@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Americans 
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 3 armour, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 armour moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 5 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 1 bomber moved from Hawaiian Islands to 19 Sea Zone
 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans 
 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
 Units damaged: 1 battleship owned by the Americans
 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,5,4
 Battle in 19 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 2 transports
 2 transports owned by the Japanese lost in 19 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transports
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 5/6 hits
 1 submarine owned by the Japanese lost in 25 Sea Zone
 Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 6 Sea Zone
 Americans attack with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines and 4 transports
 Japanese defend with 1 battleship, 1 carrier and 1 submarine
 Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 1 : 8/11 hits
 Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 1 : 2/2 hits
 Units damaged: 1 battleship owned by the Americans
 1 submarine owned by the Americans , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 36
 Casualties for Japanese: 1 battleship, 1 carrier and 1 submarine
 Casualties for Americans: 1 submarine
 Battle in Japan
 Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
 Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
 Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Japan, round 1 : 0/8 hits
 Japanese roll dice for 3 aaGuns and 7 infantry in Japan, round 1 : 2/7 hits
 2 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/6 hits
 Japanese roll dice for 3 aaGuns and 7 infantry in Japan, round 2 : 2/7 hits
 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 3 : 2/4 hits
 Japanese roll dice for 1 aaGun and 7 infantry in Japan, round 3 : 3/7 hits
 1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 armour in Japan, round 4 : 0/1 hits
 Japanese roll dice for 6 infantry in Japan, round 4 : 3/6 hits
 1 armour owned by the Americans lost in Japan
 Japanese win with 6 infantry remaining. Battle score for attacker is -11
 Casualties for Japanese: 3 aaGuns and 1 infantry
 Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantryNon Combat Move - Americans 
 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
 1 artillery, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 6 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
 1 artillery moved from 91 Sea Zone to Morocco
 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
 1 bomber moved from 19 Sea Zone to KwangtungPlace Units - Americans 
 3 transports placed in 10 Sea Zone
 3 armour and 3 infantry placed in Western United States
 1 battleship placed in 10 Sea Zone
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Shensi to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Kwangsi to Kwangtung
 1 infantry moved from Kweichow to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Szechwan to KweichowCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 Something’s causing the game to crash when I resolve a certain battle. Strange bug. Will try again tomo… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - British 
 1 battleship moved from 97 Sea Zone to 93 Sea Zone
 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
 2 fighters moved from Tunisia to 93 Sea Zone
 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
 1 bomber moved from Malta to Egypt
 1 tactical_bomber moved from Malta to Egypt
 1 infantry moved from Kenya to Ethiopia
 British take Ethiopia from Italians
 3 armour moved from Belgian Congo to Egypt
 3 infantry moved from Northwest Persia to Persia
 4 armour moved from India to Eastern Persia
 1 infantry moved from Kwangtung to Kiangsi
 3 armour moved from Yunnan to Kiangsi
 5 infantry moved from Yunnan to Hunan
 1 infantry moved from Burma to Yunnan
 1 infantry moved from India to Burma
 1 infantry moved from French Indo China to Kwangsi
 1 transport moved from 34 Sea Zone to 54 Sea Zone
 2 artilleries moved from Scotland to United Kingdom
 2 infantry moved from Scotland to United KingdomCombat - British 
 Battle in 93 Sea Zone
 British attack with 1 battleship, 2 destroyers and 2 fighters
 Germans defend with 2 destroyers and 1 transport
 British roll dice for 1 battleship, 2 destroyers and 2 fighters in 93 Sea Zone, round 1 : 2/5 hits
 Germans roll dice for 2 destroyers and 1 transport in 93 Sea Zone, round 1 : 0/2 hits
 2 destroyers owned by the Germans lost in 93 Sea Zone
 1 transport owned by the Germans lost in 93 Sea Zone
 British win, taking 93 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 fighters remaining. Battle score for attacker is 23
 Casualties for Germans: 2 destroyers and 1 transport
 Battle in 98 Sea Zone
 British attack with 1 destroyer
 Italians defend with 1 submarine
 Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Italians lost in 98 Sea Zone
 British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Battle in Kiangsi
 British attack with 3 armour and 1 infantry
 Japanese defend with 2 infantry
 British roll dice for 3 armour and 1 infantry in Kiangsi, round 1 : 2/4 hits
 Japanese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
 1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 3 armour remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 infantry
 Battle in Egypt
 British attack with 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
 Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 harbour and 3 infantry
 British roll dice for 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 4/9 hits
 Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Egypt, round 1 : 1/8 hits
 1 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Egypt
 British roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits
 Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 2 : 2/4 hits
 1 infantry owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British , 1 armour owned by the Italians and 1 fighter owned by the Germans lost in Egypt
 British win, taking Egypt from Italians with 4 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 27
 Casualties for Germans: 1 fighter
 Casualties for British: 1 artillery and 2 infantry
 Casualties for Italians: 1 armour, 3 artilleries and 3 infantryNon Combat Move - British 
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 2 fighters moved from 93 Sea Zone to Gibraltar
 1 tactical_bomber moved from Egypt to Alexandria
 1 bomber moved from Egypt to MaltaPlace Units - British 
 2 artilleries and 7 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
 British collect 30 PUs (3 lost to blockades); end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 4 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Some Units in India change ownership: 4 armour and 1 infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Research Technology - Italians 
 Italians spend 5 on tech rolls
 Italians roll 1 and gets 0 hitsPurchase Units - Italians 
 Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians 
 4 infantry moved from Iraq to Northwest Persia
 Italians take Northwest Persia from British
 1 infantry moved from Yugoslavia to Slovakia Hungary
 1 bomber moved from Southern France to Slovakia HungaryCombat - Italians 
 Battle in Slovakia Hungary
 Italians attack with 1 bomber and 1 infantry
 Russians defend with 2 mech_infantrys
 Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 1 : 1/2 hits
 Russians roll dice for 2 mech_infantrys in Slovakia Hungary, round 1 : 1/2 hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
 retreated to Slovakia Hungary
 Russians win with 1 mech_infantry remaining. Battle score for attacker is 1
 Casualties for Russians: 1 mech_infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Slovakia Hungary to Southern ItalyPlace Units - Italians 
 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
 1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC 
 Battle in Caroline Islands
 ANZAC attack with 2 infantry
 Japanese defend with 1 airfield, 1 harbour and 2 infantry
 ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
 ANZAC roll dice for 2 infantry in Caroline Islands, round 1 : 1/2 hits
 Japanese roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
 2 infantry owned by the Japanese lost in Caroline Islands
 ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantryNon Combat Move - ANZAC 
 3 artilleries moved from New South Wales to Queensland
 1 transport moved from 54 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC 
 3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Tobruk to Alexandria
 1 infantry moved from Libya to Tobruk
 2 infantry moved from Tunisia to LibyaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Politics - Germans Purchase Units - Germans 
 Germans buy 1 battleship, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans 
 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
 2 destroyers moved from 110 Sea Zone to 113 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 2 infantry moved from Poland to Slovakia Hungary
 1 artillery moved from Poland to Slovakia Hungary
 24 infantry moved from Poland to Baltic States
 4 artilleries moved from Poland to Baltic States
 2 armour moved from Poland to Baltic States
 2 armour moved from Poland to Baltic States
 4 armour moved from Western Germany to Poland
 1 bomber moved from France to Malta
 2 fighters moved from Normandy Bordeaux to 113 Sea Zone
 1 infantry moved from France to Southern France
 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
 8 infantry moved from Western Germany to 112 Sea Zone
 8 infantry and 6 transports moved from 112 Sea Zone to 113 Sea Zone
 12 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 1 armour moved from Romania to BessarabiaCombat - Germans 
 Battle in Slovakia Hungary
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 mech_infantry
 Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
 Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 1 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Slovakia Hungary
 Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Malta
 Germans attack with 1 bomber
 British defend with 1 aaGun and 1 bomber
 AA guns fire in Malta : 0/1 hits
 Germans roll dice for 1 bomber in Malta, round 1 : 1/1 hits
 British roll dice for 1 aaGun and 1 bomber in Malta, round 1 : 1/1 hits
 1 bomber owned by the Germans and 1 aaGun owned by the British lost in Malta
 British win with 1 bomber remaining. Battle score for attacker is -7
 Casualties for Germans: 1 bomber
 Casualties for British: 1 aaGun
 Battle in Bessarabia
 Germans attack with 1 armour, 2 artilleries and 12 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 2 artilleries and 12 infantry in Bessarabia, round 1 : 1/15 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 4 armour, 4 artilleries and 24 infantry
 Russians defend with 1 infantry
 Germans roll dice for 4 armour, 4 artilleries and 24 infantry in Baltic States, round 1 : 7/32 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 4 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 113 Sea Zone
 Germans attack with 2 cruisers, 2 destroyers, 2 fighters, 8 infantry and 6 transports
 Russians defend with 1 cruiser and 1 submarine
 Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 cruisers, 2 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 1 : 1/6 hits
 Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
 Germans roll dice for 2 cruisers, 1 destroyer, 2 fighters and 6 transports in 113 Sea Zone, round 2 : 2/5 hits
 Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the Russians lost in 113 Sea Zone
 Germans win with 2 cruisers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 10
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in 125 Sea Zone
 Germans attack with 1 destroyer and 1 submarine
 Russians defend with 1 submarine
 Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Russians lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarineNon Combat Move - Germans 
 8 infantry moved from 113 Sea Zone to Norway
 1 fighter moved from 113 Sea Zone to Norway
 1 tactical_bomber moved from Southern France to Poland
 1 fighter moved from 113 Sea Zone to Norway
 1 aaGun moved from Germany to Poland
 1 aaGun moved from Germany to Slovakia Hungary
 1 aaGun moved from Germany to Slovakia Hungary
 2 aaGuns moved from Western Germany to GermanyPlace Units - Germans 
 9 infantry placed in Western Germany
 1 battleship and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6
 Germans collect 40 PUs (3 lost to blockades); end with 41 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
 2 artilleries and 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Eastern Poland to Romania
 Russians take Romania from Germans
 2 fighters and 1 tactical_bomber moved from Belarus to Slovakia Hungary
 2 armour moved from Western Ukraine to Slovakia HungaryCombat - Russians 
 Battle in Bessarabia
 Russians attack with 4 artilleries and 18 infantry
 Germans defend with 1 armour, 2 artilleries and 11 infantry
 Russians roll dice for 4 artilleries and 18 infantry in Bessarabia, round 1 : 5/22 hits
 Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Bessarabia, round 1 : 6/14 hits
 6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
 Russians roll dice for 4 artilleries and 12 infantry in Bessarabia, round 2 : 5/16 hits
 Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 2 : 4/9 hits
 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
 Russians roll dice for 4 artilleries and 8 infantry in Bessarabia, round 3 : 2/12 hits
 Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/4 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
 Russians roll dice for 4 artilleries and 7 infantry in Bessarabia, round 4 : 3/11 hits
 Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 4 : 1/2 hits
 1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 1 armour, 2 artilleries and 11 infantry
 Casualties for Russians: 12 infantry
 Battle in Slovakia Hungary
 Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
 Germans defend with 2 aaGuns, 1 artillery and 2 infantry
 AA guns fire in Slovakia Hungary : 0/3 hits
 Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/5 hits
 Germans roll dice for 2 aaGuns, 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
 1 armour owned by the Russians and 2 aaGuns owned by the Germans lost in Slovakia Hungary
 Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits
 Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits
 2 infantry owned by the Germans , 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
 Casualties for Germans: 2 aaGuns, 1 artillery and 2 infantry
 Casualties for Russians: 1 armour and 2 fightersNon Combat Move - Russians 
 1 tactical_bomber moved from Slovakia Hungary to Belarus
 1 infantry moved from Belarus to Eastern Poland
 6 infantry moved from Bryansk to Belarus
 1 aaGun moved from Western Ukraine to Bessarabia
 1 aaGun moved from Western Ukraine to Bryansk
 5 infantry moved from Russia to Bryansk
 3 infantry moved from Novgorod to BelarusPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 5 fighters moved from Kiangsu to 6 Sea Zone
 2 bombers moved from Kiangsu to 6 Sea Zone
 8 tactical_bombers moved from Kiangsu to 6 Sea Zone
 1 infantry moved from Chahar to Suiyuyan
 2 infantry moved from Anhwe to Hopei
 1 armour moved from Buyant-Uhaa to Suiyuyan
 1 armour moved from Buyant-Uhaa to Hopei
 1 armour moved from Buyant-Uhaa to Suiyuyan
 1 armour moved from Buyant-Uhaa to Hopei
 1 artillery moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 2 artilleries moved from Yakut S.S.R. to Dzavhan
 Japanese take Dzavhan from Russians
 1 infantry moved from Buyant-Uhaa to Central Mongolia
 Japanese take Central Mongolia from Russians
 2 cruisers moved from 34 Sea Zone to 33 Sea Zone
 1 battleship moved from 34 Sea Zone to 33 Sea Zone
 3 destroyers moved from 34 Sea Zone to 33 Sea Zone
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 2 carriers moved from 20 Sea Zone to 6 Sea Zone
 1 transport moved from 34 Sea Zone to 33 Sea Zone
 4 infantry moved from Korea to Amur
 5 infantry moved from Korea to Manchuria
 1 infantry moved from Korea to ManchuriaCombat - Japanese 
 Battle in 6 Sea Zone
 Japanese attack with 2 bombers, 2 carriers, 5 fighters, 8 tactical_bombers and 1 transport
 Americans defend with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 4 transports
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 bombers, 5 fighters and 8 tactical_bombers in 6 Sea Zone, round 1 : 7/15 hits
 Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 1 : 5/12 hits
 Units damaged: 2 carriers owned by the Japanese
 5 destroyers owned by the Americans , 1 carrier owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 bombers, 2 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits
 Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 4/6 hits
 2 fighters owned by the Americans , 2 battleships owned by the Americans , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 2 bombers and 8 tactical_bombers in 6 Sea Zone, round 3 : 5/10 hits
 4 transports owned by the Americans lost in 6 Sea Zone
 1 transport owned by the Japanese retreated to 19 Sea Zone
 Americans win with 1 submarine remaining. Battle score for attacker is 86
 Casualties for Japanese: 2 carriers and 5 fighters
 Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports
 Battle in Hopei
 Japanese attack with 2 armour and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 : 0/4 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 Japanese roll dice for 2 armour and 2 infantry in Hopei, round 2 : 2/4 hits
 Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 2 armour and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 33 Sea Zone
 Japanese attack with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 2/6 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
 Japanese win with 1 battleship, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transportNon Combat Move - Japanese 
 2 infantry moved from Kiangsu to Shantung
 1 infantry moved from Kiangsu to Anhwe
 2 bombers moved from 6 Sea Zone to Japan
 4 tactical_bombers moved from 6 Sea Zone to Korea
 4 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese 
 1 armour and 5 infantry placed in Korea
 3 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
 Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans 
 1 submarine moved from 6 Sea Zone to 19 Sea Zone
 1 bomber moved from Kwangtung to 33 Sea Zone
 4 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
 3 armour moved from Western United States to 10 Sea Zone
 3 infantry moved from Western United States to 10 Sea Zone
 3 armour, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
 3 armour moved from 3 Sea Zone to Soviet Far East
 3 infantry moved from 3 Sea Zone to Soviet Far East
 1 artillery moved from Morocco to 91 Sea Zone
 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 6 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
 1 artillery, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
 1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in 19 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 19 Sea Zone
 Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
 Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 33 Sea Zone
 Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
 Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 : 2/6 hits
 Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 1/6 hits
 1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
 Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/5 hits
 Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 3/4 hits
 3 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
 Americans roll dice for 1 bomber and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/2 hits
 Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 1/2 hits
 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
 1 transport owned by the Japanese lost in 33 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 24
 Casualties for Japanese: 1 battleship, 2 cruisers, 3 destroyers and 1 transport
 Casualties for Americans: 4 fighters and 1 tactical_bomber
 Battle in Soviet Far East
 Americans attack with 3 armour and 3 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 battleship in Soviet Far East, round 1 : 1/1 hits
 Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Soviet Far East
 Americans win, taking Soviet Far East from Japanese with 3 armour and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Southern Italy
 Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
 Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 2/2 hits
 Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 2/8 hits
 Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 3 infantry in Southern Italy, round 1 : 1/5 hits
 2 aaGuns owned by the Italians , 1 infantry owned by the Americans , 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
 Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/7 hits
 Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits
 1 artillery owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
 Americans captures 14PUs while taking Italians capital
 Americans win, taking Southern Italy from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 29
 Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 3 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 1 bomber moved from 33 Sea Zone to Paulau Island
 1 destroyer moved from 25 Sea Zone to 8 Sea ZonePlace Units - Americans 
 9 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 69 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Anhwe
 1 infantry moved from Hunan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Kwangtung to Kiangsi
 1 infantry moved from Kwangsi to Kiangsi
 1 artillery moved from Kwangsi to KiangsiPlace Units - Chinese 
 1 infantry placed in Kansu
 1 infantry placed in Shensi
 1 infantry placed in Kweichow
 2 artilleries placed in AnhweTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - British 
 1 infantry moved from Ethiopia to Italian Somaliland
 British take Italian Somaliland from Italians
 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
 2 fighters moved from Gibraltar to 92 Sea Zone
 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
 1 battleship moved from 93 Sea Zone to 92 Sea Zone
 1 armour moved from Egypt to Syria
 British take Syria from Italians
 1 armour moved from Egypt to Iraq
 British take Iraq from Italians
 3 infantry moved from Persia to Northwest Persia
 4 armour moved from Eastern Persia to Northwest Persia
 1 tactical_bomber moved from Alexandria to Southern Italy
 1 bomber moved from Malta to 92 Sea Zone
 3 armour moved from Kiangsi to Hopei
 1 transport moved from 54 Sea Zone to 34 Sea ZoneCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 battleship, 1 bomber, 3 destroyers and 2 fighters
 Italians defend with 1 submarine
 Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 battleship, 1 bomber, 3 destroyers and 2 fighters in 92 Sea Zone, round 1 : 2/7 hits
 1 submarine owned by the Italians lost in 92 Sea Zone
 British win with 1 battleship, 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Battle in Hopei
 British attack with 3 armour
 Japanese defend with 2 armour and 1 infantry
 British roll dice for 3 armour in Hopei, round 1 : 2/3 hits
 Japanese roll dice for 2 armour and 1 infantry in Hopei, round 1 : 2/3 hits
 2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hopei
 British roll dice for 1 armour in Hopei, round 2 : 0/1 hits
 Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
 1 armour owned by the British lost in Hopei
 Japanese win with 1 armour remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for British: 3 armour
 Battle in Northwest Persia
 British attack with 4 armour and 3 infantry
 Italians defend with 4 infantry
 British roll dice for 4 armour and 3 infantry in Northwest Persia, round 1 : 2/7 hits
 Italians roll dice for 4 infantry in Northwest Persia, round 1 : 0/4 hits
 2 infantry owned by the Italians lost in Northwest Persia
 British roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 : 3/7 hits
 Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
 2 infantry owned by the Italians lost in Northwest Persia
 British win, taking Northwest Persia from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 4 infantryNon Combat Move - British 
 2 armour moved from Egypt to Iraq
 2 infantry moved from Gibraltar to 91 Sea Zone
 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Southern Italy
 2 fighters moved from 92 Sea Zone to Southern Italy
 1 bomber moved from 92 Sea Zone to Gibraltar
 5 infantry moved from Hunan to Anhwe
 1 infantry moved from Kwangsi to Kiangsi
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Burma to Yunnan
 1 infantry moved from India to Burma
 4 armour moved from India to YunnanPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 destroyers placed in 109 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
 British collect 30 PUs (6 lost to blockades); end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Some Units in India change ownership: 4 armour and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - Italians 
 2 artilleries moved from Northern Italy to Southern Italy
 2 infantry moved from Northern Italy to Southern Italy
 2 mech_infantrys moved from Northern Italy to Southern Italy
 1 infantry moved from Southern France to Northern ItalyCombat - Italians 
 Battle in Southern Italy
 Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
 British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
 Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 3/6 hits
 Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 5/11 hits
 1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
 1 artillery owned by the Italians retreated to Northern Italy
 Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
 Casualties for Americans: 2 infantryNon Combat Move - Italians Place Units - Italians 
 1 transport placed in 97 Sea ZoneTurn Complete - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
 4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
 ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC 
 Battle in Marshall IslandsNon Combat Move - ANZAC Place Units - ANZAC 
 2 transports placed in 54 Sea Zone
 1 infantry placed in Queensland
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - French 
 2 infantry moved from Egypt to Trans-Jordan
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Tobruk to Alexandria
 2 infantry moved from Libya to TobrukNon Combat Move - French Turn Complete - French 
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 wtfs going on? this an old file? 
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 ahh no ok…i loaded the wrong 1! :lol: 



 
		 
		





