@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
C v C
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Full scramble! Let’s have it!! :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Norway to 110 Sea Zone
2 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 armour moved from Germany to France
1 infantry moved from Western Germany to France
1 fighter moved from Norway to France
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to France
2 armour moved from Yugoslavia to Romania
1 tactical_bomber moved from Southern Italy to France
1 infantry moved from Germany to Poland
1 infantry moved from Poland to Slovakia Hungary
10 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 infantry moved from Denmark to 112 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in France
Germans attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 1 : 2/7 hits
French roll dice for 1 artillery and 4 infantry in France, round 1 : 1/5 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in France
Germans roll dice for 4 armour, 1 fighter and 1 tactical_bomber in France, round 2 : 3/6 hits
French roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits
2 infantry owned by the French and 1 artillery owned by the French lost in France
Germans captures 13PUs while taking French capital
Germans win, taking France from French with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 4 infantry
Battle in Romania
Germans attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Romania, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 2 tactical_bombers
French defend with 2 infantry; British defend with 1 battleship, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 1 : 4/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 1 : 2/4 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
2 infantry owned by the French and 1 transport owned by the British lost in 110 Sea Zone
Germans win with 2 bombers and 1 cruiser remaining. Battle score for attacker is 31
Casualties for Germans: 1 destroyer and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 1 battleship, 1 destroyer, 2 fighters and 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 artillery
French defend with 1 factory_minor, 1 fighter and 1 harbour; British defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 1 : 3/3 hits
French roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 mech_infantry owned by the British and 1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 1 artillery remaining. Battle score for attacker is 14
Casualties for French: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Baltic States
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Baltic States, round 1 : 3/12 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from 110 Sea Zone to Germany
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Yugoslavia
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
4 infantry placed in Western Germany
6 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 38 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Western Ukraine to Poland
1 armour moved from Western Ukraine to Poland
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
18 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 2 artilleries and 7 infantry
Russians roll dice for 21 infantry in Amur, round 1 : 5/21 hits
Japanese roll dice for 2 artilleries and 7 infantry in Amur, round 1 : 2/9 hits
2 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Amur
Russians roll dice for 19 infantry in Amur, round 2 : 7/19 hits
Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 2 : 1/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 1 : 1/3 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 1 : 0/2 hits
1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 armour and 1 artillery in Poland, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Poland, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 artillery in Poland, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Poland, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 9 infantry
Russians roll dice for 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Baltic States, round 1 : 6/13 hits
Germans roll dice for 2 artilleries and 9 infantry in Baltic States, round 1 : 3/11 hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/10 hits
Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/8 hits
Germans roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 9 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Novgorod to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to KansuPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour and 1 factory_upgrade; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Manchuria to Korea
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 artilleries moved from Anhwe to Hunan
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
4 infantry moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Kiangsu
6 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Manchuria
3 fighters moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Korea
1 fighter moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 bombers moved from Japan to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 6 infantry and 1 tactical_bomber in Hunan, round 1 : 2/10 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Manchuria to Korea
7 fighters moved from Manchuria to KoreaPlace Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
2 armour and 1 factory_upgrade placed in KoreaTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 11 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 3 artilleries and 11 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese roll dice for 3 artilleries and 11 infantry in Hunan, round 1 : 2/14 hits
Japanese roll dice for 3 artilleries and 5 infantry in Hunan, round 1 : 4/8 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries and 7 infantry in Hunan, round 2 : 1/10 hits
Japanese roll dice for 3 artilleries and 3 infantry in Hunan, round 2 : 4/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries and 3 infantry in Hunan, round 3 : 2/6 hits
Japanese roll dice for 3 artilleries and 2 infantry in Hunan, round 3 : 4/5 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits
Japanese roll dice for 3 artilleries in Hunan, round 4 : 1/3 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits
Japanese roll dice for 2 artilleries in Hunan, round 5 : 2/2 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -22
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Chinese: 3 artilleries and 11 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Kiangsi
1 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Syria to Alexandria
1 tactical_bomber moved from Syria to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from Shan State to 20 Sea Zone
4 infantry moved from Shan State to Siam
2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 carrier
British roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Japanese and 1 fighter owned by the British lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier
Casualties for British: 1 fighter
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber and 1 cruiser
Germans defend with 1 cruiser
British roll dice for 1 bomber and 1 cruiser in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Siam
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Siam, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Italian Somaliland, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 1 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 3/7 hits
2 infantry owned by the British , 1 artillery owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits
1 armour owned by the British , 1 mech_infantry owned by the Italians , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/2 hits
Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Iraq to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
2 cruisers moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Burma to Yunnan
3 aaGuns moved from Burma to YunnanPlace Units - British
2 transports placed in 106 Sea Zone
1 artillery placed in Quebec
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 1 : 0/3 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 fighter in Greece, round 2 : 1/2 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
retreated to Greece
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 1 : 3/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 bomber moved from Algeria to Tunisia
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 1 : 0/3 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 fighter in Greece, round 2 : 1/2 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
retreated to Greece
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 1 : 3/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 bomber moved from Algeria to Tunisia
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Shan State to Yunnan
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to Dutch New Guinea
1 fighter moved from Shan State to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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Of course. Scramble all!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
6 infantry moved from Germany to Poland
1 bomber moved from Germany to Finland
3 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Poland
4 armour moved from France to Germany
2 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 bomber moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 infantry moved from Western Germany to Greater Southern GermanyCombat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 destroyer and 1 transport
Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 1 destroyer and 1 transport in 127 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 1 : 2/3 hits
1 transport owned by the Germans , 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 127 Sea Zone
2 infantry owned by the Germans lost in Finland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Russians: 1 fighter
Battle in Finland
Germans attack with 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 3 infantry in Finland, round 1 : 0/4 hits
Russians roll dice for 3 infantry in Finland, round 1 : 0/3 hits
Germans roll dice for 1 bomber and 3 infantry in Finland, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Finland, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 6 infantry in Poland, round 1 : 2/7 hits
Russians roll dice for 1 armour in Poland, round 1 : 0/1 hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour, 5 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 5/8 hits
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Bessarabia, round 1 : 1/7 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 5 infantry and 1 mech_infantry
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 127 Sea Zone back to originating territory: NovgorodNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Bessarabia to Romania
1 bomber moved from Finland to Germany
1 fighter moved from Poland to Western GermanyPlace Units - Germans
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 9 infantry placed in Germany
2 destroyers and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
3 infantry moved from Baltic States to Poland
2 artilleries moved from Baltic States to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Poland
4 infantry moved from Amur to Sakha
5 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 : 0/1 hits
1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Sakha, round 1 : 0/4 hits
Japanese roll dice for 1 armour in Sakha, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Sakha, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Sakha, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Sakha, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Sakha, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bessarabia
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 armour and 2 artilleries
Russians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 1 : 1/6 hits
Germans roll dice for 2 armour and 2 artilleries in Bessarabia, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 2 armour in Bessarabia, round 3 : 2/2 hits
1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Bessarabia
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 3 artilleries and 3 infantry
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 1 : 3/7 hits
Germans roll dice for 6 infantry in Poland, round 1 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
8 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 aaGun moved from Baltic States to Novgorod
10 infantry moved from Russia to Bryansk
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Central Mongolia to Tsagaan Olom
2 aaGuns moved from Amur to Buyant-Uhaa
7 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Yenisey to DzavhanPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 artillery moved from Hunan to Kiangsi
4 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
4 infantry moved from Korea to Amur
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Korea to Siberia
2 infantry moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
1 bomber moved from Kiangsu to Manchuria
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 artillery moved from Korea to Manchuria
2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
3 tactical_bombers moved from Korea to Amur
3 fighters moved from Korea to Amur
2 fighters moved from Korea to 19 Sea Zone
2 tactical_bombers moved from Korea to 19 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Manchuria, round 1 : 1/6 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 3/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 armour and 1 bomber in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Siberia
Japanese attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Siberia, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Amur, round 1 : 8/10 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Siberia to Korea
3 tactical_bombers moved from Amur to Korea
3 fighters moved from Amur to Japan
1 bomber moved from Manchuria to Korea
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kiangsi to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to KiangsuPlace Units - Japanese
2 armour and 6 infantry placed in Korea
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to MidwayPlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SzechwanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 artillery and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
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