dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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You’re up for Russia on the WWI thread…
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submerge subs?
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Subs stay & fight!
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BTW, you’ve got a 3x turn on the WWI thread… What do you think of the game so far?
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s’looking ok…little early to tell & I havent read up on it…but ye looks good
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Siberia
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
4 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Anhwe to Chahar
4 artilleries moved from Korea to Manchuria
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Suiyuyan
1 bomber moved from Korea to Suiyuyan
3 tactical_bombers moved from Amur to Siberia
1 fighter moved from Amur to Buryatia
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Korea to 33 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to ManchuriaCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 7 fighters and 3 submarines
ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 : 4/7 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 : 2/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber could not land in Suiyuyan and was removed
2 fighters could not land in 33 Sea Zone and were removed
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 fighter moved from Buryatia to Korea
3 tactical_bombers moved from Siberia to Amur
5 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
9 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
4 mech_infantrys moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
7 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to GuamCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 : 3/10 hits
Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 : 3/5 hits
2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 artilleries moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kiangsi to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Denmark to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Denmark to Western Germany
3 aaGuns moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Anhwe
4 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
4 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from India to Burma
3 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 armour, 2 artilleries and 4 infantry placed in United Kingdom
3 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5,6
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 armour placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Kwangtung change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
4 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Romania
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Romania, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 armour placed in Southern France
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Anhwe
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
9 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Slovakia Hungary to Western Germany
7 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 armour moved from Baltic States to Novgorod
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 4 armour, 2 bombers and 6 infantry
British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Germans roll dice for 4 armour, 2 bombers and 6 infantry in Western Germany, round 1 : 7/12 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Germany, round 1 : 5/10 hits
1 infantry owned by the British , 1 artillery owned by the Americans , 4 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 4 armour, 2 bombers and 1 infantry in Western Germany, round 2 : 2/7 hits
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Germany, round 2 : 2/3 hits
1 tactical_bomber owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
Germans roll dice for 3 armour and 2 bombers in Western Germany, round 3 : 3/5 hits
Americans roll dice for 1 fighter in Western Germany, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour and 6 infantry
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 infantry and 4 mech_infantrys
Battle in Poland
Germans attack with 9 infantry
Russians defend with 1 infantry
Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 infantry in Novgorod, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Germany to GermanyPlace Units - Germans
4 infantry placed in Germany
3 infantry placed in France
1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 9 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
20 infantry moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Karelia to Finland
3 infantry moved from Trans-Jordan to Egypt
1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Poland, round 1 : 4/24 hits
Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber in Poland, round 2 : 5/22 hits
Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits
5 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 armour and 4 infantry
Italians defend with 4 infantry
Russians roll dice for 3 armour and 4 infantry in Romania, round 1 : 3/7 hits
Germans roll dice for 4 infantry in Romania, round 1 : 0/4 hits
3 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour and 4 infantry in Romania, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 aaGuns moved from Eastern Poland to Poland
5 infantry moved from Western Ukraine to Eastern Poland
10 infantry moved from Bryansk to Belarus
1 aaGun moved from Karelia to Finland
5 infantry moved from Russia to Vologda
1 armour moved from Russia to Belarus
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Timguska to YeniseyPlace Units - Russians
3 armour placed in Ukraine
6 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 armour moved from Chahar to Kansu
1 artillery moved from Chahar to Buyant-Uhaa
2 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
3 tactical_bombers moved from Amur to Soviet Far East
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Manchuria
4 infantry moved from Jehol to Manchuria
9 infantry moved from Korea to Manchuria
4 fighters moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 bomber moved from Amur to YeniseyCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Soviet Far East, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Soviet Far East to Amur
1 bomber moved from Yenisey to BuryatiaPlace Units - Japanese
5 infantry placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 artilleries moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 8 Sea Zone to 4 Sea Zone
2 carriers moved from 8 Sea Zone to 4 Sea Zone
4 fighters moved from 8 Sea Zone to Soviet Far East
2 destroyers moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 battleships and 4 transports moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Guam to Buryatia
3 submarines moved from 92 Sea Zone to 97 Sea Zone
7 submarines moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 112 Sea Zone to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 battleship, 1 carrier and 2 transports
Americans roll dice for 3 submarines in 97 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier and 2 transports in 97 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 carrier
Casualties for Americans: 3 submarines
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 7 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 7 submarines in 95 Sea Zone, round 1 : 3/7 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Americans , 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
Americans win with 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Buryatia, round 1 : 1/1 hits
Japanese roll dice for 1 bomber in Buryatia, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Buryatia
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Soviet Far East
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 cruisers in Soviet Far East, round 1 : 0/2 hits
Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Soviet Far East, round 1 : 6/10 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 2 fighters
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters in Western Germany, round 1 : 2/2 hits
Germans roll dice for 2 armour in Western Germany, round 1 : 2/2 hits
2 fighters owned by the Americans and 2 armour owned by the Germans lost in Western Germany
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber moved from Buryatia to Yenisey
4 fighters moved from Soviet Far East to 4 Sea ZonePlace Units - Americans
5 armour and 5 infantry placed in Eastern United States
1 armour, 3 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 artilleries and 8 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
5 infantry moved from 113 Sea Zone to Germany
2 artilleries moved from 113 Sea Zone to Germany
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Malaya
4 armour moved from Anhwe to Buyant-Uhaa
2 mech_infantrys moved from Anhwe to Buyant-UhaaCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 battleship and 2 transports
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Buyant-Uhaa
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 4 armour and 2 mech_infantrys in Buyant-Uhaa, round 1 : 3/6 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Buyant-Uhaa
British win, taking Buyant-Uhaa from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Malaya
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Germany
British attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
Germans defend with 2 aaGuns, 2 bombers, 1 factory_major, 1 fighter and 6 infantry
AA guns fire in Germany : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Germany, round 1 : 4/9 hits
Germans roll dice for 2 aaGuns, 2 bombers, 1 fighter and 6 infantry in Germany, round 1 : 4/9 hits
4 infantry owned by the British , 2 bombers owned by the Germans and 2 aaGuns owned by the Germans lost in Germany
British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Germany, round 2 : 3/5 hits
Germans roll dice for 1 fighter and 6 infantry in Germany, round 2 : 1/7 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 2 artilleries and 1 bomber in Germany, round 3 : 2/4 hits
Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 2/4 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Germany
British roll dice for 1 armour and 1 bomber in Germany, round 4 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in Germany, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Germany
British roll dice for 1 armour and 1 bomber in Germany, round 5 : 2/2 hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in Germany
British captures 42PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is 25
Casualties for Germans: 2 aaGuns, 2 bombers, 1 fighter and 6 infantry
Casualties for British: 2 artilleries, 1 bomber and 5 infantryNon Combat Move - British
1 armour moved from Tobruk to Egypt
3 aaGuns and 5 infantry moved from Anhwe to Jehol
2 armour moved from Kwangtung to Anhwe
2 armour moved from Yunnan to Anhwe
1 infantry moved from Burma to Yunnan
1 battleship moved from 26 Sea Zone to 10 Sea ZonePlace Units - British
3 armour placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 86 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 bombers placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 2 bombers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
2 fighters moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Greater Southern Germany
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 armour moved from Northern Italy to Germany
1 bomber moved from Northern Italy to Germany
3 armour moved from Southern France to Normandy BordeauxCombat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Syria
Battle in Germany
Italians attack with 1 armour and 1 bomber
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 armour and 1 bomber in Germany, round 1 : 0/2 hits
British roll dice for 1 armour in Germany, round 1 : 1/1 hits
1 armour owned by the Italians lost in Germany
Italians roll dice for 1 bomber in Germany, round 2 : 0/1 hits
British roll dice for 1 armour in Germany, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Germany, round 3 : 1/1 hits
British roll dice for 1 armour in Germany, round 3 : 0/1 hits
1 armour owned by the British lost in Germany
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
Italians attack with 3 armour and 2 fighters
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 3 armour and 2 fighters in Normandy Bordeaux, round 1 : 1/5 hits
British roll dice for 3 armour in Normandy Bordeaux, round 1 : 2/3 hits
1 armour owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/3 hits
British roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits
2 armour owned by the British and 2 fighters owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -14
Casualties for British: 3 armour
Casualties for Italians: 2 armour and 2 fightersNon Combat Move - Italians
1 bomber moved from Germany to Southern ItalyPlace Units - Italians
4 infantry placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs





