Sorry for the mines, that mistake did have a large impact on the game. There is no way to prevent the player from placing more than one mine per territory. The only way would be to get rid of the border territories and have mines be placed in territories directly, then have a bunch of different mine units with the name of the territory they are placed along in their name, so e.g. landmine_BEN, landmine_BIR, etc. Then you could hover over the landmine and then you can see against which territory the mine defends.
Pros
The limit of one mine per territory can be enforced by the engine Control of land mines would be immediately clear. Powers would be able to buy mines themselves, no need for the extra player “Mines”Cons
It is not immediately clear along which border the mines are placed (you’d have to hover over the unit to see, and the mine would be placed somewhere randomly in the territory, not necessarily along the correct border) There would be a lot of different units for the mines, so the purchase or edit screens would be bloated It’s harder to check for the mine limits (although not undoable, it can be done in the same way as supply). You will not be able to place mines directly in uncontrolled territories, so you would have to place them in a territory you own and then use edit to place them in an uncontrolled territory.A possibility is that the “Mines” player still exists, and that it controls all the different mine units and that the normal powers can only purchase just the generic landmine and that afterwards they need to be replaced by a mine controlled by “Mines” that has the name of the territory included. This would not bloat the purchase or edit screen of normal powers, only the edit screen of the “Mines” player
What do you think?





