dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 3/6 hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 5/11 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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wtfs going on? this an old file?
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ahh no ok…i loaded the wrong 1! :lol:
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fked up moves & bought tech before…didnt hit…so ill play tech again…if hit, ill remove
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aight!
I got the paratrooper tech…I’m attacking Italy & need to fly in my 7 troops from West Germany
At the bottom it says something about needing a launch blabla?
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To use paratroopers, you must be attacking the same territory you’re sending them to with non-paratrooper land units.
Paratroopers are only used to support other attacks, and cannot do stand-alone assaults.
That’s why you can’t make the move…
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I am…I’ve sent in 2 mech inf & 1 plane…southern italy
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so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?
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so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?
You can only fly in 2 infantry from each functional air base.
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thats shit
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Scramble mofo?!
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Scramble UK fighter to SZ 109.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
8 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 tactical_bomber moved from Poland to Finland
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Baltic States to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Poland to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Baltic States
9 infantry moved from Western Germany to Northern Italy
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Finland
Germans attack with 2 fighters, 12 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 2 artilleries and 7 infantry
AA guns fire in Finland : 1/3 hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Finland, round 1 : 4/14 hits
Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Finland, round 1 : 2/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 2/10 hits
Russians roll dice for 2 artilleries in Finland, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 1 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 110 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 destroyers and 1 fighter
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 109 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 tactical_bomber moved from Finland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Finland to Western GermanyPlace Units - Germans
1 armour placed in Southern France
1 destroyer placed in 110 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 tactical_bomber moved from Belarus to 115 Sea ZoneCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Russians
1 aaGun, 4 artilleries and 6 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 aaGun and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from 115 Sea Zone to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
4 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 infantry moved from Suiyuyan to Kansu
2 armour moved from Suiyuyan to Kansu
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
8 infantry moved from Korea to Manchuria
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
6 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Hopei to Kansu
4 tactical_bombers moved from Korea to Jehol
4 tactical_bombers moved from Japan to SiberiaCombat - Japanese
Battle in Kansu
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship and 3 transports
Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 battleship and 3 transports in 3 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Americans lost in 3 Sea Zone
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship and 3 transportsNon Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 bomber moved from 3 Sea Zone to AmurPlace Units - Japanese
7 infantry placed in Korea
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 32 PUs (2 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Albania
1 mech_infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Albania
5 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Paulau Island to AmurCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Albania
Americans attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 2 mech_infantrys in Albania, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 2 bombers
Americans roll dice for 1 bomber in Amur, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 1 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 2 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits
Japanese roll dice for 2 bombers in Amur, round 3 : 0/2 hits
1 bomber owned by the Japanese lost in Amur
Americans roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Amur, round 5 : 1/1 hits
Japanese roll dice for 1 bomber in Amur, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - Americans
1 bomber moved from Amur to Ulaanbaatar
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_AlliesPlace Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Southern ItalyTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
2 artilleries and 1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries in Shantung, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 artillery placed in Suiyuyan
1 artillery placed in Chahar
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs





