C v C
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Belgian Congo to Kenya
 British take Kenya from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Politics - Germans Research Technology - Germans 
 Germans roll 5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 2 armour, 2 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans 
 1 unit repaired.
 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 3 submarines moved from 113 Sea Zone to 112 Sea Zone
 1 artillery and 1 infantry moved from 112 Sea Zone to Norway
 1 artillery moved from Finland to Norway
 3 infantry moved from Ukraine to Rostov
 1 bomber moved from Novgorod to Rostov
 1 artillery and 2 infantry moved from Novgorod to Archangel
 1 mech_infantry moved from Belarus to Archangel
 1 artillery and 1 infantry moved from Belarus to Smolensk
 1 mech_infantry moved from Belarus to Smolensk
 1 armour and 1 mech_infantry moved from Belarus to Bryansk
 2 armour moved from Belarus to Smolensk
 2 armour moved from Belarus to ArchangelCombat - Germans 
 Battle in 112 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 3 submarines and 1 transport
 British defend with 1 cruiser, 1 destroyer and 1 transport
 Germans roll dice for 3 submarines in 112 Sea Zone, round 1 : 2/3 hits
 Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
 1 transport owned by the British , 1 cruiser owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
 Germans win with 1 battleship, 1 cruiser, 3 submarines and 1 transport remaining. Battle score for attacker is 27
 Casualties for British: 1 cruiser, 1 destroyer and 1 transport
 Battle in Smolensk
 Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Russians defend with 4 infantry
 Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 1 : 2/5 hits
 Russians roll dice for 4 infantry in Smolensk, round 1 : 1/4 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
 Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 : 3/4 hits
 Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
 2 infantry owned by the Russians lost in Smolensk
 Germans win, taking Smolensk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for Russians: 4 infantry
 Battle in Archangel
 Germans attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Russians defend with 1 armour, 1 infantry and 1 mech_infantry
 Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 1 : 2/6 hits
 Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 1 : 1/3 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
 Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/5 hits
 Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
 Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 3/5 hits
 Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
 1 armour owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
 Battle in Rostov
 Germans attack with 1 bomber and 3 infantry
 Russians defend with 1 armour and 2 infantry
 Germans roll dice for 1 bomber and 3 infantry in Rostov, round 1 : 1/4 hits
 Russians roll dice for 1 armour and 2 infantry in Rostov, round 1 : 1/3 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
 Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
 Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
 1 infantry owned by the Russians lost in Rostov
 Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 3/3 hits
 Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
 1 armour owned by the Russians lost in Rostov
 Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 armour and 2 infantry
 Battle in Bryansk
 Germans attack with 1 armour and 1 mech_infantry
 Russians defend with 1 artillery
 Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
 Russians roll dice for 1 artillery in Bryansk, round 1 : 0/1 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 2/2 hits
 Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
 1 artillery owned by the Russians lost in Bryansk
 Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 artillery
 Battle in Norway
 Germans attack with 2 artilleries and 1 infantry
 British defend with 1 artillery and 1 infantry
 Germans roll dice for 2 artilleries and 1 infantry in Norway, round 1 : 1/3 hits
 British roll dice for 1 artillery and 1 infantry in Norway, round 1 : 0/2 hits
 1 infantry owned by the British lost in Norway
 Germans roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits
 British roll dice for 1 artillery in Norway, round 2 : 0/1 hits
 1 artillery owned by the British lost in Norway
 Germans win, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans 
 1 aaGun moved from Belarus to Smolensk
 1 aaGun and 4 infantry moved from Eastern Poland to Belarus
 1 bomber moved from Rostov to Novgorod
 1 artillery and 10 infantry moved from Poland to Eastern Poland
 11 infantry moved from Germany to PolandPlace Units - Germans 
 2 destroyers placed in 112 Sea Zone
 2 fighters placed in Western Germany
 1 armour and 2 mech_infantrys placed in Ukraine
 Germans undo move 3.
 2 armour and 1 mech_infantry placed in Ukraine
 3 mech_infantrys placed in NovgorodTurn Complete - Germans 
 Germans collect 57 PUs; end with 57 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
 EDIT: Adding units owned by Germans to France: 1 artillery and 3 infantry
 EDIT: Turning off Edit Mode
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Russia to Bryansk
 1 infantry moved from Russia to Vologda
 1 armour moved from Russia to Bryansk
 1 armour moved from Russia to VolgogradCombat - Russians 
 Battle in Bryansk
 Russians attack with 1 armour and 2 infantry
 Germans defend with 1 armour and 1 mech_infantry
 Russians roll dice for 1 armour and 2 infantry in Bryansk, round 1 : 1/3 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 2/2 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
 Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
 Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 4
 Casualties for Germans: 1 armour and 1 mech_infantry
 Casualties for Russians: 2 infantryNon Combat Move - Russians Place Units - Russians 
 3 infantry placed in Volgograd
 3 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,6,3,6,1,2,4,1,1,4,5,3,3,5,2,3,2,6,3,5
 Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 armour moved from Sumatra to 41 Sea Zone
 1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
 1 armour moved from 39 Sea Zone to India
 1 artillery moved from Malaya to 37 Sea Zone
 1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
 1 artillery moved from 39 Sea Zone to India
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
 1 artillery and 2 infantry moved from 38 Sea Zone to Burma
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 infantry moved from New Guinea to Dutch New Guinea
 Japanese take Dutch New Guinea from ANZAC
 2 infantry moved from New Guinea to 46 Sea Zone
 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
 1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
 2 infantry moved from 54 Sea Zone to Queensland
 1 infantry moved from Kweichow to Yunnan
 1 bomber moved from Kwangtung to Yunnan
 1 infantry moved from Anhwe to Hunan
 1 infantry moved from Kiangsi to Hunan
 1 artillery moved from Shensi to Kansu
 1 infantry moved from Suiyuyan to Kansu
 1 infantry moved from Shensi to Tsinghai
 Japanese take Tsinghai from Chinese
 1 infantry moved from Sikang to Kazakhstan
 Japanese take Kazakhstan from Russians
 1 infantry moved from Shensi to Szechwan
 1 bomber moved from Kwangtung to SzechwanCombat - Japanese 
 Battle in Szechwan
 Japanese attack with 1 bomber and 1 infantry
 Chinese defend with 1 artillery
 Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 : 0/2 hits
 Chinese roll dice for 1 artillery in Szechwan, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Szechwan
 Japanese roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
 Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
 1 artillery owned by the Chinese lost in Szechwan
 Japanese win with 1 bomber remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artillery
 Battle in Queensland
 Japanese attack with 2 infantry
 ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 1 : 1/2 hits
 Japanese roll dice for 2 infantry in Queensland, round 1 : 1/2 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 2/2 hits
 1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
 ANZAC win with no units remaining. Battle score for attacker is 1
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 1 artillery and 1 infantry
 Battle in Hunan
 Japanese attack with 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
 Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
 Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Chinese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 bomber and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Japanese win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Burma
 Japanese attack with 1 artillery and 2 infantry
 British defend with 1 infantry; Chinese defend with 1 fighter
 Japanese roll dice for 1 artillery and 2 infantry in Burma, round 1 : 0/3 hits
 UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 1 : 1/2 hits
 1 infantry owned by the Japanese lost in Burma
 Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
 UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
 UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 artillery and 2 infantry
 Battle in Kansu
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 artillery
 Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
 Chinese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
 1 artillery owned by the Chinese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artillery
 Battle in India
 Japanese attack with 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers
 British defend with 1 airfield, 1 armour, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
 Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
 Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in India, round 1 : 5/10 hits
 UK_Pacific roll dice for 1 armour and 6 infantry in India, round 1 : 2/7 hits
 6 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
 Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in India, round 2 : 4/8 hits
 UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits
 1 armour owned by the British lost in India
 Japanese captures 7PUs while taking UK_Pacific capital
 Japanese converts factory_major into different units
 Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 fighter and 1 tactical_bomber
 Casualties for British: 1 armour and 6 infantryNon Combat Move - Japanese 
 1 aaGun moved from Shensi to Kansu
 3 carriers moved from 42 Sea Zone to 39 Sea Zone
 3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
 1 bomber moved from Yunnan to Philippines
 1 bomber moved from Szechwan to Kiangsu
 2 destroyers moved from 35 Sea Zone to 54 Sea Zone
 1 submarine moved from 37 Sea Zone to 54 Sea Zone
 1 transport moved from 46 Sea Zone to 35 Sea Zone
 1 transport moved from 37 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
 1 carrier moved from 37 Sea Zone to 54 Sea Zone
 1 artillery and 2 infantry moved from Kwangtung to KiangsiPlace Units - Japanese 
 1 factory_minor placed in Kiangsu
 3 infantry placed in Kwangtung
 1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
 2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 59 PUs; end with 66 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 9 Sea Zone to 7 Sea Zone
 1 destroyer moved from 9 Sea Zone to 15 Sea Zone
 2 submarines moved from 9 Sea Zone to 8 Sea Zone
 1 destroyer moved from 9 Sea Zone to 8 Sea Zone
 1 battleship moved from 9 Sea Zone to 8 Sea Zone
 2 cruisers moved from 9 Sea Zone to 8 Sea Zone
 2 carriers moved from 9 Sea Zone to 8 Sea Zone
 1 tactical_bomber moved from 9 Sea Zone to 8 Sea Zone
 3 fighters moved from 9 Sea Zone to 8 Sea Zone
 1 destroyer moved from 8 Sea Zone to 4 Sea Zone
 3 destroyers moved from 10 Sea Zone to 8 Sea Zone
 1 infantry moved from Soviet Far East to Siberia
 1 artillery moved from Soviet Far East to Siberia
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 destroyer moved from 101 Sea Zone to 90 Sea Zone
 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
 2 submarines moved from 101 Sea Zone to 102 Sea Zone
 4 infantry moved from French West Africa to French Central Africa
 4 artilleries moved from French West Africa to French Central AfricaNon Combat Move - Americans Place Units - Americans 
 1 infantry placed in Eastern United States
 9 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 49 PUs; end with 49 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Hunan to Anhwe
 Chinese take Anhwe from Japanese
 5 infantry moved from Kwangsi to Kwangtung
 4 artilleries moved from Kwangsi to Kwangtung
 7 infantry moved from Kwangsi to Kiangsi
 1 fighter moved from Burma to KiangsiCombat - Chinese 
 Battle in Kwangtung
 Chinese attack with 4 artilleries and 5 infantry
 Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
 Chinese roll dice for 4 artilleries and 5 infantry in Kwangtung, round 1 : 1/9 hits
 Japanese roll dice for 3 infantry in Kwangtung, round 1 : 2/3 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
 Chinese roll dice for 4 artilleries and 3 infantry in Kwangtung, round 2 : 1/7 hits
 Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
 Chinese roll dice for 4 artilleries and 2 infantry in Kwangtung, round 3 : 4/6 hits
 Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Kwangtung
 Chinese win, taking Kwangtung from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 3 infantry
 Battle in Kiangsi
 Chinese attack with 1 fighter and 7 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 1 fighter and 7 infantry in Kiangsi, round 1 : 3/8 hits
 Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 1 : 0/3 hits
 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
 Chinese win, taking Kiangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Kiangsi to HunanPlace Units - Chinese 
 1 infantry placed in Hunan
 2 infantry placed in Kiangsi
 2 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 13 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - British 
 British buy 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British 
 3 submarines moved from 109 Sea Zone to 108 Sea Zone
 1 transport moved from 109 Sea Zone to 108 Sea Zone
 1 infantry moved from Burma to India
 3 mech_infantrys moved from Shan State to India
 1 fighter moved from Persia to India
 1 infantry moved from Shan State to Malaya
 UK_Pacific take Malaya from Japanese
 2 infantry moved from Shan State to Siam
 2 infantry moved from Shan State to Burma
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
 1 battleship moved from 80 Sea Zone to 76 Sea Zone
 1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 battleship moved from 76 Sea Zone to 72 Sea ZoneCombat - British 
 Battle in India
 British attack with 1 fighter, 1 infantry and 3 mech_infantrys
 Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 1 : 1/5 hits
 Japanese roll dice for 1 armour and 1 artillery in India, round 1 : 0/2 hits
 1 artillery owned by the Japanese lost in India
 British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 2 : 2/5 hits
 Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Japanese lost in India
 British win, taking India from Japanese, taking Kwangtung from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 armour and 1 artillery
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from India to BurmaPlace Units - British 
 1 transport placed in 109 Sea Zone
 2 submarines placed in 109 Sea Zone
 1 destroyer placed in 110 Sea Zone
 1 destroyer placed in 109 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
 British collect 31 PUs; end with 31 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Turn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,6,2,5,3,4,3,4,1,4,5
 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 airfield and 1 harbour
 Some Units in Malaya change ownership: 1 harbour
 Some Units in Kwangtung change ownership: 1 harbour
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Research Technology - Italians 
 Italians spend 0 on tech rolls
 Italians roll 6 and gets 1 hit
 Italians removing all Technology Tokens after successful research.
 Italians discover ShipyardsActivate Technology - Italians 
 Italians activating ShipyardsPurchase Units - Italians 
 Italians buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 armour moved from Egypt to Iraq
 Italians take Trans-Jordan from British
 Italians take Iraq from British
 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 Italians take Belgian Congo from British
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from 96 Sea Zone to Malta
 1 battleship moved from 98 Sea Zone to 96 Sea Zone
 2 artilleries moved from Gibraltar to 91 Sea Zone
 2 artilleries and 2 transports moved from 91 Sea Zone to 96 Sea Zone
 1 artillery moved from 96 Sea Zone to Libya
 1 artillery moved from 96 Sea Zone to Tobruk
 1 artillery moved from Egypt to Alexandria
 Italians take Alexandria from British
 1 submarine moved from 91 Sea Zone to 88 Sea Zone
 1 submarine moved from 91 Sea Zone to 90 Sea Zone
 2 fighters moved from 91 Sea Zone to 103 Sea ZoneCombat - Italians 
 Battle in 90 Sea Zone
 Italians attack with 1 submarine
 Americans defend with 1 destroyer
 Italians roll dice for 1 submarine in 90 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits
 Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 90 Sea Zone
 Americans win with no units remaining. Battle score for attacker is 3
 Casualties for Italians: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 88 Sea Zone
 Italians attack with 1 submarine
 Americans defend with 1 destroyer
 Italians roll dice for 1 submarine in 88 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 88 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
 Americans win with no units remaining. Battle score for attacker is 3
 Casualties for Italians: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 103 Sea Zone
 Italians attack with 2 fighters
 Americans defend with 1 destroyer
 Italians roll dice for 2 fighters in 103 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 2 fighters in 103 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 2 fighters in 103 Sea Zone, round 3 : 2/2 hits
 Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Americans lost in 103 Sea Zone
 Italians win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Libya
 Battle in Malta
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 aaGun and 1 infantry
 Italians roll dice for 1 battleship in Malta, round 1 : 1/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 0/2 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
 Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
 British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
 Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
 British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
 Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
 British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
 Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits
 British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
 Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits
 British roll dice for 1 infantry in Malta, round 6 : 0/1 hits
 1 infantry owned by the British lost in Malta
 Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
 Casualties for British: 1 aaGun and 1 infantry
 Casualties for Italians: 1 infantry
 Battle in TobrukNon Combat Move - Italians 
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 4 aaGuns and 8 infantry moved from Northern Italy to Yugoslavia
 1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
 2 fighters moved from 103 Sea Zone to 92 Sea ZonePlace Units - Italians 
 3 submarines placed in 95 Sea Zone
 1 factory_minor placed in EgyptTurn Complete - Italians 
 Italians collect 21 PUs; end with 21 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 submarine moved from 62 Sea Zone to 42 Sea Zone
 ANZAC take 42 Sea Zone from Japanese
 1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,2,2,4
 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Politics - Germans Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 5 armour, 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Germans 
 2 artilleries and 1 infantry moved from Norway to Finland
 1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
 1 artillery and 1 infantry moved from Archangel to Vologda
 1 bomber moved from Novgorod to Volgograd
 1 infantry moved from Rostov to Volgograd
 2 armour and 1 mech_infantry moved from Ukraine to Volgograd
 1 infantry moved from Rostov to Volgograd
 4 infantry moved from Belarus to Bryansk
 1 artillery moved from Smolensk to Bryansk
 2 armour and 1 mech_infantry moved from Smolensk to Bryansk
 2 armour and 1 mech_infantry moved from Archangel to Bryansk
 3 mech_infantrys moved from Novgorod to BryanskCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
 British defend with 1 destroyer
 Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
 Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 1 : 2/6 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Vologda
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
 Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
 Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Vologda
 Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Nenetsia
 Battle in Bryansk
 Germans attack with 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys
 Russians defend with 1 armour
 Germans roll dice for 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Bryansk, round 1 : 2/14 hits
 Russians roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 armour
 Battle in Volgograd
 Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
 Russians defend with 1 armour, 1 factory_minor and 3 infantry
 Germans roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Volgograd, round 1 : 3/6 hits
 Russians roll dice for 1 armour and 3 infantry in Volgograd, round 1 : 1/4 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
 Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
 Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
 Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 2 infantry
 Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Germans 
 1 aaGun moved from Belarus to Bryansk
 1 aaGun moved from Smolensk to Vologda
 1 bomber moved from Volgograd to Ukraine
 1 artillery and 10 infantry moved from Eastern Poland to Belarus
 11 infantry moved from Poland to Eastern Poland
 2 infantry moved from France to Western Germany
 1 artillery and 1 infantry moved from France to Normandy BordeauxPlace Units - Germans 
 1 carrier and 2 destroyers placed in 110 Sea Zone
 3 armour placed in Ukraine
 2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans 
 Germans collect 60 PUs; end with 61 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 10 infantry moved from Manchuria to Jehol
 10 infantry moved from Russia to Bryansk
 1 tactical_bomber moved from Russia to BryanskCombat - Russians 
 Battle in Bryansk
 Russians attack with 10 infantry and 1 tactical_bomber
 Germans defend with 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys
 AA guns fire in Bryansk : 0/1 hits
 Russians roll dice for 10 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/11 hits
 Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Bryansk, round 1 : 4/13 hits
 4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
 Russians roll dice for 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits
 Germans roll dice for 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Bryansk, round 2 : 4/12 hits
 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 2 infantry owned by the Russians retreated to Russia
 Germans win with 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -13
 Casualties for Germans: 1 aaGun and 2 infantry
 Casualties for Russians: 8 infantry
 Battle in Jehol
 Russians attack with 10 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 10 infantry in Jehol, round 1 : 4/10 hits
 Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Jehol
 Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians 
 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,6,2,1,3,6,6,3,4,2,5,6,4,1,6,6,1,2,2,4,6,1,1,5,5,2
 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 infantry moved from Kazakhstan to Caucasus
 Japanese take Caucasus from Russians
 1 infantry moved from Tsinghai to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 infantry moved from Kansu to Timguska
 Japanese take Timguska from Russians
 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
 1 transport moved from 35 Sea Zone to 45 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Siam
 1 infantry moved from French Indo China to Siam
 1 artillery moved from French Indo China to 36 Sea Zone
 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Malaya
 1 battleship moved from 39 Sea Zone to 37 Sea Zone
 1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
 1 submarine moved from 54 Sea Zone to 42 Sea Zone
 1 bomber moved from Kiangsu to Kwangtung
 2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
 1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
 1 submarine moved from 6 Sea Zone to 15 Sea Zone
 1 submarine moved from 6 Sea Zone to 4 Sea ZoneCombat - Japanese 
 Battle in 4 Sea Zone
 Japanese attack with 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 4 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 4 Sea Zone
 Japanese win with 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 7 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 7 Sea Zone
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 15 Sea Zone
 Japanese attack with 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 15 Sea Zone
 Americans win with no units remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 42 Sea Zone
 Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
 ANZAC defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 1 : 4/4 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
 Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
 Casualties for ANZAC: 1 destroyer and 1 submarine
 Battle in 72 Sea Zone
 Japanese attack with 2 fighters and 2 tactical_bombers
 British defend with 1 battleship, 1 mech_infantry and 1 transport
 Japanese roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 : 3/4 hits
 British roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 1 : 0/1 hits
 1 transport owned by the British , 1 mech_infantry owned by the British and 1 battleship owned by the British lost in 72 Sea Zone
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
 Casualties for British: 1 battleship, 1 mech_infantry and 1 transport
 Battle in Siam
 Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 2 infantry
 Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
 UK_Pacific roll dice for 2 infantry in Siam, round 1 : 2/2 hits
 2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 fighter and 1 infantry
 Casualties for British: 2 infantry
 Battle in Malaya
 Japanese attack with 1 artillery
 British defend with 1 harbour and 1 infantry
 Japanese roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
 UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
 1 artillery owned by the Japanese lost in Malaya
 UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 artillery
 Battle in Kwangtung
 Japanese attack with 2 artilleries, 1 bomber and 3 infantry
 British defend with 1 harbour; UK_Pacific defend with 1 factory_minor; Chinese defend with 4 artilleries and 2 infantry
 Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Kwangtung, round 1 : 4/6 hits
 UK_Pacific roll dice for 4 artilleries and 2 infantry in Kwangtung, round 1 : 4/6 hits
 2 artilleries owned by the Chinese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
 Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 2 : 1/2 hits
 UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/2 hits
 1 artillery owned by the Chinese lost in Kwangtung
 Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 3 : 1/2 hits
 UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
 1 artillery owned by the Chinese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 artillery and 3 infantry
 Casualties for Chinese: 4 artilleries and 2 infantryNon Combat Move - Japanese 
 2 carriers moved from 39 Sea Zone to 77 Sea Zone
 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 77 Sea Zone
 1 carrier moved from 39 Sea Zone to 37 Sea Zone
 2 transports moved from 39 Sea Zone to 37 Sea Zone
 2 transports moved from 38 Sea Zone to 37 Sea Zone
 1 tactical_bomber moved from Siam to 37 Sea Zone
 1 carrier and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 1 bomber moved from Kwangtung to Japan
 1 artillery moved from Kansu to Timguska
 1 aaGun moved from Kansu to NovosibirskPlace Units - Japanese 
 1 factory_minor placed in French Indo China
 3 infantry placed in Kiangsu
 2 armour, 3 artilleries, 3 fighters and 2 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 54 PUs; end with 54 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 2 cruisers moved from 8 Sea Zone to 9 Sea Zone
 1 battleship moved from 8 Sea Zone to 9 Sea Zone
 2 carriers moved from 8 Sea Zone to 9 Sea Zone
 1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
 3 fighters moved from 8 Sea Zone to 9 Sea Zone
 2 submarines moved from 8 Sea Zone to 9 Sea Zone
 3 destroyers moved from 8 Sea Zone to 9 Sea Zone
 9 submarines moved from 101 Sea Zone to 108 Sea Zone
 2 submarines moved from 102 Sea Zone to 108 Sea Zone
 1 infantry moved from Siberia to Amur
 1 artillery moved from Siberia to Amur
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
 1 battleship moved from 9 Sea Zone to 12 Sea Zone
 2 carriers moved from 9 Sea Zone to 12 Sea Zone
 2 cruisers moved from 9 Sea Zone to 12 Sea Zone
 2 submarines moved from 9 Sea Zone to 12 Sea Zone
 3 destroyers moved from 9 Sea Zone to 12 Sea Zone
 1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
 1 fighter moved from 9 Sea Zone to 12 Sea Zone
 2 fighters moved from 9 Sea Zone to 12 Sea Zone
 4 infantry moved from French Central Africa to French Equatorial Africa
 4 artilleries moved from French Central Africa to French Equatorial AfricaNon Combat Move - Americans Place Units - Americans 
 2 battleships placed in 10 Sea Zone
 1 transport placed in 10 Sea Zone
 1 transport placed in 101 Sea Zone
 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 49 PUs; end with 49 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese 
 5 infantry moved from Kiangsi to Kiangsu
 1 fighter moved from Hunan to Kiangsu
 1 infantry moved from Anhwe to Kiangsu
 4 infantry moved from Kiangsi to Kwangtung
 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Hunan to Kweichow
 Chinese take Kweichow from JapaneseCombat - Chinese 
 Battle in Kiangsu
 Chinese attack with 1 fighter and 6 infantry
 Japanese defend with 1 factory_minor and 3 infantry
 Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 : 2/7 hits
 Japanese roll dice for 3 infantry in Kiangsu, round 1 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
 Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
 Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Kiangsu
 Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kwangtung
 Chinese attack with 4 infantry
 Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
 Chinese roll dice for 4 infantry in Kwangtung, round 1 : 2/4 hits
 Japanese roll dice for 1 artillery in Kwangtung, round 1 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
 Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantry
 Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese 
 1 fighter moved from Kiangsu to JeholPlace Units - Chinese 
 2 artilleries placed in Yunnan
 1 artillery placed in KweichowTurn Complete - Chinese 
 Chinese collect 14 PUs; end with 15 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 2 submarines moved from 109 Sea Zone to 110 Sea Zone
 3 submarines moved from 108 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 bomber moved from United Kingdom to 110 Sea Zone
 2 fighters moved from Scotland to 110 Sea Zone
 1 transport moved from 109 Sea Zone to 108 Sea Zone
 1 infantry moved from Scotland to United Kingdom
 1 artillery moved from Union of South Africa to 71 Sea Zone
 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Egypt
 1 artillery moved from 81 Sea Zone to Egypt
 1 mech_infantry moved from India to Eastern Persia
 1 fighter moved from Burma to Eastern Persia
 1 mech_infantry moved from India to Shan State
 2 infantry moved from Burma to IndiaCombat - British 
 Battle in Egypt
 Battle in 110 Sea Zone
 British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
 Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
 British roll dice for 5 submarines in 110 Sea Zone, round 1 : 0/5 hits
 Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
 British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 6/6 hits
 Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 4/9 hits
 1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
 British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 1/6 hits
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/8 hits
 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
 retreated to 110 Sea Zone
 Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
 Casualties for Germans: 2 destroyers and 3 submarines
 Casualties for British: 1 destroyer, 1 fighter and 5 submarines
 2 fighters owned by the Germans forced to land in Normandy BordeauxNon Combat Move - British 
 3 fighters moved from 110 Sea Zone to United Kingdom
 1 bomber moved from 110 Sea Zone to United KingdomPlace Units - British 
 1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
 British undo move 1.
 1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
 1 fighter placed in Union of South AfricaTurn Complete - British 
 British collect 28 PUs; end with 28 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
 UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 armour and 1 mech_infantry
 Some Units in Kwangtung change ownership: 1 harbour
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 infantry moved from Belgian Congo to Rhodesia
 Italians take Rhodesia from British
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Iraq to Northwest Persia
 Italians take Northwest Persia from Russians
 1 armour moved from Northwest Persia to Persia
 Italians take Persia from British
 1 transport moved from 96 Sea Zone to 99 Sea Zone
 1 armour and 1 infantry moved from Greece to 99 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Egypt
 1 artillery moved from Malta to 96 Sea Zone
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 3 infantry moved from Yugoslavia to 97 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
 1 artillery moved from 99 Sea Zone to Syria
 1 infantry moved from 99 Sea Zone to Cyprus
 1 infantry moved from 99 Sea Zone to Cyprus
 1 infantry moved from 99 Sea Zone to Syria
 1 battleship moved from 96 Sea Zone to 98 Sea Zone
 5 infantry moved from Yugoslavia to Albania
 2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
 1 artillery moved from Tobruk to Alexandria
 1 artillery moved from Libya to TunisiaCombat - Italians 
 Battle in Cyprus
 Battle in Syria
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery and 2 infantry
 British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 : 2/4 hits
 British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
 1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
 Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantry
 Battle in 108 Sea Zone
 Italians attack with 2 cruisers, 3 destroyers and 2 fighters
 British defend with 2 transports; Americans defend with 11 submarines
 Americans roll dice for 11 submarines in 108 Sea Zone, round 1 : 2/11 hits
 Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 : 4/7 hits
 4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
 Americans roll dice for 7 submarines in 108 Sea Zone, round 2 : 0/7 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 : 1/5 hits
 1 submarine owned by the Americans lost in 108 Sea Zone
 Americans roll dice for 6 submarines in 108 Sea Zone, round 3 : 0/6 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 : 3/5 hits
 3 submarines owned by the Americans lost in 108 Sea Zone
 Americans roll dice for 3 submarines in 108 Sea Zone, round 4 : 0/3 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 : 2/5 hits
 2 submarines owned by the Americans lost in 108 Sea Zone
 Americans roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits
 Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 : 3/5 hits
 1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
 Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
 Casualties for British: 2 transports
 Casualties for Italians: 2 destroyers
 Casualties for Americans: 11 submarinesNon Combat Move - Italians 
 1 carrier moved from 92 Sea Zone to 108 Sea Zone
 3 submarines moved from 95 Sea Zone to 92 Sea Zone
 4 aaGuns moved from Yugoslavia to AlbaniaPlace Units - Italians 
 1 factory_minor placed in Iraq
 7 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 25 PUs; end with 25 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from New South Wales to Western AustraliaNon Combat Move - ANZAC Place Units - ANZAC 
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 8 PUs; end with 8 PUs total



 
		 
		






