
 Russians buy 15 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Baltic States to Novgorod
 1 artillery, 36 infantry and 1 tactical_bomber moved from Belarus to Archangel
 1 artillery and 9 infantry moved from Smolensk to Archangel
 3 armour moved from Germany to France
 French take France from Germans
 French take French Indo China from UK_Pacific
 French take Syria from BritishCombat - Russians 
 Battle in Novgorod
 Russians attack with 1 infantry
 Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
 1 aaGun owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 5
 Casualties for Germans: 1 aaGun
 Battle in Archangel
 Russians attack with 2 artilleries, 45 infantry and 1 tactical_bomber
 Germans defend with 5 armour, 4 artilleries and 22 infantry
 Russians roll dice for 2 artilleries, 45 infantry and 1 tactical_bomber in Archangel, round 1 : 8/48 hits
 Germans roll dice for 5 armour, 4 artilleries and 22 infantry in Archangel, round 1 : 9/31 hits
 9 infantry owned by the Russians and 8 infantry owned by the Germans lost in Archangel
 Russians roll dice for 2 artilleries, 36 infantry and 1 tactical_bomber in Archangel, round 2 : 8/39 hits
 Germans roll dice for 5 armour, 4 artilleries and 14 infantry in Archangel, round 2 : 9/23 hits
 9 infantry owned by the Russians and 8 infantry owned by the Germans lost in Archangel
 Russians roll dice for 2 artilleries, 27 infantry and 1 tactical_bomber in Archangel, round 3 : 4/30 hits
 Germans roll dice for 5 armour, 4 artilleries and 6 infantry in Archangel, round 3 : 4/15 hits
 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
 Russians roll dice for 2 artilleries, 23 infantry and 1 tactical_bomber in Archangel, round 4 : 6/26 hits
 Germans roll dice for 5 armour, 4 artilleries and 2 infantry in Archangel, round 4 : 6/11 hits
 6 infantry owned by the Russians , 2 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Archangel
 Russians roll dice for 2 artilleries, 17 infantry and 1 tactical_bomber in Archangel, round 5 : 5/20 hits
 Germans roll dice for 5 armour in Archangel, round 5 : 3/5 hits
 3 infantry owned by the Russians and 5 armour owned by the Germans lost in Archangel
 Russians win, taking Archangel from Germans with 2 artilleries, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
 Casualties for Germans: 5 armour, 4 artilleries and 22 infantry
 Casualties for Russians: 31 infantry
 Trigger French 1 Liberation By Russians: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
 Trigger French 1 Liberation By Russians: French has 4 infantry placed in FranceNon Combat Move - Russians 
 1 infantry moved from Greater Southern Germany to Northern Italy
 1 aaGun, 4 artilleries and 4 infantry moved from Germany to Western Germany
 2 armour and 1 mech_infantry moved from Poland to Western Germany
 2 infantry moved from Poland to Germany
 1 tactical_bomber moved from Archangel to Timguska
 2 aaGuns moved from Belarus to Archangel
 3 infantry moved from Volgograd to Kazakhstan
 2 artilleries and 8 infantry moved from Russia to Vologda
 3 infantry moved from Ukraine to Rostov
 3 infantry moved from Western Ukraine to BryanskPlace Units - Russians 
 8 armour and 2 bombers placed in Russia
 3 armour placed in Volgograd
 3 armour placed in Ukraine
 1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Russians 
 Russians collect 53 PUs; end with 53 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 1 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese 
 3 infantry moved from Amur to Siberia
 4 tactical_bombers moved from Korea to Siberia
 3 tactical_bombers moved from Japan to Siberia
 6 infantry moved from Korea to Manchuria
 1 armour moved from Korea to Manchuria
 4 infantry moved from Jehol to Buyant-Uhaa
 4 armour moved from Jehol to Buyant-Uhaa
 1 infantry moved from Jehol to Buyant-UhaaCombat - Japanese 
 Battle in Manchuria
 Japanese attack with 1 armour and 6 infantry
 ANZAC defend with 2 artilleries and 1 infantry
 Japanese roll dice for 1 armour and 6 infantry in Manchuria, round 1 : 3/7 hits
 Chinese roll dice for 2 artilleries and 1 infantry in Manchuria, round 1 : 2/3 hits
 1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 2 artilleries and 1 infantry
 Battle in Buyant-Uhaa
 Japanese attack with 4 armour and 5 infantry
 British defend with 1 mech_infantry
 Japanese roll dice for 4 armour and 5 infantry in Buyant-Uhaa, round 1 : 3/9 hits
 UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buyant-Uhaa
 Japanese win, taking Buyant-Uhaa from UK_Pacific with 4 armour and 4 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in Siberia
 Japanese attack with 3 infantry and 7 tactical_bombers
 Americans defend with 5 armour and 5 infantry
 Japanese roll dice for 3 infantry and 7 tactical_bombers in Siberia, round 1 : 5/10 hits
 Russians roll dice for 5 armour and 5 infantry in Siberia, round 1 : 4/10 hits
 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 5 infantry owned by the Americans lost in Siberia
 retreated to Siberia
 Russians win with 5 armour remaining. Battle score for attacker is -5
 Casualties for Japanese: 3 infantry and 1 tactical_bomber
 Casualties for Americans: 5 infantryNon Combat Move - Japanese 
 6 tactical_bombers moved from Siberia to KoreaPlace Units - Japanese 
 5 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 15
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,4,6,3,3,4,2,6,3,3,4,6,4
 Japanese collect 6 PUs (15 lost to blockades); end with 8 PUs total
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 ok…ya fuker…i give up…but as always, im game for another game if u r 
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 No problem. You still want to play this one, or another game? 
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 I’d prefer to stick with this…atleast until I beat you at it! 
 More than willing to do other games on diff thread?& if your ok with it, you may choose who you want to play as x 
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 You go as Axis. I’ll give you a handicap, to make it interesting… Give yourself 6IPCs worth of units each, for Germany, Italy, and Japan. Place them on any territory you control at beginning of game, or anywhere you have naval units. See if that makes a difference! 
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 haha dont think 6 will make a difference….& if I win, I wont be happy cause I got an advantage :| 
 I refuse you kind offer dear sir!
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 Test summary from TripleA, engine version: 1.6.1.4, time: 09:32:16 
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 Ah, just do it. Beat me with a handicap first, then we’ll take the cuffs off and play a real match again… 
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 lol too late…ok next time….if I lose 7 your willing to play…I’ll take the fkin handicap :x scr!? 
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 Scramble 1 @ 109, 3 @ 110. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Germans 
 Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Norway to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 118 Sea Zone to 109 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Slovakia Hungary to France
 1 bomber moved from Germany to 111 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 111 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
 2 artilleries moved from Holland Belgium to France
 1 armour moved from Holland Belgium to France
 1 armour moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 3 infantry moved from Holland Belgium to France
 2 infantry moved from Western Germany to France
 2 mech_infantrys moved from Western Germany to Southern France
 1 armour moved from Holland Belgium to Normandy Bordeaux
 11 infantry moved from Germany to Poland
 3 artilleries moved from Germany to Poland
 6 infantry moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Romania to Yugoslavia
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Greater Southern Germany to France
 1 mech_infantry moved from Western Germany to Southern France
 1 artillery moved from Western Germany to France
 1 infantry moved from Western Germany to FranceCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in France
 Germans attack with 5 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/2 hits
 Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 1 : 5/16 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
 4 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 3/12 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 4/7 hits
 2 infantry owned by the French , 2 infantry owned by the Germans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in France
 Germans roll dice for 5 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 3 : 4/8 hits
 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits
 1 armour owned by the French , 1 armour owned by the British , 1 armour owned by the Germans , 1 artillery owned by the French , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Germans: 1 armour, 3 artilleries and 6 infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 106 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 4/5 hits
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 3/3 hits
 Units damaged: 1 battleship owned by the Germans
 1 cruiser owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
 Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for Germans: 1 fighter and 1 submarine
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 2/10 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
 3 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 2 : 3/7 hits
 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits
 2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 5 infantry
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer, 1 fighter and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the British lost in 109 Sea Zone
 1 submarine owned by the Germans retreated to 118 Sea Zone
 British win with 1 fighter and 1 transport remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 1/6 hits
 British roll dice for 3 fighters in 110 Sea Zone, round 1 : 0/3 hits
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits
 British roll dice for 1 battleship, 1 cruiser and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits
 1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 bomber and 2 tactical_bombers in 110 Sea Zone, round 3 : 0/3 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/2 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits
 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 2 fighters, 2 submarines and 3 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 battleship, 1 cruiser and 2 fighters
 Battle in Southern France
 Germans attack with 3 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 3 mech_infantrys in Southern France, round 1 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the French lost in Southern France
 Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 2/3 hits
 French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
 1 artillery owned by the French lost in Southern France
 Germans win, taking Southern France from French with 3 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 1 infantry owned by the French lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
 1 armour owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
 French win with no units remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 fighter moved from France to Western Germany
 1 tactical_bomber moved from France to Western Germany
 1 bomber moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Poland
 1 bomber moved from 110 Sea Zone to Northern ItalyPlace Units - Germans 
 2 infantry placed in Western Germany
 1 armour and 6 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
 Germans collect 39 PUs (3 lost to blockades); end with 58 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 infantry moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Western Ukraine to Bessarabia
 1 infantry moved from Eastern Poland to Bessarabia
 1 artillery moved from Novgorod to Vyborg
 1 infantry moved from Karelia to Vyborg
 1 infantry moved from Novgorod to Vyborg
 5 infantry moved from Novgorod to Vyborg
 2 infantry moved from Baltic States to Belarus
 1 infantry moved from Archangel to Belarus
 1 fighter moved from Russia to Novgorod
 1 tactical_bomber moved from Russia to Novgorod
 1 armour and 1 mech_infantry moved from Volgograd to Ukraine
 2 infantry moved from Caucasus to Rostov
 1 armour and 1 mech_infantry moved from Russia to Western Ukraine
 1 artillery and 1 infantry moved from Russia to Bryansk
 6 infantry moved from Amur to Buryatia
 6 infantry moved from Sakha to BuryatiaCombat - Russians Non Combat Move - Russians 
 2 aaGuns moved from Russia to Bryansk
 2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians 
 2 carriers and 1 transport placed in 115 Sea Zone
 1 fighter placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kwangsi to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 3 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 fighter moved from Kiangsu to Kwangtung
 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Kiangsu to Anhwe
 3 infantry moved from Shantung to Anhwe
 1 artillery moved from Shantung to Anhwe
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 6 infantry moved from Manchuria to Jehol
 1 mech_infantry moved from Manchuria to Anhwe
 1 artillery moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 bomber moved from Japan to 37 Sea Zone
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 fighter moved from 33 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
 1 bomber moved from Japan to 37 Sea Zone
 2 carriers moved from 6 Sea Zone to 36 Sea Zone
 2 fighters moved from 6 Sea Zone to Kwangtung
 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
 1 fighter moved from Okinawa to Kwangtung
 1 battleship moved from 6 Sea Zone to 36 Sea Zone
 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 2 fighters moved from Japan to Jehol
 2 tactical_bombers moved from Japan to Jehol
 1 fighter moved from Korea to Formosa
 1 fighter moved from Formosa to KwangtungCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/13 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in 37 Sea Zone
 Japanese attack with 2 bombers and 1 cruiser
 British defend with 1 battleship
 Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Japanese lost in 37 Sea Zone
 Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 bomber and 1 cruiser
 Casualties for British: 1 battleshipNon Combat Move - Japanese 
 1 bomber moved from 37 Sea Zone to Hainan
 2 fighters moved from Kwangtung to 36 Sea Zone
 1 infantry moved from 19 Sea Zone to Kiangsu
 3 fighters moved from Kwangtung to Kiangsi
 1 artillery moved from 19 Sea Zone to Kiangsu
 1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - Japanese 
 1 battleship and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs total



 
		 
		






