@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 BTW, you’ve got a 3x turn on the WWI thread… What do you think of the game so far? 
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 s’looking ok…little early to tell & I havent read up on it…but ye looks good 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 armour moved from Korea to Siberia
 1 infantry moved from Amur to Siberia
 1 armour moved from Korea to Buryatia
 1 infantry moved from Sakha to Buryatia
 1 infantry moved from Sakha to Siberia
 4 infantry moved from Manchuria to Jehol
 Japanese take Jehol from Chinese
 1 armour moved from Manchuria to Chahar
 Japanese take Buyant-Uhaa from Russians
 1 artillery moved from Anhwe to Chahar
 4 artilleries moved from Korea to Manchuria
 1 armour moved from Manchuria to Chahar
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Malaya
 1 artillery moved from Kansu to Suiyuyan
 1 mech_infantry moved from Kansu to Suiyuyan
 1 bomber moved from Korea to Suiyuyan
 3 tactical_bombers moved from Amur to Siberia
 1 fighter moved from Amur to Buryatia
 3 submarines moved from 35 Sea Zone to 33 Sea Zone
 2 fighters moved from 35 Sea Zone to 33 Sea Zone
 2 fighters moved from Korea to 33 Sea Zone
 3 tactical_bombers moved from Korea to Japan
 1 tactical_bomber moved from Korea to 19 Sea Zone
 3 fighters moved from Japan to 33 Sea Zone
 1 carrier moved from 35 Sea Zone to 33 Sea Zone
 1 fighter moved from Korea to ManchuriaCombat - Japanese 
 Battle in Siberia
 Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 : 2/6 hits
 Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Chahar
 Japanese attack with 2 armour and 1 artillery
 Chinese defend with 1 infantry
 Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Malaya
 Battle in 19 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 transport
 1 transport owned by the British lost in 19 Sea Zone
 Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 33 Sea Zone
 Japanese attack with 1 carrier, 7 fighters and 3 submarines
 ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
 ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
 Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 : 4/7 hits
 ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
 Units damaged: 1 carrier owned by the Japanese
 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
 1 carrier owned by the Japanese lost in 33 Sea Zone
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 : 4/7 hits
 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 : 4/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 : 3/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 : 3/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 : 3/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 : 2/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 0/1 hits
 1 submarine owned by the ANZAC lost in 33 Sea Zone
 Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
 Casualties for Japanese: 1 carrier and 1 submarine
 Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
 Battle in Buryatia
 Japanese attack with 1 armour, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
 Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 bomber could not land in Suiyuyan and was removed
 2 fighters could not land in 33 Sea Zone and were removed
 1 tactical_bomber could not land in 19 Sea Zone and was removed
 1 fighter moved from Buryatia to Korea
 3 tactical_bombers moved from Siberia to Amur
 5 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese 
 9 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
 Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 artillery moved from Morocco to 91 Sea Zone
 4 mech_infantrys moved from Morocco to 91 Sea Zone
 5 infantry moved from Morocco to 91 Sea Zone
 3 submarines moved from 91 Sea Zone to 92 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
 4 mech_infantrys moved from 112 Sea Zone to Western Germany
 1 infantry moved from 112 Sea Zone to Western Germany
 1 infantry moved from 112 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Western Germany
 7 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 artillery moved from 112 Sea Zone to Western Germany
 1 infantry moved from 112 Sea Zone to Western Germany
 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 bomber moved from Wake Island to GuamCombat - Americans 
 Battle in 92 Sea Zone
 Americans attack with 3 submarines
 Italians defend with 1 destroyer
 Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
 Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
 Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Italians lost in 92 Sea Zone
 Americans win with 3 submarines remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Battle in Western Germany
 Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
 Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
 Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
 Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 : 3/10 hits
 Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 : 3/5 hits
 2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
 Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 : 1/7 hits
 Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
 Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
 Casualties for Germans: 2 armour and 2 infantry
 Casualties for Italians: 1 infantry
 Casualties for Americans: 4 infantryNon Combat Move - Americans Place Units - Americans 
 3 transports placed in 10 Sea Zone
 3 artilleries and 3 infantry placed in Western United States
 1 destroyer placed in 10 Sea Zone
 1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from Japanese
 3 artilleries moved from Kiangsi to Anhwe
 Chinese take Anhwe from Japanese
 3 infantry moved from Kiangsi to AnhweCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 17 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Tunisia to Tobruk
 1 infantry moved from Denmark to Western Germany
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 fighter moved from United Kingdom to Normandy Bordeaux
 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
 1 bomber moved from United Kingdom to Normandy BordeauxCombat - British 
 Battle in Egypt
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 harbour and 1 infantry
 British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
 Italians roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
 British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
 Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
 British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 2/3 hits
 Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Normandy Bordeaux
 British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
 British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
 Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
 British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits
 Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/1 hits
 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Germans: 2 infantry and 1 tactical_bomber
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from Normandy Bordeaux to Western Germany
 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
 1 bomber moved from Normandy Bordeaux to United Kingdom
 1 submarine moved from 110 Sea Zone to 92 Sea Zone
 1 artillery moved from Denmark to Western Germany
 3 aaGuns moved from Hunan to Anhwe
 2 infantry moved from Hunan to Anhwe
 1 infantry moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsi to Anhwe
 4 infantry moved from Kwangsi to Hunan
 1 infantry moved from Yunnan to Hunan
 4 armour and 2 mech_infantrys moved from Yunnan to Anhwe
 1 infantry moved from India to Burma
 3 armour moved from India to Yunnan
 1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British 
 1 armour, 2 artilleries and 4 infantry placed in United Kingdom
 3 transports placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5,6
 British collect 39 PUs; end with 39 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 1 destroyer and 1 submarine placed in 39 Sea Zone
 1 artillery and 1 infantry placed in India
 2 armour placed in KwangtungTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 1 infantry
 Some Units in Kwangtung change ownership: 2 armour
 Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians 
 2 transports moved from 98 Sea Zone to 97 Sea Zone
 1 battleship moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 2 fighters moved from 98 Sea Zone to Northern Italy
 1 infantry moved from Southern Italy to Northern Italy
 2 armour moved from Southern Italy to Northern Italy
 1 bomber moved from Southern Italy to Northern Italy
 4 infantry moved from Bulgaria to RomaniaCombat - Italians 
 Battle in Romania
 Italians attack with 4 infantry
 Russians defend with 1 infantry
 Italians roll dice for 4 infantry in Romania, round 1 : 2/4 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Romania
 Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians Place Units - Italians 
 3 armour placed in Southern France
 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 14 PUs; end with 15 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 submarine moved from 54 Sea Zone to 37 Sea Zone
 1 infantry moved from Hunan to Anhwe
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Libya to Tobruk
 1 infantry moved from Dutch New Guinea to New Guinea
 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC 
 Battle in 37 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 37 Sea Zone
 ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
 ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC Place Units - ANZAC 
 3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 16 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Germans 
 Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 5 infantry moved from Germany to Western Germany
 1 armour moved from Germany to Western Germany
 1 bomber moved from Germany to Western Germany
 9 infantry moved from Slovakia Hungary to Poland
 1 bomber moved from Slovakia Hungary to Western Germany
 7 infantry moved from Baltic States to Novgorod
 1 artillery moved from Baltic States to Novgorod
 3 armour moved from Baltic States to Novgorod
 1 infantry moved from Holland Belgium to Western Germany
 1 armour moved from Slovakia Hungary to Western Germany
 1 armour moved from Slovakia Hungary to Western Germany
 1 armour moved from Slovakia Hungary to Western GermanyCombat - Germans 
 Battle in Western Germany
 Germans attack with 4 armour, 2 bombers and 6 infantry
 British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
 Germans roll dice for 4 armour, 2 bombers and 6 infantry in Western Germany, round 1 : 7/12 hits
 Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Germany, round 1 : 5/10 hits
 1 infantry owned by the British , 1 artillery owned by the Americans , 4 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
 Germans roll dice for 4 armour, 2 bombers and 1 infantry in Western Germany, round 2 : 2/7 hits
 Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Germany, round 2 : 2/3 hits
 1 tactical_bomber owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
 Germans roll dice for 3 armour and 2 bombers in Western Germany, round 3 : 3/5 hits
 Americans roll dice for 1 fighter in Western Germany, round 3 : 1/1 hits
 1 armour owned by the Germans and 1 fighter owned by the British lost in Western Germany
 Germans win, taking Western Germany from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 21
 Casualties for Germans: 2 armour and 6 infantry
 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Casualties for Americans: 1 artillery, 1 infantry and 4 mech_infantrys
 Battle in Poland
 Germans attack with 9 infantry
 Russians defend with 1 infantry
 Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
 Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Poland
 Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 3 armour, 1 artillery and 7 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 3 armour, 1 artillery and 7 infantry in Novgorod, round 1 : 3/11 hits
 Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 bombers moved from Western Germany to GermanyPlace Units - Germans 
 4 infantry placed in Germany
 3 infantry placed in France
 1 fighter and 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 37 PUs; end with 37 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 9 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 4 infantry moved from Bessarabia to Romania
 3 armour moved from Ukraine to Romania
 1 infantry moved from Eastern Poland to Slovakia Hungary
 Russians take Slovakia Hungary from Germans
 1 infantry moved from Belarus to Baltic States
 Russians take Baltic States from Germans
 20 infantry moved from Eastern Poland to Poland
 2 artilleries moved from Eastern Poland to Poland
 1 fighter moved from Eastern Poland to Poland
 1 tactical_bomber moved from Eastern Poland to Poland
 1 infantry moved from Karelia to Finland
 3 infantry moved from Trans-Jordan to Egypt
 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Russians 
 Battle in Poland
 Russians attack with 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
 Germans defend with 9 infantry
 Russians roll dice for 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Poland, round 1 : 4/24 hits
 Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
 Russians roll dice for 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber in Poland, round 2 : 5/22 hits
 Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits
 5 infantry owned by the Germans lost in Poland
 Russians win, taking Poland from Germans with 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
 Casualties for Germans: 9 infantry
 Casualties for Russians: 2 infantry
 Battle in Romania
 Russians attack with 3 armour and 4 infantry
 Italians defend with 4 infantry
 Russians roll dice for 3 armour and 4 infantry in Romania, round 1 : 3/7 hits
 Germans roll dice for 4 infantry in Romania, round 1 : 0/4 hits
 3 infantry owned by the Italians lost in Romania
 Russians roll dice for 3 armour and 4 infantry in Romania, round 2 : 1/7 hits
 Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 4 infantryNon Combat Move - Russians 
 1 aaGun moved from Eastern Poland to Poland
 1 tactical_bomber moved from Poland to Eastern Poland
 1 fighter moved from Poland to Eastern Poland
 2 aaGuns moved from Eastern Poland to Poland
 5 infantry moved from Western Ukraine to Eastern Poland
 10 infantry moved from Bryansk to Belarus
 1 aaGun moved from Karelia to Finland
 5 infantry moved from Russia to Vologda
 1 armour moved from Russia to Belarus
 4 infantry moved from Novosibirsk to Vologda
 1 infantry moved from Tsinghai to Kansu
 2 infantry moved from Kazakhstan to Tsinghai
 1 infantry moved from Timguska to YeniseyPlace Units - Russians 
 3 armour placed in Ukraine
 6 armour and 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 43 PUs; end with 43 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 artillery moved from Suiyuyan to Kansu
 1 mech_infantry moved from Suiyuyan to Kansu
 2 armour moved from Chahar to Kansu
 1 artillery moved from Chahar to Buyant-Uhaa
 2 infantry moved from Siberia to Soviet Far East
 1 armour moved from Siberia to Soviet Far East
 3 tactical_bombers moved from Amur to Soviet Far East
 1 armour moved from Buryatia to Yenisey
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Buryatia to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 infantry moved from Amur to Manchuria
 4 infantry moved from Jehol to Manchuria
 9 infantry moved from Korea to Manchuria
 4 fighters moved from Caroline Islands to Philippines
 1 fighter moved from Caroline Islands to Philippines
 1 submarine moved from 33 Sea Zone to 16 Sea Zone
 1 submarine moved from 33 Sea Zone to 24 Sea Zone
 1 bomber moved from Amur to YeniseyCombat - Japanese 
 Battle in Soviet Far East
 Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
 Russians defend with 2 infantry
 Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Soviet Far East, round 1 : 3/6 hits
 Russians roll dice for 2 infantry in Soviet Far East, round 1 : 1/2 hits
 2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
 Japanese win, taking Soviet Far East from Russians with 1 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Kansu
 Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
 Russians defend with 1 infantry; Chinese defend with 1 infantry
 Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/4 hits
 Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
 1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
 Japanese roll dice for 2 armour in Kansu, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
 Casualties for Russians: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Yenisey
 Japanese attack with 1 armour and 1 bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
 Japanese win with 1 bomber remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 armour
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 3 tactical_bombers moved from Soviet Far East to Amur
 1 bomber moved from Yenisey to BuryatiaPlace Units - Japanese 
 5 infantry placed in Korea
 2 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
 Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 6 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Americans 
 3 artilleries moved from Western United States to 10 Sea Zone
 3 infantry moved from Western United States to 10 Sea Zone
 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
 3 artilleries moved from 4 Sea Zone to Soviet Far East
 3 infantry moved from 4 Sea Zone to Soviet Far East
 2 cruisers moved from 8 Sea Zone to 4 Sea Zone
 2 carriers moved from 8 Sea Zone to 4 Sea Zone
 4 fighters moved from 8 Sea Zone to Soviet Far East
 2 destroyers moved from 8 Sea Zone to 4 Sea Zone
 1 submarine moved from 8 Sea Zone to 6 Sea Zone
 1 destroyer moved from 26 Sea Zone to 24 Sea Zone
 1 submarine moved from 26 Sea Zone to 24 Sea Zone
 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 2 submarines moved from 26 Sea Zone to 6 Sea Zone
 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
 2 battleships and 4 transports moved from 8 Sea Zone to 10 Sea Zone
 1 bomber moved from Guam to Buryatia
 3 submarines moved from 92 Sea Zone to 97 Sea Zone
 7 submarines moved from 91 Sea Zone to 95 Sea Zone
 Americans take 93 Sea Zone from Italians
 2 fighters moved from 112 Sea Zone to Western Germany
 1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 112 Sea Zone to 109 Sea Zone
 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in 97 Sea Zone
 Americans attack with 3 submarines
 Italians defend with 1 battleship, 1 carrier and 2 transports
 Americans roll dice for 3 submarines in 97 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 carrier owned by the Italians
 Italians roll dice for 1 battleship, 1 carrier and 2 transports in 97 Sea Zone, round 1 : 2/2 hits
 2 submarines owned by the Americans lost in 97 Sea Zone
 Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
 1 carrier owned by the Italians lost in 97 Sea Zone
 Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans lost in 97 Sea Zone
 Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
 Casualties for Italians: 1 carrier
 Casualties for Americans: 3 submarines
 Battle in 24 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 submarine
 Americans roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 24 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 24 Sea Zone
 Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 95 Sea Zone
 Americans attack with 7 submarines
 Italians defend with 1 cruiser, 1 destroyer and 1 submarine
 1 submarine owned by the Italians Submerged
 Americans roll dice for 7 submarines in 95 Sea Zone, round 1 : 3/7 hits
 Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
 2 submarines owned by the Americans , 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
 Americans win with 5 submarines remaining. Battle score for attacker is 8
 Casualties for Italians: 1 cruiser and 1 destroyer
 Casualties for Americans: 2 submarines
 Battle in 16 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 submarine
 Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Buryatia
 Americans attack with 1 bomber
 Japanese defend with 1 bomber
 Americans roll dice for 1 bomber in Buryatia, round 1 : 1/1 hits
 Japanese roll dice for 1 bomber in Buryatia, round 1 : 0/1 hits
 1 bomber owned by the Japanese lost in Buryatia
 Americans win with 1 bomber remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 bomber
 Battle in Soviet Far East
 Americans attack with 3 artilleries, 4 fighters and 3 infantry
 Japanese defend with 1 armour and 1 infantry
 Americans roll dice for 2 cruisers in Soviet Far East, round 1 : 0/2 hits
 Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Soviet Far East, round 1 : 6/10 hits
 Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 1/2 hits
 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
 Americans win, taking Soviet Far East from Japanese with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for Americans: 1 infantry
 Battle in Western Germany
 Americans attack with 2 fighters
 Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
 Americans roll dice for 2 fighters in Western Germany, round 1 : 2/2 hits
 Germans roll dice for 2 armour in Western Germany, round 1 : 2/2 hits
 2 fighters owned by the Americans and 2 armour owned by the Germans lost in Western Germany
 Germans win with no units remaining. Battle score for attacker is -8
 Casualties for Germans: 2 armour
 Casualties for Americans: 2 fightersNon Combat Move - Americans 
 1 bomber moved from Buryatia to Yenisey
 4 fighters moved from Soviet Far East to 4 Sea ZonePlace Units - Americans 
 5 armour and 5 infantry placed in Eastern United States
 1 armour, 3 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 51 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 4 artilleries and 8 infantry moved from Anhwe to Jehol
 Chinese take Jehol from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Shensi
 2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 19 PUs; end with 19 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
 1 armour moved from United Kingdom to 110 Sea Zone
 2 artilleries moved from United Kingdom to 110 Sea Zone
 4 infantry moved from United Kingdom to 110 Sea Zone
 1 bomber moved from United Kingdom to Germany
 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
 1 armour moved from 113 Sea Zone to Germany
 5 infantry moved from 113 Sea Zone to Germany
 2 artilleries moved from 113 Sea Zone to Germany
 1 submarine moved from 92 Sea Zone to 97 Sea Zone
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Malaya
 1 infantry moved from 37 Sea Zone to Malaya
 1 armour moved from Yunnan to Malaya
 4 armour moved from Anhwe to Buyant-Uhaa
 2 mech_infantrys moved from Anhwe to Buyant-UhaaCombat - British 
 Battle in 97 Sea Zone
 British attack with 1 submarine
 Italians defend with 1 battleship and 2 transports
 British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the British lost in 97 Sea Zone
 Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
 Casualties for British: 1 submarine
 Battle in Buyant-Uhaa
 British attack with 4 armour and 2 mech_infantrys
 Japanese defend with 1 artillery
 British roll dice for 4 armour and 2 mech_infantrys in Buyant-Uhaa, round 1 : 3/6 hits
 Japanese roll dice for 1 artillery in Buyant-Uhaa, round 1 : 1/1 hits
 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Buyant-Uhaa
 British win, taking Buyant-Uhaa from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 artillery
 Casualties for British: 1 mech_infantry
 Battle in Malaya
 British attack with 1 armour, 1 artillery and 1 infantry
 Japanese defend with 1 artillery and 1 harbour
 British roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 1 : 1/3 hits
 Japanese roll dice for 1 artillery in Malaya, round 1 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
 British win, taking Malaya from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for British: 1 infantry
 Battle in Germany
 British attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
 Germans defend with 2 aaGuns, 2 bombers, 1 factory_major, 1 fighter and 6 infantry
 AA guns fire in Germany : 0/1 hits
 British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Germany, round 1 : 4/9 hits
 Germans roll dice for 2 aaGuns, 2 bombers, 1 fighter and 6 infantry in Germany, round 1 : 4/9 hits
 4 infantry owned by the British , 2 bombers owned by the Germans and 2 aaGuns owned by the Germans lost in Germany
 British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Germany, round 2 : 3/5 hits
 Germans roll dice for 1 fighter and 6 infantry in Germany, round 2 : 1/7 hits
 1 infantry owned by the British and 3 infantry owned by the Germans lost in Germany
 British roll dice for 1 armour, 2 artilleries and 1 bomber in Germany, round 3 : 2/4 hits
 Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 2/4 hits
 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Germany
 British roll dice for 1 armour and 1 bomber in Germany, round 4 : 1/2 hits
 Germans roll dice for 1 fighter and 1 infantry in Germany, round 4 : 0/2 hits
 1 infantry owned by the Germans lost in Germany
 British roll dice for 1 armour and 1 bomber in Germany, round 5 : 2/2 hits
 Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits
 1 bomber owned by the British and 1 fighter owned by the Germans lost in Germany
 British captures 42PUs while taking Germans capital
 British converts factory_major into different units
 British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is 25
 Casualties for Germans: 2 aaGuns, 2 bombers, 1 fighter and 6 infantry
 Casualties for British: 2 artilleries, 1 bomber and 5 infantryNon Combat Move - British 
 1 armour moved from Tobruk to Egypt
 3 aaGuns and 5 infantry moved from Anhwe to Jehol
 2 armour moved from Kwangtung to Anhwe
 2 armour moved from Yunnan to Anhwe
 1 infantry moved from Burma to Yunnan
 1 battleship moved from 26 Sea Zone to 10 Sea ZonePlace Units - British 
 3 armour placed in Normandy Bordeaux
 2 artilleries and 6 infantry placed in United KingdomTurn Complete - British 
 British collect 44 PUs; end with 86 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 91 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 2 bombers placed in KwangtungTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 29 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
 Units Change Ownership
 Some Units in Malaya change ownership: 1 harbour
 Some Units in Kwangtung change ownership: 2 bombers
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 4 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians 
 1 unit repaired.
 2 fighters moved from Northern Italy to Normandy Bordeaux
 1 infantry moved from Northern Italy to Greater Southern Germany
 1 armour moved from Northern Italy to 97 Sea Zone
 1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 armour moved from 99 Sea Zone to Syria
 1 armour moved from Northern Italy to Germany
 1 bomber moved from Northern Italy to Germany
 3 armour moved from Southern France to Normandy BordeauxCombat - Italians 
 Italians creates battle in territory 95 Sea Zone
 Battle in Syria
 Battle in Germany
 Italians attack with 1 armour and 1 bomber
 British defend with 1 armour and 1 factory_minor
 Italians roll dice for 1 armour and 1 bomber in Germany, round 1 : 0/2 hits
 British roll dice for 1 armour in Germany, round 1 : 1/1 hits
 1 armour owned by the Italians lost in Germany
 Italians roll dice for 1 bomber in Germany, round 2 : 0/1 hits
 British roll dice for 1 armour in Germany, round 2 : 0/1 hits
 Italians roll dice for 1 bomber in Germany, round 3 : 1/1 hits
 British roll dice for 1 armour in Germany, round 3 : 0/1 hits
 1 armour owned by the British lost in Germany
 Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 0
 Casualties for British: 1 armour
 Casualties for Italians: 1 armour
 Battle in Normandy Bordeaux
 Italians attack with 3 armour and 2 fighters
 British defend with 3 armour, 1 factory_minor and 1 harbour
 Italians roll dice for 3 armour and 2 fighters in Normandy Bordeaux, round 1 : 1/5 hits
 British roll dice for 3 armour in Normandy Bordeaux, round 1 : 2/3 hits
 1 armour owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/3 hits
 British roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits
 2 armour owned by the British and 2 fighters owned by the Italians lost in Normandy Bordeaux
 Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -14
 Casualties for British: 3 armour
 Casualties for Italians: 2 armour and 2 fightersNon Combat Move - Italians 
 1 bomber moved from Germany to Southern ItalyPlace Units - Italians 
 4 infantry placed in Northern Italy
 1 submarine placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 17 PUs; end with 19 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 fighters moved from Guam to Jehol
 1 infantry moved from Anhwe to Jehol
 1 infantry moved from Tobruk to Alexandria
 1 infantry moved from Egypt to Trans-Jordan
 3 submarines moved from 54 Sea Zone to 35 Sea Zone
 ANZAC take 35 Sea Zone from Japanese
 1 submarine moved from 37 Sea Zone to 19 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 2 transports placed in 54 Sea Zone
 1 artillery placed in Queensland
 1 infantry placed in New South Wales
 ANZAC undo move 1.
 ANZAC undo move 2.
 1 transport placed in 54 Sea Zone
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - Germans 
 3 infantry moved from France to Western GermanyNon Combat Move - Germans Turn Complete - Germans 
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