@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
7 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 armour moved from Poland to Baltic States
1 infantry moved from Germany to Poland
8 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Slovakia Hungary to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Greater Southern Germany to 112 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 fighter
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 infantry in Baltic States, round 1 : 1/11 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 cruiser and 2 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Western Germany
1 armour and 5 infantry placed in Germany
1 destroyer placed in 114 Sea Zone
Germans undo move 4.
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: Great War, version: 3.2
Game History
Round :1
Purchase Units - French
French buy 3 artilleries, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - French
3 infantry moved from Bar-le-Duc to Argonne Forest
3 infantry moved from Marne River to Chateau-Thierry
1 artillery moved from Marne River to Chateau-Thierry
2 infantry moved from Picardy to Oise
2 infantry moved from Compeigne to Oise
1 artillery moved from Compeigne to Oise
1 infantry moved from Aisne River to Oise
1 artillery moved from Aisne River to Oise
2 infantry moved from Burgundy to Aisne River
1 artillery moved from Burgundy to Aisne River
1 artillery moved from Lorraine to Argonne Forest
1 battlecruiser moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 transport moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 destroyer moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 submarine moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 cruiser moved from SZ 44 Bay of Biscay to SZ 45 North Atlantic
2 destroyers moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 fighter moved from Paris to Marseilles
1 infantry moved from Normandy to Orleans
1 cavalry moved from Orleans to Marseilles
1 infantry moved from Orleans to Rhone
2 artilleries moved from Paris to Orleans
1 cavalry moved from French Morocco to Tunisia
1 infantry moved from Tunisia to Tripoli
3 infantry moved from Seine to Orleans
1 cavalry moved from Aquitaine to Piedmont
2 infantry moved from Marseilles to Piedmont
1 infantry moved from Marseilles to Piedmont
1 cruiser moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 battleship moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 transport moved from SZ 50 Gulf of Lyon to SZ 51 Ligurian Sea
1 infantry moved from Corsica to SZ 51 Ligurian Sea
1 infantry moved from SZ 51 Ligurian Sea to Tuscany
1 artillery moved from Seine to Normandy
1 artillery moved from Normandy to BrittanyCombat - French
Battle in SZ 43 North Atlantic
French attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
French roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 1/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 0/1 hits
1 submarine owned by the Germans lost in SZ 43 North Atlantic
French win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarine
Battle in Oise
French attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery and 3 infantry
French roll dice for 2 artilleries and 5 infantry in Oise, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 3 infantry in Oise, round 1 : 2/4 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in Oise
French roll dice for 2 artilleries and 3 infantry in Oise, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 2 : 0/2 hits
French roll dice for 2 artilleries and 3 infantry in Oise, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 3 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Oise
French win, taking Oise from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for French: 3 infantry
Battle in SZ 49 Balearic Sea
French attack with 1 battleship, 1 cruiser and 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in SZ 49 Balearic Sea, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the French
French roll dice for 1 battleship, 1 cruiser and 2 destroyers in SZ 49 Balearic Sea, round 1 : 3/4 hits
1 submarine owned by the Germans lost in SZ 49 Balearic Sea
French win, taking SZ 49 Balearic Sea from Germans with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarineNon Combat Move - French
Place Units - French
1 fighter and 1 infantry placed in Bar-le-Duc
French undo move 1.
2 infantry placed in Bar-le-Duc
1 fighter placed in Picardy
1 fighter placed in Burgundy
1 fighter placed in Marseilles
2 submarines placed in SZ 42 English Channel
French undo move 5.
1 submarine placed in SZ 50 Gulf of Lyon
1 submarine placed in SZ 42 English Channel
1 artillery and 1 infantry placed in Marseilles
2 artilleries placed in OrleansTurn Complete - French
French collect 49 PUs; end with 50 PUs total
1 unit repaired. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Finland to Norway
1 fighter moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
3 infantry moved from Iraq to Trans-JordanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Norway, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
3 aaGuns moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Olgiy to Timguska
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 infantry placed in Novgorod
3 armour placed in Ukraine
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
You’re up for Russia on the WWI thread…
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submerge subs?
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Subs stay & fight!
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BTW, you’ve got a 3x turn on the WWI thread… What do you think of the game so far?
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s’looking ok…little early to tell & I havent read up on it…but ye looks good
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Siberia
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
4 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Anhwe to Chahar
4 artilleries moved from Korea to Manchuria
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Suiyuyan
1 bomber moved from Korea to Suiyuyan
3 tactical_bombers moved from Amur to Siberia
1 fighter moved from Amur to Buryatia
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Korea to 33 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to ManchuriaCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 7 fighters and 3 submarines
ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 : 4/7 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 : 2/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber could not land in Suiyuyan and was removed
2 fighters could not land in 33 Sea Zone and were removed
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 fighter moved from Buryatia to Korea
3 tactical_bombers moved from Siberia to Amur
5 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
9 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
4 mech_infantrys moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
7 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to GuamCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 : 3/10 hits
Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 : 3/5 hits
2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 artilleries moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kiangsi to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Denmark to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Denmark to Western Germany
3 aaGuns moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Anhwe
4 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
4 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from India to Burma
3 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 armour, 2 artilleries and 4 infantry placed in United Kingdom
3 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5,6
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 armour placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Kwangtung change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
4 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Romania
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Romania, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 armour placed in Southern France
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Anhwe
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
9 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Slovakia Hungary to Western Germany
7 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 armour moved from Baltic States to Novgorod
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 4 armour, 2 bombers and 6 infantry
British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Germans roll dice for 4 armour, 2 bombers and 6 infantry in Western Germany, round 1 : 7/12 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Germany, round 1 : 5/10 hits
1 infantry owned by the British , 1 artillery owned by the Americans , 4 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 4 armour, 2 bombers and 1 infantry in Western Germany, round 2 : 2/7 hits
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Germany, round 2 : 2/3 hits
1 tactical_bomber owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
Germans roll dice for 3 armour and 2 bombers in Western Germany, round 3 : 3/5 hits
Americans roll dice for 1 fighter in Western Germany, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour and 6 infantry
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 infantry and 4 mech_infantrys
Battle in Poland
Germans attack with 9 infantry
Russians defend with 1 infantry
Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 infantry in Novgorod, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Germany to GermanyPlace Units - Germans
4 infantry placed in Germany
3 infantry placed in France
1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 9 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
20 infantry moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Karelia to Finland
3 infantry moved from Trans-Jordan to Egypt
1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Poland, round 1 : 4/24 hits
Germans roll dice for 9 infantry in Poland, round 1 : 2/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber in Poland, round 2 : 5/22 hits
Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits
5 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 armour and 4 infantry
Italians defend with 4 infantry
Russians roll dice for 3 armour and 4 infantry in Romania, round 1 : 3/7 hits
Germans roll dice for 4 infantry in Romania, round 1 : 0/4 hits
3 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour and 4 infantry in Romania, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 aaGuns moved from Eastern Poland to Poland
5 infantry moved from Western Ukraine to Eastern Poland
10 infantry moved from Bryansk to Belarus
1 aaGun moved from Karelia to Finland
5 infantry moved from Russia to Vologda
1 armour moved from Russia to Belarus
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Timguska to YeniseyPlace Units - Russians
3 armour placed in Ukraine
6 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 armour moved from Chahar to Kansu
1 artillery moved from Chahar to Buyant-Uhaa
2 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
3 tactical_bombers moved from Amur to Soviet Far East
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Manchuria
4 infantry moved from Jehol to Manchuria
9 infantry moved from Korea to Manchuria
4 fighters moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 bomber moved from Amur to YeniseyCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Soviet Far East, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Soviet Far East to Amur
1 bomber moved from Yenisey to BuryatiaPlace Units - Japanese
5 infantry placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 artilleries moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 8 Sea Zone to 4 Sea Zone
2 carriers moved from 8 Sea Zone to 4 Sea Zone
4 fighters moved from 8 Sea Zone to Soviet Far East
2 destroyers moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 battleships and 4 transports moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Guam to Buryatia
3 submarines moved from 92 Sea Zone to 97 Sea Zone
7 submarines moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 112 Sea Zone to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 battleship, 1 carrier and 2 transports
Americans roll dice for 3 submarines in 97 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier and 2 transports in 97 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 carrier
Casualties for Americans: 3 submarines
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 7 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 7 submarines in 95 Sea Zone, round 1 : 3/7 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Americans , 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
Americans win with 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Buryatia, round 1 : 1/1 hits
Japanese roll dice for 1 bomber in Buryatia, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Buryatia
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Soviet Far East
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 cruisers in Soviet Far East, round 1 : 0/2 hits
Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Soviet Far East, round 1 : 6/10 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 2 fighters
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters in Western Germany, round 1 : 2/2 hits
Germans roll dice for 2 armour in Western Germany, round 1 : 2/2 hits
2 fighters owned by the Americans and 2 armour owned by the Germans lost in Western Germany
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber moved from Buryatia to Yenisey
4 fighters moved from Soviet Far East to 4 Sea ZonePlace Units - Americans
5 armour and 5 infantry placed in Eastern United States
1 armour, 3 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 artilleries and 8 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs





