@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
C v C
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
-
your just an evil human
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Germans
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry moved from Germany to Poland
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from 115 Sea Zone to Novgorod
2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
7 infantry moved from Finland to Karelia
4 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 armour moved from Southern France to Southern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Baltic States to NovgorodCombat - Germans
Battle in Southern Italy
Germans attack with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Southern Italy, round 1 : 2/10 hits
Americans roll dice for 3 infantry in Southern Italy, round 1 : 0/3 hits
2 infantry owned by the Americans lost in Southern Italy
Germans roll dice for 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/10 hits
Americans roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 5 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/8 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
19 infantry moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 mech_infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4
Germans collect 42 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Belarus to 115 Sea Zone
1 infantry moved from Bulgaria to Yugoslavia
Russians take Yugoslavia from Germans
4 artilleries and 6 infantry moved from Romania to Slovakia Hungary
1 artillery and 37 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Baltic States
Russians attack with 1 artillery and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 37 infantry in Baltic States, round 1 : 7/38 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 36 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 4 artilleries and 6 infantry
Germans defend with 2 armour, 5 infantry and 1 tactical_bomber
Russians roll dice for 4 artilleries and 6 infantry in Slovakia Hungary, round 1 : 4/10 hits
Germans roll dice for 2 armour, 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/8 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 4 artilleries and 4 infantry in Slovakia Hungary, round 2 : 5/8 hits
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 2 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 2 armour, 5 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
3 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Baltic States
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
9 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 armour and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs; 1 techTokens;Combat Move - Japanese
1 tactical_bomber moved from Siberia to Ulaanbaatar
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsagaan Olom to Kansu
2 artilleries moved from Olgiy to Kansu
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
8 infantry moved from Jehol to Shantung
8 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Amur
5 infantry moved from Korea to Manchuria
4 tactical_bombers moved from Jehol to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 8 infantry and 4 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 8 infantry and 4 tactical_bombers in Shantung, round 1 : 4/12 hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 1 : 1/3 hits
2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 1 tactical_bomber in Ulaanbaatar, round 1 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in Ulaanbaatar
Russians win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 tactical_bombers moved from Shantung to Korea
2 tactical_bombers moved from Shantung to JapanPlace Units - Japanese
3 infantry placed in Japan
4 armour placed in Korea
Japanese undo move 1.
2 infantry placed in Japan
1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,1,3,5,3,3,5
Japanese collect 19 PUs (11 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Greece to 97 Sea Zone
1 artillery and 2 mech_infantrys moved from Albania to 97 Sea Zone
4 infantry moved from Greece to 97 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 97 Sea Zone to Southern ItalyCombat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 armour and 6 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 1/8 hits
Italians roll dice for 1 armour and 6 infantry in Southern Italy, round 1 : 2/7 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 1 armour and 3 infantry in Southern Italy, round 2 : 2/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery and 3 mech_infantrys in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits
1 armour owned by the Germans lost in Southern Italy
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 6 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 armour moved from 3 Sea Zone to Soviet Far East
2 infantry moved from 3 Sea Zone to Soviet Far East
9 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Greece
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 2/4 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kansu, round 1 : 3/5 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
1 artillery owned by the Chinese retreated to Suiyuyan
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
6 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 unit repaired.
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 1 battleship, 2 destroyers, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
4 armour moved from Rostov to Samara
3 armour moved from Caucasus to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Caucasus to Rostov
1 armour moved from Northwest Persia to Kazakhstan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
5 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
4 armour moved from Hopei to Jehol
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kweichow to AnhweCombat - British
British creates battle in territory 17 Sea Zone
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Jehol
British attack with 4 armour and 6 infantry
Japanese defend with 8 infantry
British roll dice for 4 armour and 6 infantry in Jehol, round 1 : 3/10 hits
Japanese roll dice for 8 infantry in Jehol, round 1 : 2/8 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Jehol
British roll dice for 4 armour and 4 infantry in Jehol, round 2 : 3/8 hits
Japanese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Jehol
British roll dice for 4 armour and 3 infantry in Jehol, round 3 : 1/7 hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
British roll dice for 4 armour and 3 infantry in Jehol, round 4 : 3/7 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
British win, taking Jehol from Japanese with 4 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 8 infantry
Casualties for British: 4 infantry
Battle in Western Germany
British attack with 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 tactical_bomber
British roll dice for 1 battleship in Western Germany, round 1 : 1/1 hits
British roll dice for 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 1 : 7/13 hits
Germans roll dice for 10 infantry and 1 tactical_bomber in Western Germany, round 1 : 3/11 hits
3 infantry owned by the British and 8 infantry owned by the Germans lost in Western Germany
British roll dice for 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 6/10 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 10 infantry and 1 tactical_bomber
Casualties for British: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Yunnan to Kweichow
4 armour and 2 mech_infantrys moved from Yunnan to Hopei
2 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British
10 artilleries placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 armour and 1 infantry placed in Kwangtung
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in Kwangtung change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries moved from Marianas to 22 Sea Zone
3 infantry moved from Marianas to 22 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 22 Sea Zone to 19 Sea Zone
3 artilleries moved from 19 Sea Zone to Manchuria
3 infantry moved from 19 Sea Zone to Manchuria
4 destroyers moved from 6 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Manchuria
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun and 5 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 : 3/5 hits
3 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
ANZAC roll dice for 3 artilleries in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Manchuria
ANZAC roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for ANZAC: 3 artilleries and 3 infantryNon Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 3 destroyers and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
3 infantry moved from Karelia to Finland
3 infantry moved from Karelia to NovgorodCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Finland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Finland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Western Germany, round 1 : 2/7 hits
British roll dice for 5 artilleries and 2 infantry in Western Germany, round 1 : 1/7 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Western Germany, round 2 : 2/6 hits
British roll dice for 5 artilleries in Western Germany, round 2 : 2/5 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Western Germany, round 3 : 1/4 hits
British roll dice for 3 artilleries in Western Germany, round 3 : 0/3 hits
1 artillery owned by the British lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Western Germany, round 4 : 2/4 hits
British roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits
2 artilleries owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 5 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from Western Germany to Normandy BordeauxPlace Units - Germans
7 infantry placed in Germany
3 infantry placed in Southern France
3 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
4 artilleries and 4 infantry moved from Slovakia Hungary to Germany
3 armour moved from Eastern Poland to Germany
2 armour and 1 mech_infantry moved from Western Ukraine to Poland
9 infantry moved from Smolensk to Archangel
3 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to ArchangelCombat - Russians
Battle in Poland
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Germans defend with 2 aaGuns and 1 infantry
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Poland, round 1 : 2/6 hits
Germans roll dice for 2 aaGuns and 1 infantry in Poland, round 1 : 0/1 hits
2 aaGuns owned by the Germans lost in Poland
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Poland, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 9 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 9 infantry and 1 tactical_bomber in Archangel, round 1 : 1/10 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 7 infantry and 1 tactical_bomber in Archangel, round 2 : 2/8 hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 infantry
Battle in Germany
Russians attack with 3 armour, 4 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 factory_major and 7 infantry
Russians roll dice for 3 armour, 4 artilleries and 4 infantry in Germany, round 1 : 6/11 hits
Germans roll dice for 1 aaGun and 7 infantry in Germany, round 1 : 0/7 hits
5 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Germany
Russians roll dice for 3 armour, 4 artilleries and 4 infantry in Germany, round 2 : 5/11 hits
Germans roll dice for 2 infantry in Germany, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Germany
Russians captures 44PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 aaGun and 7 infantryNon Combat Move - Russians
1 aaGun moved from Baltic States to Belarus
35 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Slovakia Hungary to Germany
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 9 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 47 PUs; end with 91 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 112 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 122 PUs -
MOFO! I think I’m getting closer each time :cry:
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
7 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Jehol
4 armour moved from Korea to Jehol
2 tactical_bombers moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Siberia to Korea
3 infantry moved from Siberia to Amur
1 tactical_bomber moved from Siberia to Japan
2 tactical_bombers moved from Japan to Jehol
2 tactical_bombers moved from Siberia to Korea
1 armour moved from Timguska to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 armour moved from Kansu to TsinghaiCombat - Japanese
Battle in Jehol
Japanese attack with 4 armour, 8 infantry and 4 tactical_bombers
British defend with 4 armour and 2 infantry
Japanese roll dice for 4 armour, 8 infantry and 4 tactical_bombers in Jehol, round 1 : 6/16 hits
Chinese roll dice for 4 armour and 2 infantry in Jehol, round 1 : 3/6 hits
2 infantry owned by the British , 4 armour owned by the British and 3 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 armour, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for British: 4 armour and 2 infantry
Battle in Tsinghai
Japanese attack with 3 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 artillery in Tsinghai, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
4 tactical_bombers moved from Jehol to KoreaPlace Units - Japanese
6 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,2,1,6,2,5,5,2,6,4,1,4,1,4
Japanese collect 15 PUs (15 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 8 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
4 transports moved from 97 Sea Zone to 92 Sea Zone
6 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
3 destroyers moved from 10 Sea Zone to 3 Sea Zone
5 armour and 5 infantry moved from Soviet Far East to SiberiaCombat - Americans
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 1 : 2/2 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 : 0/2 hits
Germans roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans lost in Southern France
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery and 3 mech_infantrys
Germans defend with 2 infantry; Italians defend with 2 aaGuns and 1 factory_major
Americans roll dice for 1 artillery and 3 mech_infantrys in Northern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Northern Italy, round 1 : 2/2 hits
1 aaGun owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 7 : 1/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 3 mech_infantrys
Battle in Siberia
Americans attack with 5 armour and 5 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 armour and 5 infantry in Siberia, round 1 : 3/10 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 5 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Greece
3 armour placed in Southern Italy
2 armour, 1 artillery and 3 infantry placed in Western United States
3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 8 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
2 artilleries moved from Suiyuyan to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Shantung
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Samara to Urals
1 armour moved from Kazakhstan to Tsinghai
2 armour moved from Samara to Tsinghai
2 armour moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 mech_infantry moved from Hopei to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 mech_infantry moved from Hopei to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Kweichow to Anhwe
4 armour moved from Hopei to Chahar
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
3 armour moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to KiangsuCombat - British
Battle in Western Germany
British attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship in Western Germany, round 1 : 0/1 hits
British roll dice for 3 artilleries and 3 infantry in Western Germany, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Western Germany, round 1 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Tsinghai
British attack with 5 armour
Japanese defend with 3 armour
British roll dice for 5 armour in Tsinghai, round 1 : 3/5 hits
Japanese roll dice for 3 armour in Tsinghai, round 1 : 2/3 hits
2 armour owned by the British and 3 armour owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 3 armour
Casualties for British: 2 armour
Battle in Urals
British attack with 2 armour
Japanese defend with 1 artillery
British roll dice for 2 armour in Urals, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Urals, round 1 : 0/1 hits
British roll dice for 2 armour in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits
British roll dice for 2 armour in Urals, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Urals
British win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Battle in Denmark
Battle in OkinawaNon Combat Move - British
2 fighters moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern ItalyPlace Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 infantry
Some Units in Kwangtung change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Queensland to KiangsuCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 2/4 hits
Japanese roll dice for 3 infantry in Manchuria, round 1 : 1/3 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs