@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 3 infantry moved from Kwangsi to Kiangsi
 Chinese take Kiangsi from Japanese
 1 artillery moved from Kwangsi to Kiangsi
 1 infantry moved from Tsinghai to Kansu
 1 infantry moved from Shensi to Kansu
 1 infantry moved from Suiyuyan to Kansu
 1 fighter moved from Szechwan to KansuCombat - Chinese 
 Battle in Kansu
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
 Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 1/4 hits
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 2/4 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
 Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
 Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/3 hits
 1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
 Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -13
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Chinese 
 1 infantry moved from Kweichow to ShensiPlace Units - Chinese 
 1 infantry placed in Tsinghai
 1 infantry placed in Suiyuyan
 2 artilleries placed in Kiangsi
 1 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 armour moved from Morocco to Tunisia
 British take Algeria from Italians
 1 fighter moved from Morocco to 92 Sea Zone
 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
 2 artilleries moved from Morocco to 91 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from United Kingdom to 112 Sea Zone
 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
 1 bomber moved from United Kingdom to 112 Sea Zone
 1 artillery moved from 112 Sea Zone to Western Germany
 1 artillery moved from 112 Sea Zone to Denmark
 1 infantry moved from 112 Sea Zone to Western Germany
 1 infantry moved from 112 Sea Zone to Denmark
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 2 infantry moved from Kenya to Anglo Egyptian Sudan
 1 transport moved from 81 Sea Zone to 80 Sea Zone
 1 infantry moved from Hunan to Anhwe
 2 mech_infantrys moved from Yunnan to Anhwe
 1 armour moved from Yunnan to Anhwe
 2 infantry moved from Hainan to 36 Sea Zone
 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
 2 infantry moved from 19 Sea Zone to Kiangsu
 1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British 
 Battle in 112 Sea Zone
 British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
 Germans defend with 3 destroyers and 1 submarine
 Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 : 2/5 hits
 Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
 2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
 Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
 British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Germans lost in 112 Sea Zone
 Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 0/3 hits
 British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Germans lost in 112 Sea Zone
 British win with 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
 Casualties for Germans: 3 destroyers and 1 submarine
 Casualties for British: 1 destroyer
 Battle in Denmark
 Battle in Western Germany
 British attack with 1 artillery and 1 infantry
 Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 2 aaGuns owned by the Germans lost in Western Germany
 British converts factory_major into different units
 British win, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 2 aaGuns
 Battle in Holland Belgium
 British attack with 2 infantry
 Germans defend with 1 aaGun
 1 aaGun owned by the Germans lost in Holland Belgium
 British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 aaGun
 Battle in 92 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 destroyer
 British roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the British lost in 92 Sea Zone
 Italians win with 1 destroyer remaining. Battle score for attacker is -10
 Casualties for British: 1 fighter
 Battle in Kiangsu
 British attack with 2 infantry
 Japanese defend with 1 fighter
 British roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
 Japanese roll dice for 1 fighter in Kiangsu, round 1 : 1/1 hits
 1 infantry owned by the British and 1 fighter owned by the Japanese lost in Kiangsu
 British win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 infantry
 Battle in Anhwe
 British attack with 1 armour, 1 infantry and 2 mech_infantrys
 Japanese defend with 1 artillery and 3 infantry
 British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 1 : 1/4 hits
 Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 1 : 1/4 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
 British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits
 Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 3/3 hits
 1 armour owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
 Japanese win with 1 artillery remaining. Battle score for attacker is -8
 Casualties for Japanese: 3 infantry
 Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
 Battle in Tunisia
 British attack with 1 armour
 Italians defend with 1 artillery
 British roll dice for 1 armour in Tunisia, round 1 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
 British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
 British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
 1 artillery owned by the Italians lost in Tunisia
 British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artilleryNon Combat Move - British 
 1 fighter moved from 112 Sea Zone to United Kingdom
 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
 1 bomber moved from 112 Sea Zone to United Kingdom
 2 infantry moved from Kwangsi to Hunan
 3 aaGuns moved from Kwangsi to Hunan
 2 infantry moved from Kwangtung to Kiangsi
 4 infantry moved from French Indo China to Kwangsi
 1 infantry moved from Burma to Yunnan
 4 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British 
 1 carrier, 2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5,3,3
 British collect 42 PUs (3 lost to blockades); end with 42 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 factory_minor placed in Kwangtung
 3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 28 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
 Some Units in India change ownership: 3 armour and 1 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 2 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 4 infantry moved from Southern Italy to 97 Sea Zone
 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
 4 infantry moved from 98 Sea Zone to Egypt
 2 fighters moved from 98 Sea Zone to Egypt
 3 infantry moved from Greece to Bulgaria
 1 infantry moved from Albania to Bulgaria
 2 infantry moved from Northern Italy to Western Germany
 1 bomber moved from Southern Italy to Western GermanyCombat - Italians 
 Battle in Egypt
 Italians attack with 2 fighters and 4 infantry
 French defend with 1 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
 Italians roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
 Italians roll dice for 2 fighters and 4 infantry in Egypt, round 1 : 2/6 hits
 British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 2/3 hits
 1 infantry owned by the British , 1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt
 Italians roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits
 British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
 Italians win, taking Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
 Casualties for French: 1 infantry
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Italians: 3 infantry
 Battle in Western Germany
 Italians attack with 1 bomber and 2 infantry
 British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 bomber and 2 infantry in Western Germany, round 1 : 1/3 hits
 British roll dice for 1 artillery and 1 infantry in Western Germany, round 1 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
 Italians roll dice for 1 bomber and 1 infantry in Western Germany, round 2 : 0/2 hits
 British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
 Italians roll dice for 1 bomber and 1 infantry in Western Germany, round 3 : 1/2 hits
 British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
 1 artillery owned by the British lost in Western Germany
 Italians win, taking Western Germany from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Western Germany to Southern Italy
 2 fighters moved from Egypt to 98 Sea Zone
 1 cruiser moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians 
 2 armour and 1 infantry placed in Southern Italy
 1 submarine placed in 95 Sea Zone
 1 infantry placed in Southern France
 Italians undo move 3.
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
 1 artillery moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
 1 infantry moved from New Guinea to 46 Sea Zone
 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
 2 submarines moved from 62 Sea Zone to 33 Sea Zone
 1 fighter moved from Queensland to Guam
 2 fighters moved from Queensland to Guam
 1 infantry moved from New Guinea to Dutch New Guinea
 1 infantry moved from Tobruk to Libya
 ANZAC take Libya from Italians
 1 infantry moved from Tobruk to Alexandria
 1 infantry moved from Kwangsi to HunanCombat - ANZAC 
 Battle in Caroline Islands
 ANZAC attack with 1 artillery and 3 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
 ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 2/2 hits
 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
 Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits
 Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
 ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
 ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
 1 artillery owned by the ANZAC lost in Caroline Islands
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 aaGun and 1 infantry
 Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC Place Units - ANZAC 
 3 submarines placed in 54 Sea Zone
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French 
 Battle in Egypt
 French attack with 1 infantry
 Italians defend with 1 harbour and 1 infantry
 Italians win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for French: 1 infantryNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 7 infantry moved from Poland to Baltic States
 1 artillery moved from Poland to Baltic States
 3 armour moved from Poland to Baltic States
 1 infantry moved from Germany to Poland
 8 infantry moved from Germany to Slovakia Hungary
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from Normandy Bordeaux to Holland Belgium
 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
 1 armour moved from Slovakia Hungary to Western Germany
 1 submarine moved from 125 Sea Zone to 112 Sea Zone
 1 bomber moved from Greater Southern Germany to 112 Sea ZoneCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 2 infantry
 Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
 British roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
 2 infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
 Casualties for Germans: 1 artillery and 1 fighter
 Casualties for British: 2 infantry
 Battle in Baltic States
 Germans attack with 3 armour, 1 artillery and 7 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 armour, 1 artillery and 7 infantry in Baltic States, round 1 : 1/11 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 112 Sea Zone
 Germans attack with 1 bomber and 1 submarine
 British defend with 1 cruiser and 2 transports
 Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
 2 transports owned by the British lost in 112 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 20
 Casualties for Germans: 1 submarine
 Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Germans 
 1 bomber moved from 112 Sea Zone to Slovakia Hungary
 1 tactical_bomber moved from Holland Belgium to Normandy BordeauxPlace Units - Germans 
 2 infantry placed in Normandy Bordeaux
 1 armour and 2 infantry placed in Western Germany
 1 armour and 5 infantry placed in Germany
 1 destroyer placed in 114 Sea Zone
 Germans undo move 4.
 1 destroyer placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: Great War, version: 3.2 Game History Round :1 Purchase Units - French 
 French buy 3 artilleries, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - French 
 3 infantry moved from Bar-le-Duc to Argonne Forest
 3 infantry moved from Marne River to Chateau-Thierry
 1 artillery moved from Marne River to Chateau-Thierry
 2 infantry moved from Picardy to Oise
 2 infantry moved from Compeigne to Oise
 1 artillery moved from Compeigne to Oise
 1 infantry moved from Aisne River to Oise
 1 artillery moved from Aisne River to Oise
 2 infantry moved from Burgundy to Aisne River
 1 artillery moved from Burgundy to Aisne River
 1 artillery moved from Lorraine to Argonne Forest
 1 battlecruiser moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
 1 transport moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
 1 destroyer moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
 1 submarine moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
 1 cruiser moved from SZ 44 Bay of Biscay to SZ 45 North Atlantic
 2 destroyers moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
 1 fighter moved from Paris to Marseilles
 1 infantry moved from Normandy to Orleans
 1 cavalry moved from Orleans to Marseilles
 1 infantry moved from Orleans to Rhone
 2 artilleries moved from Paris to Orleans
 1 cavalry moved from French Morocco to Tunisia
 1 infantry moved from Tunisia to Tripoli
 3 infantry moved from Seine to Orleans
 1 cavalry moved from Aquitaine to Piedmont
 2 infantry moved from Marseilles to Piedmont
 1 infantry moved from Marseilles to Piedmont
 1 cruiser moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
 1 battleship moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
 1 artillery moved from Algeria to Tunisia
 2 infantry moved from Algeria to Tunisia
 1 transport moved from SZ 50 Gulf of Lyon to SZ 51 Ligurian Sea
 1 infantry moved from Corsica to SZ 51 Ligurian Sea
 1 infantry moved from SZ 51 Ligurian Sea to Tuscany
 1 artillery moved from Seine to Normandy
 1 artillery moved from Normandy to BrittanyCombat - French 
 Battle in SZ 43 North Atlantic
 French attack with 1 destroyer and 1 submarine
 Germans defend with 1 submarine
 French roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
 French roll dice for 1 destroyer in SZ 43 North Atlantic, round 1 : 0/1 hits
 French roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
 French roll dice for 1 destroyer in SZ 43 North Atlantic, round 2 : 0/1 hits
 French roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
 Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
 French roll dice for 1 destroyer in SZ 43 North Atlantic, round 3 : 0/1 hits
 French roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 1/1 hits
 Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 0/1 hits
 1 submarine owned by the Germans lost in SZ 43 North Atlantic
 French win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
 Casualties for Germans: 1 submarine
 Battle in Oise
 French attack with 2 artilleries and 5 infantry
 Germans defend with 1 artillery and 3 infantry
 French roll dice for 2 artilleries and 5 infantry in Oise, round 1 : 2/7 hits
 Germans roll dice for 1 artillery and 3 infantry in Oise, round 1 : 2/4 hits
 2 infantry owned by the French and 2 infantry owned by the Germans lost in Oise
 French roll dice for 2 artilleries and 3 infantry in Oise, round 2 : 0/5 hits
 Germans roll dice for 1 artillery and 1 infantry in Oise, round 2 : 0/2 hits
 French roll dice for 2 artilleries and 3 infantry in Oise, round 3 : 2/5 hits
 Germans roll dice for 1 artillery and 1 infantry in Oise, round 3 : 1/2 hits
 1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Oise
 French win, taking Oise from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 3 infantry
 Casualties for French: 3 infantry
 Battle in SZ 49 Balearic Sea
 French attack with 1 battleship, 1 cruiser and 2 destroyers
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in SZ 49 Balearic Sea, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the French
 French roll dice for 1 battleship, 1 cruiser and 2 destroyers in SZ 49 Balearic Sea, round 1 : 3/4 hits
 1 submarine owned by the Germans lost in SZ 49 Balearic Sea
 French win, taking SZ 49 Balearic Sea from Germans with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7
 Casualties for Germans: 1 submarineNon Combat Move - French Place Units - French 
 1 fighter and 1 infantry placed in Bar-le-Duc
 French undo move 1.
 2 infantry placed in Bar-le-Duc
 1 fighter placed in Picardy
 1 fighter placed in Burgundy
 1 fighter placed in Marseilles
 2 submarines placed in SZ 42 English Channel
 French undo move 5.
 1 submarine placed in SZ 50 Gulf of Lyon
 1 submarine placed in SZ 42 English Channel
 1 artillery and 1 infantry placed in Marseilles
 2 artilleries placed in OrleansTurn Complete - French 
 French collect 49 PUs; end with 50 PUs total
 1 unit repaired.
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 3 infantry moved from Finland to Norway
 1 fighter moved from Novgorod to Poland
 1 tactical_bomber moved from Novgorod to Poland
 1 infantry moved from Eastern Poland to Poland
 1 infantry moved from Siberia to Soviet Far East
 Russians take Soviet Far East from Japanese
 1 infantry moved from Jehol to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Bessarabia to Romania
 Russians take Romania from Germans
 3 infantry moved from Iraq to Trans-JordanCombat - Russians 
 Russians creates battle in territory 113 Sea Zone
 Battle in 113 Sea Zone
 Russians attack with 1 cruiser and 1 submarine
 Germans defend with 1 destroyer
 Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Germans lost in 113 Sea Zone
 Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in Norway
 Russians attack with 3 infantry
 Germans defend with 1 infantry
 Russians roll dice for 3 infantry in Norway, round 1 : 0/3 hits
 Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Norway
 Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits
 Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Norway
 Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
 Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
 Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits
 Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits
 1 infantry owned by the Russians lost in Norway
 Germans win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Russians: 3 infantry
 Battle in Poland
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 1 : 2/3 hits
 Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Poland
 Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Poland to Eastern Poland
 1 fighter moved from Poland to Eastern Poland
 2 infantry moved from Belarus to Eastern Poland
 10 infantry moved from Western Ukraine to Eastern Poland
 9 infantry moved from Bessarabia to Eastern Poland
 2 artilleries moved from Bessarabia to Eastern Poland
 3 aaGuns moved from Bessarabia to Eastern Poland
 4 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Novgorod to Vyborg
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Ulaanbaatar to Buryatia
 1 infantry moved from Siberia to Soviet Far East
 1 infantry moved from Olgiy to Timguska
 1 infantry moved from Kazakhstan to Tsinghai
 2 infantry moved from Volgograd to Kazakhstan
 2 infantry moved from Samara to Novosibirsk
 2 infantry moved from Vologda to Novosibirsk
 1 aaGun moved from Novgorod to Karelia
 1 infantry moved from Bryansk to Belarus
 5 infantry moved from Bryansk to Western Ukraine
 10 infantry moved from Russia to BryanskPlace Units - Russians 
 3 infantry placed in Novgorod
 Russians undo move 1.
 1 infantry placed in Novgorod
 3 armour placed in Ukraine
 1 armour and 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 43 PUs; end with 43 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
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 You’re up for Russia on the WWI thread… 
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 submerge subs? 
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 Subs stay & fight! 
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 BTW, you’ve got a 3x turn on the WWI thread… What do you think of the game so far? 
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 s’looking ok…little early to tell & I havent read up on it…but ye looks good 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 armour moved from Korea to Siberia
 1 infantry moved from Amur to Siberia
 1 armour moved from Korea to Buryatia
 1 infantry moved from Sakha to Buryatia
 1 infantry moved from Sakha to Siberia
 4 infantry moved from Manchuria to Jehol
 Japanese take Jehol from Chinese
 1 armour moved from Manchuria to Chahar
 Japanese take Buyant-Uhaa from Russians
 1 artillery moved from Anhwe to Chahar
 4 artilleries moved from Korea to Manchuria
 1 armour moved from Manchuria to Chahar
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Malaya
 1 artillery moved from Kansu to Suiyuyan
 1 mech_infantry moved from Kansu to Suiyuyan
 1 bomber moved from Korea to Suiyuyan
 3 tactical_bombers moved from Amur to Siberia
 1 fighter moved from Amur to Buryatia
 3 submarines moved from 35 Sea Zone to 33 Sea Zone
 2 fighters moved from 35 Sea Zone to 33 Sea Zone
 2 fighters moved from Korea to 33 Sea Zone
 3 tactical_bombers moved from Korea to Japan
 1 tactical_bomber moved from Korea to 19 Sea Zone
 3 fighters moved from Japan to 33 Sea Zone
 1 carrier moved from 35 Sea Zone to 33 Sea Zone
 1 fighter moved from Korea to ManchuriaCombat - Japanese 
 Battle in Siberia
 Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 : 2/6 hits
 Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Siberia
 Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Chahar
 Japanese attack with 2 armour and 1 artillery
 Chinese defend with 1 infantry
 Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Malaya
 Battle in 19 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 transport
 1 transport owned by the British lost in 19 Sea Zone
 Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 33 Sea Zone
 Japanese attack with 1 carrier, 7 fighters and 3 submarines
 ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
 ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
 Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 : 4/7 hits
 ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
 Units damaged: 1 carrier owned by the Japanese
 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
 1 carrier owned by the Japanese lost in 33 Sea Zone
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 : 4/7 hits
 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 : 4/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 : 3/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 : 3/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 : 0/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
 Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 : 3/7 hits
 Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 : 2/2 hits
 ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 0/1 hits
 1 submarine owned by the ANZAC lost in 33 Sea Zone
 Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
 Casualties for Japanese: 1 carrier and 1 submarine
 Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
 Battle in Buryatia
 Japanese attack with 1 armour, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
 Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 bomber could not land in Suiyuyan and was removed
 2 fighters could not land in 33 Sea Zone and were removed
 1 tactical_bomber could not land in 19 Sea Zone and was removed
 1 fighter moved from Buryatia to Korea
 3 tactical_bombers moved from Siberia to Amur
 5 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese 
 9 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
 Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 artillery moved from Morocco to 91 Sea Zone
 4 mech_infantrys moved from Morocco to 91 Sea Zone
 5 infantry moved from Morocco to 91 Sea Zone
 3 submarines moved from 91 Sea Zone to 92 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
 4 mech_infantrys moved from 112 Sea Zone to Western Germany
 1 infantry moved from 112 Sea Zone to Western Germany
 1 infantry moved from 112 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Western Germany
 7 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 artillery moved from 112 Sea Zone to Western Germany
 1 infantry moved from 112 Sea Zone to Western Germany
 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 bomber moved from Wake Island to GuamCombat - Americans 
 Battle in 92 Sea Zone
 Americans attack with 3 submarines
 Italians defend with 1 destroyer
 Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
 Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
 Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Italians lost in 92 Sea Zone
 Americans win with 3 submarines remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Battle in Western Germany
 Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
 Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
 Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
 Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 : 3/10 hits
 Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 : 3/5 hits
 2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
 Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 : 1/7 hits
 Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
 Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
 Casualties for Germans: 2 armour and 2 infantry
 Casualties for Italians: 1 infantry
 Casualties for Americans: 4 infantryNon Combat Move - Americans Place Units - Americans 
 3 transports placed in 10 Sea Zone
 3 artilleries and 3 infantry placed in Western United States
 1 destroyer placed in 10 Sea Zone
 1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from Japanese
 3 artilleries moved from Kiangsi to Anhwe
 Chinese take Anhwe from Japanese
 3 infantry moved from Kiangsi to AnhweCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 17 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Tunisia to Tobruk
 1 infantry moved from Denmark to Western Germany
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 fighter moved from United Kingdom to Normandy Bordeaux
 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
 1 bomber moved from United Kingdom to Normandy BordeauxCombat - British 
 Battle in Egypt
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 harbour and 1 infantry
 British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
 Italians roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
 British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
 Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
 British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 2/3 hits
 Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Normandy Bordeaux
 British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
 British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
 Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
 British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits
 Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/1 hits
 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Germans: 2 infantry and 1 tactical_bomber
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from Normandy Bordeaux to Western Germany
 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
 1 bomber moved from Normandy Bordeaux to United Kingdom
 1 submarine moved from 110 Sea Zone to 92 Sea Zone
 1 artillery moved from Denmark to Western Germany
 3 aaGuns moved from Hunan to Anhwe
 2 infantry moved from Hunan to Anhwe
 1 infantry moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsi to Anhwe
 4 infantry moved from Kwangsi to Hunan
 1 infantry moved from Yunnan to Hunan
 4 armour and 2 mech_infantrys moved from Yunnan to Anhwe
 1 infantry moved from India to Burma
 3 armour moved from India to Yunnan
 1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British 
 1 armour, 2 artilleries and 4 infantry placed in United Kingdom
 3 transports placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5,6
 British collect 39 PUs; end with 39 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 1 destroyer and 1 submarine placed in 39 Sea Zone
 1 artillery and 1 infantry placed in India
 2 armour placed in KwangtungTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 1 infantry
 Some Units in Kwangtung change ownership: 2 armour
 Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians 
 2 transports moved from 98 Sea Zone to 97 Sea Zone
 1 battleship moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 2 fighters moved from 98 Sea Zone to Northern Italy
 1 infantry moved from Southern Italy to Northern Italy
 2 armour moved from Southern Italy to Northern Italy
 1 bomber moved from Southern Italy to Northern Italy
 4 infantry moved from Bulgaria to RomaniaCombat - Italians 
 Battle in Romania
 Italians attack with 4 infantry
 Russians defend with 1 infantry
 Italians roll dice for 4 infantry in Romania, round 1 : 2/4 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Romania
 Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians Place Units - Italians 
 3 armour placed in Southern France
 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 14 PUs; end with 15 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs



 
		 
		





