@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 cruiser moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
 2 artilleries and 7 infantry moved from Baltic States to Novgorod
 2 infantry moved from Karelia to Novgorod
 1 artillery and 3 infantry moved from Poland to Eastern Poland
 4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
 4 infantry moved from Romania to Bessarabia
 2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
 2 bombers moved from Greece to Novgorod
 1 tactical_bomber moved from Western Germany to Novgorod
 1 fighter moved from 113 Sea Zone to Novgorod
 1 tactical_bomber moved from Western Germany to Norway
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
 1 tactical_bomber moved from Western Germany to 112 Sea Zone
 1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Germans 
 Battle in 112 Sea Zone
 Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
 French defend with 1 cruiser; British defend with 2 battleships, 2 cruisers and 2 transports
 Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 1 : 3/6 hits
 Units damaged: 2 battleships owned by the British
 British roll dice for 2 battleships, 3 cruisers and 2 transports in 112 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
 1 cruiser owned by the French lost in 112 Sea Zone
 Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
 1 cruiser owned by the British lost in 112 Sea Zone
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/6 hits
 British roll dice for 2 battleships, 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
 1 transport owned by the British , 1 cruiser owned by the British , 2 battleships owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
 1 transport owned by the British lost in 112 Sea Zone
 Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 78
 Casualties for Germans: 2 submarines
 Casualties for French: 1 cruiser
 Casualties for British: 2 battleships, 2 cruisers and 2 transports
 Battle in Norway
 Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
 British defend with 2 infantry and 1 mech_infantry
 Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 1 : 1/3 hits
 British roll dice for 2 infantry and 1 mech_infantry in Norway, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
 Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 2 : 1/2 hits
 British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 0/2 hits
 1 infantry owned by the British lost in Norway
 Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 3 : 1/2 hits
 British roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits
 1 mech_infantry owned by the British lost in Norway
 Germans win, taking Norway from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for British: 2 infantry and 1 mech_infantry
 Battle in Bessarabia
 Germans attack with 2 armour, 4 infantry and 1 mech_infantry
 Russians defend with 4 infantry
 Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 1 : 1/7 hits
 Russians roll dice for 4 infantry in Bessarabia, round 1 : 1/4 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/6 hits
 Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
 3 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for Russians: 4 infantry
 Battle in Eastern Poland
 Germans attack with 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
 Russians defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Germans roll dice for 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 4/10 hits
 Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 : 1/5 hits
 1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Eastern Poland
 Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits
 Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
 1 armour owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Battle in Novgorod
 Germans attack with 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
 British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
 AA guns fire in Novgorod : 1/4 hits
 1 fighter owned by the Germans lost in Novgorod
 Germans roll dice for 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/14 hits
 Russians roll dice for 2 aaGuns, 4 armour, 2 fighters and 3 infantry in Novgorod, round 1 : 8/9 hits
 3 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 2 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits
 Russians roll dice for 4 armour and 2 fighters in Novgorod, round 2 : 2/6 hits
 3 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
 Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Novgorod, round 3 : 2/4 hits
 Russians roll dice for 1 armour and 2 fighters in Novgorod, round 3 : 1/3 hits
 1 armour owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
 Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 4 : 1/3 hits
 Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
 1 bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
 Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
 Casualties for British: 1 fighter
 Casualties for Russians: 2 aaGuns, 4 armour, 1 fighter and 3 infantryNon Combat Move - Germans 
 1 aaGun moved from Baltic States to Novgorod
 1 tactical_bomber moved from Norway to Western Germany
 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
 1 bomber moved from Novgorod to Baltic States
 1 aaGun and 4 infantry moved from Germany to Poland
 1 mech_infantry moved from Western Germany to Poland
 1 artillery and 3 infantry moved from Western Germany to Germany
 1 artillery and 3 infantry moved from France to Western Germany
 3 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans 
 2 destroyers placed in 112 Sea Zone
 2 artilleries and 1 infantry placed in France
 7 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,4
 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 4 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 6 infantry moved from Smolensk to Belarus
 Russians take Belarus from Germans
 1 infantry moved from Archangel to Novgorod
 1 infantry moved from Russia to Bryansk
 5 infantry moved from Russia to Smolensk
 1 submarine moved from 125 Sea Zone to 112 Sea Zone
 17 infantry moved from Buryatia to Amur
 2 infantry moved from Northwest Persia to CaucasusCombat - Russians 
 Battle in 112 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport
 Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 112 Sea Zone, round 1 : 5/7 hits
 1 submarine owned by the Russians lost in 112 Sea Zone
 Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport remaining. Battle score for attacker is -6
 Casualties for Russians: 1 submarine
 Battle in Novgorod
 Russians attack with 1 infantry
 Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
 Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
 Germans roll dice for 1 aaGun and 1 artillery in Novgorod, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Novgorod
 Germans win with 1 aaGun and 1 artillery remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Buryatia to AmurPlace Units - Russians 
 4 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Research Technology - Japanese 
 Japanese roll 6 and gets 1 hit
 Japanese removing all Technology Tokens after successful research.
 Japanese discover Super subsActivate Technology - Japanese 
 Japanese activating Super subsPurchase Units - Japanese 
 Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
 1 destroyer moved from 6 Sea Zone to 3 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
 1 artillery moved from 46 Sea Zone to New Guinea
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
 1 infantry moved from 63 Sea Zone to New Zealand
 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
 1 battleship moved from 42 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Guam to 21 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 transport moved from 42 Sea Zone to 35 Sea Zone
 1 armour moved from Java to 42 Sea Zone
 1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 armour moved from 44 Sea Zone to Celebes
 1 submarine moved from 42 Sea Zone to 45 Sea Zone
 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
 2 bombers moved from Philippines to Borneo
 1 infantry moved from Anhwe to Hopei
 1 infantry moved from Anhwe to Hunan
 Japanese take Hunan from Chinese
 2 infantry moved from Anhwe to Kweichow
 2 fighters and 1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese 
 Battle in 3 Sea Zone
 Japanese attack with 1 destroyer
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 3 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 45 Sea Zone
 Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/2 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the ANZAC lost in 45 Sea Zone
 1 transport owned by the ANZAC lost in 45 Sea Zone
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
 Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transport
 Battle in New Guinea
 Battle in New Zealand
 Battle in Celebes
 Battle in Borneo
 Japanese attack with 1 artillery, 2 bombers and 1 infantry
 British defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 1 : 2/4 hits
 UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
 1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Borneo
 Japanese win, taking New Guinea from ANZAC, taking New Zealand from ANZAC, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 artillery and 1 infantry
 Battle in Kweichow
 Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Chinese defend with 2 infantry
 Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
 Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
 2 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 infantry moved from Kwangsi to French Indo China
 1 infantry moved from Kwangsi to Kiangsi
 1 artillery moved from Kwangsi to Kiangsi
 1 artillery moved from Anhwe to Hopei
 1 infantry moved from Anhwe to Hopei
 2 fighters and 1 tactical_bomber moved from Kweichow to Hopei
 1 infantry moved from Anhwe to Hopei
 1 aaGun moved from Anhwe to Hopei
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Jehol to Chahar
 1 carrier moved from 6 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
 2 bombers moved from Borneo to PhilippinesPlace Units - Japanese 
 2 artilleries and 1 infantry placed in Kwangtung
 2 destroyers, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 52 PUs; end with 52 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 4 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 3 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 2 submarines moved from 10 Sea Zone to 3 Sea Zone
 1 battleship moved from 10 Sea Zone to 3 Sea Zone
 2 cruisers moved from 10 Sea Zone to 3 Sea Zone
 2 carriers moved from 10 Sea Zone to 3 Sea Zone
 1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
 3 fighters moved from 10 Sea Zone to 3 Sea Zone
 3 destroyers moved from 10 Sea Zone to 3 Sea Zone
 4 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans 
 Battle in 3 Sea Zone
 Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 3 Sea Zone, round 1 : 5/10 hits
 Japanese roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 3 Sea Zone
 Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans Place Units - Americans 
 4 artilleries and 4 infantry placed in Eastern United States
 6 submarines placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 49 PUs; end with 49 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery moved from Suiyuyan to Kansu
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 3/3 hits
 Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 5 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Combat Move - British 
 1 destroyer moved from 125 Sea Zone to 119 Sea Zone
 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
 2 fighters moved from United Kingdom to Scotland
 1 infantry moved from Tanganyika Territory to Kenya
 British take Kenya from Italians
 1 infantry moved from Tanganyika Territory to Rhodesia
 3 infantry moved from Persia to Iraq
 1 artillery moved from Trans-Jordan to Iraq
 1 mech_infantry moved from Trans-Jordan to Iraq
 1 fighter moved from India to Iraq
 5 infantry moved from Siam to French Indo China
 1 infantry moved from Shan State to Malaya
 2 armour moved from Shan State to French Indo China
 1 mech_infantry moved from Shan State to French Indo China
 4 infantry moved from Shan State to Siam
 5 infantry moved from India to Burma
 1 fighter moved from India to Malaya
 1 transport moved from 81 Sea Zone to 80 Sea Zone
 1 battleship moved from 81 Sea Zone to 80 Sea Zone
 1 cruiser moved from 91 Sea Zone to 119 Sea ZoneCombat - British 
 Battle in Iraq
 British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 1 : 1/6 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
 2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits
 Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
 2 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 2 infantry
 Battle in French Indo China
 British attack with 2 armour, 5 infantry and 1 mech_infantry
 Japanese defend with 1 infantry
 British roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 : 1/8 hits
 Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in French Indo China
 British win, taking French Indo China from Japanese with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 1 fighter moved from Iraq to Persia
 1 infantry moved from 119 Sea Zone to Eire
 British take Eire from Neutral_Allies
 1 artillery moved from 119 Sea Zone to EirePlace Units - British 
 2 fighters and 1 infantry placed in United Kingdom
 1 submarine placed in 106 Sea ZoneTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 13 PUs; end with 13 PUs total
 Some Units in India change ownership: 1 infantry and 3 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Research Technology - Italians 
 Italians spend 0 on tech rolls
 Italians roll 5 and gets 0 hitsPurchase Units - Italians 
 Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians 
 1 infantry moved from Egypt to Trans-Jordan
 Italians take Trans-Jordan from British
 1 infantry moved from Belgian Congo to Kenya
 1 armour moved from Egypt to Kenya
 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
 2 fighters moved from 95 Sea Zone to Gibraltar
 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery and 3 infantry moved from Northern Italy to Southern France
 1 armour moved from Greece to RomaniaCombat - Italians 
 Battle in Kenya
 Italians attack with 1 armour and 1 infantry
 British defend with 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 : 1/2 hits
 British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
 1 infantry owned by the British lost in Kenya
 Italians win, taking Kenya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Gibraltar
 Italians attack with 3 artilleries, 2 fighters and 3 infantry
 British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
 Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 2/3 hits
 Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 1 : 5/8 hits
 British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 2/7 hits
 2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 21
 Casualties for Italians: 2 infantry
 Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - Italians 
 2 fighters moved from Gibraltar to 92 Sea Zone
 1 bomber moved from Greece to France
 2 aaGuns moved from Northern Italy to Southern France
 2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians 
 2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 20 PUs; end with 21 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC 
 2 submarines moved from 62 Sea Zone to 54 Sea Zone
 2 submarines moved from 62 Sea Zone to 61 Sea Zone
 1 infantry moved from Dutch New Guinea to New Guinea
 1 fighter moved from Western Australia to New South WalesCombat - ANZAC 
 Battle in 61 Sea Zone
 ANZAC attack with 2 submarines
 Japanese defend with 1 destroyer
 ANZAC roll dice for 2 submarines in 61 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
 ANZAC win with 1 submarine remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 destroyer
 Casualties for ANZAC: 1 submarine
 Battle in New Guinea
 ANZAC attack with 1 infantry
 Japanese defend with 1 artillery
 ANZAC roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
 Japanese roll dice for 1 artillery in New Guinea, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in New Guinea
 ANZAC win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in 54 Sea Zone
 ANZAC attack with 2 submarines
 Japanese defend with 1 destroyer
 ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 54 Sea Zone
 ANZAC win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 1 infantry moved from Northern Territory to Queensland
 1 artillery moved from Northern Territory to Queensland
 1 infantry moved from South Australia to New South Wales
 1 artillery moved from South Australia to New South WalesPlace Units - ANZAC 
 1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 9 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Syria to Trans-JordanCombat - French 
 Battle in Trans-Jordan
 French attack with 1 infantry
 Italians defend with 1 infantry
 French roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
 Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
 1 infantry owned by the French lost in Trans-Jordan
 Italians win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for French: 1 infantryNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 3 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 2 units repaired.
 1 battleship, 1 carrier, 1 cruiser and 4 destroyers moved from 112 Sea Zone to 91 Sea Zone
 1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
 1 artillery moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
 Germans take Western Ukraine from Russians
 3 infantry moved from Bessarabia to Ukraine
 Germans take Ukraine from Russians
 1 armour moved from Bessarabia to Belarus
 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
 1 mech_infantry moved from Poland to Belarus
 1 bomber moved from Baltic States to BelarusCombat - Germans 
 Battle in Belarus
 Germans attack with 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
 Russians defend with 6 infantry
 Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Belarus, round 1 : 3/12 hits
 Russians roll dice for 6 infantry in Belarus, round 1 : 1/6 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Germans roll dice for 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 5/11 hits
 Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
 3 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
 Casualties for Germans: 1 infantry
 Casualties for Russians: 6 infantry
 Battle in Bryansk
 Germans attack with 1 armour and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 2/2 hits
 Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
 Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in 91 Sea Zone
 Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers
 Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
 Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 : 3/9 hits
 Units damaged: 1 carrier owned by the Americans
 Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the Germans
 2 submarines owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
 Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/7 hits
 Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits
 Units damaged: 1 carrier owned by the Germans
 1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/6 hits
 Americans roll dice for 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits
 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 91 Sea Zone, round 4 : 2/4 hits
 Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 0/2 hits
 2 fighters owned by the Americans lost in 91 Sea Zone
 Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26
 Casualties for Germans: 2 destroyers, 1 fighter and 2 tactical_bombers
 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarinesNon Combat Move - Germans 
 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from Norway to Finland
 1 aaGun moved from Novgorod to Belarus
 1 bomber moved from Belarus to Novgorod
 1 aaGun and 4 infantry moved from Poland to Eastern Poland
 1 artillery and 10 infantry moved from Germany to Poland
 2 infantry moved from Western Germany to Germany
 2 artilleries and 4 infantry moved from France to Western GermanyPlace Units - Germans 
 1 artillery and 2 infantry placed in Novgorod
 3 submarines placed in 113 Sea Zone
 9 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 54 PUs; end with 54 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians 
 Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians 
 5 infantry moved from Amur to Korea
 1 infantry moved from Amur to Korea
 1 infantry moved from Amur to Korea
 11 infantry moved from Amur to Manchuria
 2 infantry moved from Caucasus to Rostov
 1 infantry moved from Russia to Bryansk
 1 armour moved from Russia to Rostov
 1 mech_infantry moved from Russia to Archangel
 1 armour moved from Russia to Archangel
 1 infantry moved from Smolensk to Archangel
 1 artillery moved from Russia to BryanskCombat - Russians 
 Battle in Archangel
 Russians attack with 1 armour, 1 infantry and 1 mech_infantry
 Germans defend with 1 artillery
 Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/3 hits
 Germans roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
 1 artillery owned by the Germans lost in Archangel
 Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in Manchuria
 Russians attack with 11 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 11 infantry in Manchuria, round 1 : 1/11 hits
 Japanese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
 Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bryansk
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 armour
 Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 0/2 hits
 Germans roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Bryansk
 Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
 Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantry
 Battle in Korea
 Russians attack with 7 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 7 infantry in Korea, round 1 : 1/7 hits
 Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
 Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 2 aaGuns moved from Amur to KoreaPlace Units - Russians 
 10 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,1,1,4
 Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 4 infantry and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 unit repaired.
 1 artillery moved from Borneo to 43 Sea Zone
 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
 1 battleship moved from 35 Sea Zone to 37 Sea Zone
 1 armour moved from Celebes to 44 Sea Zone
 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 1 infantry moved from Shensi to Sikang
 Japanese take Sikang from Chinese
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Hopei to Shensi
 1 infantry moved from Chahar to Jehol
 1 transport moved from 46 Sea Zone to 33 Sea Zone
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
 2 infantry moved from 46 Sea Zone to New Guinea
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
 1 infantry moved from 46 Sea Zone to New Guinea
 2 fighters moved from 63 Sea Zone to 54 Sea Zone
 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
 1 battleship and 1 cruiser moved from 63 Sea Zone to 46 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
 1 infantry moved from Kwangsi to French Indo China
 2 fighters and 1 tactical_bomber moved from Hopei to French Indo China
 2 bombers moved from Philippines to French Indo China
 1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone
 1 armour moved from 41 Sea Zone to Sumatra
 1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Shan StateCombat - Japanese 
 Battle in 54 Sea Zone
 Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
 ANZAC defend with 2 submarines
 ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 4/7 hits
 2 submarines owned by the ANZAC lost in 54 Sea Zone
 Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for ANZAC: 2 submarines
 Battle in Shan State
 Japanese attack with 1 artillery
 British defend with 3 aaGuns
 3 aaGuns owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 15
 Casualties for British: 3 aaGuns
 Battle in Sumatra
 Battle in New Guinea
 Japanese attack with 3 infantry
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 1 : 1/2 hits
 ANZAC roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
 1 infantry owned by the ANZAC lost in New Guinea
 Japanese win, taking Sumatra from Dutch, taking New Guinea from ANZAC with 3 infantry remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantry
 Battle in Malaya
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 1 infantry
 Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 4/4 hits
 UK_Pacific roll dice for 1 fighter and 2 infantry in Malaya, round 1 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
 Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantry
 Casualties for British: 1 fighter and 1 infantry
 Battle in French Indo China
 Japanese attack with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
 British defend with 2 armour, 5 infantry and 1 mech_infantry
 Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 1 : 6/10 hits
 UK_Pacific roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 : 4/8 hits
 5 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
 Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in French Indo China, round 2 : 3/6 hits
 UK_Pacific roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
 2 armour owned by the British and 1 infantry owned by the Japanese lost in French Indo China
 Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
 Casualties for British: 2 armour, 5 infantry and 1 mech_infantryNon Combat Move - Japanese 
 2 bombers moved from French Indo China to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 infantry moved from Hopei to Anhwe
 1 artillery and 1 infantry moved from Hopei to Shensi
 1 aaGun moved from Hopei to Shensi
 1 carrier moved from 35 Sea Zone to 37 Sea Zone
 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
 3 carriers moved from 63 Sea Zone to 42 Sea Zone
 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
 1 submarine moved from 45 Sea Zone to 37 Sea ZonePlace Units - Japanese 
 3 infantry placed in Kwangtung
 1 infantry placed in Japan
 9 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 56 PUs; end with 56 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 1 artillery, 6 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 6 submarines moved from 101 Sea Zone to 91 Sea Zone
 4 infantry moved from Eastern United States to 101 Sea Zone
 4 artilleries moved from Eastern United States to 101 Sea Zone
 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 87 Sea Zone
 2 submarines moved from 3 Sea Zone to 9 Sea Zone
 3 destroyers moved from 3 Sea Zone to 9 Sea Zone
 2 cruisers moved from 3 Sea Zone to 9 Sea Zone
 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 3 Sea Zone to 9 Sea ZoneCombat - Americans 
 Battle in 91 Sea Zone
 Americans attack with 6 submarines
 Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
 Americans roll dice for 6 submarines in 91 Sea Zone, round 1 : 0/6 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 1 : 0/5 hits
 Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
 3 submarines owned by the Americans lost in 91 Sea Zone
 Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 1/5 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
 Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 2/2 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 1/4 hits
 1 submarine owned by the Americans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
 Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
 Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 5 : 1/2 hits
 1 submarine owned by the Americans lost in 91 Sea Zone
 Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -4
 Casualties for Germans: 1 carrier and 2 destroyers
 Casualties for Americans: 6 submarinesNon Combat Move - Americans 
 4 infantry moved from 87 Sea Zone to French West Africa
 4 artilleries moved from 87 Sea Zone to French West AfricaPlace Units - Americans 
 3 destroyers and 2 submarines placed in 101 Sea Zone
 3 destroyers placed in 10 Sea Zone
 1 artillery placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 49 PUs; end with 49 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 6 infantry moved from Hunan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Szechwan
 1 artillery moved from Yunnan to Szechwan
 2 infantry moved from Yunnan to Kwangsi
 4 artilleries moved from Yunnan to Kwangsi
 1 fighter moved from Yunnan to KwangsiCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
 Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
 1 infantry owned by the Chinese lost in Szechwan
 Chinese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
 Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
 Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
 Chinese roll dice for 1 artillery in Szechwan, round 6 : 1/1 hits
 Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
 1 infantry owned by the Japanese lost in Szechwan
 Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kwangsi to BurmaPlace Units - Chinese 
 4 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - British 
 1 destroyer moved from 119 Sea Zone to 112 Sea Zone
 1 cruiser moved from 119 Sea Zone to 112 Sea Zone
 1 infantry moved from Eire to 119 Sea Zone
 1 artillery moved from Eire to 119 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 1 artillery moved from 112 Sea Zone to Norway
 1 bomber moved from United Kingdom to France
 1 submarine moved from 106 Sea Zone to 91 Sea Zone
 1 artillery moved from Iraq to 80 Sea Zone
 1 infantry moved from Iraq to 80 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Egypt
 1 artillery moved from 81 Sea Zone to Egypt
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 mech_infantry moved from Iraq to Trans-Jordan
 1 fighter moved from Persia to Trans-Jordan
 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 3 infantry moved from Burma to India
 2 mech_infantrys moved from India to Shan State
 1 mech_infantry moved from India to Shan State
 1 infantry moved from Burma to Shan State
 4 infantry moved from Siam to Shan StateCombat - British 
 Battle in France
 British attack with 1 bomber
 Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
 British roll dice for 1 bomber in France, round 1 : 1/1 hits
 Germans roll dice for 1 bomber in France, round 1 : 0/1 hits
 1 bomber owned by the Italians lost in France
 British win with 1 bomber remaining. Battle score for attacker is 12
 Casualties for Italians: 1 bomber
 Battle in Egypt
 Battle in Ethiopia
 Battle in 91 Sea Zone
 British attack with 1 submarine
 Germans defend with 1 battleship, 1 cruiser and 1 transport
 British roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the British lost in 91 Sea Zone
 Germans win, taking Egypt from Italians, taking Ethiopia from Italians with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
 Casualties for British: 1 submarine
 Battle in Shan State
 British attack with 5 infantry and 3 mech_infantrys
 Japanese defend with 1 artillery
 British roll dice for 5 infantry and 3 mech_infantrys in Shan State, round 1 : 1/8 hits
 Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Norway
 Battle in Trans-Jordan
 British attack with 1 fighter and 1 mech_infantry
 Italians defend with 1 infantry
 British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 1 : 1/2 hits
 Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Trans-Jordan
 British win, taking Norway from Germans, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 1 fighter moved from Trans-Jordan to Persia
 1 bomber moved from France to United KingdomPlace Units - British 
 1 transport placed in 109 Sea Zone
 3 submarines placed in 109 Sea Zone
 1 artillery placed in United Kingdom
 British undo move 3.
 1 artillery placed in Union of South AfricaTurn Complete - British 
 British collect 35 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,4,1,5,6
 UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
 Some Units in India change ownership: 1 armour and 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Research Technology - Italians 
 Italians spend 0 on tech rolls
 Italians roll 3 and gets 0 hitsPurchase Units - Italians 
 Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians 
 1 fighter moved from 92 Sea Zone to 87 Sea Zone
 2 transports moved from 92 Sea Zone to 93 Sea Zone
 1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
 1 armour moved from Kenya to Egypt
 1 infantry moved from Kenya to Anglo Egyptian Sudan
 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
 1 fighter moved from 92 Sea Zone to Morocco
 1 armour moved from Romania to Greece
 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
 1 battleship moved from 92 Sea Zone to 98 Sea Zone
 2 destroyers and 2 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians 
 Battle in 87 Sea Zone
 Italians attack with 1 fighter
 Americans defend with 4 transports
 4 transports owned by the Americans lost in 87 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is 28
 Casualties for Americans: 4 transports
 Battle in Morocco
 Italians attack with 1 artillery, 1 fighter and 3 infantry
 French defend with 1 fighter and 2 infantry
 Italians roll dice for 2 cruisers in Morocco, round 1 : 2/2 hits
 Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 1 : 0/5 hits
 French roll dice for 1 fighter and 2 infantry in Morocco, round 1 : 3/3 hits
 2 infantry owned by the French and 3 infantry owned by the Italians lost in Morocco
 Italians roll dice for 1 artillery and 1 fighter in Morocco, round 2 : 2/2 hits
 French roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
 1 artillery owned by the Italians and 1 fighter owned by the French lost in Morocco
 Italians win with 1 fighter remaining. Battle score for attacker is 3
 Casualties for French: 1 fighter and 2 infantry
 Casualties for Italians: 1 artillery and 3 infantry
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery and 1 infantry
 British defend with 1 artillery, 1 harbour and 1 infantry
 Italians roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
 Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 1 : 2/3 hits
 British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
 1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
 Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians 
 1 fighter moved from Morocco to 91 Sea Zone
 1 fighter moved from 87 Sea Zone to 91 Sea Zone
 2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians 
 1 artillery and 9 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 submarine moved from 61 Sea Zone to 54 Sea Zone
 1 fighter moved from New South Wales to 54 Sea Zone
 1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC 
 Battle in 54 Sea Zone
 ANZAC attack with 2 fighters and 1 submarine
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 2 fighters in 54 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
 ANZAC win with 2 fighters remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 destroyer
 Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC 
 2 fighters moved from 54 Sea Zone to New South WalesPlace Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 8 PUs total



 
		 
		






