@Stucifer We aim to please
C v C
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TripleA Turn Summary for game: Great War, version: 3.2
Game History
Round :1
Purchase Units - French
French buy 3 artilleries, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - French
3 infantry moved from Bar-le-Duc to Argonne Forest
3 infantry moved from Marne River to Chateau-Thierry
1 artillery moved from Marne River to Chateau-Thierry
2 infantry moved from Picardy to Oise
2 infantry moved from Compeigne to Oise
1 artillery moved from Compeigne to Oise
1 infantry moved from Aisne River to Oise
1 artillery moved from Aisne River to Oise
2 infantry moved from Burgundy to Aisne River
1 artillery moved from Burgundy to Aisne River
1 artillery moved from Lorraine to Argonne Forest
1 battlecruiser moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 transport moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 destroyer moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 submarine moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 cruiser moved from SZ 44 Bay of Biscay to SZ 45 North Atlantic
2 destroyers moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 fighter moved from Paris to Marseilles
1 infantry moved from Normandy to Orleans
1 cavalry moved from Orleans to Marseilles
1 infantry moved from Orleans to Rhone
2 artilleries moved from Paris to Orleans
1 cavalry moved from French Morocco to Tunisia
1 infantry moved from Tunisia to Tripoli
3 infantry moved from Seine to Orleans
1 cavalry moved from Aquitaine to Piedmont
2 infantry moved from Marseilles to Piedmont
1 infantry moved from Marseilles to Piedmont
1 cruiser moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 battleship moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 transport moved from SZ 50 Gulf of Lyon to SZ 51 Ligurian Sea
1 infantry moved from Corsica to SZ 51 Ligurian Sea
1 infantry moved from SZ 51 Ligurian Sea to Tuscany
1 artillery moved from Seine to Normandy
1 artillery moved from Normandy to BrittanyCombat - French
Battle in SZ 43 North Atlantic
French attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
French roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 1/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 0/1 hits
1 submarine owned by the Germans lost in SZ 43 North Atlantic
French win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarine
Battle in Oise
French attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery and 3 infantry
French roll dice for 2 artilleries and 5 infantry in Oise, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 3 infantry in Oise, round 1 : 2/4 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in Oise
French roll dice for 2 artilleries and 3 infantry in Oise, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 2 : 0/2 hits
French roll dice for 2 artilleries and 3 infantry in Oise, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 3 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Oise
French win, taking Oise from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for French: 3 infantry
Battle in SZ 49 Balearic Sea
French attack with 1 battleship, 1 cruiser and 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in SZ 49 Balearic Sea, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the French
French roll dice for 1 battleship, 1 cruiser and 2 destroyers in SZ 49 Balearic Sea, round 1 : 3/4 hits
1 submarine owned by the Germans lost in SZ 49 Balearic Sea
French win, taking SZ 49 Balearic Sea from Germans with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarineNon Combat Move - French
Place Units - French
1 fighter and 1 infantry placed in Bar-le-Duc
French undo move 1.
2 infantry placed in Bar-le-Duc
1 fighter placed in Picardy
1 fighter placed in Burgundy
1 fighter placed in Marseilles
2 submarines placed in SZ 42 English Channel
French undo move 5.
1 submarine placed in SZ 50 Gulf of Lyon
1 submarine placed in SZ 42 English Channel
1 artillery and 1 infantry placed in Marseilles
2 artilleries placed in OrleansTurn Complete - French
French collect 49 PUs; end with 50 PUs total
1 unit repaired. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Finland to Norway
1 fighter moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
3 infantry moved from Iraq to Trans-JordanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Norway, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
3 aaGuns moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Olgiy to Timguska
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 infantry placed in Novgorod
3 armour placed in Ukraine
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
You’re up for Russia on the WWI thread…
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submerge subs?
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Subs stay & fight!
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BTW, you’ve got a 3x turn on the WWI thread… What do you think of the game so far?
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s’looking ok…little early to tell & I havent read up on it…but ye looks good
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Siberia
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
4 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Anhwe to Chahar
4 artilleries moved from Korea to Manchuria
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Suiyuyan
1 bomber moved from Korea to Suiyuyan
3 tactical_bombers moved from Amur to Siberia
1 fighter moved from Amur to Buryatia
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Korea to 33 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to ManchuriaCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 7 fighters and 3 submarines
ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 : 4/7 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 : 2/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber could not land in Suiyuyan and was removed
2 fighters could not land in 33 Sea Zone and were removed
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 fighter moved from Buryatia to Korea
3 tactical_bombers moved from Siberia to Amur
5 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
9 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
4 mech_infantrys moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
7 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to GuamCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 : 3/10 hits
Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 : 3/5 hits
2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 artilleries moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kiangsi to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Denmark to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Denmark to Western Germany
3 aaGuns moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Anhwe
4 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
4 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from India to Burma
3 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 armour, 2 artilleries and 4 infantry placed in United Kingdom
3 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5,6
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 armour placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Kwangtung change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
4 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Romania
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Romania, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 armour placed in Southern France
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Anhwe
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
9 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Slovakia Hungary to Western Germany
7 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 armour moved from Baltic States to Novgorod
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 4 armour, 2 bombers and 6 infantry
British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Germans roll dice for 4 armour, 2 bombers and 6 infantry in Western Germany, round 1 : 7/12 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Germany, round 1 : 5/10 hits
1 infantry owned by the British , 1 artillery owned by the Americans , 4 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 4 armour, 2 bombers and 1 infantry in Western Germany, round 2 : 2/7 hits
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Germany, round 2 : 2/3 hits
1 tactical_bomber owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
Germans roll dice for 3 armour and 2 bombers in Western Germany, round 3 : 3/5 hits
Americans roll dice for 1 fighter in Western Germany, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour and 6 infantry
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 infantry and 4 mech_infantrys
Battle in Poland
Germans attack with 9 infantry
Russians defend with 1 infantry
Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 infantry in Novgorod, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Germany to GermanyPlace Units - Germans
4 infantry placed in Germany
3 infantry placed in France
1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 9 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
20 infantry moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Karelia to Finland
3 infantry moved from Trans-Jordan to Egypt
1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Poland, round 1 : 4/24 hits
Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber in Poland, round 2 : 5/22 hits
Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits
5 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 armour and 4 infantry
Italians defend with 4 infantry
Russians roll dice for 3 armour and 4 infantry in Romania, round 1 : 3/7 hits
Germans roll dice for 4 infantry in Romania, round 1 : 0/4 hits
3 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour and 4 infantry in Romania, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 aaGuns moved from Eastern Poland to Poland
5 infantry moved from Western Ukraine to Eastern Poland
10 infantry moved from Bryansk to Belarus
1 aaGun moved from Karelia to Finland
5 infantry moved from Russia to Vologda
1 armour moved from Russia to Belarus
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Timguska to YeniseyPlace Units - Russians
3 armour placed in Ukraine
6 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 armour moved from Chahar to Kansu
1 artillery moved from Chahar to Buyant-Uhaa
2 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
3 tactical_bombers moved from Amur to Soviet Far East
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Manchuria
4 infantry moved from Jehol to Manchuria
9 infantry moved from Korea to Manchuria
4 fighters moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 bomber moved from Amur to YeniseyCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Soviet Far East, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Soviet Far East to Amur
1 bomber moved from Yenisey to BuryatiaPlace Units - Japanese
5 infantry placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 artilleries moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 8 Sea Zone to 4 Sea Zone
2 carriers moved from 8 Sea Zone to 4 Sea Zone
4 fighters moved from 8 Sea Zone to Soviet Far East
2 destroyers moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 battleships and 4 transports moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Guam to Buryatia
3 submarines moved from 92 Sea Zone to 97 Sea Zone
7 submarines moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 112 Sea Zone to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 battleship, 1 carrier and 2 transports
Americans roll dice for 3 submarines in 97 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier and 2 transports in 97 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 carrier
Casualties for Americans: 3 submarines
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 7 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 7 submarines in 95 Sea Zone, round 1 : 3/7 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Americans , 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
Americans win with 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Buryatia, round 1 : 1/1 hits
Japanese roll dice for 1 bomber in Buryatia, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Buryatia
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Soviet Far East
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 cruisers in Soviet Far East, round 1 : 0/2 hits
Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Soviet Far East, round 1 : 6/10 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 2 fighters
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters in Western Germany, round 1 : 2/2 hits
Germans roll dice for 2 armour in Western Germany, round 1 : 2/2 hits
2 fighters owned by the Americans and 2 armour owned by the Germans lost in Western Germany
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber moved from Buryatia to Yenisey
4 fighters moved from Soviet Far East to 4 Sea ZonePlace Units - Americans
5 armour and 5 infantry placed in Eastern United States
1 armour, 3 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 artilleries and 8 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
5 infantry moved from 113 Sea Zone to Germany
2 artilleries moved from 113 Sea Zone to Germany
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Malaya
4 armour moved from Anhwe to Buyant-Uhaa
2 mech_infantrys moved from Anhwe to Buyant-UhaaCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 battleship and 2 transports
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Buyant-Uhaa
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 4 armour and 2 mech_infantrys in Buyant-Uhaa, round 1 : 3/6 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Buyant-Uhaa
British win, taking Buyant-Uhaa from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Malaya
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Germany
British attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
Germans defend with 2 aaGuns, 2 bombers, 1 factory_major, 1 fighter and 6 infantry
AA guns fire in Germany : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Germany, round 1 : 4/9 hits
Germans roll dice for 2 aaGuns, 2 bombers, 1 fighter and 6 infantry in Germany, round 1 : 4/9 hits
4 infantry owned by the British , 2 bombers owned by the Germans and 2 aaGuns owned by the Germans lost in Germany
British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Germany, round 2 : 3/5 hits
Germans roll dice for 1 fighter and 6 infantry in Germany, round 2 : 1/7 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 2 artilleries and 1 bomber in Germany, round 3 : 2/4 hits
Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 2/4 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Germany
British roll dice for 1 armour and 1 bomber in Germany, round 4 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in Germany, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Germany
British roll dice for 1 armour and 1 bomber in Germany, round 5 : 2/2 hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in Germany
British captures 42PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is 25
Casualties for Germans: 2 aaGuns, 2 bombers, 1 fighter and 6 infantry
Casualties for British: 2 artilleries, 1 bomber and 5 infantryNon Combat Move - British
1 armour moved from Tobruk to Egypt
3 aaGuns and 5 infantry moved from Anhwe to Jehol
2 armour moved from Kwangtung to Anhwe
2 armour moved from Yunnan to Anhwe
1 infantry moved from Burma to Yunnan
1 battleship moved from 26 Sea Zone to 10 Sea ZonePlace Units - British
3 armour placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 86 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 91 PUs