@j_stroyer 2.7
C v C
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 clap clap clap…now how about a back to me axis without any fekin paras!? 
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 Test summary from TripleA, engine version: 1.6.1.2, time: 19:20:57 
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 Scramble?! 
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 Full scrambles, #110, #111. I’ve gotta train you up if we’re gonna win this tournament… Just look at all of these games in retrospect as a kind of Rocky montage! :-D 
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 I’ve just learnt the full rules…then you go adding shit in or even to the extent of changing games!!! 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 4 and gets 0 hits
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 fighter moved from Holland Belgium to France
 2 fighters moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 2 bombers moved from Germany to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Holland Belgium to Normandy Bordeaux
 2 armour moved from Holland Belgium to France
 1 infantry moved from Holland Belgium to France
 1 infantry moved from Holland Belgium to France
 1 artillery moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to France
 2 mech_infantrys moved from Western Germany to Southern France
 1 artillery moved from Western Germany to France
 3 infantry moved from Western Germany to France
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Greater Southern Germany to Southern France
 1 tactical_bomber moved from Poland to France
 6 infantry moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 2 infantry moved from Germany to Western Germany
 9 infantry moved from Germany to Poland
 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
 1 mech_infantry moved from Western Germany to France
 3 artilleries moved from Germany to PolandCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in France
 Germans attack with 4 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/2 hits
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 1 : 8/15 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
 6 infantry owned by the French , 4 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/11 hits
 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 : 2/4 hits
 1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the French , 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
 Casualties for Germans: 5 infantry and 1 mech_infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 111 Sea Zone
 Germans attack with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 1 : 1/5 hits
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
 Germans roll dice for 2 bombers and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits
 British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits
 1 cruiser owned by the British , 2 tactical_bombers owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
 Germans win with 2 bombers remaining. Battle score for attacker is 12
 Casualties for Germans: 1 fighter, 1 submarine and 2 tactical_bombers
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 : 2/11 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
 2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 2 : 2/9 hits
 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits
 2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in Yugoslavia, round 3 : 3/7 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
 1 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 4 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 3 fighters in 110 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Germans
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the French , 1 cruiser owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits
 British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
 2 fighters owned by the British and 2 fighters owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship and 2 tactical_bombers in 110 Sea Zone, round 3 : 1/3 hits
 British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits
 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
 Germans roll dice for 1 battleship and 1 tactical_bomber in 110 Sea Zone, round 4 : 0/2 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits
 British roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits
 1 battleship owned by the Germans lost in 110 Sea Zone
 British win with 1 battleship remaining. Battle score for attacker is -20
 Casualties for Germans: 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
 Casualties for French: 1 cruiser and 1 fighter
 Casualties for British: 1 cruiser and 2 fighters
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in Southern France
 Germans attack with 1 armour and 2 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 : 2/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
 Germans win, taking Southern France from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 artillery and 1 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 1 infantry owned by the French lost in Normandy Bordeaux
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for French: 1 artillery and 1 infantry
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 infantry moved from Poland to 114 Sea Zone
 1 armour moved from Poland to 114 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 1 armour moved from 112 Sea Zone to Norway
 1 fighter moved from Yugoslavia to Southern Italy
 1 fighter moved from France to Southern Italy
 1 tactical_bomber moved from France to Holland Belgium
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 bomber moved from 111 Sea Zone to Germany
 1 bomber moved from 111 Sea Zone to Holland BelgiumPlace Units - Germans 
 8 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
 Germans collect 41 PUs (1 lost to blockades); end with 61 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
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 bump! 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 1 artillery moved from Novgorod to Karelia
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Bessarabia to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Eastern Poland to Western Ukraine
 2 infantry moved from Baltic States to Belarus
 5 infantry moved from Novgorod to Belarus
 1 infantry moved from Archangel to Belarus
 1 fighter moved from Russia to Yakut S.S.R.
 1 tactical_bomber moved from Russia to Yakut S.S.R.
 1 fighter moved from Novgorod to Yenisey
 6 infantry moved from Sakha to Buryatia
 5 infantry moved from Amur to Buryatia
 2 infantry moved from Caucasus to Rostov
 1 armour moved from Volgograd to Bryansk
 1 mech_infantry moved from Volgograd to Bryansk
 1 armour moved from Russia to Bryansk
 1 mech_infantry moved from Russia to Bryansk
 1 infantry moved from Russia to Bryansk
 1 artillery moved from Russia to BryanskCombat - Russians Non Combat Move - Russians 
 2 aaGuns moved from Russia to Bryansk
 2 aaGuns moved from Novgorod to Belarus
 2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 3 infantry moved from Kiangsi to Kwangsi
 1 artillery moved from Kiangsi to Kwangsi
 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Kiangsu to Anhwe
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 3 infantry moved from Shantung to Anhwe
 1 artillery moved from Shantung to Anhwe
 4 infantry moved from Korea to Amur
 6 infantry moved from Manchuria to Amur
 1 mech_infantry moved from Manchuria to Chahar
 1 artillery moved from Manchuria to Amur
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Soviet Far East
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 battleship moved from 19 Sea Zone to 22 Sea Zone
 1 submarine moved from 19 Sea Zone to 22 Sea Zone
 1 carrier moved from 6 Sea Zone to 22 Sea Zone
 1 fighter moved from 6 Sea Zone to 22 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
 1 battleship moved from 6 Sea Zone to 33 Sea Zone
 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea Zone
 1 bomber moved from Japan to Kiangsu
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea ZoneCombat - Japanese 
 Battle in Soviet Far East
 Battle in Amur
 Japanese attack with 1 artillery and 10 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 10 infantry in Amur, round 1 : 1/11 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Amur
 Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 3 infantry moved from 19 Sea Zone to Manchuria
 1 fighter moved from Formosa to Kwangsi
 1 fighter moved from Okinawa to Kwangsi
 1 tactical_bomber moved from Kiangsu to Kwangsi
 1 fighter moved from Kiangsu to KwangsiPlace Units - Japanese 
 1 destroyer and 1 submarine placed in 6 Sea Zone
 1 factory_minor placed in KoreaTurn Complete - Japanese 
 Japanese collect 32 PUs; end with 32 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 carrier, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 2 fighters moved from Hawaiian Islands to Western United States
 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to Guam
 1 bomber moved from Central United States to Western United States
 1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans 
 3 transports placed in 101 Sea Zone
 3 infantry placed in Central United States
 2 infantry placed in Western United States
 1 carrier placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Shensi to Kweichow
 1 infantry moved from Kweichow to Hunan
 1 infantry moved from Kweichow to Yunnan
 6 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to YunnanPlace Units - Chinese 
 3 artilleries placed in YunnanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
 Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 1 unit repaired.
 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from United Kingdom to Holland Belgium
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 2 infantry moved from Alexandria to Tobruk
 1 artillery moved from Alexandria to Tobruk
 1 armour moved from Alexandria to Tobruk
 1 mech_infantry moved from Egypt to Tobruk
 1 artillery moved from Egypt to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 artillery moved from 96 Sea Zone to Tobruk
 1 infantry moved from 96 Sea Zone to Tobruk
 1 fighter moved from Malta to Tobruk
 1 tactical_bomber moved from 98 Sea Zone to Tobruk
 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
 1 carrier moved from 98 Sea Zone to 96 Sea Zone
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to EthiopiaCombat - British 
 Battle in 106 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is -8
 Casualties for British: 1 destroyer
 Battle in 96 Sea Zone
 British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 transport
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 2/3 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in Ethiopia
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
 British roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 0/3 hits
 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
 British win, taking Ethiopia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Tobruk
 British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 1 : 1/9 hits
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 1/6 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
 British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 7/8 hits
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits
 1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Tobruk
 British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
 Casualties for British: 2 infantry
 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Battle in Holland Belgium
 British attack with 1 bomber, 1 infantry and 1 mech_infantry
 Germans defend with 1 bomber, 1 infantry and 1 tactical_bomber
 British roll dice for 1 battleship in Holland Belgium, round 1 : 1/1 hits
 British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/3 hits
 Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Holland Belgium
 British roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
 Germans roll dice for 1 tactical_bomber in Holland Belgium, round 2 : 0/1 hits
 1 tactical_bomber owned by the Germans lost in Holland Belgium
 British win, taking Holland Belgium from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 23
 Casualties for Germans: 1 bomber, 1 infantry and 1 tactical_bomber
 Casualties for British: 1 infantryNon Combat Move - British 
 1 aaGun moved from Scotland to United Kingdom
 2 infantry moved from Scotland to United Kingdom
 1 bomber moved from Holland Belgium to United Kingdom
 1 fighter moved from Gibraltar to United Kingdom
 1 fighter moved from Tobruk to 96 Sea Zone
 1 tactical_bomber moved from Tobruk to 96 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 fighter moved from Burma to Malaya
 1 fighter moved from India to Malaya
 1 tactical_bomber moved from India to Malaya
 2 infantry moved from Burma to Shan State
 5 infantry moved from India to Burma
 3 aaGuns moved from India to Burma
 1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 fighters placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
 British collect 29 PUs (3 lost to blockades); end with 29 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 2 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
 1 battleship moved from 97 Sea Zone to 96 Sea Zone
 1 submarine moved from 95 Sea Zone to 96 Sea Zone
 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 2 fighters moved from Southern Italy to 96 Sea Zone
 1 armour moved from Northern Italy to 97 Sea Zone
 1 artillery moved from Northern Italy to 97 Sea Zone
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry moved from Libya to Tobruk
 1 artillery moved from Libya to Tobruk
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
 2 infantry moved from 96 Sea Zone to Tobruk
 1 artillery moved from 96 Sea Zone to Tobruk
 1 armour moved from 96 Sea Zone to Tobruk
 1 bomber moved from Northern Italy to Tobruk
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from BritishCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
 British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 1 : 3/6 hits
 British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 1 : 2/6 hits
 Units damaged: 1 battleship owned by the Italians
 1 submarine owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 96 Sea Zone
 Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 3/6 hits
 British roll dice for 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 1/4 hits
 1 tactical_bomber owned by the British , 1 destroyer owned by the Italians and 2 cruisers owned by the British lost in 96 Sea Zone
 Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 96 Sea Zone, round 3 : 3/5 hits
 British roll dice for 1 fighter and 1 transport in 96 Sea Zone, round 3 : 1/1 hits
 1 transport owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
 Italians win with 1 battleship, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 52
 Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
 Battle in Tobruk
 Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
 British defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
 Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Tobruk, round 1 : 2/8 hits
 British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 1 : 2/5 hits
 1 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
 Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Tobruk, round 2 : 2/6 hits
 British roll dice for 1 armour and 2 artilleries in Tobruk, round 2 : 1/3 hits
 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Tobruk
 Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Tobruk, round 3 : 2/5 hits
 British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
 1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
 Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
 Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
 Casualties for Italians: 4 infantryNon Combat Move - Italians 
 1 fighter moved from 96 Sea Zone to Southern Italy
 1 bomber moved from Tobruk to Southern ItalyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 infantry moved from French West Africa to Nigeria
 1 infantry moved from Tunisia to Libya
 French take Libya from Italians
 1 infantry moved from Syria to Trans-Jordan
 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French 
 Battle in 96 Sea Zone
 French attack with 1 cruiser and 1 destroyer
 Italians defend with 1 battleship, 2 cruisers and 2 transports
 French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the French , 1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
 Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -8
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 cruiserNon Combat Move - French 
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Morocco to Algeria
 2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French Summary Text: Connection reset by peer: socket write error 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 4 and gets 0 hits
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans buy 1 battleship, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 2 armour moved from France to Holland Belgium
 1 mech_infantry moved from France to Holland Belgium
 2 armour moved from France to Greater Southern Germany
 2 artilleries moved from France to Western Germany
 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
 5 infantry moved from Bulgaria to Romania
 2 infantry moved from Yugoslavia to Slovakia Hungary
 11 infantry moved from Poland to Baltic States
 1 artillery moved from Poland to Baltic States
 2 infantry moved from Slovakia Hungary to Eastern Poland
 2 armour moved from Yugoslavia to Eastern Poland
 1 infantry moved from Romania to Eastern Poland
 2 artilleries moved from Yugoslavia to Romania
 1 artillery moved from Poland to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Norway to 112 Sea Zone
 1 armour moved from Norway to 112 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 1 armour moved from 127 Sea Zone to Nenetsia
 1 infantry moved from 127 Sea Zone to Nenetsia
 1 armour moved from Southern France to Greater Southern Germany
 2 fighters moved from Southern Italy to Western Germany
 1 bomber moved from Germany to 125 Sea ZoneCombat - Germans 
 Battle in Baltic States
 Germans attack with 1 artillery and 11 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 11 infantry in Baltic States, round 1 : 2/12 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 125 Sea Zone
 Germans attack with 1 bomber and 1 cruiser
 Russians defend with 1 submarine
 1 submarine owned by the Russians Submerged
 Battle in Nenetsia
 Battle in Eastern Poland
 Germans attack with 2 armour, 2 artilleries and 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Poland, round 1 : 1/7 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans winGermans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining, taking Nenetsia from Russians, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Holland Belgium
 Germans attack with 2 armour and 1 mech_infantry
 British defend with 1 mech_infantry
 Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 1 : 1/3 hits
 British roll dice for 1 mech_infantry in Holland Belgium, round 1 : 1/1 hits
 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 2 armour remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 mech_infantryNon Combat Move - Germans 
 1 infantry moved from Western Germany to Holland Belgium
 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
 1 bomber moved from 125 Sea Zone to Germany
 8 infantry moved from Germany to Poland
 1 aaGun moved from Western Germany to Holland Belgium
 1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans 
 1 battleship, 1 carrier and 1 destroyer placed in 112 Sea Zone
 7 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
 Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians 
 Russians buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 17 infantry moved from Buryatia to Amur
 1 infantry moved from Ulaanbaatar to Amur
 1 infantry moved from Buyant-Uhaa to Jehol
 Chinese take Jehol from Japanese
 1 infantry moved from Buyant-Uhaa to Amur
 1 fighter moved from Yakut S.S.R. to 5 Sea Zone
 1 tactical_bomber moved from Yakut S.S.R. to Amur
 1 fighter moved from Yenisey to Amur
 3 infantry moved from Vyborg to Finland
 3 infantry moved from Karelia to Finland
 1 artillery moved from Karelia to Finland
 1 infantry moved from Bessarabia to Eastern Poland
 6 infantry moved from Western Ukraine to Eastern Poland
 1 artillery moved from Western Ukraine to Eastern Poland
 1 artillery moved from Novgorod to Baltic States
 2 infantry moved from Novgorod to Baltic States
 9 infantry moved from Belarus to Baltic States
 1 armour moved from Bryansk to Baltic States
 1 mech_infantry moved from Bryansk to Baltic States
 1 armour moved from Bryansk to Eastern Poland
 1 mech_infantry moved from Bryansk to Baltic StatesCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Battle in 5 Sea Zone
 Russians attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 5 Sea Zone
 Russians win, taking 125 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Amur
 Russians attack with 1 fighter, 19 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery and 10 infantry
 Russians roll dice for 1 fighter, 19 infantry and 1 tactical_bomber in Amur, round 1 : 2/21 hits
 Japanese roll dice for 1 artillery and 10 infantry in Amur, round 1 : 2/11 hits
 2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Russians roll dice for 1 fighter, 17 infantry and 1 tactical_bomber in Amur, round 2 : 1/19 hits
 Japanese roll dice for 1 artillery and 8 infantry in Amur, round 2 : 4/9 hits
 4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
 Russians roll dice for 1 fighter, 13 infantry and 1 tactical_bomber in Amur, round 3 : 2/15 hits
 Japanese roll dice for 1 artillery and 7 infantry in Amur, round 3 : 1/8 hits
 1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Russians roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Amur, round 4 : 2/14 hits
 Japanese roll dice for 1 artillery and 5 infantry in Amur, round 4 : 3/6 hits
 3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Russians roll dice for 1 fighter, 9 infantry and 1 tactical_bomber in Amur, round 5 : 3/11 hits
 Japanese roll dice for 1 artillery and 3 infantry in Amur, round 5 : 3/4 hits
 3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
 Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Amur, round 6 : 3/8 hits
 Japanese roll dice for 1 artillery in Amur, round 6 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
 Russians win, taking Amur from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 artillery and 10 infantry
 Casualties for Russians: 14 infantry
 Battle in Eastern Poland
 Russians attack with 1 armour, 1 artillery and 7 infantry
 Germans defend with 2 armour, 2 artilleries and 2 infantry
 Russians roll dice for 1 armour, 1 artillery and 7 infantry in Eastern Poland, round 1 : 1/9 hits
 Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 1 : 4/6 hits
 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 : 0/5 hits
 Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 4/5 hits
 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
 1 armour owned by the Russians retreated to Western Ukraine
 Germans win with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -22
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 7 infantry
 Battle in Baltic States
 Russians attack with 1 armour, 1 artillery, 11 infantry and 2 mech_infantrys
 Germans defend with 1 artillery and 11 infantry
 Russians roll dice for 1 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Baltic States, round 1 : 4/15 hits
 Germans roll dice for 1 artillery and 11 infantry in Baltic States, round 1 : 0/12 hits
 4 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Baltic States, round 2 : 6/15 hits
 Germans roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 3/8 hits
 3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Baltic States, round 3 : 1/12 hits
 Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Baltic States, round 4 : 3/11 hits
 Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 22
 Casualties for Germans: 1 artillery and 11 infantry
 Casualties for Russians: 5 infantry
 Battle in Finland
 Russians attack with 1 artillery and 6 infantry
 Neutral_Axis defend with 4 infantry
 Russians roll dice for 1 artillery and 6 infantry in Finland, round 1 : 0/7 hits
 Neutral_Axis roll dice for 4 infantry in Finland, round 1 : 2/4 hits
 2 infantry owned by the Russians lost in Finland
 Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 2/5 hits
 Neutral_Axis roll dice for 4 infantry in Finland, round 2 : 2/4 hits
 2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Finland
 Russians roll dice for 1 artillery and 2 infantry in Finland, round 3 : 0/3 hits
 Neutral_Axis roll dice for 2 infantry in Finland, round 3 : 0/2 hits
 Russians roll dice for 1 artillery and 2 infantry in Finland, round 4 : 0/3 hits
 Neutral_Axis roll dice for 2 infantry in Finland, round 4 : 0/2 hits
 Russians roll dice for 1 artillery and 2 infantry in Finland, round 5 : 0/3 hits
 Neutral_Axis roll dice for 2 infantry in Finland, round 5 : 1/2 hits
 1 infantry owned by the Russians lost in Finland
 Russians roll dice for 1 artillery and 1 infantry in Finland, round 6 : 1/2 hits
 Neutral_Axis roll dice for 2 infantry in Finland, round 6 : 0/2 hits
 1 infantry owned by the Neutral_Axis lost in Finland
 Russians roll dice for 1 artillery and 1 infantry in Finland, round 7 : 2/2 hits
 Neutral_Axis roll dice for 1 infantry in Finland, round 7 : 0/1 hits
 1 infantry owned by the Neutral_Axis lost in Finland
 Russians win, taking Finland from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
 Casualties for Neutral_Axis: 4 infantry
 Casualties for Russians: 5 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 1 infantry moved from Ukraine to Bessarabia
 2 infantry moved from Ukraine to Western Ukraine
 2 aaGuns moved from Belarus to Baltic States
 1 infantry moved from Bryansk to Belarus
 2 aaGuns moved from Bryansk to Western Ukraine
 1 artillery moved from Bryansk to Western Ukraine
 10 infantry moved from Russia to Bryansk
 2 infantry moved from Rostov to Ukraine
 1 fighter moved from 5 Sea Zone to Siberia
 1 tactical_bomber moved from Amur to Siberia
 1 fighter moved from Amur to Siberia
 2 aaGuns moved from Buryatia to Amur
 1 infantry moved from Olgiy to Tsagaan Olom
 1 infantry moved from Dzavhan to Yakut S.S.R.
 1 infantry moved from Olgiy to Dzavhan
 1 submarine moved from 125 Sea Zone to 127 Sea ZonePlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 2 armour and 1 infantry placed in Novgorod
 2 armour placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Japanese 
 Japanese buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Soviet Far East to Siberia
 1 armour moved from Soviet Far East to Siberia
 1 bomber moved from Japan to Siberia
 2 tactical_bombers moved from Japan to Siberia
 2 infantry moved from French Indo China to Kwangsi
 6 infantry moved from Kwangsi to Kiangsi
 2 artilleries moved from Kwangsi to Kiangsi
 3 fighters moved from Kwangsi to Kiangsi
 1 tactical_bomber moved from Kwangsi to Kiangsi
 2 infantry moved from Chahar to Suiyuyan
 1 mech_infantry moved from Chahar to Suiyuyan
 1 artillery moved from Chahar to Suiyuyan
 3 infantry moved from Manchuria to Amur
 2 transports moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
 2 artilleries moved from 5 Sea Zone to Amur
 2 infantry moved from 5 Sea Zone to Amur
 2 fighters moved from Japan to Amur
 1 fighter moved from Korea to Amur
 1 infantry moved from Anhwe to Jehol
 2 fighters moved from Manchuria to Jehol
 1 tactical_bomber moved from Manchuria to Amur
 1 tactical_bomber moved from Manchuria to Jehol
 5 infantry moved from Anhwe to Hopei
 2 artilleries moved from Anhwe to Hopei
 1 bomber moved from Kiangsu to Hopei
 1 battleship moved from 22 Sea Zone to 33 Sea Zone
 1 carrier moved from 22 Sea Zone to 33 Sea Zone
 1 fighter moved from 22 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
 1 submarine moved from 22 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in Siberia
 Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 tactical_bombers
 Russians defend with 2 fighters and 1 tactical_bomber
 Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 tactical_bombers in Siberia, round 1 : 3/5 hits
 Russians roll dice for 2 fighters and 1 tactical_bomber in Siberia, round 1 : 3/3 hits
 1 tactical_bomber owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Russians lost in Siberia
 Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 armour, 1 infantry and 1 tactical_bomber
 Casualties for Russians: 2 fighters and 1 tactical_bomber
 Battle in Hopei
 Japanese attack with 2 artilleries, 1 bomber and 5 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Hopei, round 1 : 3/8 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 0/4 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Jehol
 Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 1 : 3/4 hits
 Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Jehol
 Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Kiangsi
 Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
 Chinese defend with 2 infantry
 Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Kiangsi, round 1 : 4/12 hits
 Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Amur
 Japanese attack with 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
 Russians defend with 2 aaGuns and 5 infantry
 AA guns fire in Amur : 3/4 hits
 3 fighters owned by the Japanese lost in Amur
 Japanese roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Amur, round 1 : 1/8 hits
 Russians roll dice for 2 aaGuns and 5 infantry in Amur, round 1 : 2/5 hits
 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
 Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/6 hits
 Russians roll dice for 1 aaGun and 5 infantry in Amur, round 2 : 0/5 hits
 1 aaGun owned by the Russians lost in Amur
 Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Amur, round 3 : 1/6 hits
 Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits
 1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Amur, round 4 : 0/4 hits
 Russians roll dice for 4 infantry in Amur, round 4 : 2/4 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Japanese roll dice for 1 artillery and 1 tactical_bomber in Amur, round 5 : 1/2 hits
 Russians roll dice for 4 infantry in Amur, round 5 : 2/4 hits
 1 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Russians win with 3 infantry remaining. Battle score for attacker is -50
 Casualties for Japanese: 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
 Casualties for Russians: 2 aaGuns and 2 infantryNon Combat Move - Japanese 
 1 tactical_bomber moved from Siberia to Korea
 1 tactical_bomber moved from Jehol to Manchuria
 2 fighters moved from Jehol to Manchuria
 1 bomber moved from Hopei to Manchuria
 1 fighter moved from 6 Sea Zone to Korea
 1 tactical_bomber moved from 6 Sea Zone to Korea
 1 bomber moved from Siberia to Shantung
 1 fighter moved from Korea to Manchuria
 3 fighters moved from Kiangsi to Shantung
 1 tactical_bomber moved from Kiangsi to ShantungPlace Units - Japanese 
 2 armour and 1 infantry placed in Korea
 1 armour and 1 infantry placed in Japan
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Americans 
 Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 fighter moved from Guam to Wake Island
 4 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans 
 1 carrier placed in 10 Sea Zone
 1 battleship and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hunan to Anhwe
 Chinese take Anhwe from Japanese
 3 artilleries, 1 fighter and 11 infantry moved from Yunnan to KwangsiCombat - Chinese 
 Battle in Kwangsi
 Chinese attack with 3 artilleries, 1 fighter and 11 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Kwangsi, round 1 : 3/15 hits
 Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kwangsi to SzechwanPlace Units - Chinese 
 4 artilleries placed in KwangsiTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs



 
		 
		






