@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C v C
- 
					
					
					
					
 lol ok… i’ll down it 
- 
					
					
					
					
 got it…you want to start? cause I dont know wtf I’m doing 
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Carthage 
 Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage 
 1 warelephant moved from Carthago to SZ 36
 1 spearman moved from Melita to SZ 36
 1 hoplite moved from Carthago to SZ 36
 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
 1 bireme and 1 hoplite moved from SZ 36 to SZ 38
 1 hoplite moved from SZ 38 to Syracuse
 1 spearman moved from SZ 38 to Syracuse
 1 warelephant moved from SZ 38 to Syracuse
 1 warelephant moved from Lilybaeum to Syracuse
 7 spearmen moved from Lilybaeum to Syracuse
 1 spearman moved from Lilybaeum to Syracuse
 1 swordman moved from Gades to SZ 14
 1 spearman moved from Gades to SZ 14
 2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
 1 spearman moved from SZ 15 to Siga
 1 swordman moved from SZ 15 to Siga
 3 spearmen moved from Carthago Nova to Castulo
 2 swordmen moved from Carthago Nova to Castulo
 1 swordman moved from Corduba to Castulo
 2 swordmen moved from Corduba to Salmantica
 1 spearman moved from Corduba to Castulo
 3 spearmen moved from Corduba to Salmantica
 2 spearmen moved from Hispatis to Pax Julia
 1 swordman moved from Hispatis to Pax Julia
 2 cavalrys moved from Corduba to Pax Julia
 3 spearmen moved from Thapsus to Thenae
 3 cavalrys moved from Carthago to ThenaeCombat - Carthage 
 Battle in Siga
 Carthage attack with 1 spearman and 1 swordman
 Neutral defend with 2 spearmen
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
 Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 : 1/2 hits
 Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
 1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
 Carthage roll dice for 1 swordman in Siga, round 3 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits
 Carthage roll dice for 1 swordman in Siga, round 4 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 4 : 1/1 hits
 1 swordman owned by the Carthage lost in Siga
 Neutral win with 1 spearman remaining. Battle score for attacker is -4
 Casualties for Neutral: 1 spearman
 Casualties for Carthage: 1 spearman and 1 swordman
 Battle in Pax Julia
 Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
 Neutral defend with 1 cavalry and 3 swordmen
 Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 : 2/5 hits
 Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 0/4 hits
 1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
 Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 1/5 hits
 Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
 Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 : 1/4 hits
 Neutral roll dice for 1 swordman in Pax Julia, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Pax Julia
 Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
 Casualties for Neutral: 1 cavalry and 3 swordmen
 Casualties for Carthage: 1 spearman
 Battle in Castulo
 Carthage attack with 4 spearmen and 3 swordmen
 Neutral defend with 2 cavalrys and 3 swordmen
 Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 1/7 hits
 Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
 Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 : 3/6 hits
 Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 : 1/4 hits
 2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
 Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 : 1/5 hits
 Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Castulo
 Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
 Casualties for Neutral: 2 cavalrys and 3 swordmen
 Casualties for Carthage: 2 spearmen
 Battle in Salmantica
 Carthage attack with 3 spearmen and 2 swordmen
 Neutral defend with 3 cavalrys and 1 swordman
 Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 : 1/5 hits
 Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 : 0/4 hits
 1 cavalry owned by the Neutral lost in Salmantica
 Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 : 3/5 hits
 Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 1/3 hits
 1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
 Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
 Casualties for Neutral: 3 cavalrys and 1 swordman
 Casualties for Carthage: 1 spearman
 Battle in Thenae
 Carthage attack with 3 cavalrys and 3 spearmen
 Neutral defend with 1 archer and 2 spearmen
 Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 3/6 hits
 Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 0/3 hits
 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
 Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
 Casualties for Neutral: 1 archer and 2 spearmen
 Battle in Syracuse
 Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
 GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
 Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 : 3/12 hits
 GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 5/11 hits
 Units damaged: 2 warelephants owned by the Carthage
 3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
 Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 : 5/9 hits
 GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 2/8 hits
 1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
 Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 : 3/7 hits
 GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 : 2/3 hits
 3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
 Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
 Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
 Casualties for Carthage: 7 spearmenNon Combat Move - Carthage 
 4 spearmen moved from Carthago to SZ 32
 2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
 4 spearmen moved from SZ 36 to LilybaeumPlace Units - Carthage 
 1 city placed in Carthago Nova
 8 spearmen and 1 warelephant placed in CarthagoTurn Complete - Carthage 
 Carthage collect 67 PUs; end with 67 PUs total
 2 units repaired.
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - RomanRepublic 
 RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic 
 1 ballista moved from Roma to Arretium
 1 velites moved from Salapia to Ariminum
 2 velitess moved from Arretium to Ariminum
 2 legionaires moved from Roma to Arretium
 2 velitess moved from Roma to Arretium
 2 legionaires moved from Salapia to Ariminum
 1 velites moved from Salapia to Ariminum
 1 legionaire moved from Roma to Arretium
 1 cavalry moved from Roma to Arretium
 2 biremes moved from SZ 28 to SZ 25
 5 velitess moved from Messana to Lilybaeum
 2 legionaires moved from Messana to Lilybaeum
 1 bireme moved from SZ 44 to SZ 35
 1 velites moved from Croton to SZ 35
 1 velites moved from SZ 35 to Messana
 1 velites moved from Roma to SZ 28
 1 legionaire moved from Roma to SZ 28
 1 velites moved from Roma to SZ 28
 1 velites moved from Roma to SZ 28
 1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
 1 legionaire moved from SZ 34 to Messana
 3 velitess moved from SZ 34 to Messana
 1 cavalry moved from Roma to Ariminum
 1 velites moved from Salapia to Roma
 1 velites moved from Capua to RomaCombat - RomanRepublic 
 Battle in Lilybaeum
 RomanRepublic attack with 2 legionaires and 5 velitess
 Carthage defend with 4 spearmen
 RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 : 2/7 hits
 Carthage roll dice for 4 spearmen in Lilybaeum, round 1 : 2/4 hits
 2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
 RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 : 3/5 hits
 Carthage roll dice for 2 spearmen in Lilybaeum, round 2 : 0/2 hits
 2 spearmen owned by the Carthage lost in Lilybaeum
 RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
 Casualties for RomanRepublic: 2 velitess
 Casualties for Carthage: 4 spearmenNon Combat Move - RomanRepublic Place Units - RomanRepublic 
 5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
 1 bireme placed in SZ 28Turn Complete - RomanRepublic 
 RomanRepublic collect 48 PUs; end with 48 PUs total
- 
					
					
					
					
 It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one… 
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - GreekCityStates 
 GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates 
 5 hoplites moved from Athens to SZ 67
 1 cavalry moved from Athens to SZ 67
 5 hoplites moved from SZ 67 to Corinth
 1 cavalry moved from SZ 67 to Corinth
 3 slingerss moved from Athens to Corinth
 2 archers moved from Athens to Corinth
 3 slingerss moved from Sparta to Corinth
 6 hoplites moved from Sparta to CorinthCombat - GreekCityStates 
 Battle in Corinth
 GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
 Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
 GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 4/20 hits
 Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 4/13 hits
 4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
 GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 : 7/16 hits
 Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 : 5/9 hits
 2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
 GreekCityStates roll dice for 11 hoplites in Corinth, round 3 : 2/11 hits
 Macedonia roll dice for 2 hoplites in Corinth, round 3 : 1/2 hits
 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
 GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
 Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
 Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerssNon Combat Move - GreekCityStates Place Units - GreekCityStates 
 1 cavalry and 5 hoplites placed in Sparta
 1 hoplite were produced but were not placedTurn Complete - GreekCityStates 
 GreekCityStates collect 35 PUs; end with 35 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Macedonia 
 Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;Combat Move - Macedonia 
 2 hoplites moved from Dodona to Delphi
 4 peltastss moved from Dodona to Delphi
 1 peltasts moved from Larissa to Athens
 Macedonia take Athens from GreekCityStates
 2 hoplites moved from Larissa to Delphi
 1 swordman moved from Larissa to Delphi
 4 peltastss moved from Larissa to Delphi
 1 cavalry moved from Larissa to Delphi
 3 hoplites moved from Thessalonica to Byzantium
 2 swordmen moved from Thessalonica to Byzantium
 2 cavalrys moved from Thessalonica to Byzantium
 4 peltastss moved from Thessalonica to Byzantium
 1 trireme moved from SZ 70 to SZ 69
 2 biremes moved from SZ 70 to SZ 69
 1 cavalry moved from Philippopolis to Byzantium
 2 hoplites moved from Philippopolis to Odessus
 4 peltastss moved from Philippopolis to Odessus
 1 hoplite moved from Pella to Nicopolis
 3 peltastss moved from Pella to Nicopolis
 1 cavalry moved from Pella to NicopolisCombat - Macedonia 
 Battle in Odessus
 Macedonia attack with 2 hoplites and 4 peltastss
 Neutral defend with 1 axeman and 3 swordmen
 Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 0/6 hits
 Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
 2 peltastss owned by the Macedonia lost in Odessus
 Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
 Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
 1 axeman owned by the Neutral lost in Odessus
 Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 3 : 1/4 hits
 Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits
 1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
 Macedonia roll dice for 2 hoplites in Odessus, round 4 : 2/2 hits
 Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits
 2 swordmen owned by the Neutral lost in Odessus
 Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
 Casualties for Macedonia: 4 peltastss
 Casualties for Neutral: 1 axeman and 3 swordmen
 Battle in Byzantium
 Macedonia attack with 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen
 Neutral defend with 3 archers, 2 axemen and 4 swordmen
 Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 1 : 2/12 hits
 Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
 2 axemen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
 Macedonia roll dice for 3 cavalrys, 3 hoplites, 1 peltasts and 2 swordmen in Byzantium, round 2 : 4/9 hits
 Neutral roll dice for 3 archers and 4 swordmen in Byzantium, round 2 : 2/7 hits
 4 swordmen owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Byzantium
 Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 3 : 5/7 hits
 Neutral roll dice for 3 archers in Byzantium, round 3 : 0/3 hits
 3 archers owned by the Neutral lost in Byzantium
 Macedonia win, taking Byzantium from Neutral with 2 cavalrys, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 22
 Casualties for Macedonia: 1 cavalry and 4 peltastss
 Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
 Battle in Nicopolis
 Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
 Neutral defend with 1 archer and 2 swordmen
 Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 1/5 hits
 Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
 Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
 Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 2 : 1/2 hits
 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
 Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
 Neutral roll dice for 1 archer in Nicopolis, round 3 : 1/1 hits
 1 peltasts owned by the Macedonia lost in Nicopolis
 Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 4 : 0/2 hits
 Neutral roll dice for 1 archer in Nicopolis, round 4 : 0/1 hits
 Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 5 : 1/2 hits
 Neutral roll dice for 1 archer in Nicopolis, round 5 : 1/1 hits
 1 archer owned by the Neutral and 1 cavalry owned by the Macedonia lost in Nicopolis
 Macedonia win, taking Nicopolis from Neutral with 1 hoplite remaining. Battle score for attacker is 2
 Casualties for Macedonia: 1 cavalry and 3 peltastss
 Casualties for Neutral: 1 archer and 2 swordmen
 Battle in Delphi
 Macedonia attack with 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman
 GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
 Macedonia roll dice for 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman in Delphi, round 1 : 6/14 hits
 GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 1 : 4/6 hits
 3 slingerss owned by the GreekCityStates , 1 archer owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
 Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 4 hoplites, 4 peltastss and 1 swordman remaining. Battle score for attacker is 12
 Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
 Casualties for Macedonia: 4 peltastssNon Combat Move - Macedonia Place Units - Macedonia 
 1 city placed in Larissa
 5 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia 
 Macedonia collect 45 PUs; end with 45 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Egypt 
 Egypt buy 7 axemen and 2 triremes; Remaining resources: 2 PUs;Combat Move - Egypt 
 1 chariot moved from Memphis to Jerusalem
 5 spearmen moved from Memphis to Pharan
 2 axemen moved from Memphis to Pharan
 1 archer moved from Memphis to Pharan
 2 archers moved from Alexandria to Paraetonium
 3 archers moved from Hermopolis to Paraetonium
 2 chariots moved from Alexandria to Paraetonium
 4 spearmen moved from Alexandria to Paraetonium
 2 spearmen moved from Hermopolis to Alexandria
 2 spearmen moved from Jerusalem to Aelana
 1 chariot moved from Jerusalem to Aelana
 2 axemen moved from Alexandria to SZ 57
 1 axeman moved from Alexandria to SZ 57
 1 axeman and 3 biremes moved from SZ 57 to SZ 58
 2 axemen and 1 trireme moved from SZ 57 to SZ 58
 3 axemen moved from SZ 58 to Pharan
 4 axemen moved from Hermopolis to Paraetonium
 1 chariot moved from Sidon to Jerusalem
 1 chariot moved from Sidon to Jerusalem
 6 spearmen moved from Sidon to Jerusalem
 3 axemen moved from Sidon to Jerusalem
 2 spearmen moved from Jerusalem to Aelana
 1 axeman moved from Jerusalem to AelanaCombat - Egypt 
 Battle in Paraetonium
 Egypt attack with 5 archers, 4 axemen, 2 chariots and 4 spearmen
 Neutral defend with 3 spearmen
 Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Paraetonium, round 1 : 2/15 hits
 Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
 2 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
 Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 2/14 hits
 Neutral roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits
 1 spearman owned by the Neutral lost in Paraetonium
 Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 6
 Casualties for Egypt: 1 spearman
 Casualties for Neutral: 3 spearmen
 Battle in Aelana
 Egypt attack with 1 axeman, 1 chariot and 4 spearmen
 Neutral defend with 2 spearmen
 Egypt roll dice for 1 axeman, 1 chariot and 4 spearmen in Aelana, round 1 : 1/6 hits
 Neutral roll dice for 2 spearmen in Aelana, round 1 : 1/2 hits
 1 spearman owned by the Neutral and 1 spearman owned by the Egypt lost in Aelana
 Egypt roll dice for 1 axeman, 1 chariot and 3 spearmen in Aelana, round 2 : 1/5 hits
 Neutral roll dice for 1 spearman in Aelana, round 2 : 0/1 hits
 1 spearman owned by the Neutral lost in Aelana
 Egypt win, taking Aelana from Neutral with 1 axeman, 1 chariot and 3 spearmen remaining. Battle score for attacker is 3
 Casualties for Egypt: 1 spearman
 Casualties for Neutral: 2 spearmenNon Combat Move - Egypt Place Units - Egypt 
 2 triremes placed in SZ 56
 7 axemen placed in AlexandriaTurn Complete - Egypt 
 Egypt collect 49 PUs; end with 51 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Seleucid 
 Seleucid buy 2 cataphracts, 4 cavalrys, 1 city and 5 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid 
 1 hoplite moved from Antioch to SZ 61
 1 hoplite moved from Antioch to SZ 61
 2 peltastss moved from Antioch to SZ 61
 2 hoplites, 1 peltasts and 1 trireme moved from SZ 61 to SZ 62
 1 bireme and 1 peltasts moved from SZ 61 to SZ 62
 2 hoplites moved from SZ 62 to Salamis
 2 peltastss moved from SZ 62 to Salamis
 4 hoplites moved from Sardis to Halicarnassus
 3 peltastss moved from Sardis to Halicarnassus
 2 hoplites moved from Attalia to Halicarnassus
 1 peltasts moved from Attalia to Halicarnassus
 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Ctesiphon
 1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
 2 peltastss moved from Hatra to Seleucia
 1 peltasts moved from Antioch to Sidon
 Seleucid take Sidon from Egypt
 3 peltastss moved from Damascus to Palmyra
 2 hoplites moved from Damascus to Palmyra
 1 legionaire moved from Damascus to Palmyra
 2 cavalrys moved from Damascus to Palmyra
 2 peltastss moved from Emesa to Palmyra
 1 hoplite moved from Emesa to Palmyra
 1 legionaire moved from Emesa to Palmyra
 1 peltasts moved from Antioch to Damascus
 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
 2 peltastss moved from Tarsus to Tavium
 2 hoplites moved from Tarsus to Tavium
 1 cavalry moved from Edessa to Amida
 2 hoplites, 2 legionaires and 2 peltastss moved from Antioch to Melitene
 1 cataphract moved from Antioch to Melitene
 1 cavalry moved from Antioch to Tavium
 1 cavalry moved from Antioch to MeliteneCombat - Seleucid 
 Battle in Tavium
 Seleucid attack with 1 cavalry, 2 hoplites and 2 peltastss
 Neutral defend with 1 cavalry and 3 spearmen
 Seleucid roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Tavium, round 1 : 1/5 hits
 Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 1/4 hits
 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
 Seleucid roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Tavium, round 2 : 2/4 hits
 Neutral roll dice for 3 spearmen in Tavium, round 2 : 1/3 hits
 2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
 Seleucid roll dice for 1 cavalry and 2 hoplites in Tavium, round 3 : 3/3 hits
 Neutral roll dice for 1 spearman in Tavium, round 3 : 0/1 hits
 1 spearman owned by the Neutral lost in Tavium
 Seleucid win, taking Tavium from Neutral with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 9
 Casualties for Seleucid: 2 peltastss
 Casualties for Neutral: 1 cavalry and 3 spearmen
 Battle in Salamis
 Seleucid attack with 2 hoplites and 2 peltastss
 Egypt defend with 2 spearmen
 Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 1 : 0/4 hits
 Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
 1 peltasts owned by the Seleucid lost in Salamis
 Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 2 : 0/3 hits
 Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits
 Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits
 Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits
 2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
 Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 2
 Casualties for Egypt: 2 spearmen
 Casualties for Seleucid: 2 peltastss
 Battle in Palmyra
 Seleucid attack with 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
 Neutral defend with 3 cavalrys and 4 spearmen
 Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 1 : 2/12 hits
 Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
 2 cavalrys owned by the Neutral lost in Palmyra
 Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 2 : 2/12 hits
 Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 2/5 hits
 1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
 Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 : 7/10 hits
 Neutral roll dice for 3 spearmen in Palmyra, round 3 : 1/3 hits
 3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
 Seleucid win, taking Palmyra from Neutral with 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 18
 Casualties for Seleucid: 3 peltastss
 Casualties for Neutral: 3 cavalrys and 4 spearmen
 Battle in Amida
 Seleucid attack with 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss
 Neutral defend with 2 archers and 4 spearmen
 Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss in Amida, round 1 : 1/9 hits
 Neutral roll dice for 2 archers and 4 spearmen in Amida, round 1 : 2/6 hits
 1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Amida
 Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 1 peltasts in Amida, round 2 : 3/7 hits
 Neutral roll dice for 2 archers and 3 spearmen in Amida, round 2 : 1/5 hits
 3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Amida
 Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Amida, round 3 : 3/6 hits
 Neutral roll dice for 2 archers in Amida, round 3 : 0/2 hits
 2 archers owned by the Neutral lost in Amida
 Seleucid win, taking Amida from Neutral with 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 14
 Casualties for Seleucid: 3 peltastss
 Casualties for Neutral: 2 archers and 4 spearmen
 Battle in Melitene
 Seleucid attack with 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
 Neutral defend with 2 archers and 3 spearmen
 Seleucid roll dice for 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss in Melitene, round 1 : 2/8 hits
 Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 4/5 hits
 2 spearmen owned by the Neutral , 1 cavalry owned by the Seleucid , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
 Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Melitene, round 2 : 1/4 hits
 Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
 1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Melitene
 Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Melitene, round 3 : 0/3 hits
 Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits
 1 hoplite owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
 1 cataphract owned by the Seleucid retreated to Antioch
 Neutral win with 2 archers remaining. Battle score for attacker is -17
 Casualties for Seleucid: 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
 Casualties for Neutral: 3 spearmen
 Battle in Halicarnassus
 Seleucid attack with 6 hoplites and 4 peltastss
 Neutral defend with 3 archers and 5 spearmen
 Seleucid roll dice for 6 hoplites and 4 peltastss in Halicarnassus, round 1 : 3/10 hits
 Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 1 : 4/8 hits
 3 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Halicarnassus
 Seleucid roll dice for 6 hoplites in Halicarnassus, round 2 : 3/6 hits
 Neutral roll dice for 3 archers and 2 spearmen in Halicarnassus, round 2 : 3/5 hits
 2 spearmen owned by the Neutral , 3 hoplites owned by the Seleucid and 1 archer owned by the Neutral lost in Halicarnassus
 Seleucid roll dice for 3 hoplites in Halicarnassus, round 3 : 0/3 hits
 Neutral roll dice for 2 archers in Halicarnassus, round 3 : 2/2 hits
 2 hoplites owned by the Seleucid lost in Halicarnassus
 1 hoplite owned by the Seleucid retreated to Sardis
 Neutral win with 2 archers remaining. Battle score for attacker is -14
 Casualties for Seleucid: 5 hoplites and 4 peltastss
 Casualties for Neutral: 1 archer and 5 spearmen
 Battle in Ctesiphon
 Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
 Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
 Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Ctesiphon, round 1 : 9/18 hits
 Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 1 : 4/13 hits
 1 cavalry owned by the Parthia , 7 spearmen owned by the Parthia , 4 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
 Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts in Ctesiphon, round 2 : 4/14 hits
 Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 3/4 hits
 1 cataphract owned by the Parthia , 2 cavalrys owned by the Seleucid , 1 peltasts owned by the Seleucid , 2 archers owned by the Parthia and 1 horsearcher owned by the Parthia lost in Ctesiphon
 Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires remaining. Battle score for attacker is 32
 Casualties for Seleucid: 2 cavalrys and 5 peltastss
 Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmenNon Combat Move - Seleucid Place Units - Seleucid 
 1 city placed in Hatra
 2 cataphracts, 4 cavalrys and 5 peltastss placed in AntiochTurn Complete - Seleucid 
 Seleucid collect 86 PUs; end with 86 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :1 Purchase Units - Parthia 
 Parthia buy 3 horsearchers and 4 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia 
 1 horsearcher moved from Ecbatana to Ctesiphon
 2 horsearchers moved from Cyropolis to Ctesiphon
 4 spearmen moved from Ecbatana to Ctesiphon
 1 archer moved from Ecbatana to Ctesiphon
 1 cataphract moved from Susa to Ctesiphon
 3 archers moved from Susa to Ctesiphon
 1 horsearcher moved from Susa to Ctesiphon
 7 spearmen moved from Susa to Ctesiphon
 1 cavalry moved from Susa to Ctesiphon
 4 spearmen moved from Persepolis to Susa
 1 cataphract moved from Persepolis to Susa
 2 archers moved from Persepolis to Susa
 1 cavalry moved from Persepolis to SusaCombat - Parthia 
 Battle in Ctesiphon
 Parthia attack with 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen
 Seleucid defend with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
 Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen in Ctesiphon, round 1 : 5/21 hits
 Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires in Ctesiphon, round 1 : 6/11 hits
 2 hoplites owned by the Seleucid , 1 cavalry owned by the Seleucid , 6 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Ctesiphon
 Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 5 spearmen in Ctesiphon, round 2 : 1/15 hits
 Seleucid roll dice for 3 cataphracts and 3 hoplites in Ctesiphon, round 2 : 3/6 hits
 1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Ctesiphon
 Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 2 spearmen in Ctesiphon, round 3 : 2/12 hits
 Seleucid roll dice for 3 cataphracts and 2 hoplites in Ctesiphon, round 3 : 3/5 hits
 2 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 1 archer owned by the Parthia lost in Ctesiphon
 Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 4 : 1/9 hits
 Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits
 1 cataphract owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
 Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 5 : 2/8 hits
 Seleucid roll dice for 2 cataphracts in Ctesiphon, round 5 : 1/2 hits
 2 cataphracts owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
 Parthia win, taking Ctesiphon from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 13
 Casualties for Seleucid: 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
 Casualties for Parthia: 3 archers and 11 spearmenNon Combat Move - Parthia Place Units - Parthia 
 3 horsearchers and 4 spearmen placed in PersepolisTurn Complete - Parthia 
 Parthia collect 30 PUs; end with 30 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - Carthage 
 Carthage buy 1 bireme, 10 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage 
 3 cavalrys moved from Thenae to Sabrata
 3 spearmen moved from Thenae to Sabrata
 1 bireme moved from SZ 38 to SZ 36
 1 trireme moved from SZ 38 to SZ 36
 1 warelephant moved from Carthago to SZ 36
 7 spearmen moved from Carthago to SZ 36
 1 warelephant moved from SZ 36 to Lilybaeum
 7 spearmen moved from SZ 36 to Lilybaeum
 2 warelephants moved from Syracuse to Lilybaeum
 1 hoplite moved from Syracuse to Lilybaeum
 2 spearmen moved from Syracuse to Lilybaeum
 2 biremes moved from SZ 15 to SZ 14
 1 swordman moved from Acci to SZ 14
 1 spearman moved from Gades to SZ 14
 1 swordman moved from SZ 14 to Siga
 1 spearman moved from SZ 14 to Siga
 1 swordman moved from Pax Julia to Emerita Augusta
 1 spearman moved from Pax Julia to Emerita Augusta
 2 cavalrys moved from Pax Julia to Emerita Augusta
 2 spearmen moved from Castulo to Toletum
 3 swordmen moved from Castulo to Toletum
 1 swordman moved from Salmantica to Lucus Augusti
 1 spearman moved from Salmantica to Lucus Augusti
 1 swordman moved from Salmantica to Toletum
 1 spearman moved from Salmantica to ToletumCombat - Carthage 
 Battle in Sabrata
 Carthage attack with 3 cavalrys and 3 spearmen
 Neutral defend with 1 archer and 1 spearman
 Carthage roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 : 0/6 hits
 Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 : 1/2 hits
 1 spearman owned by the Carthage lost in Sabrata
 Carthage roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 : 1/5 hits
 Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 2/2 hits
 1 spearman owned by the Neutral and 2 spearmen owned by the Carthage lost in Sabrata
 Carthage roll dice for 3 cavalrys in Sabrata, round 3 : 1/3 hits
 Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits
 1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Sabrata
 Carthage win, taking Sabrata from Neutral with 2 cavalrys remaining. Battle score for attacker is -6
 Casualties for Neutral: 1 archer and 1 spearman
 Casualties for Carthage: 1 cavalry and 3 spearmen
 Battle in Lilybaeum
 Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
 RomanRepublic defend with 2 legionaires and 3 velitess
 Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 1 : 3/13 hits
 RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 1 : 2/5 hits
 Units damaged: 2 warelephants owned by the Carthage
 3 velitess owned by the RomanRepublic lost in Lilybaeum
 Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 2 : 4/13 hits
 RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 2 : 0/2 hits
 2 legionaires owned by the RomanRepublic lost in Lilybaeum
 Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 9 spearmen and 3 warelephants remaining. Battle score for attacker is 17
 Casualties for RomanRepublic: 2 legionaires and 3 velitess
 Battle in Emerita Augusta
 Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
 Neutral defend with 1 cavalry and 2 swordmen
 Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Emerita Augusta, round 1 : 1/4 hits
 Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 1 : 1/3 hits
 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Emerita Augusta
 Carthage roll dice for 2 cavalrys and 1 swordman in Emerita Augusta, round 2 : 1/3 hits
 Neutral roll dice for 2 swordmen in Emerita Augusta, round 2 : 1/2 hits
 1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Emerita Augusta
 Carthage roll dice for 1 cavalry and 1 swordman in Emerita Augusta, round 3 : 1/2 hits
 Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 0/1 hits
 1 swordman owned by the Neutral lost in Emerita Augusta
 Carthage win, taking Emerita Augusta from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 5
 Casualties for Neutral: 1 cavalry and 2 swordmen
 Casualties for Carthage: 1 cavalry and 1 spearman
 Battle in Siga
 Carthage attack with 1 spearman and 1 swordman
 Neutral defend with 1 spearman
 Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
 Neutral roll dice for 1 spearman in Siga, round 1 : 1/1 hits
 1 spearman owned by the Carthage lost in Siga
 Carthage roll dice for 1 swordman in Siga, round 2 : 0/1 hits
 Neutral roll dice for 1 spearman in Siga, round 2 : 0/1 hits
 Carthage roll dice for 1 swordman in Siga, round 3 : 1/1 hits
 Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits
 1 spearman owned by the Neutral and 1 swordman owned by the Carthage lost in Siga
 Neutral win with no units remaining. Battle score for attacker is -4
 Casualties for Neutral: 1 spearman
 Casualties for Carthage: 1 spearman and 1 swordman
 Battle in Lucus Augusti
 Carthage attack with 1 spearman and 1 swordman
 Neutral defend with 1 swordman
 Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 1 : 0/2 hits
 Neutral roll dice for 1 swordman in Lucus Augusti, round 1 : 0/1 hits
 Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 2 : 0/2 hits
 Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits
 Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 3 : 1/2 hits
 Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 1/1 hits
 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Lucus Augusti
 Carthage win, taking Lucus Augusti from Neutral with 1 swordman remaining. Battle score for attacker is 1
 Casualties for Neutral: 1 swordman
 Casualties for Carthage: 1 spearman
 Battle in Toletum
 Carthage attack with 3 spearmen and 4 swordmen
 Neutral defend with 4 cavalrys
 Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 1 : 3/7 hits
 Neutral roll dice for 4 cavalrys in Toletum, round 1 : 0/4 hits
 3 cavalrys owned by the Neutral lost in Toletum
 Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 2 : 2/7 hits
 Neutral roll dice for 1 cavalry in Toletum, round 2 : 0/1 hits
 1 cavalry owned by the Neutral lost in Toletum
 Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
 Casualties for Neutral: 4 cavalrysNon Combat Move - Carthage Place Units - Carthage 
 1 trireme placed in SZ 36
 3 spearmen and 1 warelephant placed in Carthago Nova
 7 spearmen and 1 swordman placed in Carthago
 1 bireme placed in SZ 36Turn Complete - Carthage 
 Carthage collect 72 PUs; end with 72 PUs total
 2 units repaired.
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - RomanRepublic 
 RomanRepublic buy 4 biremes, 1 fort and 1 trireme; Remaining resources: 2 PUs;Combat Move - RomanRepublic 
 1 onager moved from Roma to SZ 25
 1 velites moved from Roma to SZ 25
 2 biremes, 1 onager and 1 velites moved from SZ 25 to SZ 21
 1 velites moved from SZ 21 to Genua
 1 onager moved from SZ 21 to Genua
 1 ballista moved from Arretium to Genua
 6 legionaires moved from Arretium to Genua
 1 cavalry moved from Arretium to Genua
 4 velitess moved from Arretium to Genua
 5 cavalrys moved from Roma to Genua
 1 trireme moved from SZ 34 to SZ 28
 1 trireme moved from SZ 34 to SZ 28
 1 velites moved from Croton to SZ 35
 1 velites moved from SZ 35 to Messana
 1 ballista moved from Ariminum to Verona
 7 velitess moved from Ariminum to Verona
 1 cavalry moved from Ariminum to Verona
 4 legionaires moved from Ariminum to VeronaCombat - RomanRepublic 
 Battle in Verona
 RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 7 velitess
 Neutral defend with 2 axemen and 3 swordmen
 RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 7 velitess in Verona, round 1 : 4/13 hits
 Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 : 1/5 hits
 2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Verona
 RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Verona, round 2 : 6/12 hits
 Neutral roll dice for 1 swordman in Verona, round 2 : 0/1 hits
 1 swordman owned by the Neutral lost in Verona
 RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess remaining. Battle score for attacker is 15
 Casualties for Neutral: 2 axemen and 3 swordmen
 Casualties for RomanRepublic: 1 velites
 Battle in Genua
 RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess
 Neutral defend with 3 cavalrys and 3 swordmen
 RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess in Genua, round 1 : 6/19 hits
 Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 : 4/6 hits
 3 swordmen owned by the Neutral , 4 velitess owned by the RomanRepublic and 3 cavalrys owned by the Neutral lost in Genua
 RomanRepublic win, taking Genua from Neutral with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites remaining. Battle score for attacker is 12
 Casualties for Neutral: 3 cavalrys and 3 swordmen
 Casualties for RomanRepublic: 4 velitessNon Combat Move - RomanRepublic Place Units - RomanRepublic 
 1 fort placed in Roma
 RomanRepublic undo move 1.
 1 fort placed in Roma
 4 biremes and 1 trireme placed in SZ 28Turn Complete - RomanRepublic 
 RomanRepublic collect 50 PUs; end with 52 PUs total
- 
					
					
					
					
 Yer up for Greeks, homestar… don’t forget the double-step! By the way, wife says she’s up for Tokyo. See you Friday, C 
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - GreekCityStates 
 GreekCityStates buy 1 city and 4 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates 
 10 hoplites moved from Corinth to Athens
 1 cavalry moved from Sparta to Athens
 2 hoplites moved from Sparta to SZ 67
 2 hoplites moved from SZ 67 to Athens
 2 archers moved from Pergamum to Sardis
 2 slingerss moved from Pergamum to Sardis
 1 hoplite moved from Pergamum to Sardis
 1 slingers moved from Pergamum to SardisCombat - GreekCityStates 
 Battle in Sardis
 GreekCityStates attack with 2 archers, 1 hoplite and 3 slingerss
 Seleucid defend with 1 hoplite
 GreekCityStates roll dice for 2 archers, 1 hoplite and 3 slingerss in Sardis, round 1 : 1/6 hits
 Seleucid roll dice for 1 hoplite in Sardis, round 1 : 1/1 hits
 1 hoplite owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
 GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 hoplite and 2 slingerss remaining. Battle score for attacker is 3
 Casualties for GreekCityStates: 1 slingers
 Casualties for Seleucid: 1 hoplite
 Battle in Athens
 GreekCityStates attack with 1 cavalry and 12 hoplites
 Macedonia defend with 1 peltasts
 GreekCityStates roll dice for 1 cavalry and 12 hoplites in Athens, round 1 : 5/13 hits
 Macedonia roll dice for 1 peltasts in Athens, round 1 : 0/1 hits
 1 peltasts owned by the Macedonia lost in Athens
 GreekCityStates win, taking Athens from Macedonia with 1 cavalry and 12 hoplites remaining. Battle score for attacker is 2
 Casualties for Macedonia: 1 peltastsNon Combat Move - GreekCityStates Place Units - GreekCityStates 
 1 city placed in Pergamum
 4 hoplites placed in SpartaTurn Complete - GreekCityStates 
 GreekCityStates collect 38 PUs; end with 38 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - Macedonia 
 Macedonia buy 3 biremes, 2 hoplites and 7 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia 
 2 biremes moved from SZ 69 to SZ 70
 1 trireme moved from SZ 69 to SZ 70
 2 swordmen moved from Byzantium to SZ 70
 1 swordman moved from Thessalonica to SZ 70
 2 peltastss moved from Thessalonica to SZ 70
 3 swordmen moved from SZ 70 to Pergamum
 2 peltastss moved from SZ 70 to Pergamum
 1 hoplite moved from Nicopolis to Axiopolis
 2 hoplites moved from Odessus to Axiopolis
 2 cavalrys moved from Byzantium to AxiopolisCombat - Macedonia 
 Battle in Pergamum
 Macedonia attack with 2 peltastss and 3 swordmen
 GreekCityStates defend with 1 city, 2 hoplites and 1 slingers
 Macedonia roll dice for 2 peltastss and 3 swordmen in Pergamum, round 1 : 1/5 hits
 GreekCityStates roll dice for 2 hoplites and 1 slingers in Pergamum, round 1 : 1/3 hits
 1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
 Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 : 1/4 hits
 GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 : 1/2 hits
 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
 Macedonia roll dice for 3 swordmen in Pergamum, round 3 : 1/3 hits
 GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits
 1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Pergamum
 Macedonia win, taking Pergamum from GreekCityStates with 2 swordmen remaining. Battle score for attacker is 4
 Casualties for GreekCityStates: 2 hoplites and 1 slingers
 Casualties for Macedonia: 2 peltastss and 1 swordman
 Battle in Axiopolis
 Macedonia attack with 2 cavalrys and 3 hoplites
 Neutral defend with 2 cavalrys and 3 swordmen
 Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 1 : 1/5 hits
 Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 1 : 0/5 hits
 1 cavalry owned by the Neutral lost in Axiopolis
 Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 2 : 2/5 hits
 Neutral roll dice for 1 cavalry and 3 swordmen in Axiopolis, round 2 : 2/4 hits
 1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 2 cavalrys owned by the Macedonia lost in Axiopolis
 Macedonia roll dice for 3 hoplites in Axiopolis, round 3 : 3/3 hits
 Neutral roll dice for 2 swordmen in Axiopolis, round 3 : 1/2 hits
 1 hoplite owned by the Macedonia and 2 swordmen owned by the Neutral lost in Axiopolis
 Macedonia win, taking Axiopolis from Neutral with 2 hoplites remaining. Battle score for attacker is 7
 Casualties for Macedonia: 2 cavalrys and 1 hoplite
 Casualties for Neutral: 2 cavalrys and 3 swordmenNon Combat Move - Macedonia 
 1 swordman moved from Delphi to Larissa
 4 hoplites moved from Delphi to Larissa
 3 peltastss moved from Delphi to Larissa
 1 cavalry moved from Delphi to Thessalonica
 3 peltastss moved from Thessalonica to Larissa
 3 hoplites moved from Byzantium to OdessusPlace Units - Macedonia 
 3 biremes placed in SZ 70
 2 hoplites placed in Larissa
 4 peltastss placed in Larissa
 3 peltastss placed in ThessalonicaTurn Complete - Macedonia 
 Macedonia collect 46 PUs; end with 46 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - Egypt 
 Egypt buy 3 axemen, 1 bireme, 1 city, 2 spearmen and 1 trireme; Remaining resources: 2 PUs;Combat Move - Egypt 
 1 chariot moved from Paraetonium to Siwa
 1 chariot moved from Paraetonium to Siwa
 3 archers moved from Paraetonium to Paliurus
 3 axemen moved from Paraetonium to Paliurus
 3 spearmen moved from Paraetonium to Siwa
 1 axeman moved from Paraetonium to Siwa
 2 archers moved from Paraetonium to Siwa
 1 axeman moved from Aelana to Petra
 3 spearmen moved from Aelana to Petra
 1 chariot moved from Aelana to Petra
 3 chariots moved from Jerusalem to Petra
 3 axemen moved from Jerusalem to Petra
 3 spearmen moved from Jerusalem to Petra
 1 axeman moved from Jerusalem to Petra
 4 spearmen moved from Jerusalem to Petra
 5 spearmen moved from Pharan to Jerusalem
 5 axemen moved from Pharan to Jerusalem
 1 archer moved from Pharan to Jerusalem
 3 biremes moved from SZ 58 to SZ 63
 2 triremes moved from SZ 58 to SZ 63
 2 axemen moved from Alexandria to SZ 56
 1 spearman moved from Alexandria to SZ 56
 1 axeman moved from Alexandria to SZ 56
 1 axeman moved from Alexandria to SZ 56
 1 axeman moved from Alexandria to SZ 56
 5 axemen moved from SZ 56 to Cydonia
 1 spearman moved from SZ 56 to Cydonia
 1 spearman moved from Alexandria to Paraetonium
 2 axemen moved from Alexandria to ParaetoniumCombat - Egypt 
 Battle in Paliurus
 Egypt attack with 3 archers and 3 axemen
 Numidia defend with 1 spearman
 Egypt roll dice for 3 archers and 3 axemen in Paliurus, round 1 : 2/6 hits
 Numidia roll dice for 1 spearman in Paliurus, round 1 : 0/1 hits
 1 spearman owned by the Numidia lost in Paliurus
 Egypt win, taking Paliurus from Numidia with 3 archers and 3 axemen remaining. Battle score for attacker is 3
 Casualties for Numidia: 1 spearman
 Battle in Cydonia
 Egypt attack with 5 axemen and 1 spearman
 Neutral defend with 2 archers and 2 spearmen
 Egypt roll dice for 5 axemen and 1 spearman in Cydonia, round 1 : 3/6 hits
 Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 : 2/4 hits
 2 spearmen owned by the Neutral , 1 archer owned by the Neutral , 1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Cydonia
 Egypt roll dice for 4 axemen in Cydonia, round 2 : 0/4 hits
 Neutral roll dice for 1 archer in Cydonia, round 2 : 0/1 hits
 Egypt roll dice for 4 axemen in Cydonia, round 3 : 1/4 hits
 Neutral roll dice for 1 archer in Cydonia, round 3 : 0/1 hits
 1 archer owned by the Neutral lost in Cydonia
 Egypt win, taking Cydonia from Neutral with 4 axemen remaining. Battle score for attacker is 8
 Casualties for Egypt: 1 axeman and 1 spearman
 Casualties for Neutral: 2 archers and 2 spearmen
 Battle in Petra
 Egypt attack with 5 axemen, 4 chariots and 10 spearmen
 Neutral defend with 2 archers, 1 axeman and 3 spearmen
 Egypt roll dice for 5 axemen, 4 chariots and 10 spearmen in Petra, round 1 : 4/19 hits
 Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 1 : 5/6 hits
 3 spearmen owned by the Neutral , 1 axeman owned by the Neutral and 5 spearmen owned by the Egypt lost in Petra
 Egypt roll dice for 5 axemen, 4 chariots and 5 spearmen in Petra, round 2 : 2/14 hits
 Neutral roll dice for 2 archers in Petra, round 2 : 0/2 hits
 2 archers owned by the Neutral lost in Petra
 Egypt win, taking Petra from Neutral with 5 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 5
 Casualties for Egypt: 5 spearmen
 Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen
 Battle in Siwa
 Egypt attack with 2 archers, 1 axeman, 2 chariots and 3 spearmen
 Numidia defend with 1 spearman
 Egypt roll dice for 2 archers, 1 axeman, 2 chariots and 3 spearmen in Siwa, round 1 : 1/8 hits
 Numidia roll dice for 1 spearman in Siwa, round 1 : 1/1 hits
 1 spearman owned by the Numidia and 1 spearman owned by the Egypt lost in Siwa
 Egypt win, taking Siwa from Numidia with 2 archers, 1 axeman, 2 chariots and 2 spearmen remaining. Battle score for attacker is 0
 Casualties for Egypt: 1 spearman
 Casualties for Numidia: 1 spearmanNon Combat Move - Egypt Place Units - Egypt 
 1 city placed in Jerusalem
 1 bireme and 1 trireme placed in SZ 56
 3 axemen and 2 spearmen placed in AlexandriaTurn Complete - Egypt 
 Egypt collect 44 PUs; end with 46 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - Seleucid 
 Seleucid buy 4 cataphracts, 2 cavalrys, 2 citys and 10 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid 
 2 hoplites moved from Salamis to SZ 62
 1 hoplite and 1 trireme moved from SZ 62 to SZ 65
 1 bireme and 1 hoplite moved from SZ 62 to SZ 65
 2 hoplites moved from SZ 65 to Halicarnassus
 1 cavalry moved from Tavium to Halicarnassus
 2 hoplites moved from Tavium to Pessinus
 4 cavalrys moved from Antioch to Jerusalem
 3 cataphracts moved from Antioch to Jerusalem
 1 peltasts moved from Sidon to Jerusalem
 1 peltasts moved from Damascus to Jerusalem
 2 cavalrys moved from Palmyra to Jerusalem
 3 hoplites, 2 legionaires and 2 peltastss moved from Palmyra to Bostra
 1 cavalry, 3 hoplites and 2 legionaires moved from Amida to SatalaCombat - Seleucid 
 Battle in Pessinus
 Seleucid attack with 2 hoplites
 Neutral defend with 2 spearmen
 Seleucid roll dice for 2 hoplites in Pessinus, round 1 : 0/2 hits
 Neutral roll dice for 2 spearmen in Pessinus, round 1 : 1/2 hits
 1 hoplite owned by the Seleucid lost in Pessinus
 Seleucid roll dice for 1 hoplite in Pessinus, round 2 : 0/1 hits
 Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits
 1 hoplite owned by the Seleucid retreated to Tavium
 Neutral win with 2 spearmen remaining. Battle score for attacker is -5
 Casualties for Seleucid: 1 hoplite
 Battle in Satala
 Seleucid attack with 1 cavalry, 3 hoplites and 2 legionaires
 Neutral defend with 1 cavalry and 3 spearmen
 Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Satala, round 1 : 0/6 hits
 Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 : 1/4 hits
 1 cavalry owned by the Seleucid lost in Satala
 Seleucid roll dice for 3 hoplites and 2 legionaires in Satala, round 2 : 1/5 hits
 Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 1/4 hits
 1 cavalry owned by the Neutral and 1 legionaire owned by the Seleucid lost in Satala
 Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 3 : 2/4 hits
 Neutral roll dice for 3 spearmen in Satala, round 3 : 0/3 hits
 2 spearmen owned by the Neutral lost in Satala
 Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 4 : 0/4 hits
 Neutral roll dice for 1 spearman in Satala, round 4 : 0/1 hits
 Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 5 : 2/4 hits
 Neutral roll dice for 1 spearman in Satala, round 5 : 0/1 hits
 1 spearman owned by the Neutral lost in Satala
 Seleucid win, taking Satala from Neutral with 3 hoplites and 1 legionaire remaining. Battle score for attacker is 5
 Casualties for Seleucid: 1 cavalry and 1 legionaire
 Casualties for Neutral: 1 cavalry and 3 spearmen
 Battle in Halicarnassus
 Seleucid attack with 1 cavalry and 2 hoplites
 Neutral defend with 2 archers
 Seleucid roll dice for 1 cavalry and 2 hoplites in Halicarnassus, round 1 : 2/3 hits
 Neutral roll dice for 2 archers in Halicarnassus, round 1 : 1/2 hits
 2 archers owned by the Neutral and 1 cavalry owned by the Seleucid lost in Halicarnassus
 Seleucid win, taking Halicarnassus from Neutral with 2 hoplites remaining. Battle score for attacker is 4
 Casualties for Seleucid: 1 cavalry
 Casualties for Neutral: 2 archers
 Battle in Bostra
 Seleucid attack with 3 hoplites, 2 legionaires and 2 peltastss
 Neutral defend with 1 archer and 4 spearmen
 Seleucid roll dice for 3 hoplites, 2 legionaires and 2 peltastss in Bostra, round 1 : 2/7 hits
 Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 1 : 1/5 hits
 2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Bostra
 Seleucid roll dice for 3 hoplites, 2 legionaires and 1 peltasts in Bostra, round 2 : 1/6 hits
 Neutral roll dice for 1 archer and 2 spearmen in Bostra, round 2 : 2/3 hits
 1 spearman owned by the Neutral , 1 peltasts owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Bostra
 Seleucid roll dice for 3 hoplites and 1 legionaire in Bostra, round 3 : 3/4 hits
 Neutral roll dice for 1 archer and 1 spearman in Bostra, round 3 : 1/2 hits
 1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 legionaire owned by the Seleucid lost in Bostra
 Seleucid win, taking Bostra from Neutral with 3 hoplites remaining. Battle score for attacker is 4
 Casualties for Seleucid: 2 legionaires and 2 peltastss
 Casualties for Neutral: 1 archer and 4 spearmen
 Battle in Jerusalem
 Seleucid attack with 3 cataphracts, 6 cavalrys and 2 peltastss
 Egypt defend with 1 archer, 5 axemen, 1 city and 5 spearmen
 Seleucid roll dice for 3 cataphracts, 6 cavalrys and 2 peltastss in Jerusalem, round 1 : 5/11 hits
 Egypt roll dice for 1 archer, 5 axemen and 5 spearmen in Jerusalem, round 1 : 3/11 hits
 5 axemen owned by the Egypt , 1 cavalry owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Jerusalem
 Seleucid roll dice for 3 cataphracts and 5 cavalrys in Jerusalem, round 2 : 5/8 hits
 Egypt roll dice for 1 archer and 5 spearmen in Jerusalem, round 2 : 1/6 hits
 5 spearmen owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
 Seleucid roll dice for 3 cataphracts and 4 cavalrys in Jerusalem, round 3 : 3/7 hits
 Egypt roll dice for 1 archer in Jerusalem, round 3 : 1/1 hits
 1 archer owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
 Seleucid win, taking Jerusalem from Egypt with 3 cataphracts and 3 cavalrys remaining. Battle score for attacker is 18
 Casualties for Egypt: 1 archer, 5 axemen and 5 spearmen
 Casualties for Seleucid: 3 cavalrys and 2 peltastssNon Combat Move - Seleucid 
 5 peltastss moved from Antioch to Sidon
 1 peltasts moved from Seleucia to PalmyraPlace Units - Seleucid 
 4 cataphracts, 2 cavalrys and 5 peltastss placed in Antioch
 5 peltastss placed in Hatra
 1 city placed in Tarsus
 1 city placed in DamascusTurn Complete - Seleucid 
 Seleucid collect 90 PUs; end with 90 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :2 Purchase Units - Parthia 
 Parthia buy 5 horsearchers; Remaining resources: 0 PUs;Combat Move - Parthia 
 4 spearmen moved from Susa to Babylon
 4 spearmen moved from Persepolis to Babylon
 3 horsearchers moved from Persepolis to Babylon
 2 archers moved from Susa to Babylon
 1 cataphract moved from Susa to Babylon
 1 cavalry moved from Susa to Babylon
 1 cavalry moved from Ctesiphon to Seleucia
 2 horsearchers moved from Ctesiphon to Seleucia
 2 horsearchers moved from Ctesiphon to Seleucia
 1 archer moved from Ctesiphon to Seleucia
 1 cataphract moved from Ctesiphon to SeleuciaCombat - Parthia 
 Battle in Seleucia
 Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers
 Seleucid defend with 1 peltasts
 Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers in Seleucia, round 1 : 4/7 hits
 Seleucid roll dice for 1 peltasts in Seleucia, round 1 : 0/1 hits
 1 peltasts owned by the Seleucid lost in Seleucia
 Parthia win, taking Seleucia from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 2
 Casualties for Seleucid: 1 peltasts
 Battle in Babylon
 Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen
 Neutral defend with 3 archers and 7 spearmen
 Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen in Babylon, round 1 : 4/15 hits
 Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 : 5/10 hits
 4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
 Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Babylon, round 2 : 3/10 hits
 Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 : 2/6 hits
 3 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Babylon
 Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 1 spearman in Babylon, round 3 : 3/8 hits
 Neutral roll dice for 3 archers in Babylon, round 3 : 1/3 hits
 3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
 Parthia win, taking Babylon from Neutral with 2 archers, 1 cataphract, 1 cavalry and 3 horsearchers remaining. Battle score for attacker is 9
 Casualties for Neutral: 3 archers and 7 spearmen
 Casualties for Parthia: 8 spearmenNon Combat Move - Parthia Place Units - Parthia 
 5 horsearchers placed in PersepolisTurn Complete - Parthia 
 Parthia collect 48 PUs; end with 48 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :3 Purchase Units - Carthage 
 Carthage buy 4 cavalrys, 1 city, 9 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage 
 1 hoplite moved from Lilybaeum to Messana
 3 warelephants moved from Lilybaeum to Messana
 9 spearmen moved from Lilybaeum to Messana
 1 warelephant moved from Carthago Nova to Valentia
 3 spearmen moved from Carthago Nova to Valentia
 3 spearmen moved from Toletum to Valentia
 3 swordmen moved from Toletum to Valentia
 1 cavalry moved from Emerita Augusta to Palantia
 1 swordman moved from Lucus Augusti to Palantia
 1 swordman moved from Toletum to Palantia
 1 swordman moved from Emerita Augusta to SalmanticaCombat - Carthage 
 Battle in Valentia
 Carthage attack with 6 spearmen, 3 swordmen and 1 warelephant
 Neutral defend with 2 archers, 3 axemen and 1 swordman
 Carthage roll dice for 6 spearmen, 3 swordmen and 1 warelephant in Valentia, round 1 : 2/10 hits
 Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 3/6 hits
 Units damaged: 1 warelephant owned by the Carthage
 2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
 Carthage roll dice for 4 spearmen, 3 swordmen and 1 warelephant in Valentia, round 2 : 2/8 hits
 Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 : 2/4 hits
 1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
 Carthage roll dice for 2 spearmen, 3 swordmen and 1 warelephant in Valentia, round 3 : 2/6 hits
 Neutral roll dice for 2 archers in Valentia, round 3 : 2/2 hits
 2 archers owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
 Carthage win, taking Valentia from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3
 Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
 Casualties for Carthage: 6 spearmen
 Battle in Palantia
 Carthage attack with 1 cavalry and 2 swordmen
 Neutral defend with 3 cavalrys
 Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 1 : 1/3 hits
 Neutral roll dice for 3 cavalrys in Palantia, round 1 : 0/3 hits
 1 cavalry owned by the Neutral lost in Palantia
 Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 2 : 0/3 hits
 Neutral roll dice for 2 cavalrys in Palantia, round 2 : 0/2 hits
 Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 3 : 0/3 hits
 Neutral roll dice for 2 cavalrys in Palantia, round 3 : 0/2 hits
 Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 4 : 1/3 hits
 Neutral roll dice for 2 cavalrys in Palantia, round 4 : 0/2 hits
 1 cavalry owned by the Neutral lost in Palantia
 Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 5 : 0/3 hits
 Neutral roll dice for 1 cavalry in Palantia, round 5 : 0/1 hits
 Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 6 : 2/3 hits
 Neutral roll dice for 1 cavalry in Palantia, round 6 : 0/1 hits
 1 cavalry owned by the Neutral lost in Palantia
 Carthage win, taking Palantia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 12
 Casualties for Neutral: 3 cavalrys
 Battle in Messana
 Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
 RomanRepublic defend with 4 forts, 3 legionaires and 5 velitess
 Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Messana, round 1 : 4/13 hits
 Units damaged: 4 forts owned by the RomanRepublic
 RomanRepublic roll dice for 4 forts, 3 legionaires and 5 velitess in Messana, round 1 : 7/12 hits
 Units damaged: 3 warelephants owned by the Carthage
 4 spearmen owned by the Carthage lost in Messana
 3 warelephants owned by the Carthage , 1 hoplite owned by the Carthage and 5 spearmen owned by the Carthage retreated to Lilybaeum
 RomanRepublic win with 4 forts, 3 legionaires and 5 velitess remaining. Battle score for attacker is -12
 Casualties for Carthage: 4 spearmenNon Combat Move - Carthage 
 8 spearmen moved from Carthago to SZ 36
 1 swordman moved from Carthago to SZ 36
 1 swordman moved from SZ 36 to Lilybaeum
 8 spearmen moved from SZ 36 to Lilybaeum
 2 cavalrys moved from Sabrata to Leptis MagnaPlace Units - Carthage 
 4 cavalrys placed in Carthago Nova
 9 spearmen and 1 warelephant placed in Carthago
 1 city placed in ThapsusTurn Complete - Carthage 
 Carthage collect 77 PUs; end with 77 PUs total
 8 units repaired.
- 
					
					
					
					
 TripleA Turn Summary for game: 270BC, version: 1.1.2 Game History Round :3 Purchase Units - RomanRepublic 
 RomanRepublic buy 2 ballistas, 5 cavalrys, 2 legionaires and 1 trireme; Remaining resources: 2 PUs;Combat Move - RomanRepublic 
 2 velitess moved from Roma to SZ 28
 1 trireme and 1 velites moved from SZ 28 to SZ 34
 1 velites moved from SZ 34 to Messana
 1 trireme and 1 velites moved from SZ 28 to SZ 34
 1 velites moved from SZ 34 to Messana
 1 legionaire moved from Croton to SZ 35
 1 legionaire moved from SZ 35 to Messana
 1 bireme moved from SZ 28 to SZ 34
 1 velites moved from Capua to SZ 34
 1 velites moved from SZ 34 to Messana
 1 bireme moved from SZ 28 to SZ 34
 1 legionaire moved from Capua to SZ 34
 1 legionaire moved from SZ 34 to Messana
 1 trireme moved from SZ 28 to SZ 34
 1 velites moved from Capua to SZ 34
 1 velites moved from SZ 34 to Messana
 1 bireme moved from SZ 28 to SZ 34
 1 velites moved from Capua to SZ 34
 1 velites moved from SZ 34 to Messana
 2 biremes moved from SZ 28 to SZ 34
 2 legionaires moved from Capua to SZ 34
 2 legionaires moved from SZ 34 to Messana
 1 cavalry moved from Capua to Ariminum
 6 cavalrys moved from Genua to Massilia
 6 legionaires moved from Genua to Massilia
 1 onager moved from Genua to Massilia
 1 ballista moved from Genua to Massilia
 1 velites moved from Genua to Massilia
 6 velitess moved from Verona to Mediolanum
 4 legionaires moved from Verona to Mediolanum
 1 ballista moved from Verona to Mediolanum
 1 cavalry moved from Verona to MediolanumCombat - RomanRepublic 
 Battle in Massilia
 RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites
 Neutral defend with 1 archer and 4 swordmen
 RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites in Massilia, round 1 : 5/15 hits
 Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 1 : 2/5 hits
 1 archer owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
 RomanRepublic win, taking Massilia from Neutral with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 13
 Casualties for Neutral: 1 archer and 4 swordmen
 Casualties for RomanRepublic: 1 cavalry and 1 velites
 Battle in Mediolanum
 RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess
 Neutral defend with 4 axemen and 1 swordman
 RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Mediolanum, round 1 : 3/12 hits
 Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 : 1/5 hits
 3 axemen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Mediolanum
 RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 5 velitess in Mediolanum, round 2 : 4/11 hits
 Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 2 : 0/2 hits
 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
 RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 5 velitess remaining. Battle score for attacker is 13
 Casualties for Neutral: 4 axemen and 1 swordman
 Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic Place Units - RomanRepublic 
 1 trireme placed in SZ 28
 2 ballistas, 5 cavalrys and 1 legionaire placed in Roma
 1 legionaire were produced but were not placedTurn Complete - RomanRepublic 
 RomanRepublic collect 57 PUs; end with 59 PUs total



 
		 
		






