dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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thats shit
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Scramble mofo?!
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Scramble UK fighter to SZ 109.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
8 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 tactical_bomber moved from Poland to Finland
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Baltic States to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Poland to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Baltic States
9 infantry moved from Western Germany to Northern Italy
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Finland
Germans attack with 2 fighters, 12 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 2 artilleries and 7 infantry
AA guns fire in Finland : 1/3 hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Finland, round 1 : 4/14 hits
Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Finland, round 1 : 2/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 2/10 hits
Russians roll dice for 2 artilleries in Finland, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 1 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 110 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 destroyers and 1 fighter
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 109 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 tactical_bomber moved from Finland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Finland to Western GermanyPlace Units - Germans
1 armour placed in Southern France
1 destroyer placed in 110 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 tactical_bomber moved from Belarus to 115 Sea ZoneCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Russians
1 aaGun, 4 artilleries and 6 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 aaGun and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from 115 Sea Zone to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
4 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 infantry moved from Suiyuyan to Kansu
2 armour moved from Suiyuyan to Kansu
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
8 infantry moved from Korea to Manchuria
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
6 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Hopei to Kansu
4 tactical_bombers moved from Korea to Jehol
4 tactical_bombers moved from Japan to SiberiaCombat - Japanese
Battle in Kansu
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship and 3 transports
Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 battleship and 3 transports in 3 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Americans lost in 3 Sea Zone
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship and 3 transportsNon Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 bomber moved from 3 Sea Zone to AmurPlace Units - Japanese
7 infantry placed in Korea
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 32 PUs (2 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Albania
1 mech_infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Albania
5 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Paulau Island to AmurCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Albania
Americans attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 2 mech_infantrys in Albania, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 2 bombers
Americans roll dice for 1 bomber in Amur, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 1 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 2 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits
Japanese roll dice for 2 bombers in Amur, round 3 : 0/2 hits
1 bomber owned by the Japanese lost in Amur
Americans roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Amur, round 5 : 1/1 hits
Japanese roll dice for 1 bomber in Amur, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - Americans
1 bomber moved from Amur to Ulaanbaatar
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_AlliesPlace Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Southern ItalyTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
2 artilleries and 1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries in Shantung, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 artillery placed in Suiyuyan
1 artillery placed in Chahar
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
British take 109 Sea Zone from Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 battleship and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
4 armour moved from Northwest Persia to Rostov
3 armour moved from Iraq to Caucasus
1 armour moved from Syria to Northwest Persia
5 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
4 armour moved from Yunnan to Hopei
1 infantry moved from Burma to Yunnan
4 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Italian Somaliland to EthiopiaCombat - British
Battle in 110 Sea Zone
British attack with 1 battleship, 1 bomber, 4 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 cruisers, 3 destroyers and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 bomber, 4 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 cruisers and 3 destroyers in 110 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 battleship, 1 bomber, 4 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 battleship, 2 cruisers and 3 destroyers in 110 Sea Zone, round 2 : 3/6 hits
1 bomber owned by the British , 2 cruisers owned by the Germans , 1 fighter owned by the British , 3 destroyers owned by the Germans , 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 battleship, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 battleship, 2 cruisers, 3 destroyers and 1 submarine
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Battle in Iwo JimaNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - British
1 destroyer and 4 transports placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
1 factory_minor placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 1/2 hits
Americans roll dice for 4 infantry in Southern Italy, round 1 : 2/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Turn Complete - Italians
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your just an evil human
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 22 Sea Zone
2 artilleries moved from 22 Sea Zone to Marianas
2 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from New South Wales to Queensland
4 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in MarianasNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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your just an evil human
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Germans
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry moved from Germany to Poland
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from 115 Sea Zone to Novgorod
2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
7 infantry moved from Finland to Karelia
4 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 armour moved from Southern France to Southern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Baltic States to NovgorodCombat - Germans
Battle in Southern Italy
Germans attack with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Southern Italy, round 1 : 2/10 hits
Americans roll dice for 3 infantry in Southern Italy, round 1 : 0/3 hits
2 infantry owned by the Americans lost in Southern Italy
Germans roll dice for 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/10 hits
Americans roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 5 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/8 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
19 infantry moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 mech_infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4
Germans collect 42 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Belarus to 115 Sea Zone
1 infantry moved from Bulgaria to Yugoslavia
Russians take Yugoslavia from Germans
4 artilleries and 6 infantry moved from Romania to Slovakia Hungary
1 artillery and 37 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Baltic States
Russians attack with 1 artillery and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 37 infantry in Baltic States, round 1 : 7/38 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 36 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 4 artilleries and 6 infantry
Germans defend with 2 armour, 5 infantry and 1 tactical_bomber
Russians roll dice for 4 artilleries and 6 infantry in Slovakia Hungary, round 1 : 4/10 hits
Germans roll dice for 2 armour, 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/8 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 4 artilleries and 4 infantry in Slovakia Hungary, round 2 : 5/8 hits
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 2 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 2 armour, 5 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
3 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Baltic States
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
9 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 armour and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs; 1 techTokens;Combat Move - Japanese
1 tactical_bomber moved from Siberia to Ulaanbaatar
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsagaan Olom to Kansu
2 artilleries moved from Olgiy to Kansu
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
8 infantry moved from Jehol to Shantung
8 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Amur
5 infantry moved from Korea to Manchuria
4 tactical_bombers moved from Jehol to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 8 infantry and 4 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 8 infantry and 4 tactical_bombers in Shantung, round 1 : 4/12 hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 1 : 1/3 hits
2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 1 tactical_bomber in Ulaanbaatar, round 1 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in Ulaanbaatar
Russians win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 tactical_bombers moved from Shantung to Korea
2 tactical_bombers moved from Shantung to JapanPlace Units - Japanese
3 infantry placed in Japan
4 armour placed in Korea
Japanese undo move 1.
2 infantry placed in Japan
1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,1,3,5,3,3,5
Japanese collect 19 PUs (11 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Greece to 97 Sea Zone
1 artillery and 2 mech_infantrys moved from Albania to 97 Sea Zone
4 infantry moved from Greece to 97 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 97 Sea Zone to Southern ItalyCombat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 armour and 6 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 1/8 hits
Italians roll dice for 1 armour and 6 infantry in Southern Italy, round 1 : 2/7 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 1 armour and 3 infantry in Southern Italy, round 2 : 2/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery and 3 mech_infantrys in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits
1 armour owned by the Germans lost in Southern Italy
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 6 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 armour moved from 3 Sea Zone to Soviet Far East
2 infantry moved from 3 Sea Zone to Soviet Far East
9 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Greece
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 2/4 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kansu, round 1 : 3/5 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
1 artillery owned by the Chinese retreated to Suiyuyan
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
6 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs





