@j_stroyer 2.7
C v C
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - Americans 
 Americans buy 1 battleship and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 armour moved from Western United States to 10 Sea Zone
 2 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 armour moved from 26 Sea Zone to Hawaiian Islands
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from Guam to Wake Island
 1 submarine moved from 54 Sea Zone to 30 Sea Zone
 1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans 
 1 battleship and 2 destroyers placed in 10 Sea Zone
 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - British 
 1 unit repaired.
 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
 1 bomber moved from Malta to 99 Sea Zone
 1 tactical_bomber moved from Malta to 99 Sea Zone
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 infantry moved from Shan State to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
 2 fighters and 1 tactical_bomber moved from India to 36 Sea Zone
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
 1 infantry moved from 72 Sea Zone to Kenya
 1 artillery moved from 72 Sea Zone to KenyaCombat - British 
 Battle in 36 Sea Zone
 British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/6 hits
 Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 1 : 4/5 hits
 1 tactical_bomber owned by the British , 2 fighters owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 3/5 hits
 1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
 Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -65
 Casualties for Japanese: 1 submarine
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Battle in 99 Sea Zone
 British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
 Italians defend with 1 cruiser, 1 destroyer and 2 transports
 British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 1 : 2/3 hits
 Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 99 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
 2 transports owned by the Italians lost in 99 Sea Zone
 British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 26
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
 Battle in Kenya
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
 Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
 1 infantry owned by the British lost in Kenya
 British roll dice for 1 artillery in Kenya, round 2 : 1/1 hits
 Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - British 
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Suriname to Brazil
 British take Brazil from Neutral_Allies
 1 armour moved from Suriname to 88 Sea Zone
 1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone
 1 armour moved from 92 Sea Zone to Algeria
 1 battleship, 4 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
 2 fighters moved from United Kingdom to Algeria
 1 tactical_bomber moved from 99 Sea Zone to Malta
 1 bomber moved from 99 Sea Zone to Malta
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
 1 infantry moved from India to Burma
 3 infantry moved from Malaya to Shan State
 2 infantry moved from Sumatra to 41 Sea Zone
 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from DutchPlace Units - British 
 1 transport placed in 106 Sea Zone
 3 armour placed in Union of South Africa
 2 artilleries and 1 infantry placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,2,4
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1,4,5
 UK_Pacific collect 22 PUs (5 lost to blockades); end with 22 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
 Some Units in India change ownership: 3 armour and 1 infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 battleship moved from 96 Sea Zone to 97 Sea Zone
 1 bomber moved from Southern Italy to 97 Sea Zone
 1 submarine moved from 96 Sea Zone to 93 Sea Zone
 2 artilleries moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 infantry moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 1 infantry moved from Northern Italy to Southern France
 2 infantry moved from Greater Southern Germany to Northern Italy
 2 infantry moved from Syria to Trans-Jordan
 Italians take Trans-Jordan from British
 1 armour moved from Syria to Trans-Jordan
 1 infantry moved from Albania to YugoslaviaCombat - Italians 
 Battle in 97 Sea Zone
 Italians attack with 1 battleship and 1 bomber
 French defend with 1 cruiser
 Italians roll dice for 1 battleship and 1 bomber in 97 Sea Zone, round 1 : 2/2 hits
 French roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Italians
 1 cruiser owned by the French lost in 97 Sea Zone
 Italians win, taking 97 Sea Zone from French with 1 battleship and 1 bomber remaining. Battle score for attacker is 12
 Casualties for French: 1 cruiserNon Combat Move - Italians 
 1 bomber moved from 97 Sea Zone to Southern FrancePlace Units - Italians 
 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 fighters moved from Java to 36 Sea Zone
 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from Shan State to YunnanCombat - ANZAC 
 Battle in 36 Sea Zone
 ANZAC attack with 1 destroyer and 3 fighters
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
 ANZAC roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 1 : 1/4 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 1 : 2/5 hits
 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 36 Sea Zone
 ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/4 hits
 1 fighter owned by the ANZAC lost in 36 Sea Zone
 ANZAC roll dice for 1 fighter in 36 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/4 hits
 1 fighter owned by the ANZAC lost in 36 Sea Zone
 Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -30
 Casualties for Japanese: 1 destroyer
 Casualties for ANZAC: 1 destroyer and 3 fighters
 Battle in Caroline Islands
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
 ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
 Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
 1 artillery owned by the ANZAC lost in Caroline Islands
 Japanese win with 2 infantry remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 aaGun
 Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC 
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Libya to Tobruk
 French take Tobruk from Italians
 1 infantry moved from Tunisia to Libya
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Nigeria to French Equatorial AfricaCombat - French Non Combat Move - French 
 2 infantry moved from 92 Sea Zone to AlgeriaTurn Complete - French 
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 fucked up a little here mate…. i rolled my tech &* hit improved mech…did my buying hit done then relaised i fked up my buying, so closed & reloaded…then realised i lost my improved mech (it’s early!)…so thought fuk it & rerolled mech & hit airborne…will continue with this now :mrgreen: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 6 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Airborne_ForcesActivate Technology - Germans 
 Germans activating Airborne_ForcesPurchase Units - Germans 
 Germans buy 1 cruiser, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 2 infantry moved from Norway to 126 Sea Zone
 2 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
 2 infantry moved from 111 Sea Zone to Scotland
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
 1 submarine moved from 112 Sea Zone to 110 Sea Zone
 2 submarines moved from 112 Sea Zone to 111 Sea Zone
 6 infantry moved from Germany to Poland
 1 armour moved from Normandy Bordeaux to Holland Belgium
 2 armour moved from Holland Belgium to Western Germany
 1 bomber moved from Germany to Holland Belgium
 1 armour moved from Germany to Western Germany
 2 armour moved from Germany to Poland
 1 bomber moved from Northern Italy to 81 Sea Zone
 1 artillery moved from Germany to Poland
 1 fighter moved from Western Germany to Normandy BordeauxAirborne Attack Move - Germans 
 2 infantry moved from Western Germany to Scotland
 Germans take Scotland from BritishCombat - Germans 
 Battle in Scotland
 Battle in 81 Sea Zone
 Germans attack with 1 bomber
 French defend with 1 destroyer
 Germans roll dice for 1 bomber in 81 Sea Zone, round 1 : 1/1 hits
 French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the French lost in 81 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyerNon Combat Move - Germans 
 1 bomber moved from 81 Sea Zone to Trans-Jordan
 1 submarine moved from 111 Sea Zone to 119 Sea ZonePlace Units - Germans 
 1 cruiser and 3 transports placed in 112 Sea Zone
 1 destroyer placed in 110 Sea Zone
 4 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Yakut S.S.R. to Buryatia
 1 infantry moved from Tsagaan Olom to Central Mongolia
 1 infantry moved from Dzavhan to Ulaanbaatar
 1 artillery moved from Novgorod to Karelia
 2 infantry moved from Novgorod to Belarus
 5 infantry moved from Ukraine to Western Ukraine
 6 infantry moved from Bryansk to Belarus
 6 infantry moved from Russia to BryanskNon Combat Move - Russians 
 1 aaGun moved from Ukraine to Western UkrainePlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Research Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 5 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 armour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese 
 1 armour moved from Soviet Far East to Sakha
 Japanese take Siberia from Russians
 Japanese take Sakha from Russians
 3 artilleries moved from Amur to Buryatia
 1 infantry moved from Amur to Buryatia
 2 transports moved from 5 Sea Zone to 6 Sea Zone
 4 infantry moved from Japan to 6 Sea Zone
 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 submarine moved from 7 Sea Zone to 25 Sea Zone
 1 infantry moved from Chahar to Anhwe
 1 infantry moved from Chahar to Suiyuyan
 2 fighters moved from Chahar to Suiyuyan
 2 tactical_bombers moved from Jehol to Anhwe
 1 infantry moved from Hopei to Shensi
 1 infantry moved from Hopei to Kweichow
 1 artillery moved from Hopei to Kweichow
 2 tactical_bombers moved from Kiangsu to Shensi
 4 infantry moved from Hunan to Yunnan
 2 artilleries moved from Hunan to Yunnan
 1 mech_infantry moved from Hunan to Yunnan
 2 bombers moved from Kiangsu to Yunnan
 3 fighters moved from Kiangsu to Yunnan
 3 fighters moved from Kiangsi to Yunnan
 4 tactical_bombers moved from Kiangsi to Yunnan
 1 carrier moved from 36 Sea Zone to 19 Sea Zone
 1 battleship moved from 36 Sea Zone to 19 Sea Zone
 2 destroyers moved from 20 Sea Zone to 36 Sea Zone
 2 carriers moved from 20 Sea Zone to 36 Sea Zone
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 battleship moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in Shensi
 Japanese attack with 1 infantry and 2 tactical_bombers
 Chinese defend with 1 infantry
 Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Shensi
 retreated to Shensi
 Chinese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Japanese attack with 1 infantry and 2 tactical_bombers
 Chinese defend with 1 infantry
 Japanese roll dice for 1 infantry and 2 tactical_bombers in Anhwe, round 1 : 3/3 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
 Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 2 fighters and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 1/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Kweichow
 Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
 1 artillery owned by the Japanese lost in Kweichow
 Chinese win with 1 infantry remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Buryatia
 Japanese attack with 3 artilleries and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 3 artilleries and 1 infantry in Buryatia, round 1 : 0/4 hits
 Russians roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Buryatia
 Japanese roll dice for 3 artilleries in Buryatia, round 2 : 2/3 hits
 Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 3 artilleries remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Yunnan
 Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
 ANZAC defend with 1 infantry; British defend with 3 aaGuns, 1 artillery and 4 infantry; Chinese defend with 1 infantry
 AA guns fire in Yunnan : 3/9 hits
 3 fighters owned by the Japanese lost in Yunnan
 Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 : 7/16 hits
 Chinese roll dice for 3 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 : 3/7 hits
 3 infantry owned by the British , 3 infantry owned by the Japanese , 1 infantry owned by the Chinese and 3 aaGuns owned by the British lost in Yunnan
 Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/13 hits
 Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
 1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 artillery owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
 Casualties for Japanese: 3 fighters and 3 infantry
 Casualties for ANZAC: 1 infantry
 Casualties for British: 3 aaGuns, 1 artillery and 4 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 2 tactical_bombers moved from Shensi to Hopei
 2 tactical_bombers moved from Anhwe to Hopei
 4 tactical_bombers moved from Yunnan to Hopei
 2 bombers moved from Yunnan to Kiangsu
 3 fighters moved from Yunnan to Hopei
 4 infantry moved from 19 Sea Zone to Kiangsu
 2 fighters moved from Suiyuyan to HopeiPlace Units - Japanese 
 3 armour and 4 infantry placed in KoreaTurn Complete - Japanese 
 Japanese collect 34 PUs; end with 34 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 1 battleship and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 fighter moved from Wake Island to Hawaiian Islands
 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
 1 submarine moved from 30 Sea Zone to 26 Sea Zone
 1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans 
 3 destroyers placed in 101 Sea Zone
 1 battleship and 1 destroyer placed in 101 Sea Zone
 Note to player Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Szechwan to Yunnan
 1 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kwangsi to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 artillery and 3 infantry
 Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
 Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 0/4 hits
 Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/4 hits
 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
 Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
 Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 3 : 0/3 hits
 Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
 Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 2/3 hits
 1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
 Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Anhwe
 1 infantry placed in Kweichow
 1 infantry placed in Kwangsi
 1 infantry placed in Szechwan
 1 infantry placed in KansuTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,1,1,4
 Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Combat Move - British 
 1 artillery moved from Quebec to 106 Sea Zone
 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 infantry moved from 109 Sea Zone to Scotland
 1 artillery moved from 109 Sea Zone to Scotland
 1 artillery moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to Scotland
 2 infantry moved from United Kingdom to Scotland
 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
 1 armour moved from Algeria to 92 Sea Zone
 1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Trans-Jordan
 1 armour moved from 98 Sea Zone to Trans-Jordan
 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Kenya to 72 Sea Zone
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Trans-Jordan
 1 artillery moved from 81 Sea Zone to Trans-Jordan
 1 infantry moved from Tanganyika Territory to Kenya
 3 armour moved from Union of South Africa to Belgian Congo
 1 battleship moved from 92 Sea Zone to 97 Sea Zone
 3 destroyers moved from 92 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from Malta to 97 Sea Zone
 1 bomber moved from Malta to 97 Sea Zone
 2 fighters moved from Algeria to 93 Sea Zone
 2 infantry moved from Celebes to 44 Sea Zone
 2 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
 2 infantry moved from 34 Sea Zone to Paulau Island
 3 armour moved from India to Yunnan
 1 infantry moved from Burma to Yunnan
 3 infantry moved from Shan State to Yunnan
 1 infantry moved from French Indo China to Yunnan
 1 infantry moved from Siam to French Indo China
 1 infantry moved from Kwangtung to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from India to BurmaCombat - British 
 Battle in 97 Sea Zone
 British attack with 1 battleship, 1 bomber, 3 destroyers and 1 tactical_bomber
 Italians defend with 1 battleship
 British roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 tactical_bomber in 97 Sea Zone, round 1 : 4/6 hits
 Italians roll dice for 1 battleship in 97 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 1 battleship owned by the Italians lost in 97 Sea Zone
 British win, taking 97 Sea Zone from Italians with 1 battleship, 1 bomber, 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 20
 Casualties for Italians: 1 battleship
 Battle in 93 Sea Zone
 British attack with 1 destroyer and 2 fighters
 Italians defend with 1 submarine
 Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 2/3 hits
 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
 British win with 2 fighters remaining. Battle score for attacker is -2
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 submarine
 Battle in Paulau Island
 British attack with 2 infantry
 Japanese defend with 1 infantry
 British roll dice for 2 infantry in Paulau Island, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 British roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Paulau Island
 British win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Yunnan
 British attack with 3 armour and 5 infantry
 Japanese defend with 2 artilleries and 1 mech_infantry
 British roll dice for 3 armour and 5 infantry in Yunnan, round 1 : 3/8 hits
 Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 1 : 0/3 hits
 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 3 armour and 5 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 artilleries and 1 mech_infantry
 Battle in Trans-Jordan
 British attack with 1 armour, 1 artillery and 3 infantry
 Germans defend with 1 bomber; Italians defend with 1 armour and 2 infantry
 British roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 1 : 2/5 hits
 Italians roll dice for 1 armour, 1 bomber and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
 1 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Italians lost in Trans-Jordan
 British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
 Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
 1 infantry owned by the Italians lost in Trans-Jordan
 British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 3/4 hits
 Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
 1 armour owned by the Italians lost in Trans-Jordan
 British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 21
 Casualties for Germans: 1 bomber
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 2 infantry
 Battle in Scotland
 British attack with 2 artilleries and 4 infantry
 Germans defend with 1 airfield and 4 infantry
 British roll dice for 2 artilleries and 4 infantry in Scotland, round 1 : 2/6 hits
 Germans roll dice for 4 infantry in Scotland, round 1 : 0/4 hits
 2 infantry owned by the Germans lost in Scotland
 British roll dice for 2 artilleries and 4 infantry in Scotland, round 2 : 1/6 hits
 Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
 British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 3/5 hits
 Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
 British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 4 infantry
 Casualties for British: 2 infantryNon Combat Move - British 
 1 tactical_bomber moved from 97 Sea Zone to Malta
 1 bomber moved from 97 Sea Zone to Malta
 2 fighters moved from 93 Sea Zone to Tunisia
 1 transport moved from 92 Sea Zone to 86 Sea Zone
 3 infantry moved from Persia to Northwest Persia
 British take Northwest Persia from Neutral_AlliesPlace Units - British 
 1 artillery and 9 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
 British collect 29 PUs (2 lost to blockades); end with 29 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 4 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,1,1,2
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
 UK_Pacific collect 22 PUs (5 lost to blockades); end with 22 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
 Some Units in India change ownership: 4 armour and 1 infantry
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 2 artilleries moved from Alexandria to Egypt
 1 infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 1 submarine moved from 95 Sea Zone to 98 Sea Zone
 1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in Egypt
 Italians attack with 1 armour, 3 artilleries and 3 infantry
 ANZAC defend with 2 infantry; British defend with 1 harbour
 Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Egypt, round 1 : 3/7 hits
 British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
 2 infantry owned by the ANZAC lost in Egypt
 Italians win, taking Egypt from British with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 2 infantry
 Battle in 98 Sea Zone
 Italians attack with 1 submarine
 British defend with 1 transport
 1 transport owned by the British lost in 98 Sea Zone
 Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
 Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Italians 
 1 infantry moved from Syria to Iraq
 Italians take Iraq from Neutral_AxisPlace Units - Italians 
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1
 Italians collect 10 PUs (5 lost to blockades); end with 11 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 3 artilleries and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 transport moved from 45 Sea Zone to 54 Sea Zone
 1 cruiser and 1 transport moved from 33 Sea Zone to 54 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 submarine moved from 62 Sea Zone to 54 Sea Zone
 1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC 
 3 artilleries placed in New South Wales
 1 factory_minor placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from Tobruk to Alexandria
 British take Alexandria from Italians
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 infantry moved from Libya to Tobruk
 1 infantry moved from Tunisia to Libya
 2 infantry moved from Algeria to TunisiaCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans 
 1 fighter moved from Southern Italy to 81 Sea Zone
 2 tactical_bombers moved from Southern Italy to Southern France
 1 submarine moved from 119 Sea Zone to 109 Sea Zone
 1 fighter moved from Western Germany to Normandy Bordeaux
 1 transport moved from 111 Sea Zone to 112 Sea Zone
 1 submarine moved from 111 Sea Zone to 112 Sea Zone
 1 submarine moved from 110 Sea Zone to 119 Sea Zone
 1 mech_infantry moved from Holland Belgium to Southern FranceCombat - Germans 
 Battle in 81 Sea Zone
 Germans attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 81 Sea Zone
 Germans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 transport
 1 transport owned by the British lost in 109 Sea Zone
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
 Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Germans 
 1 fighter moved from 81 Sea Zone to Egypt
 1 bomber moved from Holland Belgium to France
 1 infantry moved from Holland Belgium to France
 1 infantry moved from Denmark to Western GermanyPlace Units - Germans 
 3 infantry placed in Western Germany
 1 transport placed in 93 Sea Zone
 3 destroyers and 2 transports placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,4
 Germans collect 42 PUs (2 lost to blockades); end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
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 hey hey…I moved 2 destroyers from western germany to southern france file below 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians 
 Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Central Mongolia to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Ulaanbaatar to Buyant-Uhaa
 2 artilleries and 10 infantry moved from Karelia to Finland
 1 infantry moved from Vyborg to Finland
 1 infantry moved from Eastern Poland to Slovakia Hungary
 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
 1 fighter moved from Novgorod to Slovakia Hungary
 1 tactical_bomber moved from Novgorod to Slovakia Hungary
 1 fighter moved from Novgorod to FinlandCombat - Russians 
 Battle in Slovakia Hungary
 Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 infantry; Italians defend with 1 armour
 Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/5 hits
 Germans roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 1 : 1/2 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Italians lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armour
 Battle in Finland
 Russians attack with 2 artilleries, 1 fighter and 11 infantry
 Germans defend with 7 infantry
 Russians roll dice for 2 artilleries, 1 fighter and 11 infantry in Finland, round 1 : 5/14 hits
 Germans roll dice for 7 infantry in Finland, round 1 : 2/7 hits
 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland
 Russians roll dice for 2 artilleries, 1 fighter and 9 infantry in Finland, round 2 : 4/12 hits
 Germans roll dice for 2 infantry in Finland, round 2 : 2/2 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 7 infantry
 Casualties for Russians: 4 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
 1 fighter moved from Finland to Belarus
 1 aaGun moved from Novgorod to Belarus
 1 aaGun moved from Karelia to Finland
 3 infantry moved from Novgorod to Belarus
 1 infantry moved from Western Ukraine to Eastern Poland
 3 infantry moved from Ukraine to Western Ukraine
 6 infantry moved from Bryansk to Belarus
 6 infantry moved from Russia to BryanskPlace Units - Russians 
 2 artilleries and 1 infantry placed in Ukraine
 3 infantry placed in Novgorod
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs



 
		 
		







